eSports
Tundra enters VALORANT esports scene with YONK acquisition
Tundra signs its 4th roster with the acquisition of YONK, a star-studded team with players hailing from Guild Esports, Team Vitality, Ninjas in Pyjamas and Alliance
Tundra, the London-based esports organisation housing the world’s best Dota 2, Fortnite and FIFA talent, are excited to announce their entrance into VALORANT with the acquisition of YONK. The up-and-coming VALORANT team was created in December 2021 by Yacine “Yacine” Lahgmari and Malkom “bonkar” Rench from Guild Esports and quickly attracted other well-known players including Vilius ‘Krea6on’ Malinauskas from Alliance and Ouali ‘m4china’ Manset from Team Vitality.
Tundra has been steadily building its portfolio of teams focusing on the professionalism and experience of the talent they sign. The acquisition comes after YONK’s promising performance at the VCT EU Challengers, and will see Tundra enter into their fourth gaming title with VALORANT. YONK’s players are all pro player veterans having come from a diverse range of FPS titles including CS:GO and Paladins, with each having competed for the biggest esports teams in the world, in major tournaments.
“VALORANT’s competitive ecosystem is continuing to thrive, has strong publisher support and a growing community which makes it the ideal next title for us. YONK also presented a fantastic opportunity. The calibre and experience of their players is exactly what we’re looking for to help us maintain Tundra’s strong performance levels,” said Maxim Demin, co-owner of Tundra.
“We are honoured and grateful for this fantastic opportunity that Tundra is giving us. We have plenty to prove, and the only goal is to win Champions together. We believe that Tundra can provide all the resources needed in terms of performance and coaching, and we are looking forward to an incredible 2022 season,” said Yacine “Yacine” Laghmari.
“YONK’s players are veterans of the industry. The fact that they have experience competing in major championships is very exciting as they come with the knowledge and understanding of what it takes to compete at the highest level. They are still a new team and we’re looking forward to helping them on their VALORANT journey,” Anthony Graham, Co-Founder and Esports and Operations Director.
The official Tundra Valorant roster will include:
- Yacine “Yacine” Laghmari – Swedish CS:GO player from the age of 12 turned Valorant pro, having played under Guild Esports and Ninjas in Pyjamas
- Malkolm “bonkar” Rench – Two time World Champion in the Paladins World Championship, ex-Guild Esports player and Valorant pro that mains Sova, Astra and Breach
- Nichlas “Nille” Busk – Danish CS:GO pro with more than 10 years of FPS experience and 1.33 Valorant K/D ratio
- Ouali “M4CHINA” Manset – 27-year-old French pro player achieving 1st place in 2020 Rix.GG cup and ex-player for Team Vitality
- Vilius “krea6on” Malinauskas – Lithuanian FPS veteran with multiple top placements in 2021 Valorant tournaments and qualifiers including DreamHack Beyond Europe and Razer Invitational Europe
- Salah “Salah” Barakat (Coach) – Having previously coached for Fire Flux Esports, Salah will now be supporting the Tundra roster on its way to become one of the best Valorant teams globally
- Joe “Strong” Edwards (Analyst) – Two-time League of Legends LCS Champion and Valorant expert who will be supporting the team with insights and extensive gameplay knowledge
The announcement comes after Tundra’s recent signing of Fortnite player Harry “Veno” Pearson.
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Brazilian Carnival
Esportes da Sorte transforms Carnival 2026 into a nationwide immersive experience
Leading Brazilian iGaming company Esportes da Sorte has transformed Carnival 2026 into a nationwide immersive experience, activating urban art installations, hydration stations and large‑scale attractions across nine cities in Brazil. As part of its expanded cultural engagement strategy, the brand is serving as an official sponsor in key Carnival locations and delivering experiential initiatives designed for revelers in the streets and major public spaces.
Esportes da Sorte’s nationwide platform builds on its history of investing in popular culture and public events, moving beyond traditional branding to create meaningful on‑site activations that enhance the urban environment and respond to the unique character of each city’s Carnival celebrations.
In Rio de Janeiro, the company’s efforts focus on the street Carnival experience with hydration points, cool zones and shaded areas in high‑traffic celebration routes. São Paulo’s megabloc circuits feature water trucks, hydration stations and on‑site urban support.
In Recife Antigo, one of Carnival’s cultural centers, Esportes da Sorte installed a standout Ferris wheel at Marco Zero, offering panoramic views of the festivities and historic landscape. Urban transformations like video mapping on iconic buildings and aerial installations along Rua Marquês de Olinda further blend public space with the Carnival experience.
Other cities such as Olinda and Salvador also feature tailored activations, including sensory design, refreshment tunnels and themed artistic displays that align with local traditions and festival dynamics.
In addition to physical structures, the initiative includes a robust communications strategy, sensory activations, public well‑being supports and content campaigns that amplify the carnival‑street experience across digital and traditional media.
According to Germana Casal, Production Coordinator at the Esportes Gaming Brasil Group, the goal is to “be present in a meaningful way at the country’s biggest popular celebration,” respecting each city’s identity and delivering initiatives that improve the Carnival experience for participants.
Esportes da Sorte’s Carnival 2026 project builds on the brand’s presence at more than 100 Carnival parties and street blocos in 2025, reinforcing its leadership role in Brazil’s largest cultural event and deepening its connection with urban celebration culture nationwide.
The post Esportes da Sorte transforms Carnival 2026 into a nationwide immersive experience appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
chess esports
Team Vitality announces E.Leclerc as new Main Partner
Team Vitality, one of France’s leading esports organizations, has announced a strategic new partnership with French retail giant E.Leclerc, naming the supermarket chain as the club’s Main Partner for 2026.
Under the agreement, E.Leclerc’s logo will feature prominently on Team Vitality’s international team jerseys, including rosters for League of Legends (LEC and LFL), Valorant (VCT EMEA), Rocket League, Rising Bees and Chess.
Shared Values and Fan Initiatives
The partnership aims to promote accessibility, wellness, and nutrition within the esports community, while bringing gaming culture into E.Leclerc retail spaces through immersive experiences, tournaments and activations designed to engage fans across France.
Team Vitality’s holistic wellbeing program, KARE, which supports performance, nutrition and mental health, aligns closely with E.Leclerc’s focus on responsible lifestyle initiatives. Together, they plan to champion inclusivity, provide unique gaming opportunities, and celebrate esports culture in both digital and physical environments.
With a global audience exceeding 10 million followers, Team Vitality’s influence in competitive gaming makes this partnership a landmark moment for both brands. E.Leclerc’s commitment to youth engagement and cultural connection positions the retailer as a significant non‑endemic supporter of the growing esports ecosystem.
Nicolas Maurer, CEO and Co‑Founder of Team Vitality, described the alliance as a historic milestone that will broaden esports’ reach across everyday life in France and reinforce its cultural legitimacy.
The post Team Vitality announces E.Leclerc as new Main Partner appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
AI chatbot esports
G2 Esports and Theta Labs Launch AI Agent Sami
G2 Esports has partnered with Theta Labs to launch “Sami,” a next-generation AI agent designed to enhance fan engagement across multiple competitive esports titles.
The AI-powered assistant will provide G2’s global fanbase with instant access to match schedules, player stats, team rosters, tournament standings, and real-time competitive updates. Sami supports major titles including League of Legends, Counter-Strike 2, VALORANT, Tom Clancy’s Rainbow Six Siege, and Call of Duty.
Accessible via the official G2 website and Discord starting February 17, Sami is built to deliver accurate, always-on responses to fan queries in natural language. From tournament updates to player performance metrics and G2-specific trivia, the AI agent reflects the organization’s unique brand voice and competitive culture.
AI-Powered Fan Engagement at Scale
Sami is trained and deployed using Theta EdgeCloud’s hybrid cloud-edge infrastructure, which integrates over 30,000 distributed edge nodes with cloud services from Google Cloud and Amazon Web Services. The system delivers approximately 80 PetaFLOPS of GPU compute power, enabling real-time processing and analysis at significantly reduced costs compared to traditional centralized cloud platforms.
The AI infrastructure dynamically assigns workloads to high-performance GPUs, including NVIDIA A100 and H100 cloud GPUs, as well as RTX 3090 and 4090 desktop GPUs, optimizing performance and cost efficiency. This decentralized architecture allows G2 to scale fan engagement globally while maintaining low latency and high reliability.
Strengthening Esports AI Innovation
Theta Labs has rapidly expanded its presence in the esports industry, powering AI-driven fan experiences for organizations such as Cloud9, FlyQuest, Evil Geniuses, NRG, Gen.G, Dignitas, 100 Thieves, Method, and Team Heretics.
According to Mitch Liu, CEO of Theta Labs, esports fans increasingly demand instant access to team data and competitive updates. AI agents like Sami enable organizations to provide 24/7 automated engagement while maintaining a unique community personality.
Sabrina Ratih, COO of G2 Esports, emphasized that Sami is more than a standard chatbot. Built to reflect G2’s playful and competitive tone, the AI assistant combines advanced machine learning with brand-driven communication to deliver both entertainment and functionality.
The Future of AI in Esports
The launch of Sami positions G2 Esports at the forefront of AI-driven fan engagement in competitive gaming. By leveraging decentralized GPU infrastructure and blockchain-powered cloud computing, the partnership with Theta Labs signals a broader industry shift toward scalable, cost-efficient AI solutions for esports organizations.
As AI integration becomes a competitive differentiator in esports, solutions like Sami are expected to redefine how teams interact with their global communities in real time.
The post G2 Esports and Theta Labs Launch AI Agent Sami appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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