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Global Recreation Market (2022 to 2031) – Featuring Maruhan, Flutter Entertainment and Tabcorp Holdings Among Others
The “Recreation Global Market Report 2022, By Type, Age Group, Revenue Source” report has been added to ResearchAndMarkets’ offering.
This report provides strategists, marketers and senior management with the critical information they need to assess the global recreation market as it emerges from the Covid 19 shut down.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
- Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market research findings.
- Benchmark performance against key competitors.
- Utilize the relationships between key data sets for superior strategizing.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
Description:
Where is the largest and fastest growing market for the recreation? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Recreation market global report answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider recreation market, and compares it with other markets.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, the impact of the Covid 19 virus and forecasting its recovery.
- Market segmentations break down market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the impact and recovery trajectory of Covid 19 for all regions, key developed countries and major emerging markets.
- Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
- The recreation market section of the report gives context. It compares the recreation market with other segments of the recreation market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, recreation indicators comparison.
Major companies in the recreation market include China Sports Lottery, China Welfare Lottery, The Walt Disney Company, Sociedad Estatal Loterias y Apuestas del Estado S.A., Maruhan, Flutter Entertainment plc., The Hong Kong Jockey Club, Tabcorp Holdings Ltd., CJ Corp. and Oriental Land Company Ltd.
The global recreation market is expected to grow from $960.66 billion in 2021 to $1485.79 billion in 2022 at a compound annual growth rate (CAGR) of 54.7%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $2557.38 billion in 2026 at a CAGR of 14.5%.
The recreation market consists of sales of the use of recreational facilities, and recreational services and related goods by entities (organizations, sole traders and partnerships) that provide recreational services. Recreational activities include taking part in sporting activities and visiting museums, historical sites, zoos and parks and also witnessing spectator sports and events. Gambling except casino hotels can also be considered to be part of recreation market.
The main types of recreation are amusements, arts and sports. Sports services provide live sporting events before a paying audience or entities that operate golf courses and country clubs, skiing facilities, marinas, fitness and recreational sports centers, and bowling centers. The different age groups include aged 35 and younger, aged 35-54, aged 55 and older and involves various revenue sources such as media rights, merchandising, tickets and sponsorship.
Asia Pacific was the largest region in the recreation market in 2021. Eastern Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the recreation market are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The recreation market growth is aided by stable economic growth forecasted in many developed and developing countries. The International Monetary Fund (IMF) stated that the global GDP growth was 3.2% in 2019 and 3.5% in 2020. Recovering commodity prices further expected to aid the market growth. Developed economies are also expected to register stable growth during the forecast period. Additionally, emerging markets are expected to continue to grow slightly faster than the developed markets in the forecast period. For instance, India’s GDP grew by 7.2%, whereas China registered GDP growth of 6.0% in 2020. Stable economic growth is expected to in end user markets, thereby driving the market during forecast period. This continued economic growth is expected to increase investments in the end user markets and be a driver of the recreation market as greater affluence allows consumers to visit recreation centers.
Amusement parks are increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions. For instance, Plopsaland De Panne in De Panne, Belgium has a new virtual reality wooden roller coaster called Heidi The Ride, which can reach speeds of more than 43 mph. Amusement park SeaWorld has started operating a new Kraken Virtual Reality Roller Coaster in Orlando. The Weave Breaker coaster brings the reality of jet skiing in an amusement park. Universal Studios have The Walking Dead mazes with augmented reality elements.
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Brino Games
QTech Games integrates more creative content from Brino Games
QTech Games, the leading game aggregator for emerging markets, has strengthened its content pipeline through a new agreement with fast-rising supplier Brino Games.
Brino Games has built a reputation for blending entertainment with technical innovation, reflected in popular titles including Dragon Tiger, Car Roulette, 7 Up 7 Down, Andar Bahar and Fish Game. These releases now join QTech Games’ expanding content library, with fresh titles added each month and distributed to operators and players globally through the aggregator’s platform.
The supplier delivers scalable casino software designed to help partners enhance competitiveness across diverse markets. Its portfolio spans live casino, table games and virtual experiences, alongside regional favourites such as ludo and teen patti. Each product is developed to adapt to evolving player behaviour and operator requirements across the iGaming ecosystem. Further details about the platform’s distribution capabilities are available via the official QTech Games website.
By integrating content from a player-focused studio, QTech Games continues to strengthen its distribution network across emerging territories. The platform combines established providers with innovative studios, expanding game choice for operators targeting high-growth regions.
The partnership also broadens Brino Games’ international reach, opening additional opportunities across Africa and Latin America — regions expected to play a significant role in the company’s 2026 growth strategy. Industry data published by the UK Gambling Commission highlights continued global expansion of online gaming, driven by mobile adoption and localized content strategies.
Philip Doftvik, CEO of QTech Games, said:
“We’re thrilled to partner with Brino Games, reinforcing our commitment to delivering a diverse portfolio that blends proven performers with emerging talent. Their scalable and adaptable gaming solutions align perfectly with our strategy to serve operators across rapidly growing markets.”
Alex Cary, Digital Marketing Head at Brino Games, added:
“Our player-first approach to game development continues to drive strong growth, and collaborating with QTech Games will further accelerate our global expansion. We’re excited to introduce our games to new audiences across emerging markets through their platform.”
The post QTech Games integrates more creative content from Brino Games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Latest News
Red Papaya Presents: Lucky Rainbow Rush Adventure
Discover whether there are truly pots of gold at the end of the rainbow in Red Papaya’s newest slot featuring Free Spins, Cash Prizes, Jackpots, Collects, and Wilds to uncover during your gameplay.
Do pots of gold truly exist at the rainbow’s end? The only method to discover is to spin the reels on Lucky Rainbow Rush, the newest slot by Red Papaya.
Red Papaya is an innovative studio powered by Microgaming that combines creativity, features, and data to create thrilling slot experiences that engage players globally.
The newest title, Lucky Rainbow Rush, is a lively, high-energy slot located in a vivid realm of fortune, enchantment, and lots of allure, where players are enveloped by bright rainbows, lucky charm icons, and legendary pots of gold.
As the wheels turn and the hues sparkle, players become increasingly immersed in a vibrant, eye-catching slot experience brimming with thrill and chances to win.
Lucky Rainbow Rush is a slot packed with features that offers:
Free Spins
Collect
Free Spins Bonus Choice
Extra Wilds
Rainbow Rush
Landing three or more Scatters activates the Free Spins bonus – based on the number of triggering Scatters, players can select up to 30 Free Spins or 7 Lucky Rainbow Rush Spins.
In Free Spins, Wild Multipliers boost winnings, leading to significant and possibly huge rewards – any Wild symbol that appears in a winning combo will provide a multiplier of 2x, 3x, or 5x.
The Rainbow Rush Feature introduces an additional surge of excitement, providing rapid and rewarding gameplay instances where only Cash, Jackpot, and Collect symbols might show up on each spin, enabling players to secure the largest rewards awaiting at the rainbow’s end.
The Collect feature may also activate during the base game, offering players an additional method to receive Cash Prize and Jackpot symbols with every spin.
Lucky Rainbow Rush boasts a return to player rate of 96% and is positioned at the upper end of the volatility spectrum. There are 4,096 winning combinations, and the maximum potential payout is 5,000 times the bet.
Madelein Ozok, Head of Studio at Red Papaya, said: “With Lucky Rainbow Rush, we wanted to take a beloved theme and inject it with a modern, high-energy pulse. The visual ‘shimmer’ of the game is matched by its win potential, particularly in the Rainbow Rush feature where the action truly intensifies.
“It’s a game that captures that classic sense of wonder while delivering the sophisticated mechanics that today’s players demand.
“At Red Papaya, we believe in giving players agency, which is why the bonus buy choices in Lucky Rainbow Rush is such a vital component.
“Whether players prefer the longevity of 30 Free Spins or the high-octane intensity of the Rainbow Rush spins, there’s a path for every type of risk profile. It’s a bold addition to our portfolio that perfectly showcases our commitment to feature-rich, data-driven design.”
The post Red Papaya Presents: Lucky Rainbow Rush Adventure appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
3 Oaks Gaming
3 Oaks Gaming Enters Spanish Market
3 Oaks Gaming, an established distributor of iGaming content, has entered the Spanish market after securing certification to supply its slot portfolio in the region.
This approval enables Spanish-licensed operators to integrate more than 20 of 3 Oaks Gaming’s games, bringing some of the distributor’s most recognised slots to local players.
Certified titles available include recent releases such as 4 Pots of Egypt: Hold and Win, Rush for Gold, and Egypt Power. The portfolio showcases 3 Oaks Gaming’s signature Hold & Win mechanic alongside Scatter Pays and its increasingly popular 3 and 4 Pot models, delivering engaging gameplay certified for the Spanish market.
Securing the Spanish certification represents a significant step in 3 Oaks Gaming’s ongoing European growth strategy, supporting its expansion across established and regulated markets.
By entering Spain with a robust, fully approved portfolio, the distributor underlines its commitment to compliance while offering operators content that is aligned with local market requirements and player preferences.
Krasimir Pankovski, Head of Sales at 3 Oaks Gaming, said: “Spain is a strategically important regulated market for us, and obtaining certification here marks an important milestone in our growth journey. By launching a diverse range of certified titles, we are giving Spanish-licenced operators the flexibility to offer engaging content while meeting the highest regulatory standards.”
The post 3 Oaks Gaming Enters Spanish Market appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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