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Tundra enters VALORANT esports scene with YONK acquisition

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Tundra signs its 4th roster with the acquisition of YONK, a star-studded team with players hailing from Guild Esports, Team Vitality, Ninjas in Pyjamas and Alliance 

Tundra, the London-based esports organisation housing the world’s best Dota 2, Fortnite and FIFA talent, are excited to announce their entrance into VALORANT with the acquisition of YONK. The up-and-coming VALORANT team was created in December 2021 by Yacine “Yacine” Lahgmari and Malkom “bonkar” Rench from Guild Esports and quickly attracted other well-known players including Vilius ‘Krea6on’ Malinauskas from Alliance and Ouali ‘m4china’ Manset from Team Vitality.

Tundra has been steadily building its portfolio of teams focusing on the professionalism and experience of the talent they sign. The acquisition comes after YONK’s promising performance at the VCT EU Challengers, and will see Tundra enter into their fourth gaming title with VALORANT. YONK’s players are all pro player veterans having come from a diverse range of FPS titles including CS:GO and Paladins, with each having competed for the biggest esports teams in the world, in major tournaments.

“VALORANT’s competitive ecosystem is continuing to thrive, has strong publisher support and a growing community which makes it the ideal next title for us. YONK also presented a fantastic opportunity. The calibre and experience of their players is exactly what we’re looking for to help us maintain Tundra’s strong performance levels,”  said Maxim Demin, co-owner of Tundra.

“We are honoured and grateful for this fantastic opportunity that Tundra is giving us. We have plenty to prove, and the only goal is to win Champions together. We believe that Tundra can provide all the resources needed in terms of performance and coaching, and we are looking forward to an incredible 2022 season,” said Yacine “Yacine” Laghmari.

“YONK’s players are veterans of the industry. The fact that they have experience competing in major championships is very exciting as they come with the knowledge and understanding of what it takes to compete at the highest level. They are still a new team and we’re looking forward to helping them on their VALORANT journey,” Anthony Graham, Co-Founder and Esports and Operations Director.

The official Tundra Valorant roster will include:

  • Yacine “Yacine” Laghmari – Swedish CS:GO player from the age of 12 turned Valorant pro, having played under Guild Esports and Ninjas in Pyjamas
  • Malkolm “bonkar” Rench – Two time World Champion in the Paladins World Championship, ex-Guild Esports player and Valorant pro that mains Sova, Astra and Breach
  • Nichlas “Nille” Busk – Danish CS:GO pro with more than 10 years of FPS experience and 1.33 Valorant K/D ratio
  • Ouali “M4CHINA” Manset – 27-year-old French pro player achieving 1st place in 2020 Rix.GG cup and ex-player for Team Vitality
  • Vilius “krea6on” Malinauskas – Lithuanian FPS veteran with multiple top placements in 2021 Valorant tournaments and qualifiers including DreamHack Beyond Europe and Razer Invitational Europe
  • Salah “Salah” Barakat (Coach) – Having previously coached for Fire Flux Esports, Salah will now be supporting the Tundra roster on its way to become one of the best Valorant teams globally
  • Joe “Strong” Edwards (Analyst) – Two-time League of Legends LCS Champion and Valorant expert who will be supporting the team with insights and extensive gameplay knowledge

The announcement comes after Tundra’s recent signing of Fortnite player Harry “Veno” Pearson.

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Vlad Marinescu Re-Elected as 10th IESF President

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The International Esports Federation (IESF) concluded its 17th Ordinary General Meeting (OGM) in Kuala Lumpur, Malaysia, alongside the 17th World Esports Championship Mobile Legends: Bang Bang (MLBB) Finals. Member federations from around the world gathered to review the federation’s annual progress, adopt key motions, and participate in the 10th IESF Elections, marking a milestone moment in the federation’s governance history.

During the election session, Vlad Marinescu was re-elected as the 10th President of the IESF, securing his second term. His re-election reflects the continued confidence of the membership in his leadership and vision for the future of the World of Esports.

“I am truly grateful for the trust placed in me to continue leading the International Esports Federation,” Marinescu said. “As we mark our 10th election cycle, we remain steadfast in our commitment to unity, transparency, and the sustained growth of the World of Esports.”

Delegates reviewed strategic priorities for the year ahead, including enhanced governance standards, expanded athlete development initiatives, and strengthened international cooperation. Voting on member-submitted motions underscored the federation’s collective commitment to advancing integrity, professionalism, and institutional maturity across the esports ecosystem.

The assembly also elected the IESF Board for 2026, comprising:

Board Members:

  • HRH Prince Omar Bin Faisal – Jordan

  • Afiq Fadhli Bin Narawi – Malaysia

  • Elin Yoojung Moen – Norway

  • Clint Kennedy – United States

  • Flip De Bruyn – Namibia

The OGM concluded as the 17th World Esports Championship MLBB Finals continued, highlighting IESF’s ongoing mission to unite nations through Esports and support athletes, federations, and fans worldwide.

The post Vlad Marinescu Re-Elected as 10th IESF President appeared first on European Gaming Industry News.

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GG.BET launches Bet Builder for a new way to bet

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Customers can now use Bet Builder, a format that lets them build their own set of markets on one match into a single bet with higher odds. Bet Builder is available for both esports and sports events. You can try out the new feature with a deposit bonus of up to 150% and a free bet worth up to $50.

Customers can now place a combined bet on a single match by picking various options for how events in the match will play out. For example, in CS2, customers can choose which team will win on a specific map, how many kills a specific player will rack up, how many rounds will be played on a single map, and so on.

To place a Bet Builder bet, pick an event that hasn’t started yet, press the ‘Bet Builder’ button, put together your selection of markets from those available, get higher combo odds, and finish placing the bet in one click. At this initial stage, GG.BET is offering Bet Builder on football, basketball, hockey, CS2, Dota 2, LoL, and VALORANT, with more sports and disciplines to be added down the line.

GG.BET has always been known for embracing unconventional markets and elaborate betting options. Bet Builder is there to meet customer demand for more interesting formats in a single match. The ability to make predictions right down to a specific round and any other tiny detail of a match is what gives users variety and improves their skills,” the GG.BET press office explained.

GG.BET is offering customers the opportunity to test out the Bet Builder format with a deposit bonus of up to 150% and a free bet of up to $50.

The post GG.BET launches Bet Builder for a new way to bet appeared first on European Gaming Industry News.

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IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur

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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.

After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.

“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”

As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.

IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.

The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.

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