eSports
Galaxy Racer’s AboFlah raises US $1M for charity in record-smashing 28 hour livestream
The “Warm Their Hearts” stream was held to celebrate AboFlah reaching 20 million followers globally and the US$1M raised for UNHCR will help refugees this winter
Galaxy Racer (GXR), the biggest esports, gaming and lifestyle organisation, headquartered in Dubai, has announced that its content creator, Hassan ‘AboFlah’ Suleiman has successfully raised US$1M in a charity stream for UNHCR, The UN Refugee Agency.
AboFlah started live streaming on his YouTube channel on Friday 29th October 2021, which lasted for 28 hours until he successfully hit the target of US$1M, with donations pouring in from all over the world. His live stream was a record-breaker, it reached over 588K peak concurrent views and over 28 million total views, smashing multiple streaming records regionally, including being the Top 5 Global content creator on YouTube for peak concurrent views.
AboFlah decided to honour his 20 million subscribers milestone by partnering with UNHCR to help refugees this winter and launch the Warm Their Hearts campaign and live stream on his YouTube channel. He pledged to stream until he reached his US $1M goal to provide for over 5,600 families (that’s more than 17,000 people) with urgent winter aid that will secure shelter, warm food and clothing, fuel for heating, as well as medicine. While the refugee crisis continues across the region, the harsh winter season presents itself again, forcing already vulnerable families into further hardship, insecurity and suffering.
This positive impact initiative follows a string of impressive charity streams AboFlah has conducted when hitting previous milestones, including raising money to build a hospital, a well in Africa for those without access to drinking water, a mosque, houses for refugees in Syria as well as organising thousands of cataract surgeries.
Galaxy Racer’s Content Creator and YouTube sensation, AboFlah commented: “After hitting another major milestone on my channel with 20M subscribers, I am truly honoured and grateful to share that we’ve hit the US$1M target with UNHCR’s charity fundraising live stream for refugees and displaced families in the region. I wouldn’t have been able to do these charity streams and give back to the community without the incredible support from my fans. Thank you to everyone who has supported me so far and look forward to speaking to you all on the stream!”
Galaxy Racer’s CEO, Paul Roy commented: “This record-breaking remarkable achievement shows the true spirit of the esports and gaming community united as one, and we are at an epitome of a cultural phenomenon that is taking place rapidly across the globe. AboFlah’s good nature of wanting to give back to the community is a testament of Galaxy Racer’s core values in our content creators and we are looking forward to more record-breaking positive impact initiatives in the future!”
UNHCR’s Chief of Private Sector Partnerships in MENA, Houssam Chahine commented: “With the winter season fast approaching, many refugees and internally displaced families rely on UNHCR’s assistance to be able to afford to keep safe and warm and provide their children with shelter, food and medicine. The cold season brings with it additional costs of heating, home insulation, warm clothes, and/or medical expenses, for families already facing difficulty meeting their basic needs.
“With many being forced to make difficult choices in order to keep their families warm. We are grateful to generous individuals like AboFlah, who use their platform, reach and influence for good. We hope AboFlah and Galaxy Racer’s determination to mobilize their community for a good cause is a shining example and inspiration for youth in the region to take action to support refugees and internally displaced people and encourage an increase in responsibility-sharing and support from the private sector as well in addressing the needs of displaced communities.”
Launching his YouTube channel in 2017, AboFlah began posting gaming content of him playing FIFA17 before creating content on Fall Guys and Fortnite. AboFlah went on to join Galaxy Racer’s content creator team earlier this year, which already boasts some of the biggest content creators in the MENA and Southeast Asia region including fellow YouTube sensation Noor Stars. The organisation now carries over 100 content creators, with a total reach of over 500 million followers across all platforms and more than two billion views.
Galaxy Racer launched in 2019 and has already become one of the biggest esports, gaming, and lifestyle organisations globally. The organisation has five separate business offerings; Esports Teams, Content Creators, Tournament Management, Merchandising and Lifestyle and GXR Records, a newly established record label that already carries two signed artists from the MENA region and are looking to expand globally.
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Asia
BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES
BETBY strengthens its Asian position with agreement to power leading brand SABA Sports
Premium sportsbook provider BETBY has entered into a strategic partnership with renowned sports gaming supplier SABA Sports, marking a significant step in bringing BETBY’s award-winning esports feature, BETBY Games, to the Asian-facing market.
The partnership with SABA Sports, the largest sports betting provider in Asia, will kick off with the integration of NBA focused eBasketball content in its esports portfolio. Going forward SABA Sports will be expanding its e-sim offering with additional BETBY Games titles, which are renowned to increase player engagement through fast-betting content designed for the next generation of players.
“This partnership with SABA represents an important milestone for BETBY as we expand our footprint into the Asian market,” said Chris Nikolopoulos, BETBY’s Chief Commercial Officer. “SABA’s exceptional market presence and reputation make them an ideal partner to bring BETBY Games content to life for operators across the region. Together, we aim to deliver unparalleled esports experiences and redefine how players engage with these dynamic esports offerings.”
The post BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES appeared first on European Gaming Industry News.
eSports
ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries
The Esports Integrity Commission (ESIC) and the World Intellectual Property Organisation Arbitration and Mediation Center (WIPO AMC) announced the launch of the International Games and Esports Tribunal (IGET), a groundbreaking not-for-profit dispute resolution body designed to meet the unique needs of the global video games and esports industries.
IGET represents a pioneering effort to provide tailored, professional and accessible Alternative Dispute Resolution (ADR) services for stakeholders in gaming and esports. Its innovative platform addresses the broad scope of disputes that arise in these fast-evolving sectors, ranging from anti-doping violations and player disciplinary matters to intellectual property (IP) conflicts and contractual disagreements.
A Game-Changing Approach to Dispute Resolution
Traditional legal frameworks often fail to accommodate the complexity, pace and global nature of disputes within gaming and esports. IGET fills this critical gap with:
• Specialised Expertise: IGET’s panel consists of arbitrators and mediators with in-depth knowledge of esports, video games, and intellectual property. This ensures disputes are resolved by professionals who understand the industry’s nuances and challenges.
• Global Accessibility: With a fully international approach, IGET enables parties from anywhere in the world to resolve disputes seamlessly and efficiently, regardless of jurisdiction.
• Comprehensive Coverage: IGET addresses a wide range of dispute types, from integrity-related matters like match-fixing and cheating to a wide range of commercial disputes including but not limited to IP disputes, player contracts, sponsorship agreements and beyond.
• Efficient Procedures: IGET’s bespoke ADR processes are designed for swift, effective resolutions, minimising disruption to the industry’s fast-moving ecosystem.
With the establishment of IGET, the Esports Integrity Commission (ESIC) will immediately transition the functions of its Independent Appeals Panel to IGET, making IGET the exclusive jurisdiction for all ESIC appeals.
Stephen Hanna, CEO of ESIC, said: “The launch of IGET is a significant and important milestone for the global video games and esports industries. By combining ESIC’s expertise in maintaining integrity with WIPO’s authority in intellectual property dispute resolution, this initiative will ensure that disputes are handled professionally and swiftly, maintaining the integrity that underpins these industries’ growth and credibility. IGET is a critical step towards fostering trust, professionalism, and fairness across our industries.”
Marco M. Alemán, Assistant Director General of WIPO’s IP and Innovation Ecosystems Sector, added: “At WIPO, we understand the increasing relevance of Alternative Dispute Resolution (ADR) mechanisms in evolving sectors such as video games and esports. Our partnership with ESIC to establish IGET highlights our dedication to providing the essential infrastructure for impartial and effective dispute resolution within the esports and video gaming communities.”
To support stakeholders in understanding IGET’s services and processes, a series of public webinar information sessions will soon be made available. These sessions will provide an overview of IGET’s dispute resolution offerings, the steps involved in bringing a matter to the tribunal and guidance on how to incorporate the IGET model clause into agreements.
The post ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries appeared first on European Gaming Industry News.
Asia
Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India
In a landmark moment for India’s esports ecosystem, Skillhub Online Games Federation (SOGF) proudly announces its collaboration with the Global Esports Federation (GEF) to bring the Global Esports Tour (GET) 2025 to Mumbai. This historic event marks the first-ever Global Esports Tournament in India, further cementing the nation’s role as an emerging force in global esports.
The first ever Global Esports Tournament in Mumbai will bring together top-tier professional esports athletes and teams to compete on a world-class stage. This initiative is a direct outcome of the Strategic Framework Agreement signed between SOGF and Global Esports Federation (GEF) in October 2024, signifying a long-term commitment to developing esports across South Asia, including India, Nepal, Bangladesh, Bhutan, Pakistan, and Sri Lanka.
The Global Esports Tour Mumbai will not only showcase high-stakes competition but also serve as a launchpad for India’s esports talent onto the international stage. By hosting a prestigious event of this scale, SOGF aims to bolster India’s esports industry, drive investments, and create unparalleled opportunities for athletes, developers, and organizations within the ecosystem.
Sibtain Baqri, Chief Executive Officer of SOGF, expressed his excitement about this milestone,“Bringing the Global Esports Tour to India is more than just a tournament—it’s a movement. This event underscores India’s potential as a global esports powerhouse, providing athletes with an international platform to showcase their skills and compete at the highest level. SOGF is committed to nurturing this ecosystem, and GET Mumbai is just the beginning of our larger vision to shape the future of esports in India and South Asia.”
Echoing this sentiment, Rustam Aghasiyev, Chief of Staff & Operations at Global Esports Federation, stated: “We are thrilled to expand our global footprint with the Global Esports Tour in Mumbai, which will introduce a new wave of opportunities for Indian and South Asian esports communities. Our partnership with SOGF is a significant step toward fostering an inclusive, competitive, and world-class esports environment in the region.”
Global Esports Tour, the GEF’s professional team series, showcases elite-level esports athletes and teams competing in high-stakes tournaments across iconic global cities. The arrival of GET in India underscores GEF’s commitment to fostering inclusivity and delivering impactful experiences for athletes, audiences, and stakeholders alike.
The post Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India appeared first on European Gaming Industry News.
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