Asia
Mumbai Marshals crowned Esports Premier League 2021 Champions

Mumbai Marshals emerged as champions in the inaugural edition of the Esports Premier League (ESPL) 2021. The country’s first-ever franchise-based Esports league, which witnessed high-octane competition of Free Fire matches, concluded in a nail-biting finale. The mega prize distribution ceremony took place at a city hotel on Monday in the presence of Deputy Chief Minister of Delhi Mr. Manish Sisodia and Ms. Kalli Purie, Vice Chairperson, India Today Group, as the champions and the runner-ups were handed over the trophies and the cash awards.
After two and a half months of virtual competition, two of the most impressive and skilled teams from the league stage, Bangalore Ballistics and Mumbai Marshals, locked horns in a thrilling grand finale. A neck to neck competition saw the Mumbai team getting past the opposition for the prestigious title. The ESPL season 1 champions, Mumbai Marshals have some top players in its roster including Sagar Patel, Indranil Saha, Jayesh Yadav, Naitik Khosto and Asjad Khateeb, who also grabbed the Most Valuable Player award. For his impressive show throughout the tournament, Jayesh Yadav aka Mr Jay from Mumbai Marshals, with 74 kills, was named as the player of the tournament along with an award of Rs. 30,000.
“It was like a festival of Esports, playing out in the last couple of months. There was an overwhelming response coming from all over the country. The gamers showcased their A-game and the competition was nothing short of top class. I hope these athletes will further utilise this experience and win medals for the country in the coming time,” said Mr. Vishwalok Nath, Director, ESPL.
“We, at ESPL, are committed to revolutionising the Indian Esports ecosystem and we are very proud to announce our next big Esports IP, World Esports Cup. We are thankful to Delhi Deputy Chief Minister, Mr Manish Sisodia who unveiled the logo of this upcoming championship. We believe this tournament will also help us to contribute in making India a global Esports powerhouse. We are also thankful to all our sponsors and stakeholders for their support and belief. This is just the beginning of a new era,” Nath further added.
With more than 100 million video views and one million-plus registrations for the ESPL 2021, eight teams, representing eight cities/states, were finally chosen for the finals at the end of the third round after a highly competitive final stage of the league. The group matches were followed by knockout rounds where 96 teams participated. The eight teams that made it through the knockout finals were assigned one Franchise team each. The list of franchise teams included Mumbai Marshals, Rajasthan Reapers, Bangalore Ballistics, Hyderabad Hydras, Chennai Celestials, Delhi Dukes, Punjab Paladins and Kolkata Kaijus. The tournament saw a massive prize pool of INR 25 lakh with a cash prize award to all the top-8 teams. The Mumbai team took home the major share of Rs 12 lakh from the prize money.
Delhi’s Deputy Chief Minister Manish Sisodia, while addressing the ESPL winners and players, said, “Esports now is growing very fast. I am convinced that this “E” sport deserves all the support and recognition. I promise that the Delhi government will encourage Esports in every possible manner. We will be happy to encourage all the initiatives that will help the industry and the sector to grow.”
ESPL 2021, which had Infinix smartphone as the presenting sponsor, was played under the aegis of gamer-centric campaign #ESPLGameSeFame with Tiger Shroff as the inimitable brand ambassador that encouraged players to showcase their top game and get recognised in the industry. The tournament also saw huge response and was streamed live on Disney+ Hotstar, Free Fire official streaming platform Booyah and Malayalam OTT platform Koode alongside official YouTube and Facebook channels of India Today and Aaj Tak and its websites.
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Asia
GRA Renews Singapore Pools Licence for Five-year Term

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The Gambling Regulatory Authority (GRA) has renewed the licence of Singapore Pools (Private) Limited (Singapore Pools) to conduct betting operations, gaming and lotteries under Section 54 of the Gambling Control Act 2022 (GCA). The tenure for the licence will be five years with effect from 25 October 2025, following GRA’s assessment that Singapore Pools has fulfilled the requirements under Section 54 the GCA.
The post GRA Renews Singapore Pools Licence for Five-year Term appeared first on European Gaming Industry News.
Arnold Hur
Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers

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Global esports and gaming organisation Gen.G announced that it has partnered with thirteen distinguished universities across the US to participate in the Gen.G Practicum Abroad programme, which offers students the opportunity to take part in an intensive, three-week programme to study in the heart of the esports industry in Seoul, South Korea.
The thirteen institutions are: Conestoga College, Augustana University, Buena Vista University, Illinois College, Manchester University, Seton Hall University, Shenandoah University, Syracuse University, St. Thomas University, University of Kansas, Maharishi International University, Randolph-Macon College and University of Hawai’i.
“This is our most ambitious program since the launch of our Gen.G Practicum Abroad program, bringing together some of the best universities in the country to expand their educational programs on campus. The students will be fully immersed in Korea with hands-on experiences to give them a 360-degree view of the esports industry,” said Arnold Hur, CEO of Gen.G.
Gen.G professionals will lead the Gen.G Practicum Abroad programme, which includes custom esports programming, mentorship by industry professionals, special lectures, industry “lunch-and-learns,” and professional networking, all while immersing students in Korean culture and its history in esports. Students will also visit competitive organisations and gaming publisher studios.
The post Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers appeared first on European Gaming Industry News.
Asia
PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026

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The Philippine Amusement and Gaming Corporation (PAGCOR) has given gaming affiliates, developers and support service providers until early 2026 to comply with its newly implemented B2B Accreditation Framework, a regulatory system that formalises participation in the iGaming supply chain.
Companies that submit applications by December 31, 2025, will qualify for a three-year initial accreditation, while unaccredited foreign content providers face removal from licensed platforms after March 31, 2026.
The framework, which took effect on October 2, sets mandatory accreditation requirements for all third-party entities providing gaming content, systems or technical support to PAGCOR-licensed operators.
Accreditation covers several categories, including gaming affiliates, game content providers (GCPs) and support service providers (SSPs). Gaming affiliates may act as aggregators that distribute multiple game titles to operators, while GCPs are developers or studios supplying electronic game software or live-streamed content.
Accreditation is valid for two years from the date of PAGCOR Board approval, an increase from the previous one-year term.
Foreign data or content streaming providers that fail to secure accreditation by the March 2026 deadline will have their content deemed “non-compliant and unauthorized.” They may appoint a Philippine-registered company or a PAGCOR-accredited Gaming System Administrator as their exclusive distributor instead of setting up a local office.
PAGCOR has warned that licensed operators using unaccredited service providers may face sanctions.
The post PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026 appeared first on European Gaming Industry News.
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