Latest News
EvenBet Gaming strengthens offering with new card game Call Break
Leading online gaming software developer EvenBet Gaming has added the in-demand card game Call Break to its poker platform’s extensive library of titles.
The skill-based strategy card game has seen a huge uptick in popularity across South Asia, particularly in India and Nepal. With relatively few vendors offering Call Break, EvenBet’s new version of the game makes it ideal for operators to attract new players.
Call Break sees a 52-card deck distributed among four players who each declare the number of hands they expect to win. Each player contributes one card of the same colour suit to a hand during their turn, with the highest card winning that hand. When all cards are used, the points of each player are evaluated based on the accuracy of their calls.
Legal to play online in India, Call Break is among the skill-based card games that are booming in the country. While the whole online gaming industry is growing – with the number of online players expected to increase to 440 million in 2022 – India is considered one of the top five mobile gaming markets, with growth for online card games reaching 67% year-on-year in 2020.
Several major operators in India, including MPL, Adda52 and Faboom, as well as EvenBet’s platform customers 9stacks and PokerSaint, now have access to the game for testing and are getting ready to launch.
This marks the 35th card game adapted by EvenBet and is now available through the company’s market-leading poker platform. The in-house developed title is one of the most sought-after online card games and is set to provide strong user engagement levels for EvenBet’s operator customers.
The release of Call Break further enhances EvenBet’s content offering, which consists of over 2000 card games, table games, slots and live games offered by its third-party partners.
Dmitry Starostenkov, CEO at EvenBet Gaming, said: “Call Break by EvenBet is a unique card game that can help operators attract a whole new demographic of player.
“Industry analysts believe Call Break has every chance of becoming one of the three most played skill-based games in Asia, alongside rummy and poker, so making it available through our platform is hugely important. Now that we can provide all three offerings, we expect our software to meet all Asian gaming companies’ demands; operators ready to deliver all the most popular skill-based card games will be at a notable advantage in these markets.
“As a forward-thinking developer, we are quick to respond to market trends and this is the latest example of how EvenBet helps operators to increase their user engagement rates through quality content.”
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asia-pacific
Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026
Groove has been named a finalist for Best Aggregator 2026 at the SiGMA Asia Awards, with the ceremony scheduled for 2 June 2026 at the SMX Convention Centre Manila during the SiGMA Asia Summit.
The shortlist was announced by Global Gaming Insider, according to the company. Groove said its platform aggregates more than 15,000 games from over 150 providers via a single API.
Giusy Campo, Business Development Director at Groove, said: “This shortlist is external recognition of a truth we already feel internally: Groove is moving at a different pace. Asia is not a single market, it is a collection of distinct regulatory environments, player behaviours, and partnership opportunities”
Campo added: “Our platform is built to respect that complexity, not smooth it over. Being named a finalist for Best Aggregator tells us that our approach; deep integration, localised content strategies, and commercial precision; is resonating with the operators who matter most in this region. We are not just bringing games to Asia. We are bringing a roadmap for sustainable growth.”
Yahale Meltzer, Co-Founder and CEO of Groove, said: “The aggregation space is crowded. Differentiation is everything. This nomination confirms that our vision, transforming aggregation from a commodity into a strategic growth discipline, is taking hold.” He added: “Operators across Asia are no longer asking for just volume or speed. They are asking for structural resilience, data intelligence, and a partner who can execute across fragmented regulatory landscapes with precision. Groove delivers that. To be recognised alongside the best in Asia is a privilege, but the real work continues in Manila and beyond. We are here to win, not just awards, but the trust of the operators who build their businesses on our platform.”
The post Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
data providers
DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026
DATA.BET says turnover from its virtual content grew 168% between Q1 2025 and Q1 2026, with the supplier reporting the product accounted for 39% of total virtual sports turnover and 45% of profits over the period.
The company said the content is developed fully in-house and delivered through automated bot-vs-bot matches that run 24/7 without dependence on real-world fixture schedules. DATA.BET positioned the format as a way to provide continuous events and reduce operational overhead for operators.
Across the same period, DATA.BET reported +299% active users, +129% across clients GGR, +246% events per quarter, and +218% bets placed.
DATA.BET also said the audience profile overlaps with live football bettors, which it believes supports retention during seasonal breaks. The supplier added that the algorithm-driven format “carries no fraud exposure,” supports In-Stream Betting overlays, and provides near-zero latency between broadcast and market updates.
“Over the past year, our bot-vs-bot virtual content has delivered consistent, measurable results across every operator deployment. Building e-Football in-house gives us the flexibility to configure it to what each operator actually needs — whether that is a specific league structure, a particular mix of bot and player content, or a branded competition format,” mentioned Rostyslav Likhtin, Head of Product at DATA.BET.
The post DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
content studios
155.io makes fintech debut with Coverd partnership
155.io has signed a partnership with US-based fintech platform Coverd, marking the content studio’s first move into fintech. The deal was announced Thursday 21st May 2026.
Under the agreement, 155.io’s real-world games will be integrated into Coverd’s platform. Coverd said the integration is designed to turn everyday transactions into interactive experiences where users can win the chance to have purchases covered through 155.io gameplay.
Sam Jones, Founder & CEO of 155.io, said: “This partnership gives us the opportunity to bring our content to a completely new audience. We share a philosophy with Coverd around disrupting and modernising industries through more interactive experiences. They understand that younger audiences expect entertainment and engagement across every digital touchpoint, including finance, which is exactly how we think about design.”
Albert Wang, Coverd co-founder, added: “Today’s consumer is actively embracing gamified products across every category, so there’s no reason personal finance should stay in the stone age. We’re excited to work with 155.io to make financial experiences more interactive and give everyone a chance to live big by winning back their purchases. 155.io’s next-gen content fits perfectly with what we’re building at Coverd.”
155.io said the integration will bring its interactive content—built around live-action footage and real-time mechanics—to Coverd users. The studio’s portfolio includes Rush Hour from its CCTV Game
library, alongside Ducks.io and Snow Run.
The post 155.io makes fintech debut with Coverd partnership appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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