Latest News
Veloce Racing misses out on Jurassic X Prix Final after most competitive weekend yet
Veloce Racing showed great fighting spirit during the Jurassic X Prix, as the all-new driver line-up of Woolridge and Chadwick gave it all they had in search of that elusive second Extreme E podium.
The London-based squad arrived in Dorset with nothing to lose. Having shown strong speed in the penultimate round in Sardinia, but ultimately failing to reach the Final, it was all or nothing today for the team.
Qualifying
A revised racing format for this weekend meant that all rounds of the Jurassic X Prix were run over three laps instead of the usual two. The first in the driving seat completed two laps before handing over to their team-mate to cross the finish line.
Extreme E also decided which drivers would start each round. Free practice saw all teams starting with their female driver, with their male counterpart taking on the start of the next round.
This meant that a strong start in Qualifying 1 was left in the hands of debutant Woolridge. The South African put in an encouraging first two laps, and the returning Chadwick showed no sign of nerves as she followed up with another competitive lap. Thanks to the efforts of both drivers, Veloce Racing ended the session in a respectable fifth place, just over 10 seconds behind leaders X44.
Qualifying 2 followed a similar story, but this time with Chadwick leading the way from the starting line. Coming to the end of a good two laps Chadwick did well to control the car as the rear end bucked aggressively. Woolridge then brought the #5 car home and secured the fifth-fastest stint on the table once again. With a time of 9:26:744 the team was four seconds faster than their first qualifying attempt.
Semi-Finals
The first Semi-Final saw the Veloce team up against Championship contenders X44 and the JBXE team fighting it out with Andretti United Extreme E for third in the standings.
Woolridge lost time on the first lap of the Semi-Final, dropping back after a jump caused the car to spin.The Veloce driver then showed breath-taking pace to close the gap, and his driving masterclass ensured that all three teams were nose to tail going into the Switch Zone.
Chadwick followed Woolridge’s lead, with both drivers achieving amazing heights over the knife edge in a bid to catch and overtake the other teams. Despite running closely together throughout the final lap, Chadwick was unable to get past JBXE’s Mikaela Åhlin-Kottulinsky for a spot in the Final.
Lance Woolridge, driver, Veloce Racing commented: “Just past waypoint 10, chasing Seb [Loeb] I kept a bit inside to try to get the inside line, but the jump was a lot bigger, and it kicked the car all the way up and actually completely around. So, I had to turn the car all the way round again and get going. I think I lost six seconds there. So, very frustrating but we had good pace in the second half so there are positives there.”
Jamie Chadwick, driver, Veloce Racing added: “We are obviously a bit disheartened, naturally, but we were up against two of the fastest teams there so to have beaten them would have been a bit of a challenge. Lance did an amazing job after a little mistake. He was so fast, and I think to show that speed in this car and to have a clean weekend was good for the team.”
Rupert Svendsen-Cook, Team Principal, Veloce Racing added: “It’s been by far our most competitive weekend from a performance perspective and all of the team can hold their heads high for that. We’ve learnt a huge amount this year, with what was a brand-new team built from the ground up. We will now take all those crucial lessons into the off season to ensure we come back the best prepared we can be for 2022.
“Thank you to all the team who have been herculean at times as well as our drivers, sponsors and investors. We’re really excited to build on the foundations we have laid, and in true Veloce style we’re going for it!”
With many positives for Veloce Racing to take away from the inaugural Extreme E season, the team is excited for what next year will bring. Extreme E returns in February with an X Prix in Saudi Arabia.
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asia-pacific
Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026
Groove has been named a finalist for Best Aggregator 2026 at the SiGMA Asia Awards, with the ceremony scheduled for 2 June 2026 at the SMX Convention Centre Manila during the SiGMA Asia Summit.
The shortlist was announced by Global Gaming Insider, according to the company. Groove said its platform aggregates more than 15,000 games from over 150 providers via a single API.
Giusy Campo, Business Development Director at Groove, said: “This shortlist is external recognition of a truth we already feel internally: Groove is moving at a different pace. Asia is not a single market, it is a collection of distinct regulatory environments, player behaviours, and partnership opportunities”
Campo added: “Our platform is built to respect that complexity, not smooth it over. Being named a finalist for Best Aggregator tells us that our approach; deep integration, localised content strategies, and commercial precision; is resonating with the operators who matter most in this region. We are not just bringing games to Asia. We are bringing a roadmap for sustainable growth.”
Yahale Meltzer, Co-Founder and CEO of Groove, said: “The aggregation space is crowded. Differentiation is everything. This nomination confirms that our vision, transforming aggregation from a commodity into a strategic growth discipline, is taking hold.” He added: “Operators across Asia are no longer asking for just volume or speed. They are asking for structural resilience, data intelligence, and a partner who can execute across fragmented regulatory landscapes with precision. Groove delivers that. To be recognised alongside the best in Asia is a privilege, but the real work continues in Manila and beyond. We are here to win, not just awards, but the trust of the operators who build their businesses on our platform.”
The post Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
data providers
DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026
DATA.BET says turnover from its virtual content grew 168% between Q1 2025 and Q1 2026, with the supplier reporting the product accounted for 39% of total virtual sports turnover and 45% of profits over the period.
The company said the content is developed fully in-house and delivered through automated bot-vs-bot matches that run 24/7 without dependence on real-world fixture schedules. DATA.BET positioned the format as a way to provide continuous events and reduce operational overhead for operators.
Across the same period, DATA.BET reported +299% active users, +129% across clients GGR, +246% events per quarter, and +218% bets placed.
DATA.BET also said the audience profile overlaps with live football bettors, which it believes supports retention during seasonal breaks. The supplier added that the algorithm-driven format “carries no fraud exposure,” supports In-Stream Betting overlays, and provides near-zero latency between broadcast and market updates.
“Over the past year, our bot-vs-bot virtual content has delivered consistent, measurable results across every operator deployment. Building e-Football in-house gives us the flexibility to configure it to what each operator actually needs — whether that is a specific league structure, a particular mix of bot and player content, or a branded competition format,” mentioned Rostyslav Likhtin, Head of Product at DATA.BET.
The post DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
content studios
155.io makes fintech debut with Coverd partnership
155.io has signed a partnership with US-based fintech platform Coverd, marking the content studio’s first move into fintech. The deal was announced Thursday 21st May 2026.
Under the agreement, 155.io’s real-world games will be integrated into Coverd’s platform. Coverd said the integration is designed to turn everyday transactions into interactive experiences where users can win the chance to have purchases covered through 155.io gameplay.
Sam Jones, Founder & CEO of 155.io, said: “This partnership gives us the opportunity to bring our content to a completely new audience. We share a philosophy with Coverd around disrupting and modernising industries through more interactive experiences. They understand that younger audiences expect entertainment and engagement across every digital touchpoint, including finance, which is exactly how we think about design.”
Albert Wang, Coverd co-founder, added: “Today’s consumer is actively embracing gamified products across every category, so there’s no reason personal finance should stay in the stone age. We’re excited to work with 155.io to make financial experiences more interactive and give everyone a chance to live big by winning back their purchases. 155.io’s next-gen content fits perfectly with what we’re building at Coverd.”
155.io said the integration will bring its interactive content—built around live-action footage and real-time mechanics—to Coverd users. The studio’s portfolio includes Rush Hour from its CCTV Game
library, alongside Ducks.io and Snow Run.
The post 155.io makes fintech debut with Coverd partnership appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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