Latest News
100% gambling fairness: how to check games results?
Among the key pillars that influence on the trust of online casino games, Provably fair technology occupies a special place. The request from players for honesty and at the same time the evolution of crypto technologies gave the development of new transparent systems for checking the outcomes of the game. BGaming was the first major iGaming provider to offer a “Probably Fair” feature. With cryptography, players can easily verify that all game outcomes are truly unbiased and random.
Thin end of the wedge
The first semblance of a system of “proven justice for players” was represented by some individuals online casinos as the password-protected archive with thousands of outcomes for the game. This «manual way» implies that after some time the archive was published and players had the chance to check the randomness (of course, provided the player remembered all of the rounds IDs). This took place long before the cryptocurrency rush.
Crypto gave the technology a second breath, but it had a lot of disadvantages at first. The basic systems generated two numbers before the bet was placed: “server seed” by the server and “client seed” by the player. When the bet was placed the RNG made use out of these two numbers to generate the outcome of the game. This “client seed” method was clearly affecting the game result. This is unpredictable, but still affecting the results. The system proves itself, but was too hard for a regular player to use.
Blockchain helps simplify the verification process through controlled code. This code is subject to public audit in a more reliable manner. Instead of the player manually checking each round, the software can be checked once to ensure that there is no form of foul play. You can then run periodic checks to confirm that the code has not been changed.
The impact of BGaming innovations
Bearing in mind the shortcomings of the manual ways, the BGaming team developed its own result verification system for online slots.
Marina Ostrovtsova, director of BGaming explained: “We started developing slots in the early days of the cryptocurrencies boom, so this feature pretty much comes from our history as well. We are proud to state that BGaming was the first slot game developer to introduce Provably fair into the casino content world.
BGaming’s Provably Fair system unites the best aspects from the existing alternatives. Why did we build it? We wanted to offer the players something extra besides the games and we were smart enough to adjust our system to the best user experience.”
In simple terms, BGaming calculates the outcome of each round before the actual bet is placed. Everything happening after a game round is there for the player to verify the fair outcome of the game. We go into more detail on how the BGaming Provably Fair feature works here. The description of the method placed here.
Why it is a trend on the example of BGaming
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Among top 3 BGaming games in terms of GGR volume in 2019-2020, 2 games have Provably Fair technology support.
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Interest in BGaming games from crypto projects is growing every year by at least 15%, which creates a separate niche for our business growth
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Operators are interested in Provably Fair games because it helps to increase their trust level among players, that’s why operators create separate sections with PF games or additionally highlight technology on games icons
“The “Provably fair” feature, (developed and first implemented by BGaming) is a great way for players to feel safe. Security and transparency are two extremely important ingredients for a successful provider. Most important for our Slotwolf Casino team is to satisfy our casino players and match their demands for exciting, fair and supreme entertainment,” – noted Harald Pia from Slotwolf Casino team.
What games can be checked by the Provably Fair algorithm?
BGaming’s approach to creating new games and services is focused on regular analysis of player needs and player care. That’s why the team pays extra attention to building a portfolio of Provably Fair games. Today the BGaming’s lineup includes 35 games such as online roulette, video poker, card games and a large number of online slots. Games that support the Provably fair feature maintain leading positions in online casinos. Top brand’s slots such as Aztec Magic Deluxe, Lucky Lady Clover and Mysterious story of Avalon: Lost Kingdom found its place in BGaming’s portfolio of Provably Fair games.
The Provably Fair gaming concept has transformed the way online casinos operate. Now some of online casinos include exceptionally the Provably Fair feature games, as well as platforms aggregators, are looking for new slot providers that could offer proven fair play. In fact, the Provably Fair feature took players’ respect to a new level and opened the world of iGaming to more audiences.
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EU Taxes
Malta Prepares For EU Budget Battle To Stave Off Gambling Levy
Malta’s Prime Minister has said his nation will veto any attempts by the EU to introduce a bloc-wide online gambling levy, threatening to place the industry at the centre of febrile European politics.
Robert Abela has told Malta’s parliament that he would use his nation’s member state veto to block the passage of the next EU budget, if a proposed gambling levy is included.
The budget, formally known as the Multiannual Financial Framework (MFF), lays out how the EU will spend its €2trn budget from 2028 to 2034.
The prospect of adding a continent-wide tax to the budget remains only a proposal, but the idea has heavyweight backing.
Vice-president of the European Parliament Victor Negrescu is spearheading these efforts, arguing that a fast-growing digital industry that generates billions in revenue should be subject to EU-level taxation.
Negrescu says that the levy could generate between €2-4bn every year.
“This industry fully benefits from the EU’s single market, digital infrastructure and crossborder access, but operates under fragmented rules, unequal taxation and insufficient enforcement,” he said.
The online gambling sector might well quibble with the specifics of these claims.
The idea that it “fully benefits” from the EU single market may have been unassailably true in the point-of-supply era, but the subsequent fragmentation of national rules that Negrescu refers to has significantly complicated that picture.
Nevertheless, backing for the levy from a senior European politician has naturally spooked the industry and its primary champion within the EU, Malta.
The levy would be so damaging to Malta’s economic interests that it is willing to use its most powerful EU instrument by executing a veto in the European Council in order to block the budget from being approved.
That would likely plunge the island nation into the centre of a political firestorm, but recent history suggests that smaller EU nations and their allies can successfully disrupt budget negotiations.
During discussions over the 2020 EU budget, Poland and Hungary successfully secured concessions after they both threatened to veto the MFF over rule-of-law requirements.
Malta will also hope to rely on support from the Friends of Cohesion, an informal alliance of 16 nations concerned with regional development, of which it is a part.
Negrescu’s pledge to pair his levy with a “clear EU directive against illegal and unlicensed platforms” is unlikely to satisfy the online gambling industry, despite growing complaints of a rampant black market from a number of quarters.
Malta strikes again
In simple terms, Malta is seeking to protect an industry which accounts for 10 percent of its gross domestic product.
The nation has shown a clear willingness to ignore the EU’s wishes in order to shield the many gaming firms that host their headquarters within its borders.
Most notably, the creation of Bill 55 has successfully protected local companies from having to repay hundreds of millions of euros in player refund settlements.
Ongoing cases before the Court of Justice of the European Union suggest that Europe’s top judges will soon rule against Bill 55, which is now Article 56A of Malta’s gambling act.
The European Commission also launched infringement proceedings against Malta over the provision
Tax troubles.
There are so far no specifics on how the levy would be calculated or what value it would be set at, but beyond Malta an additional levy would also be extremely challenging for operators in European markets already struggling with high tax burdens.
This includes the Netherlands, where a government report released this week has shown that staggered increases to taxes of 37.8 percent of gross gambling revenue (GGR) have failed to deliver any benefit to the country’s budget.
Even a relatively slight increase to this tax rate could send more operators scurrying out the market and see channelisation dive further than its current rate of 55 percent.
Nations like France, where online betting is taxed at 59.3 percent of GGR, or Portugal, with its 8 percent turnover tax on online sports betting, would also feel an impact.
Negotiations over the contents of the EU budget are set to continue for several months, with the approval process expected to be completed in late 2026 or early 2027.
Leaders in the Council of Europe have agreed to come to a preliminary deal on the MFF by October, according to a coordinated statement issued earlier this month.
Malta’s devout opposition to a possible gambling levy is just one of a range of issues under discussion, including a stark divide between nations such as Germany, which favour spending cuts, and the Friends of Cohesion, who want additional cash for agriculture and regional funding.
The post Malta Prepares For EU Budget Battle To Stave Off Gambling Levy appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
anime
G2 drops limited-edition One Piece streetwear capsule on June 25
The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.
G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.
The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.
“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”
G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.
One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.
The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Latest News
Ygam joins four UKRI-funded gambling harms research partnerships
Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.
Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.
The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.
Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”
Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”
The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.
The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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