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Global Recreation Market (2022 to 2031) – Featuring Maruhan, Flutter Entertainment and Tabcorp Holdings Among Others
The “Recreation Global Market Report 2022, By Type, Age Group, Revenue Source” report has been added to ResearchAndMarkets’ offering.
This report provides strategists, marketers and senior management with the critical information they need to assess the global recreation market as it emerges from the Covid 19 shut down.
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- Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
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Description:
Where is the largest and fastest growing market for the recreation? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Recreation market global report answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider recreation market, and compares it with other markets.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, the impact of the Covid 19 virus and forecasting its recovery.
- Market segmentations break down market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the impact and recovery trajectory of Covid 19 for all regions, key developed countries and major emerging markets.
- Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
- The recreation market section of the report gives context. It compares the recreation market with other segments of the recreation market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, recreation indicators comparison.
Major companies in the recreation market include China Sports Lottery, China Welfare Lottery, The Walt Disney Company, Sociedad Estatal Loterias y Apuestas del Estado S.A., Maruhan, Flutter Entertainment plc., The Hong Kong Jockey Club, Tabcorp Holdings Ltd., CJ Corp. and Oriental Land Company Ltd.
The global recreation market is expected to grow from $960.66 billion in 2021 to $1485.79 billion in 2022 at a compound annual growth rate (CAGR) of 54.7%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $2557.38 billion in 2026 at a CAGR of 14.5%.
The recreation market consists of sales of the use of recreational facilities, and recreational services and related goods by entities (organizations, sole traders and partnerships) that provide recreational services. Recreational activities include taking part in sporting activities and visiting museums, historical sites, zoos and parks and also witnessing spectator sports and events. Gambling except casino hotels can also be considered to be part of recreation market.
The main types of recreation are amusements, arts and sports. Sports services provide live sporting events before a paying audience or entities that operate golf courses and country clubs, skiing facilities, marinas, fitness and recreational sports centers, and bowling centers. The different age groups include aged 35 and younger, aged 35-54, aged 55 and older and involves various revenue sources such as media rights, merchandising, tickets and sponsorship.
Asia Pacific was the largest region in the recreation market in 2021. Eastern Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the recreation market are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The recreation market growth is aided by stable economic growth forecasted in many developed and developing countries. The International Monetary Fund (IMF) stated that the global GDP growth was 3.2% in 2019 and 3.5% in 2020. Recovering commodity prices further expected to aid the market growth. Developed economies are also expected to register stable growth during the forecast period. Additionally, emerging markets are expected to continue to grow slightly faster than the developed markets in the forecast period. For instance, India’s GDP grew by 7.2%, whereas China registered GDP growth of 6.0% in 2020. Stable economic growth is expected to in end user markets, thereby driving the market during forecast period. This continued economic growth is expected to increase investments in the end user markets and be a driver of the recreation market as greater affluence allows consumers to visit recreation centers.
Amusement parks are increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions. For instance, Plopsaland De Panne in De Panne, Belgium has a new virtual reality wooden roller coaster called Heidi The Ride, which can reach speeds of more than 43 mph. Amusement park SeaWorld has started operating a new Kraken Virtual Reality Roller Coaster in Orlando. The Weave Breaker coaster brings the reality of jet skiing in an amusement park. Universal Studios have The Walking Dead mazes with augmented reality elements.
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Asia
S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026
S8UL Esports’ League of Legends roster has qualified to represent India at the Asian Games 2026 in Aichi-Nagoya, Japan, running from September 19 to October 4. The organisation said the team secured qualification through the regional qualifiers after winning the National Esports Championships (NESC) 2026, described as the official national qualification tournament for the Asian Games.
S8UL said the roster competing under India’s banner is Akshaj Shenoy (Kat Bot), Aakash Shandilya (Infi), Sanindhya Malik (Deadcorporal), Mihir Ranjan (Lotus), Ahmed Shahid (Nero), and Rahul Bisht (Bob). The regional qualifiers featured 14 teams across a group stage and a split stage, with top performers advancing to the Asian Games main event.
In Group B, the team went unbeaten against Jordan, Sri Lanka, and Kazakhstan to progress, according to S8UL. In the split stage, it lost to Vietnam, Hong Kong, and Saudi Arabia but did enough to secure a berth. India will now face opponents including Japan, Chinese Taipei, and Vietnam at the main event.
Four players—Kat Bot, Infi, Deadcorporal, and Lotus—were also part of India’s League of Legends contingent at the Hangzhou Asian Games 2023, where S8UL said the team finished fifth.
Akshaj Shenoy aka Kat Bot, captain of India’s League of Legends team, said, “Qualifying for the Asian Games is a proud moment for all of us. We knew the regional qualifiers would be extremely competitive, and every match demanded complete focus. For many of us, this will be our second Asian Games, which makes this qualification even more special because we understand the level of competition that awaits us. We are grateful to S8UL for believing in this roster and providing us with the support, stability, and opportunities needed to keep improving as a team. Representing India is always an honour, and we’ll do everything we can to make the country proud in Aichi-Nagoya.”
S8UL co-founder and CEO Animesh Agarwal aka 8Bit Thug added, “Representing India at the Asian Games is among the highest honours an athlete can achieve, and seeing our League of Legends roster earn that opportunity is incredibly special. This team has demonstrated resilience, discipline, and a willingness to continually improve, qualities that are essential for success at the international level. At S8UL, our goal has always been to create pathways for Indian athletes to compete on the biggest stages in the world. We have no doubt they will give their all when they step onto the stage in Aichi-Nagoya and compete for the nation with pride,” S8UL also noted that Gurashish Singh (Soul) and Prateek Bhaunt (B Haunt) previously qualified for the Asian Games in Tekken 8 and Street Fighter 6 after winning at NESC 2026.
The post S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Ignition Casino
Ignition Casino survey: LA fans most likely to back themselves to score for USMNT
Los Angeles ranks as the most confident sporting city in the US, according to new research commissioned by operator Ignition Casino, with 30% of respondents saying they believe they could score a goal for the USMNT at the 2026 FIFA World Cup.
The nationwide survey, conducted by Censuswide among 1,000 respondents between April 14 and April 17 2026, asked Americans about their confidence across multiple sports scenarios, including scoring for the USMNT at the World Cup, scoring a point against LeBron James one-on-one, or kicking a game-winning Super Bowl field goal.
After Los Angeles, Miami placed second on the World Cup scoring question at 29%, followed by Dallas at 27.1%, according to the research. Ignition Casino said that excluding Columbus, every city in the top 10 recorded at least 17% of respondents believing they could score for the USMNT at the tournament.
At state level, California topped the rankings. The survey found 29.7% of Californians believe they could score for the national team at the World Cup, and California also ranked first overall for combined sporting confidence with an average score of 32.8%. The release also cited Georgia, Illinois and Virginia as posting “more than a quarter” of respondents in each state believing they could score for the USMNT.
The survey also included non-football confidence measures. Ignition Casino said 32.3% of Miami respondents and 37.5% of Californians believe they could score at least one point against LeBron James in a one-on-one basketball game, while 32.5% of Los Angeles respondents and 36.7% of Virginians believe they could kick a Super Bowl-winning field goal.
The post Ignition Casino survey: LA fans most likely to back themselves to score for USMNT appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Latest News
N1 Brand Series: N1 Bet — Player Profile & GEOs
Every brand requires its own approach, which is why in the N1 Brand Series, the N1 Partners team breaks down products through a practical, hands-on lens.
In this episode let’s look inside N1 Bet: its core strengths, audience specifics, and approaches to improving traffic efficiency. In addition, the team has prepared a traffic setup for N1 Sport Promo, a new promotion aligned with the upcoming high-intensity sports season and FIFA 2026.
Within the campaign running from June 10 to July 20, partners will be able to earn additional bonuses for high-quality sports and prediction traffic, increasing their potential rewards alongside the number of acquired FTDs.
N1 Bet: Product breakdown
N1 Bet combines classic sports betting, casino, and Prediction Markets into a single product, offering users a wide variety of markets, an intuitive interface, fast onboarding, and attractive promotional mechanics designed to boost engagement.

- Brand name: N1 Bet
- GEOs: AU, NZ, AT, DE, CA, CH, IE, NO, IT
- Main verticals: Casino, betting, prediction markets
- Target audience: Users aged 25-55 interested in online casinos, slots, and live games, oriented toward a fast and seamless gaming experience.
- User value: Ease of use, fast access to games, bonuses, and promotional mechanics
- Features/advantages: Simple and fast registration flow, smooth UX, wide selection of slots and live games, fast deposits/withdrawals, and regular promotions.
- Reg2Dep:
PPC: 40–60%
FB: 22–30%
SEO: 40–45%
- Retention Rate: 25–35%
- LTV: up to €1500
Player’s portrait
N1 Bet audience is primarily composed of Tier-1 GEO users, which directly influences their behaviour and expectations toward the product. From a payment behaviour perspective, Tier-1 audiences demonstrate a higher average deposit compared to Tier-2 and Tier-3 markets, especially in Australia, New Zealand, and the DACH region.
Another key product characteristic is strong mobile dominance. On average, 87% of active users play from mobile devices. In English-speaking GEOs, this share is even higher:
- AU — 95%
- NZ — 96%
- CA — 95%
In practice, this is mostly a mobile-only audience. In the DACH region, mobile traffic is also dominant, although desktop still retains a presence:
- DE — 89% mobile
- AT — 91% mobile
Peak player activity occurs in the evening — from 19:00 to 23:00 local time.
Player characteristics by GEO
Austria
- A premium audience segment.
- 91% of users play on mobile devices.
- High interest in slots, especially classic titles such as Legacy of Dead and Book of Ra.
- Higher rates with fewer deposits.
- Behavior is close to a VIP segment.
Germany
- Also a premium segment.
- 89% mobile traffic, while maintaining a noticeable desktop share.
- The most balanced mix of slots, live casino, and sportsbook.
- Slots share is lower than in other GEOs, but classic slots remain in demand.
Australia
- 95% mobile users.
- High average revenue per user.
- Main interest focused on slots and crash games.
- Branded games, including Chicken Road 2 x N1 Bet, are among the most popular products.
Canada
- 95% mobile audience.
- Average ARPPU is comparable to Australia.
- Gaming behaviour is mostly slot-oriented.
- High interest in branded content.
- Lower sensitivity to bonus offers compared to other markets.
New Zealand
- The most mobile-driven audience — 96%.
- Lower ARPPU and average bet size.
- The only GEO with a consistently high share of live casino activity — 17% to 56% vs 10-22% in other markets.
- The most diverse gameplay behavior overall.
New players’ behavior
New user behaviour largely depends on traffic source:
- Facebook Crash campaigns — users start with crash games (Chicken Road, Aviator, etc.) and then gradually move into slots.
- Facebook Slots campaigns — users immediately engage with slots without switching categories.
- PPC — most common mix: slots + live casino.
- Influence — mixed interest across slots, crash games, and live casino.
- SEO — primarily focused on slots and live games.
General trends
- Slots remain the main driver of new player activity, accounting for 60–80% of playtime (higher in AT and AU, lower in DE and CA).
- Crash games work extremely well as a primary conversion tool, especially for Facebook traffic.
- Live casino becomes more popular after the 2nd–3rd deposit, especially among users from DACH and NZ.
High-LTV Player Behavior
High lifetime value players are not characterised by single large deposits but by consistent product engagement:
- more than 4 active gaming sessions per week;
- use of multiple verticals simultaneously (slots + live, slots + sportsbook, sportsbook + prediction markets);
- active participation in VIP and loyalty programs;
- use of cashback and loyalty systems instead of bonus hunting;
- strong interest in new providers, tournaments, and product updates;
- stable deposit patterns without sharp promo-driven spikes;
- engagement in onsite activities (tournaments, bonus shop) and CRM communications.
This category of users forms the most stable and long-term LTV for partners.
Top 3 Working Funnels for N1 Bet
Funnel 1
This funnel is designed for a broad audience and performs well due to a simple and clear message. The main focus is the ability to start with a small amount and potentially win big. This approach helps maintain a low FTD cost and quickly scale traffic volume.
- Traffic source: Facebook
- GEO: AU
- Page type: PWA
- Audience: Men and women 25+
- Approach: The creative is based on a dynamic video. It starts with a stack of cash in front of a smartphone or computer screen, then shifts to gameplay featuring slots, bonuses, and winning combinations. A voiceover explains the low entry threshold, easy start, and the ability to play directly from a smartphone. The main goal is to create a sense of accessibility and highlight potential winnings.
- Why it works: Users immediately see core triggers — money, wins, and a low entry barrier. The funnel appeals to the desire for fast results with minimal investment.
- Key funnel element: Slots and PWA
- Performance indicators: CPC, FTD cost, and average player value
- Scaling method: Duplication of successful ad campaigns
- Risks/limitations: May attract lower-quality traffic
- Common mistakes: Launching too many campaigns at once with high budgets
- Expert note: This funnel should be scaled gradually. The best approach is to start with a single campaign and allow algorithms to gather sufficient data. If stable FTD and average value metrics are achieved over several days, scaling should be done through duplication rather than abrupt budget increases.
Funnel 2
This approach can attract higher-quality audiences thanks to a combination of a recognizable influencer, a real casino environment, and a native-style product presentation. When executed properly, it can maintain an acceptable FTD cost while bringing in users with strong long-term engagement potential.
- Traffic source: Facebook
- GEO: AU
- Page type: PWA
- Audience: Men and women 25+
- Approach: The creative features a well-known influencer inside a physical casino. They play a slot, share their experience, show bet sizes and winnings. The atmosphere is important: other casino visitors react emotionally, creating a sense of real entertainment and leisure. The entire video is positive and demonstrates that this experience is accessible to anyone.
- Why it works: Users see a familiar face and recognizable environment, which increases trust in the ad.
- Key funnel element: Creative and PWA
- Performance indicators: CPC and FTD cost
- Scaling method: Duplication of working campaigns
- Risks/limitations: Improper scaling may significantly increase FTD cost
- Common mistakes: Rapid budget increases instead of gradual scaling
- Expert note: This funnel often delivers higher-quality audiences compared to standard gaming creatives. However, scaling should be done carefully. If performance is stable, it is better to increase volume gradually through duplication while keeping winning campaign settings.
Funnel 3 (for N1 Sport Promo traffic)
During the N1 Sport Promo campaign, sports traffic funnels become especially important.
Below is an approach that can perform well during the FIFA World Cup 2026.
- Traffic source: Facebook Ads
- GEO: Canada
- Page type: PWA with content tailored to a specific World Cup match
- Audience: Men 25–45 interested in football, sports betting, sports news, and international tournaments. Focus is on users actively following the World Cup, discussing matches, and looking for predictions.
- Approach: The creative is built in a news or analytical format centered around a specific World Cup match. It includes predictions, team statistics, starting lineups, injury updates, team form, and expected outcomes. The content must be tightly linked to an upcoming match or trending topic actively discussed by the audience.
- Why it works: Users engage with content they are genuinely interested in. Instead of a standard betting ad, they receive relevant match insights and become part of the analysis process. The high interest in the World Cup enables broader reach and high-quality sports traffic.
- Key funnel element: Creative relevance and match context
- Performance indicators: High CTR, strong registration conversion, and high percentage of users placing bets after registration
- Scaling method: Continuous creation of new creatives for each match day, teams, popular fixtures, and trending tournament news
- Risks/limitations: Creatives quickly lose relevance and require constant updates
- Common mistakes: Using generic sports creatives without match context, scaling too early, and failing to update after the news cycle ends
- Expert note: During the World Cup, funnels built around specific matches or teams perform best. Users respond more strongly to events happening today or tomorrow than to generic sportsbook ads. Fast content updates and relevance are key success factors.
Final Takeaways
N1 Bet consistently performs well across Tier-1 markets when using the right approach. Simple gaming creatives drive volume, influencer-based funnels improve traffic quality, and sports-driven funnels effectively capitalize on major event interest.
With the right strategy, N1 Bet remains a strong product both for scaling volume and for working with high-quality audiences.
Run traffic to N1 Bet with N1 Partners and maximize results during the hot sports season:
- 14+ casino and betting brands with high Reg2Dep
- 10+ Tier-1 GEOs
- CPA up to €700 and RevShare up to 55% + NNCO for top partners
Be number one with N1!
The post N1 Brand Series: N1 Bet — Player Profile & GEOs appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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