Latest News
Global Recreation Market (2022 to 2031) – Featuring Maruhan, Flutter Entertainment and Tabcorp Holdings Among Others
The “Recreation Global Market Report 2022, By Type, Age Group, Revenue Source” report has been added to ResearchAndMarkets’ offering.
This report provides strategists, marketers and senior management with the critical information they need to assess the global recreation market as it emerges from the Covid 19 shut down.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
- Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market research findings.
- Benchmark performance against key competitors.
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Description:
Where is the largest and fastest growing market for the recreation? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Recreation market global report answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider recreation market, and compares it with other markets.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, the impact of the Covid 19 virus and forecasting its recovery.
- Market segmentations break down market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the impact and recovery trajectory of Covid 19 for all regions, key developed countries and major emerging markets.
- Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
- The recreation market section of the report gives context. It compares the recreation market with other segments of the recreation market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, recreation indicators comparison.
Major companies in the recreation market include China Sports Lottery, China Welfare Lottery, The Walt Disney Company, Sociedad Estatal Loterias y Apuestas del Estado S.A., Maruhan, Flutter Entertainment plc., The Hong Kong Jockey Club, Tabcorp Holdings Ltd., CJ Corp. and Oriental Land Company Ltd.
The global recreation market is expected to grow from $960.66 billion in 2021 to $1485.79 billion in 2022 at a compound annual growth rate (CAGR) of 54.7%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $2557.38 billion in 2026 at a CAGR of 14.5%.
The recreation market consists of sales of the use of recreational facilities, and recreational services and related goods by entities (organizations, sole traders and partnerships) that provide recreational services. Recreational activities include taking part in sporting activities and visiting museums, historical sites, zoos and parks and also witnessing spectator sports and events. Gambling except casino hotels can also be considered to be part of recreation market.
The main types of recreation are amusements, arts and sports. Sports services provide live sporting events before a paying audience or entities that operate golf courses and country clubs, skiing facilities, marinas, fitness and recreational sports centers, and bowling centers. The different age groups include aged 35 and younger, aged 35-54, aged 55 and older and involves various revenue sources such as media rights, merchandising, tickets and sponsorship.
Asia Pacific was the largest region in the recreation market in 2021. Eastern Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the recreation market are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The recreation market growth is aided by stable economic growth forecasted in many developed and developing countries. The International Monetary Fund (IMF) stated that the global GDP growth was 3.2% in 2019 and 3.5% in 2020. Recovering commodity prices further expected to aid the market growth. Developed economies are also expected to register stable growth during the forecast period. Additionally, emerging markets are expected to continue to grow slightly faster than the developed markets in the forecast period. For instance, India’s GDP grew by 7.2%, whereas China registered GDP growth of 6.0% in 2020. Stable economic growth is expected to in end user markets, thereby driving the market during forecast period. This continued economic growth is expected to increase investments in the end user markets and be a driver of the recreation market as greater affluence allows consumers to visit recreation centers.
Amusement parks are increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions. For instance, Plopsaland De Panne in De Panne, Belgium has a new virtual reality wooden roller coaster called Heidi The Ride, which can reach speeds of more than 43 mph. Amusement park SeaWorld has started operating a new Kraken Virtual Reality Roller Coaster in Orlando. The Weave Breaker coaster brings the reality of jet skiing in an amusement park. Universal Studios have The Walking Dead mazes with augmented reality elements.
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branded content
RubyPlay launches Firerose studio for operator-specific casino games
RubyPlay has launched Firerose, a new studio aimed at building operator-specific casino game experiences, as suppliers and operators push for more branded content to stand out in crowded markets.
The company said Firerose is designed to let operators combine RubyPlay’s existing game catalogue with the studio’s technology and creative resources, using operator-led insight to shape games around an operator’s brand identity rather than standardised supplier content.
RubyPlay said Superbet is among the first operators to launch Firerose-powered titles. The supplier did not disclose game names or specific performance figures, but said early results showed “strong engagement metrics”.
Firerose becomes part of RubyPlay’s multi-studio structure alongside Koala Games, Mad Hat Games, Ruby Studio, and Xslots, which the company said share technology, infrastructure and distribution.
Dima Reiderman , Chief Commercial Officer at RubyPlay, said: ”Firerose represents a deliberate shift in how we think about content creation and partnership. The market is no longer driven solely by volume, but by identity. Operators want experiences that feel native to their brand and help them clearly differentiate in increasingly competitive casino environments.”
Dr. Eyal Loz, CPO at RubyPlay, added: “Firerose was created to put the operator’s voice at the centre of the creative process. Every game starts with their brand, their audience and their story, and our role is to bring that to life through the full weight of RubyPlay’s creative capabilities.
“We’re shaping experiences that players immediately associate with the operator itself. That level of ownership is what allows operators to stand out in increasingly crowded casino environments.”
The post RubyPlay launches Firerose studio for operator-specific casino games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Latest News
How Online Slot Platforms Are Evolving to Meet Player Demand in 2026
In an extremely saturated marketplace, online casino platforms face stiff competition when it comes to attracting and retaining customers. It’s no longer enough to throw welcome bonuses at players and expect them to stay beyond their first deposit. Expectations have risen, and online casinos have also had to raise the bar too, evolving to meet player demands around speed, usability, and overall experience.
The Shift from Desktop to Mobile-First Experiences
Mobile now accounts for the majority of the market share for web traffic, around 56%. It’s a trend that’s also reflected in the available data on online gambling, which suggests that around 60% of gambling site traffic comes from mobile.
Any online casino that is not optimized for mobile is missing out on a huge percentage of its potential customer base, who won’t stick around for long if their favorite device is not properly supported.
In response, casino platforms have increasingly shifted focus towards simple designs, smooth user interaction, and touch-friendly navigation on a smaller screen. Those without a dedicated app, such as SlotsLV Casino, are instead fully optimized for instant mobile play without the need for any downloads.
Simpler Onboarding and Smooth Transactions
One of the sticking points for potential customers is the time and energy needed to sign up for an online casino site. For the operator, this is balanced by regulatory requirements such as KYC, which need to be finely balanced with a speedy onboarding process.
Deposit and withdrawal methods need to be equally smooth to attract new paying customers. Again, potential players will be quick to leave if they encounter problems making transactions. To adapt, online casino platforms will often offer crypto payments alongside traditional banking options.
Integrated Bonuses and Transparent Incentives
Nearly every online casino offers welcome bonuses, so much so that players have come to expect them. Although no longer a differentiating factor, bonuses are still crucial for attracting and retaining players. The structure and terms have changed.
Players have wised up to the true value of bonuses, taking into consideration conditions like wagering requirements. In response, online casinos tend to outline terms more clearly. Bonuses that stand out in the modern market offer requirements that make cashing out achievable.
In the past, bonuses were focused almost exclusively on attracting new players. Now, online casinos spend a lot more resources and effort on customer retention. This includes bonuses for returning players, such as reward schemes and regular free spin promotions.
With a wider array of ongoing offers, online casinos often integrate their bonuses into a user friendly interface.
User Experience and All-in-One Player Dashboards
With a lot of platforms offering similar deals and wide selections of games, online casinos are now competing to retain customers based on the overall experience they can offer, including faster loading times and an intuitive design that is easy to navigate.
The thousands of games typically available at online casinos need to be categorized in an orderly manner. More than that, though, players want to be able to quickly access their account, scout for active bonuses, save favorites, and change settings, all at the click of a button.
The solution is all-in-one player dashboards. They make online casinos more than just a host for a library of games, giving players instant access to every feature they can imagine.
Technology Driving the Next Phase
The next phase in the evolution of online casino platforms is driven by technology. As backend systems improve, players will feel a noticeable reduction in loading times, smoother transitions when navigating the interface, and less disruptions to gameplay, even during peak hours. This is particularly important for rapid and demanding games like slots.
Platform infrastructure is also evolving to deliver content more efficiently and allow for near-instant updates. This will allow platforms to update games libraries without impacting the site’s usability.
AI may also have a role when it comes to data usage and personalization. Platforms are increasingly using observable activity on player accounts to suggest recommended games or tailored bonuses. This improves both player experience and customer retention.
What Defines a Modern Slot Platform in 2026
A modern slots platform is more than just a collection of games. Players have higher expectations when it comes to onboarding, bonuses, and particularly user experience.
Online casinos need to be not just mobile friendly, but mobile-first in design. A unified dashboard makes navigation easy and keeps players within a central hub that is essential for long term retention. Players have very little tolerance for clunky, outdated interfaces.
Overall, players expect a complete digital experience that is on par with other mobile apps or online services. It’s up to modern slots platforms to deliver and to standout not just by giving out a juicy welcome package, but by offering a trustworthy brand and highly user-friendly platform.
The days of superficial promotions are all but over. As with any mature market, the online slots platforms that rise to the top in 2026 and beyond offer true quality.
The post How Online Slot Platforms Are Evolving to Meet Player Demand in 2026 appeared first on Americas iGaming & Sports Betting News.
B2B gaming licence
Wicked Games wins Swedish B2B gaming licence
Approval from the Swedish Gambling Authority lets the studio supply content to licensed operators in Sweden.
Wicked Games has obtained a Swedish B2B gaming licence, clearing the studio to supply its content to licensed operators in Sweden.
The licence was granted by the Swedish Gambling Authority (Spelinspektionen) and expands Wicked Games’ regulated market footprint in Europe.
“Securing our Swedish licence is a strong validation of the compliance standards and technical readiness behind our business,” said Khadija El Abi, Head of Partnerships at Wicked Games. “Sweden is an important market for us, and this approval allows us to support licensed operators there with content built to stand out in competitive lobbies.”
Wicked Games said the approval supports its broader strategy to grow in regulated jurisdictions and make its content available to more operator partners in key markets.
The post Wicked Games wins Swedish B2B gaming licence appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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