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Global Recreation Market (2022 to 2031) – Featuring Maruhan, Flutter Entertainment and Tabcorp Holdings Among Others

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The “Recreation Global Market Report 2022, By Type, Age Group, Revenue Source” report has been added to ResearchAndMarkets’ offering.

This report provides strategists, marketers and senior management with the critical information they need to assess the global recreation market as it emerges from the Covid 19 shut down.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis

Description:

Where is the largest and fastest growing market for the recreation? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Recreation market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider recreation market, and compares it with other markets.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, the impact of the Covid 19 virus and forecasting its recovery.
  • Market segmentations break down market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the impact and recovery trajectory of Covid 19 for all regions, key developed countries and major emerging markets.
  • Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
  • The recreation market section of the report gives context. It compares the recreation market with other segments of the recreation market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, recreation indicators comparison.

Major companies in the recreation market include China Sports Lottery, China Welfare Lottery, The Walt Disney Company, Sociedad Estatal Loterias y Apuestas del Estado S.A., Maruhan, Flutter Entertainment plc., The Hong Kong Jockey Club, Tabcorp Holdings Ltd., CJ Corp. and Oriental Land Company Ltd.

The global recreation market is expected to grow from $960.66 billion in 2021 to $1485.79 billion in 2022 at a compound annual growth rate (CAGR) of 54.7%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $2557.38 billion in 2026 at a CAGR of 14.5%.

The recreation market consists of sales of the use of recreational facilities, and recreational services and related goods by entities (organizations, sole traders and partnerships) that provide recreational services. Recreational activities include taking part in sporting activities and visiting museums, historical sites, zoos and parks and also witnessing spectator sports and events. Gambling except casino hotels can also be considered to be part of recreation market.

The main types of recreation are amusements, arts and sports. Sports services provide live sporting events before a paying audience or entities that operate golf courses and country clubs, skiing facilities, marinas, fitness and recreational sports centers, and bowling centers. The different age groups include aged 35 and younger, aged 35-54, aged 55 and older and involves various revenue sources such as media rights, merchandising, tickets and sponsorship.

Asia Pacific was the largest region in the recreation market in 2021. Eastern Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the recreation market are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The recreation market growth is aided by stable economic growth forecasted in many developed and developing countries. The International Monetary Fund (IMF) stated that the global GDP growth was 3.2% in 2019 and 3.5% in 2020. Recovering commodity prices further expected to aid the market growth. Developed economies are also expected to register stable growth during the forecast period. Additionally, emerging markets are expected to continue to grow slightly faster than the developed markets in the forecast period. For instance, India’s GDP grew by 7.2%, whereas China registered GDP growth of 6.0% in 2020. Stable economic growth is expected to in end user markets, thereby driving the market during forecast period. This continued economic growth is expected to increase investments in the end user markets and be a driver of the recreation market as greater affluence allows consumers to visit recreation centers.

Amusement parks are increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions. For instance, Plopsaland De Panne in De Panne, Belgium has a new virtual reality wooden roller coaster called Heidi The Ride, which can reach speeds of more than 43 mph. Amusement park SeaWorld has started operating a new Kraken Virtual Reality Roller Coaster in Orlando. The Weave Breaker coaster brings the reality of jet skiing in an amusement park. Universal Studios have The Walking Dead mazes with augmented reality elements.

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Asia

EGT Brings High-Impact Asian-Themed Portfolio to SiGMA Asia 2026

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EGT is thrilled to announce that it will take part in SiGMA Asia 2026. The company will show its slot and ETG developments, created specifically for the Asian markets, which will be at the visitors’ disposal at booth 2318 on June 2nd and 3rd.

The main focus in EGT’s product selection will be the hit Asian-themed jackpots Zhao Cai Shuang Yu, Sheng Sheng Bu Xi and Cai Fu Tian Jiang. Standing out with eye-catching outlook, numerous attractive bonus features and highly engaging gameplay, they have already proved to be a preferred choice in many gaming venues around the world and will certainly attract the attention of local operators and players. The three jackpots will be presented in one of the most popular slot cabinet models from the General series – G 50 J2 Up.

The brand-new ETG multigame series Supreme, which recently made its official debut, will also be on display. Guests at the EGT booth will be able to try out two of the mixes included in it – Supreme Green Union and Supreme Wang Union. Featuring a vast library of top slot titles, roulette, Blackjack, Baccarat, and Keno, these multigames provide the perfect combination of innovation, high-end design, and great entertainment.

The ETG terminals S 32 T and the compact Standalone Automatic Roulette center G RSA will complement EGT’s display for the show, demonstrating their enormous flexibility and vast diversity of gaming options.

EGT Digital will also showcase its extensive portfolio of iGaming solutions, including wide array of in-house developed casino games and jackpots, as well as the modular platform X-Nave, which integrates Casino, CRM, Sportsbook, Payment Gateway, Bonus Hub, and an Aggregator with 20,000+ titles from 200+ providers.

“I am very glad that we will participate in this year’s SiGMA Asia,” shared Mariana Manchina, Director of EGT Philippines Corp. “For several years now, this exhibition has become one of the most important events in our calendar, with each year’s performance surpassing the results from the previous edition. I am confident that the 2026 show will continue this trend, bringing us many new contacts and expanded current partnerships, and once again solidifying our positions in the region. We also look forward to the SiGMA Asia Awards, where EGT is a finalist in the Best Land-Based Game Feature category.”

The post EGT Brings High-Impact Asian-Themed Portfolio to SiGMA Asia 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Argentina

Stake continues Latin American expansion with Argentina launch

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  • Stake officially launches in Argentina via stake.bet.ar, marking its latest expansion across Latin America

  • Specifically, entry into the Buenos Aires Province strengthens Stake’s presence in one of the region’s largest and most engaged markets

  • Expansion follows recent entry into Mexico for world’s largest online casino and sportsbook

Stake, the world’s largest online casino and sportsbook, announced its official launch in Argentina’s Buenos Aires Province, continuing the company’s rapid expansion across Latin America.

The move sees Stake bring its globally recognised sportsbook and casino platform to Argentina’s largest and most populous province, home to more than 17 million people and one of the country’s most significant economic and sporting regions.

Operating via stake.bet.ar, under a licence granted by the Provincial Institute of Lottery and Casinos (IPLyC), Stake will offer Argentinian players access to its premium sportsbook and casino experience, combining cutting-edge technology, a mobile-first platform and a wide-ranging portfolio of gaming content tailored to local preferences.

The launch further strengthens Stake’s momentum across Latin America following recent growth in markets including Mexico, Peru, Brazil and Colombia. Argentina’s deep sporting culture and strong digital adoption make it a strategically important addition to the company’s expanding regional footprint.

The market entry also builds on Stake’s growing connection with fans through its ambassador partnership with former Argentina striker Sergio Aguero.

Diana Otalora, LatAm General Manager at Stake, said: “Argentina is an important market for us and a natural next step in our expansion across Latin America. There is an incredibly passionate sporting culture, a large and digitally engaged population and strong long-term potential for Stake.

“We’ve continued to build momentum across Latin America in recent years, and this launch reflects our ambition to establish Stake as the leading entertainment brand in the region. Argentina is a market with energy and identity and we’re excited to bring our world-class sportsbook and casino experience to players through stake.bet.ar.”

Since launching in 2017, Stake has become the world’s leading online casino and sportsbook, attracting more than 100 million monthly visits across its global domains. Built on innovation, world-class partnerships and a strong connection with its global community, Stake continues to redefine entertainment at scale.

The post Stake continues Latin American expansion with Argentina launch appeared first on Americas iGaming & Sports Betting News.

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iGaming Express

David Natroshvili Recognized as iGaming’s Leading Global Influencer

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The annual ranking places the SPRIBE founder ahead of figures including Peter Jackson, Denise Coates and Ed Craven.

International industry publication iGaming Express has named SPRIBE Founder and CEO David Natroshvili the most influential person in the global iGaming industry in its annual ranking.

iGaming Express said Natroshvili “pioneered an entirely new category of crash games” and helped turn SPRIBE’s Aviator into a global hit. The publication added that SPRIBE’s growth and product approach have influenced player expectations and operator views on modern iGaming.

The ranking places Natroshvili ahead of U.S. President Donald Trump, Flutter Entertainment CEO Peter Jackson, Bet365 Co-CEO Denise Coates, and Stake Co-Founder Ed Craven.

“This recognition belongs to the entire SPRIBE team. Over the past few years, our goal has not simply been to build a successful product, but to create an experience capable of driving the industry in a new direction. I am delighted to see these efforts receive such high international recognition,” said David Natroshvili.

iGaming Express said Natroshvili’s influence extends beyond SPRIBE, pointing to innovation as a driver for creating new markets in iGaming.

The post David Natroshvili Recognized as iGaming’s Leading Global Influencer appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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