eSports
AQM launches new Esports season for AC Milan
AC Milan Women players Bergamaschi and Fusetti to get closer to the world of Esports with the AQM team – ready for a new season with their pro-players
AC Milan and QLASH, a leading European Esports organization, are consolidating their collaboration by getting ready to get AQM’s season underway. AQM was launched a year ago and is ready to represent the Rossoneri in Italy and internationally, in a sector that is constantly growing, with around 6 million fans in Italy (data provided by OIES Sports) and 474 million fans worldwide – up by over 75 million since 2019 – (data provided by Statista). Furthermore, 1.62 million spectators tune in to more than one live Esports event on a weekly basis, an increase of 15% since July 2020 (data provided by Nielsen Sports).
The launch of the new season coincides with the Milan Games Week, the most important consumer show for video games in Italy, which starts today and lasts until Sunday 14 November. QLASH will be present at the event with their own dedicated stand and will be hosting the AQM team for different physical and digital activities.
The Rossoneri gaming world and football world will collide with the AQM pro-player Crazy set to meet Rossonere players Valentina Bergamaschi and Laura Fusetti. For this special occasion, the two AC Milan Women stars will swap their boots for controllers and put their gaming ability to the test on FIFA 22, under the supervision of Crazy himself.
Bergamaschi and Fusetti will then take part in a special live streaming event on AC Milan’s Twitch channel live from the Milan Games Week alongside streamers Lollo and Francesco Specchia.
AQM are coming off a largely positive first season, which saw the team reach the Brawl Stars World Finals and the Final Eight of the very first edition of eSerie A 2021. The AQM squad have been preparing for the new season since September when the pro players met at the QLASH House to work with the coach and team manager on their body and on their mind, but also on the economic aspect of creating the first team on FIFA Ultimate Team.
In this new season, AQM will wear a special shirt designed by PUMA with the special DryCell technology, which combines the tradition of the Club with its iconic Rossoneri colours and the innovation that QLASH brings to the world of Esports. For the first time, the BitMex logo will appear on the sleeve of the shirt. BitMex are the Rossoneri’s Official Sleeve Partner and will accompany the Esports team through its growth path. The special shirt is available at AC Milan’s physical and digital stores, as well as on QLASH’s online shop.
The season is set to kick off at the end of this month with the Online Qualifiers of the FIFA Global Series and the FIFAe Club Series 2021/22.
This new and exciting season will then continue with AQM playing the Brawl Stars World Finals, to be held between 26 and 28 November in Bucharest, Romania. AQM’s Crazy will then represent the team in the next edition of the eChampions League 2021/22, the Club World Series 2021/22 and the eSerie A TIM 2022, alongside another player selected via a draft process.
Casper Stylsvig, Chief Revenue Officer of AC Milan said: “After a very successful first year, which has brought us some really great results, we are delighted to be heading towards the beginning of a new exciting Esports season with our AQM team, under the expert guidance of our partner QLASH. We entered this dynamic world last year and we are pleased to continue on this path, which represents an important step in the process of modernization and innovation of our Club.”
Luca Pagano, co-founder and CEO of QLASH added: “We cannot wait to get out there on the virtual playing fields, proud to be representing the prestigious colours of AC Milan and to wear a fantastic jersey specially designed by PUMA. Our main goal is to improve the great results already achieved last season.”
Powered by WPeMatico
Asia
Insurgence Gaming Company Expands Grassroots Vision with MOBA Legends 5v5 Discord Play-Ins
Following the launch of its inaugural women-focused VALORANT tournament La Imperia, the Insurgence Gaming Company has announced its second competitive initiative, MOBA Legends 5v5 Discord Play-Ins, a series of open community tournaments created to make organised competition more accessible to emerging players.
While La Imperia introduced a visibility-led invitational format, the MOBA Legends 5v5 Discord Play-Ins take a different approach. The series is built around open participation and will be hosted entirely online, with all tournament operations managed through Discord. This allows teams from across India to compete in a structured setting without the restrictions often associated with invite-only events.
The Play-Ins are designed as a starting point for players and teams who want to experience organised competition. Matches will be played in a 5v5 MOBA Draft Pick format, with scheduling, match reporting, and communication handled through dedicated Discord channels.
The announcement continues Insurgence Gaming Company’s early focus on grassroots esports. The company was created to address gaps in India’s competitive ecosystem, particularly at the amateur and semi-professional level where consistent tournament opportunities are still limited.
Speaking on the launch, Jasper Shabin, Founder of the Insurgence Gaming Company, said: “With La Imperia, we focused on visibility. With the Discord Play-Ins, the focus shifts to access. Competitive players need regular places to play, improve, and test themselves, not just one-off tournaments. MOBA Legends 5v5 is one of the most accessible competitive titles on mobile, which makes it a strong fit for an open, community-driven format.”
Beyond competition, the Discord Play-Ins are also intended to build a sense of continuity. Players will have access to channels dedicated to match coordination, tournament updates, and post-game discussion, helping teams stay connected beyond a single tournament run.
With the MOBA Legends 5v5 Discord Play-Ins, the Insurgence Gaming Company continues to shape its identity around community-first formats, pairing visibility-led initiatives like La Imperia with open competitive pathways that support long-term grassroots growth in Indian esports.
The post Insurgence Gaming Company Expands Grassroots Vision with MOBA Legends 5v5 Discord Play-Ins appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
EMEA ESPORTS
MOVEMBER TEAMS UP WITH RIOT GAMES EMEA ESPORTS
TLDR:
- Movember is partnering with the League of Legends EMEA Championship (LEC), VALORANT Champions Tour (VCT) EMEA, and Game Changers EMEA Championship as the Official Mental Health Partner, supporting players, team staff and the wider community for the 2026 and 2027 seasons.
Date: January 20, 2026 [London]
What you need to know:
- Riot Games and Movember announce a multi-year partnership focused on embedding mental health and wellbeing into the EMEA esports ecosystem.
- The partnership will integrate mental health and wellbeing frameworks, support systems, and initiatives across the leagues.
- Movember will provide tools and resources to better manage competitive pressure, build healthier habits, and be encouraged to discuss mental health openly.
- Planned initiatives for the upcoming year include mental health training for players and staff, and player-only roundtables on stress and coping strategies, with a view to use this to cascade content and guidance to the wider esports community.
- Movember will share messaging on the broadcasts and on-site during events that highlight the importance of mental health and help reduce the stigma around honest discussions and seeking help when needed.
- Together, Movember and Riot Games aim to make the gaming environment a healthier environment for all.
Quote from Daniel Ringland, Head of VALORANT Esports, EMEA:
“Supporting the wellbeing of the VCT EMEA community, our players, and team staff is something we are committed to strengthening, so we’re thrilled to welcome Movember as a partner. While supporting open conversations and ensuring our players know trusted resources are available is a priority, this partnership also helps raise awareness around mental health and wellbeing across the wider VCT EMEA community. Movember’s expertise will help normalize these discussions beyond the competitive stage, and provide the tools so everyone connected to our ecosystem feels supported by professionals committed to making a positive impact.”
Quote from Maximilian Peter Schmidt, Director of League of Legends Esports, EMEA
“Partnering with Movember allows us to take our commitment to supporting the wellbeing of our players and teams to the next level. We want our community to feel empowered to speak openly about the challenges they face and know resources are available if needed. Gaming should be a safe and healthy space for everyone, and this partnership will help us ensure that the environment is maintained and strengthened.”
Quote from Dan Cooper, Global Director, Innovations at Movember:
“Movember is committed to bring community first solutions to today’s most urgent mental health challenges. Esports is a focus area for our work in mental health, and by working with Riot Games we aim to have a real impact and drive positive change in esports.”
The post MOVEMBER TEAMS UP WITH RIOT GAMES EMEA ESPORTS appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
eSports
Razer Enters into Multiyear Deal with VALORANT Esports EMEA
Razer has entered into a multiyear deal to become the Official Gaming Chair Partner for VCT EMEA and Game Changers EMEA.
For the 2026 and 2027 seasons, Razer’s Iskur V2 gaming chair will be used by all teams on stage and in the coach and co-streaming rooms backstage. Designed with advanced ergonomic features for extended gaming sessions, the Iskur V2 provides support and comfort, during long, high-pressure games, helping players stay focused. In a game like VALORANT, precision, speed and consistency can decide the outcome.
Razer’s flagship gaming chairs are known for their ergonomic design, featuring adaptive lumbar support system that dynamically adjusts to every movement, helping players maintain proper posture through every high-stakes moment during the season.
Razer has consistently developed gear trusted by both professional and aspiring players and now, their equipment has earned the trust of others in the VALORANT scene. Recently, VCT EMEA’s Karmine Corp also announced Razer as their Official Partner including Gaming Chairs for the upcoming year – further proof of Razer’s commitment to elevating the competitive experience.
The post Razer Enters into Multiyear Deal with VALORANT Esports EMEA appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
-
Austria6 days agoEU Court Ruling on Online Gambling Liability: Players Can Sue Foreign Operators’ Directors Under Their Home Country Law (Case C-77/24 Wunner)
-
Latest News6 days agoSKIP THE QUEUE WITH THE MIDNITE SHUTTLE: MIDNITE TEAMS UP WITH SNOOKER LEGEND TO OFFER FANS A FREE SHUTTLE SERVICE FROM ALLY PALLY STATION
-
Continent 8 Technologies6 days agoContinent 8 and CEO Michael Tobin claim number one spot in GamblingIQ’s global ‘Security 10’ rankings
-
000x7 days agoPragmatic Play Sweetens Slots with Sugar Rush Super Scatter and Massive 50,000x Wins
-
10 Alebrijes Eternal6 days agoAmusnet Releases “10 Alebrijes Eternal” Slot
-
Latest News7 days agoXSOLLA LAUNCHES MERCADO PAGO IN URUGUAY GIVING DEVELOPERS ACCESS TO 60M+ ACTIVE USERS
-
CGCC6 days agoADVISORY: ILLEGAL GAMBLING OPERATION USING FORGED COMMISSION CREDENTIALS
-
BetCity.nl6 days agoBragg Gaming Group Signs Deal with SuomiVeto



