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Global Recreation Market (2022 to 2031) – Featuring Maruhan, Flutter Entertainment and Tabcorp Holdings Among Others

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The “Recreation Global Market Report 2022, By Type, Age Group, Revenue Source” report has been added to ResearchAndMarkets’ offering.

This report provides strategists, marketers and senior management with the critical information they need to assess the global recreation market as it emerges from the Covid 19 shut down.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis

Description:

Where is the largest and fastest growing market for the recreation? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Recreation market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider recreation market, and compares it with other markets.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, the impact of the Covid 19 virus and forecasting its recovery.
  • Market segmentations break down market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the impact and recovery trajectory of Covid 19 for all regions, key developed countries and major emerging markets.
  • Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
  • The recreation market section of the report gives context. It compares the recreation market with other segments of the recreation market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, recreation indicators comparison.

Major companies in the recreation market include China Sports Lottery, China Welfare Lottery, The Walt Disney Company, Sociedad Estatal Loterias y Apuestas del Estado S.A., Maruhan, Flutter Entertainment plc., The Hong Kong Jockey Club, Tabcorp Holdings Ltd., CJ Corp. and Oriental Land Company Ltd.

The global recreation market is expected to grow from $960.66 billion in 2021 to $1485.79 billion in 2022 at a compound annual growth rate (CAGR) of 54.7%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $2557.38 billion in 2026 at a CAGR of 14.5%.

The recreation market consists of sales of the use of recreational facilities, and recreational services and related goods by entities (organizations, sole traders and partnerships) that provide recreational services. Recreational activities include taking part in sporting activities and visiting museums, historical sites, zoos and parks and also witnessing spectator sports and events. Gambling except casino hotels can also be considered to be part of recreation market.

The main types of recreation are amusements, arts and sports. Sports services provide live sporting events before a paying audience or entities that operate golf courses and country clubs, skiing facilities, marinas, fitness and recreational sports centers, and bowling centers. The different age groups include aged 35 and younger, aged 35-54, aged 55 and older and involves various revenue sources such as media rights, merchandising, tickets and sponsorship.

Asia Pacific was the largest region in the recreation market in 2021. Eastern Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the recreation market are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The recreation market growth is aided by stable economic growth forecasted in many developed and developing countries. The International Monetary Fund (IMF) stated that the global GDP growth was 3.2% in 2019 and 3.5% in 2020. Recovering commodity prices further expected to aid the market growth. Developed economies are also expected to register stable growth during the forecast period. Additionally, emerging markets are expected to continue to grow slightly faster than the developed markets in the forecast period. For instance, India’s GDP grew by 7.2%, whereas China registered GDP growth of 6.0% in 2020. Stable economic growth is expected to in end user markets, thereby driving the market during forecast period. This continued economic growth is expected to increase investments in the end user markets and be a driver of the recreation market as greater affluence allows consumers to visit recreation centers.

Amusement parks are increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions. For instance, Plopsaland De Panne in De Panne, Belgium has a new virtual reality wooden roller coaster called Heidi The Ride, which can reach speeds of more than 43 mph. Amusement park SeaWorld has started operating a new Kraken Virtual Reality Roller Coaster in Orlando. The Weave Breaker coaster brings the reality of jet skiing in an amusement park. Universal Studios have The Walking Dead mazes with augmented reality elements.

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Kaizen Gaming takes two Latin America operator awards at SBC Awards Americas 2026

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Betano owner repeats wins for Sportsbook Operator of the Year and Casino Operator of the Year at the Fort Lauderdale ceremony on 10 June.

Kaizen Gaming has won both “Sportsbook Operator of the Year – Latin America” and “Casino Operator of the Year – Latin America” at the SBC Awards Americas 2026, repeating the double from last year. The ceremony was held on Wednesday, 10 June, during SBC Summit Americas in Fort Lauderdale, Florida.

The operator, which owns the Betano online sports betting and gaming brand, said the awards reflect its continued performance across Latin America. The company positioned Betano as a leading regional brand, citing market presence in Brazil and other South American markets including Argentina and Peru.

Christos Tzalavras, Kaizen Gaming’s Chief Product Officer, said: “We are very happy about this distinction, especially since it recognizes our focus on providing our customers with the best possible experience, both through our Sportsbook and our Casino offerings. And of course, it’s equally important that these awards concern the Latin American region, which has totally embraced us and to which we owe a large part of our success. With the World Cup now upon us, South America is a hugely strategic region for the industry, and we remain committed to setting new standards for innovation, trust, and customer experience.”

In the same announcement, Kaizen Gaming pointed to its sports marketing footprint in the region and wider international visibility ahead of the FIFA World Cup 2026™. Betano has been named an Official Tournament Supporter for Europe and South America, and has also been announced as an Official Regional Sponsor of the Argentine National Football Team. The company is also an Official Partner of CONMEBOL, with the partnership beginning around CONMEBOL Copa America™2024 and continuing into subsequent competitions.

Kaizen Gaming also highlighted a recent acquisition aimed at product development. Earlier this year, it acquired GameplAI, a provider of AI-powered sports trading and analytics, which Kaizen said will be integrated into Betano to enhance sports trading, player markets and performance analytics.

The post Kaizen Gaming takes two Latin America operator awards at SBC Awards Americas 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Kaizen Gaming Repeats Double Latin America Operator Win at SBC Awards Americas 2026

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Dual honours with awards for both “Sportsbook Operator of the Year – Latin America” and “Casino Operator of the Year – Latin America”

 Kaizen Gaming, one of the world’s biggest GameTech companies and owner of the Betano online sports betting and gaming brand, has been named both “Sportsbook Operator of the Year – Latin America” and “Casino Operator of the Year – Latin America” for the second year running at the SBC Awards Americas 2026. The ceremony took place on Wednesday, 10 June, on the second day of the SBC Summit Americas at Fort Lauderdale, Florida.

The repeat double award wins reinforce Betano’s position as a leading force in online betting and gaming across the region. Betano is arguably considered the no 1 igaming brand, with the biggest market share in Brazil, South America’s largest market, while it is also one of the market leaders in other South American countries, including Argentina and Peru.

Kaizen Gaming continues to set new benchmarks with customer experience at the core of its offering, underpinned by its proprietary technology, elite football partnerships, and ongoing product innovation. This includes a range of player-centric features, such as increasingly sophisticated AI-powered personalisation, trending content, enhanced in-play experiences and social functionality, alongside a wide selection of engaging rewards and offers.

Christos Tzalavras, Kaizen Gaming’s Chief Product Officer commented: “We are very happy about this distinction, especially since it recognizes our focus on providing our customers with the best possible experience, both through our Sportsbook and our Casino offerings. And of course, it’s equally important that these awards concern the Latin American region, which has totally embraced us and to which we owe a large part of our success. With the World Cup now upon us, South America is a hugely strategic region for the industry, and we remain committed to setting new standards for innovation, trust, and customer experience.”

The FIFA World Cup 2026™ is a significant moment for Betanο, which has been named an Official Tournament Supporter for Europe and South America. This will see Betano provide fans with many unique and exclusive opportunities to experience the excitement of the FIFA World Cup through exclusive fan activations, while also promoting responsible play through dedicated tools and 24/7 customer support.

Betano was also recently announced an Official Regional Sponsor of the Argentine National Football Team – the FIFA World Cup Qatar 2022™ champions. At the same time, it remains the title sponsor of both Brazil’s top domestic competitions, Brasileirão Serie A and Copa Betano do Brazil, the Presenting Partner of the Argentine Liga Profesional de Fútbol and Copa Argentina, as well as the principal and front-of-shirt partner of top flight South American clubs, including Clube de Regatas do Flamengo and Club Atlético  River Plate. Furthermore, Kaizen Gaming is an Official Partner of CONMEBOL, with the partnership starting through the CONMEBOL Copa America™2024 and since then continuing with other tournaments including the CONMEBOL Copa América Femenina 2025™ and the CONMEBOL Liga de Naciones Femenina.

Additionally, Betano has an extensive Corporate Social Responsibility footprint in the region, supporting the work of organisations like FADeC (the Argentine Federation of Sports for the Blind), Fundación Empate (which supports the inclusion and development of people with Down syndrome in Argentina), Afroesporte (which empowers Black athletes in Brazil to develop their careers) and Fundação Laço Rosa (which supports women’s fight against breast cancer in Brazil).

Earlier this year, Kaizen Gaming also underscored its focus on customer-centric technology innovation with the acquisition of GameplAI, a provider of AI-powered sports trading and analytics. The deal enables the integration of GameplAI’s technology into Betano, enhancing capabilities across sports trading, player markets and performance analytics, for users globally.

The post Kaizen Gaming Repeats Double Latin America Operator Win at SBC Awards Americas 2026 appeared first on Americas iGaming & Sports Betting News.

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Ahmed Baker Chief Commercial Officer at Incentive Games

INCENTIVE GAMES GOES LIVE WITH BETMGM IN ONTARIO

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B2B games provider Incentive Games, through its real-money gaming division Incentive Studios, has partnered with BetMGM, a leading iGaming and sports betting operator, to launch four real-money titles in Ontario. BetMGM will be first to market with these titles in the province.

The partnership has seen four of Incentive Studios’ titles, Velocity, Mega Flight, Kicker and Squid Game Red Light Green Light Cashout, go live on the BetMGM platform, bringing the studio’s portfolio of crash and arcade experiences to players across the province.

As one of North America’s leading betting and gaming operators, BetMGM has built a strong reputation for delivering premium player experiences across regulated markets. Ontario remains a key market within its growth strategy, with a continued focus on high-quality content, innovation and responsible gambling.

The launch further strengthens Incentive Games’ position in North America and marks another important milestone in the company’s continued expansion across regulated gaming markets, building on its recent securing of licences in Pennsylvania, Michigan and Ontario.

Ahmed Baker, Chief Commercial Officer at Incentive Games, said, “We’re incredibly proud to be partnering with BetMGM and to see four of our real-money titles go live in Ontario. From the outset, it’s been clear that we share a strong focus on delivering engaging, high-quality player experiences, making this a natural collaboration for both teams. This launch marks an exciting milestone for Incentive Studios as we continue our expansion across regulated markets, and we look forward to growing our relationship with the BetMGM team.”

Rob Passerino, Director of Gaming, BetMGM said, “BetMGM is focused on delivering the best online casino experience possible. As crash and arcade-style games continue to see significant growth, Incentive Studios’ portfolio strengthens our ability to meet evolving player demand, especially in key markets like Ontario.”

The post INCENTIVE GAMES GOES LIVE WITH BETMGM IN ONTARIO appeared first on Americas iGaming & Sports Betting News.

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