Latest News
Veloce Racing reveals CanO Water partnership for Ocean X Prix
London-based Extreme E team, Veloce Racing has announced a one race partnership with revolutionary drink container solutions specialists, CanO water. This partnership was born from a mutual goal to disrupt their respective industries, changing the way people think about recyclable water storage as well as sustainable motorsport.
CanO Water was established after its three co-founders witnessed the horrifying effects of plastic pollution first-hand during a trip to Thailand in 2014. The sight of harmful plastic bottles littering the beaches inspired Josh White, Perry Alexander Fielding and Ariel Booker to dive deeper into the statistics surrounding plastic and aluminium recyclability. Following some worrying reading, CanO Water was born. Now, in 2021 the brand has sold over 15 million cans that are recyclable forever to stores and events across the UK.
With just 7% of total worldwide plastic being recycled, and the UK recycling 82% of aluminium beverage cans in 2020, the need for change is clear.
Veloce Racing meanwhile has made the leap from esports to real-world competition and has quickly established itself as a key player in electric motorsport.
Extreme E’s second race – the Ocean X Prix (29-30 May) – presented a perfect opportunity for this collaboration to take shape, with Veloce working with a local NGO to support efforts to decrease plastic pollution in Senegalese waters.
The one-race partnership will see CanO Water branding adorn the Veloce Racing ODYSSEY 21 bodywork while canned water will be supplied to the team to keep them on top of their game this weekend.
Daniel Bailey, CEO, Veloce Racing commented:
“We’re really excited to have CanO Water onboard for the Ocean X Prix. Their values align with our own so well and it ties in perfectly with the Legacy Programme which the team are supporting before the race in Senegal.
“Plastic pollution is obviously a huge problem and more needs to be done to combat it. The work CanO Water are doing to improve the recyclability of drinks containers is unparalleled, so we’re all hugely proud to announce this partnership.”
Josh White, Co Founder, CanO Water added:
“Collaborating with brands like Veloce is the perfect way for us to increase our visibility and get our message out there in front of fresh audiences that are sustainability conscious and engaged with the issues plastic pollution creates for our planet. Veloce’s environmental goals, make this the perfect place to be raising awareness for our brand.”
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asia-pacific
Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026
Groove has been named a finalist for Best Aggregator 2026 at the SiGMA Asia Awards, with the ceremony scheduled for 2 June 2026 at the SMX Convention Centre Manila during the SiGMA Asia Summit.
The shortlist was announced by Global Gaming Insider, according to the company. Groove said its platform aggregates more than 15,000 games from over 150 providers via a single API.
Giusy Campo, Business Development Director at Groove, said: “This shortlist is external recognition of a truth we already feel internally: Groove is moving at a different pace. Asia is not a single market, it is a collection of distinct regulatory environments, player behaviours, and partnership opportunities”
Campo added: “Our platform is built to respect that complexity, not smooth it over. Being named a finalist for Best Aggregator tells us that our approach; deep integration, localised content strategies, and commercial precision; is resonating with the operators who matter most in this region. We are not just bringing games to Asia. We are bringing a roadmap for sustainable growth.”
Yahale Meltzer, Co-Founder and CEO of Groove, said: “The aggregation space is crowded. Differentiation is everything. This nomination confirms that our vision, transforming aggregation from a commodity into a strategic growth discipline, is taking hold.” He added: “Operators across Asia are no longer asking for just volume or speed. They are asking for structural resilience, data intelligence, and a partner who can execute across fragmented regulatory landscapes with precision. Groove delivers that. To be recognised alongside the best in Asia is a privilege, but the real work continues in Manila and beyond. We are here to win, not just awards, but the trust of the operators who build their businesses on our platform.”
The post Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
data providers
DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026
DATA.BET says turnover from its virtual content grew 168% between Q1 2025 and Q1 2026, with the supplier reporting the product accounted for 39% of total virtual sports turnover and 45% of profits over the period.
The company said the content is developed fully in-house and delivered through automated bot-vs-bot matches that run 24/7 without dependence on real-world fixture schedules. DATA.BET positioned the format as a way to provide continuous events and reduce operational overhead for operators.
Across the same period, DATA.BET reported +299% active users, +129% across clients GGR, +246% events per quarter, and +218% bets placed.
DATA.BET also said the audience profile overlaps with live football bettors, which it believes supports retention during seasonal breaks. The supplier added that the algorithm-driven format “carries no fraud exposure,” supports In-Stream Betting overlays, and provides near-zero latency between broadcast and market updates.
“Over the past year, our bot-vs-bot virtual content has delivered consistent, measurable results across every operator deployment. Building e-Football in-house gives us the flexibility to configure it to what each operator actually needs — whether that is a specific league structure, a particular mix of bot and player content, or a branded competition format,” mentioned Rostyslav Likhtin, Head of Product at DATA.BET.
The post DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
content studios
155.io makes fintech debut with Coverd partnership
155.io has signed a partnership with US-based fintech platform Coverd, marking the content studio’s first move into fintech. The deal was announced Thursday 21st May 2026.
Under the agreement, 155.io’s real-world games will be integrated into Coverd’s platform. Coverd said the integration is designed to turn everyday transactions into interactive experiences where users can win the chance to have purchases covered through 155.io gameplay.
Sam Jones, Founder & CEO of 155.io, said: “This partnership gives us the opportunity to bring our content to a completely new audience. We share a philosophy with Coverd around disrupting and modernising industries through more interactive experiences. They understand that younger audiences expect entertainment and engagement across every digital touchpoint, including finance, which is exactly how we think about design.”
Albert Wang, Coverd co-founder, added: “Today’s consumer is actively embracing gamified products across every category, so there’s no reason personal finance should stay in the stone age. We’re excited to work with 155.io to make financial experiences more interactive and give everyone a chance to live big by winning back their purchases. 155.io’s next-gen content fits perfectly with what we’re building at Coverd.”
155.io said the integration will bring its interactive content—built around live-action footage and real-time mechanics—to Coverd users. The studio’s portfolio includes Rush Hour from its CCTV Game
library, alongside Ducks.io and Snow Run.
The post 155.io makes fintech debut with Coverd partnership appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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