Asia
Ultimate Battle Includes Asian Games Esports titles on its platform, set to attract more Esports fan base in India
With esports all set to make its debut at the Asian Games next year, Ultimate Battle (UB), India’s first-ever one-stop online esports platform, now boasts of all the five esports medal games that India may participate in. Gamers will get a first-hand opportunity to train and compete in these games on the UB platform ahead of Asia’s prestigious sporting event.
With an aim to popularise and encourage the fan base for these games in the Indian gaming ecosystem; Ultimate Battle is the only platform in the country to introduce all the five video games permissible among the eight titles that will be part of the 2022 Asian Games.
Among the eight esports titles to be part of the Asian Games, PUBG Mobile (Asian Games version), Arena of Valor and Dream Three Kingdoms (DTK) 2 are the ones in which, for now, there is no clarity on India’s participation as the first two titles are currently banned in India while the DTK2 is not available to play in our country. The other five titles which can see participation of Indian gamers and are now available on UB platform are,
FIFA (made by EA SPORTS),
Dota 2
League of Legends
HearthStone
Street Fighter V
Regular tournaments will be hosted on the UB platform, providing an optimum chance for the casual gamers as well as professional esports athletes to ace their game. They will also have a ranking system in place as part of the automated leader board based on the performances of each of the players. The winners will be awarded with exciting prize money.
“We want the Ultimate Battle platform to be every gamer’s practice and competitive ground. They can not only train but compete as well with other gamers and esports professionals as much as play for sheer joy and develop a keen followership for each of the titles ahead of the Asian Games. We hope UB can become the ultimate avenue for all the professionals as well as gaming enthusiasts who come to our platform with an easy access and a seamless interface to participate and challenge, as well as hone their skills and increase the followership for the respective gaming titles and make larger esports ecosystem respectively” said Mr. Tarun Gupta, Founder, Ultimate Battle.
In recent years and especially after the pandemic, when the sporting world moved on to become virtual, esports was the biggest gainer in the domain. Games like League of Legends, Counter-Strike: Global Offensive, Call of Duty, Free Fire and Online Chess are some of the competitive games whose popularity shot up in the last 15 months.
Currently, the UB platform has 15 games, including all the popular titles, and they currently boast of a player base of more than 3,30,000 and the number is on the rise. With close to 54,000 monthly active users, gamers get an active community to interact with and compete against each other. Apart from enjoying the platform on Ultimate Battle’s official website, the gamers can also play tournaments by downloading Ultimate Battle’s recently-launched app directly from the website.
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Asia
GRA Renews Singapore Pools Licence for Five-year Term
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The Gambling Regulatory Authority (GRA) has renewed the licence of Singapore Pools (Private) Limited (Singapore Pools) to conduct betting operations, gaming and lotteries under Section 54 of the Gambling Control Act 2022 (GCA). The tenure for the licence will be five years with effect from 25 October 2025, following GRA’s assessment that Singapore Pools has fulfilled the requirements under Section 54 the GCA.
The post GRA Renews Singapore Pools Licence for Five-year Term appeared first on European Gaming Industry News.
Arnold Hur
Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers
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Global esports and gaming organisation Gen.G announced that it has partnered with thirteen distinguished universities across the US to participate in the Gen.G Practicum Abroad programme, which offers students the opportunity to take part in an intensive, three-week programme to study in the heart of the esports industry in Seoul, South Korea.
The thirteen institutions are: Conestoga College, Augustana University, Buena Vista University, Illinois College, Manchester University, Seton Hall University, Shenandoah University, Syracuse University, St. Thomas University, University of Kansas, Maharishi International University, Randolph-Macon College and University of Hawai’i.
“This is our most ambitious program since the launch of our Gen.G Practicum Abroad program, bringing together some of the best universities in the country to expand their educational programs on campus. The students will be fully immersed in Korea with hands-on experiences to give them a 360-degree view of the esports industry,” said Arnold Hur, CEO of Gen.G.
Gen.G professionals will lead the Gen.G Practicum Abroad programme, which includes custom esports programming, mentorship by industry professionals, special lectures, industry “lunch-and-learns,” and professional networking, all while immersing students in Korean culture and its history in esports. Students will also visit competitive organisations and gaming publisher studios.
The post Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers appeared first on European Gaming Industry News.
Asia
PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026
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The Philippine Amusement and Gaming Corporation (PAGCOR) has given gaming affiliates, developers and support service providers until early 2026 to comply with its newly implemented B2B Accreditation Framework, a regulatory system that formalises participation in the iGaming supply chain.
Companies that submit applications by December 31, 2025, will qualify for a three-year initial accreditation, while unaccredited foreign content providers face removal from licensed platforms after March 31, 2026.
The framework, which took effect on October 2, sets mandatory accreditation requirements for all third-party entities providing gaming content, systems or technical support to PAGCOR-licensed operators.
Accreditation covers several categories, including gaming affiliates, game content providers (GCPs) and support service providers (SSPs). Gaming affiliates may act as aggregators that distribute multiple game titles to operators, while GCPs are developers or studios supplying electronic game software or live-streamed content.
Accreditation is valid for two years from the date of PAGCOR Board approval, an increase from the previous one-year term.
Foreign data or content streaming providers that fail to secure accreditation by the March 2026 deadline will have their content deemed “non-compliant and unauthorized.” They may appoint a Philippine-registered company or a PAGCOR-accredited Gaming System Administrator as their exclusive distributor instead of setting up a local office.
PAGCOR has warned that licensed operators using unaccredited service providers may face sanctions.
The post PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026 appeared first on European Gaming Industry News.
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