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Aerospike Cloud Managed Service helps Dream11 scale to serve millions of concurrent online users

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New real-time data platform scales to meet 30% growth in demand for IPL

Aerospike Inc. today announced its partnership with Dream11, the world’s largest fantasy sports platform, to scale and meet requirements to handle millions of online users during the 2021 Indian Premier League (IPL) season. Powered by the Aerospike Real-time Data Platform, and deployed as a fully cloud managed service on AWS, Dream11 has improved performance, scale, availability and elasticity – while reducing the total cost of its online fantasy sports service.

Aerospike’s Real-time Data Platform powers real-time, hyperscale and data-hungry applications with predictable performance. By eliminating many of the tradeoffs of traditional database approaches, Aerospike makes it possible for companies to quickly ingest and process vast amounts of data from multiple sources at massive scale—with up to 80% less infrastructure typically required.

Aveekshith Bushan, Regional Director and General Manager – APAC, Aerospike, said, “With more people online than ever, the pandemic accelerated the need for truly scalable real-time data platforms that deliver the best customer experience possible. We are excited to partner with Dream11 for the  2021 edition of the IPL and beyond, where our Cloud Managed Services Platform powers many large-scale, mission-critical Dream11 applications. ”

The IPL has been one of the world’s biggest annual sporting events since 2007 and during the League, online fantasy sports platforms often witness high volumes of fan engagement.  With half of the matches of the IPL 2021 postponed due to the pandemic, the appetite to play fantasy sports is expected to increase for the second half of the season. Aerospike helps power some of the most crucial features of the Dream11 platform at a gigantic scale, with high trust for millions of concurrent users. From displaying the home page with a plethora of matches to presenting personalised contests to be joined, Aerospike does it seamlessly with extremely high performance and availability. Very importantly, it also enables users to create and edit their own fantasy teams on the Dream11 Team Service at scale.

Abhishek Ravi, Chief Information Officer, Dream11 and Dream Sports said, “Thanks to Aerospike’s expertise and our data-driven team, Dream11 along with other group companies of Dream Sports like FanCode and DreamPay, has become synonymous with sports fan engagement in India. As the sports industry faced disruption due to COVID, in the first phase of the IPL 2021, Dream11 had witnessed a significant rise in user engagement before the tournament’s suspension due to the pandemic. Now with the IPL resuming soon and with Aerospike’s continued support in Cloud Managed Service, we hope to reach many more milestones and surpass the 5.5 million concurrencies, 80 million requests per minute, and 20,000 team update benchmarks that we had achieved in the IPL’s 2020 edition.”

Furthermore, Aerospike and Dream11 are participating in “The World Developers Online Summit, 2021, India,” a program developed by people in the industry with a target of 100+ delegates. Aveekshith Bushan, Regional Director and General Manager – APAC, Aerospike and Hammond Pereira, Director of Engineering, Dream11 are the keynote speakers in this event and they speak about how Dream11, with Aerospike, has built a Fantasy Sports Team Service to handle futuristic IPL scale.

Event dates: 16th – 17th September

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Indian Esports 2026: Strategic Growth and the Asian Games Milestone

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The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.

 

The Impact of PROGA: Policy into Practice

The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.

  • Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.

  • Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.

  • Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.

The Asian Games 2026: A Global Stage

The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.

  • Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.

  • Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.

  • Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.

Market Evolution and Key Trends

The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.

Trend Impact in 2026
Mobile Dominance Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware.
Beyond BGMI 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.”
Monetization Shift Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression.
Tier II & III Growth Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content.

The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament

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La Imperia, a new all-female esports IP by The Insurgence Gaming Company, will make its competitive debut this month with an online VALORANT invitational tournament running from December 19 to 21, 2025. Designed as a visibility-first platform for women competitors, the event brings together four invited Indian teams for a three-day broadcast competition.

La Imperia marks the inaugural tournament by the Insurgence Gaming Company, a newly founded esports company led by Jasper Shabin, who previously served as a poject manager at Skyesports. Positioning itself as a community-first tournament operator, the Insurgence Gaming Company aims to refocus attention on grassroots competition and long-term ecosystem building at a time when entry-level and women-led esports pathways remain limited.

The tournament will be played in VALORANT and feature a round-robin group stage followed by single-elimination playoffs, culminating in a BO5 Grand Final. All matches across the three days will be broadcast live on YouTube, along with additional watch-parties.

The four invited teams competing at La Imperia include Huntrix, Sin Sisters, Plushie Gang and MyKil. All teams feature all-female rosters, aligning with La Imperia’s positioning as a dedicated women’s esports IP.

Broadcast production for the event will be handled by Momentum Gaming, serving as the official Broadcast Partner. The on-air talent lineup includes Star Tania, Nekroz, Odawg, and Hikari Jane, who will guide viewers through the tournament across all three days.

Beyond competition, La Imperia is also placing emphasis on player well-being. Sattva by Pallavi joins the tournament as the Mental Health Partner, integrating conversations around mental health and holistic wellness into the event’s broadcast and content output. The partnership reflects a growing recognition of sustainability and mental resilience within competitive gaming environments.

Speaking on the launch, Jasper Shabin, Founder of The Insurgence Gaming Company, said: “La Imperia is built to be a visibility platform first. There is no shortage of talent in the women’s VALORANT scene, but there are very few consistent stages where that talent can be seen, supported, and taken seriously. With the Insurgence Gaming Company, we want to return focus to grassroots competition and create formats that players can grow with, not just compete in once.”

The tournament carries an INR 15,000 prize pool, with the primary focus placed on competitive exposure, broadcast quality, and long-term ecosystem value rather than one-off incentives.

With its inaugural edition, La Imperia sets the foundation for a new women-led esports property in India—one that combines structured competition, professional broadcast standards, and a community-first philosophy.

The post Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament appeared first on Gaming and Gambling Industry Newsroom.

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IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur

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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.

After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.

“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”

As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.

IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.

The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.

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