eSports
Red Bull Campus Clutch World Final Talent Revealed

Red Bull Campus Clutch, the largest global student VALORANT esports competition, will culminate in an epic World Final this weekend. The event is the conclusion to the VALORANT tournament that has seen over 25,000 participants and 400 events, in search of the world’s best student VALORANT team. On Saturday, 12 teams will enter. After this weekend, only one will remain – the Red Bull Campus Clutch World Champion team. The event will take place offline in Madrid, feature an exclusive live audience and appearances from a number of leading figures in esports, including Oscar “Mixwell” Canales, Brittani Johnson, Daniel “DDK” Kapadia and Jessica “Jessgoat” Bolden.
Red Bull Campus Clutch began in January with qualifiers and regional finals taking place in over 50 countries showcasing the finest student VALORANT players. Last month, the 50 National Final Winning teams entered the Red Bull Campus Clutch World Final Knockout Round, a first of its kind event in VALORANT esports, which ran from June 3rd to 6th and culminated in an epic, 24 hour, non-stop livestream. The top 12 teams from all corners of the globe were decided and will now make their way to the World Final to compete on the biggest stage of their lives including; Bedel Ödeyenler from Turkey who defeated 1600 teams in the qualifier stage and Project S from Portugal who despite never meeting in real life managed to defeat the UK in the Knockout Round.
The Red Bull Campus Clutch World Final will run from July 17th to 18th. The pinnacle of the competition, the event will be broadcast live on Twitch and YouTube, where players will compete for €20,000. The winning team will also receive VIP tickets to VALORANT Champions Tour where they will experience the event from the perspective of a player. They will also receive global recognition on broadcast during the event, with highlights from their momentous win played for viewers across the globe.
Taking place offline in Madrid, the event is one of the first LAN competitions since April 2020. It will also feature a limited live, onsite audience to cheer on players and hype up the online viewers. The schedule for the World Final is as follows:
- Group Stage: Saturday 17th July – 9:30am to 7pm CEST
- Semi Finals: Sunday 18th July – 11am – 5pm CEST
- Final: Sunday 18th July – 5pm CEST
Supporting this event will be some of the leading figures in the esports community, offering play-by-play commentary, in-depth analysis and behind the scenes specials throughout the tournament. The talent lineup includes professional VALORANT player and Captain of G2 Esports Oscar “Mixwell” Canales, caster and prolific competitive gamer Dan “ddk” Kapadia, commentator and former pro Gears of War player Loviel “Velly” Cardwell and VALORANT expert Alex “Vansilli” Nguyen. Britanni Johnson and Jessica “Jessgoat” Bolden will also be in attendance to provide their expert analysis to fans across the globe. Red Bull Campus Clutch will feature:
- Host: Iain Chambers
- Host: Loviel “Velly” Cardwell
- Caster & Analyst: Daniel “DDK” Kapadia
- Caster & Analyst: Victoria “Gottimoxi” Helen Johnson
- Caster & Analyst: Alex “Vansilli” Nguyen
- Caster & Analyst: Ryan “RyanCentral” Horton
- Caster & Analyst: Gustavo “Upmind” F Domingues
- Caster & Analyst: Britanni Johnson
- Caster & Analyst: Jessica “Jessgoat” Bolden
- Caster & Analyst: Oscar “Mixwell” Canales
- Caster & Analyst: Joseph “Keeoh” Winkler
- Caster & Analyst: Jakub “Lothar” Szygulski
The competing teams of the Red Bull Campus Clutch are:
- Team Belarus: Platoon
- Team Belgium: PXL Esports
- Team Canada: BTR
- Team Egypt: Anubis
- Team New Zealand: Mama’s Boys
- Team Pakistan: MAXD
- Team Peru: Cataclysm
- Team Portugal: Project S
- Team South Korea: VAC Kimchi
- Team Spain: Spain.DLL
- Team Turkey: Bedel Ödeyenler
- Team USA: Bay Area Vandals
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eSports
Emirates Esports Federation Announces Worldwide Tender for Premier EGL Franchises, Unlocking Global Investment Opportunities

The Emirates Esports Federation (EEF), in collaboration with ITW Universe, has announced the launch of an Invitation to Tender (ITT) for the acquisition and operation of elite franchises in the upcoming E-Gaming League (EGL). This initiative presents a significant opportunity for global investors, esports teams, sports franchise businesses and high-net-worth individuals to become part of the rapidly growing esports ecosystem, reinforcing the UAE’s position as a hub for digital entertainment and economic advancement.
The E-Gaming League is set to redefine esports with a sustainable, inclusive and competitive platform that spans multiple gaming genres. Designed to engage diverse demographics, the league will serve as a stable framework for fostering global collaboration and long-term investment opportunities.
Highlighting the significance of this initiative, Sheikh Sultan Bin Khalifa Bin Shakbout Al Nahyan, President, Emirates Esports Federation, stated: “The EGL franchise model represents a groundbreaking evolution in the esports industry. It is not just a framework but a transformative platform that ensures stability, fosters global collaboration, and unlocks unparalleled opportunities for long-term investment. Esports has grown beyond virtual entertainment to become a mass sport that transcends borders, cultures, and generations. With EGL, we are not just hosting games—we are shaping the future of the digital economy.”
Echoing this sentiment, Saeed Ali Al-Tahir, General Secretary – Emirates Esports Federation, added: “The launch of the EGL franchise model marks a defining moment in the evolution of esports. It stands as a beacon of innovation, providing stability through equitable revenue-sharing, strategic brand partnerships, and pathways for talent development. Our vision is to position the UAE as the world’s premier hub for competitive gaming and to lead the charge in driving economic growth, cultural exchange, and limitless opportunities for the next generation.”
Vivek Chandra, Director of ITW Universe, said: “We are happy to announce the EGL Franchise Ownership Tender along with Emirates Esports Federation. This initiative is designed to attract forward-thinking partners eager to engage in a dynamic and profitable esports ecosystem. We look forward to creating a League that add values to the Publishers, Players & whole esports ecosystem and our franchise partners would be at the centre of all the initiatives.”
The post Emirates Esports Federation Announces Worldwide Tender for Premier EGL Franchises, Unlocking Global Investment Opportunities appeared first on European Gaming Industry News.
Asia
BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES

BETBY strengthens its Asian position with agreement to power leading brand SABA Sports
Premium sportsbook provider BETBY has entered into a strategic partnership with renowned sports gaming supplier SABA Sports, marking a significant step in bringing BETBY’s award-winning esports feature, BETBY Games, to the Asian-facing market.
The partnership with SABA Sports, the largest sports betting provider in Asia, will kick off with the integration of NBA focused eBasketball content in its esports portfolio. Going forward SABA Sports will be expanding its e-sim offering with additional BETBY Games titles, which are renowned to increase player engagement through fast-betting content designed for the next generation of players.
“This partnership with SABA represents an important milestone for BETBY as we expand our footprint into the Asian market,” said Chris Nikolopoulos, BETBY’s Chief Commercial Officer. “SABA’s exceptional market presence and reputation make them an ideal partner to bring BETBY Games content to life for operators across the region. Together, we aim to deliver unparalleled esports experiences and redefine how players engage with these dynamic esports offerings.”
The post BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES appeared first on European Gaming Industry News.
eSports
ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries

The Esports Integrity Commission (ESIC) and the World Intellectual Property Organisation Arbitration and Mediation Center (WIPO AMC) announced the launch of the International Games and Esports Tribunal (IGET), a groundbreaking not-for-profit dispute resolution body designed to meet the unique needs of the global video games and esports industries.
IGET represents a pioneering effort to provide tailored, professional and accessible Alternative Dispute Resolution (ADR) services for stakeholders in gaming and esports. Its innovative platform addresses the broad scope of disputes that arise in these fast-evolving sectors, ranging from anti-doping violations and player disciplinary matters to intellectual property (IP) conflicts and contractual disagreements.
A Game-Changing Approach to Dispute Resolution
Traditional legal frameworks often fail to accommodate the complexity, pace and global nature of disputes within gaming and esports. IGET fills this critical gap with:
• Specialised Expertise: IGET’s panel consists of arbitrators and mediators with in-depth knowledge of esports, video games, and intellectual property. This ensures disputes are resolved by professionals who understand the industry’s nuances and challenges.
• Global Accessibility: With a fully international approach, IGET enables parties from anywhere in the world to resolve disputes seamlessly and efficiently, regardless of jurisdiction.
• Comprehensive Coverage: IGET addresses a wide range of dispute types, from integrity-related matters like match-fixing and cheating to a wide range of commercial disputes including but not limited to IP disputes, player contracts, sponsorship agreements and beyond.
• Efficient Procedures: IGET’s bespoke ADR processes are designed for swift, effective resolutions, minimising disruption to the industry’s fast-moving ecosystem.
With the establishment of IGET, the Esports Integrity Commission (ESIC) will immediately transition the functions of its Independent Appeals Panel to IGET, making IGET the exclusive jurisdiction for all ESIC appeals.
Stephen Hanna, CEO of ESIC, said: “The launch of IGET is a significant and important milestone for the global video games and esports industries. By combining ESIC’s expertise in maintaining integrity with WIPO’s authority in intellectual property dispute resolution, this initiative will ensure that disputes are handled professionally and swiftly, maintaining the integrity that underpins these industries’ growth and credibility. IGET is a critical step towards fostering trust, professionalism, and fairness across our industries.”
Marco M. Alemán, Assistant Director General of WIPO’s IP and Innovation Ecosystems Sector, added: “At WIPO, we understand the increasing relevance of Alternative Dispute Resolution (ADR) mechanisms in evolving sectors such as video games and esports. Our partnership with ESIC to establish IGET highlights our dedication to providing the essential infrastructure for impartial and effective dispute resolution within the esports and video gaming communities.”
To support stakeholders in understanding IGET’s services and processes, a series of public webinar information sessions will soon be made available. These sessions will provide an overview of IGET’s dispute resolution offerings, the steps involved in bringing a matter to the tribunal and guidance on how to incorporate the IGET model clause into agreements.
The post ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries appeared first on European Gaming Industry News.
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