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Alpine officially enters esports with Alpine Esports Team: driver lineup and competition schedule revealed

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Alpine Esports Team officially launched its 2021 campaign today to compete in the biggest virtual racing competition in the world, the F1 Esports Pro Championship. The team, in partnership with Sim racing experts Race Clutch, represent Alpine’s first official venture into virtual racing.

As the team’s official partner this year, Race Clutch will help the drivers with their training and preparation for the 2021 competition from its HQ in Limoges, France. The team’s goal is to hire and train the best Esports racers in the world to compete in the biggest virtual racing competitions.

Suiting up for the team in this year’s F1 Esports Pro Championship starting in September, will be the returning driver pairing of Nicolas Longuet and Fabrizio Donoso, who led the team to third in last year’s championship.

The drivers will be guided by the leadership of Team Principal Richard Arnaud, Race Director Robin Bondon, Performance Manager Julien Southon, Ambassador Thom “Thomb” Brouwer and Coach Samba Sy.

In addition to competing in this year’s F1 Esports Pro Championship, Alpine Esports will act as an organiser to the Alpine Esports Series due to start next month. The series will run on Assetto Corsa Competizione, the official game of the competition in a championship of six races, with various prizes available to the winners.

Laurent Rossi, Alpine Cars CEO: “We are delighted to announce the first Alpine Esports team participating in virtual competitions and championships this year. By partnering with Race Clutch, Alpine Esports Team will seek out and train the best Sim racers in the world with the ultimate goal of winning. The team have fantastic facilities and a superb line-up to make it happen. The Esports team will also continue to bridge the gap between virtual and real races, as these bridges move closer and closer each year between the two worlds. It will also learn from our Formula 1 and Alpine Racing programs. We can’t wait to see our team and our drivers compete virtually in 2021.”

Richard Arnaud – Race Clutch president & founder, Team Principal of Alpine Esports:

“The entire team at Race Clutch is proud and excited to become part of the Alpine family! Our expertise and years of experience in Sim racing will give Alpine Esports the best environment to continue to compete at the front. The goal is to win championships, with the F1 Esports Series as a first target. I believe in the team we have put together. I am sure this collaboration will increase the interest for the sport, bringing new F1 fans with us, and opening new opportunities for Alpine in the virtual world of racing. This is an exciting new journey that starts for Esports racing in France.”

 

Nicolas Longuet, Alpine Esports Team driver:

“I am happy to continue my career with Alpine after a successful 2020 season. For sure, after a first full campaign, now the goal is to fight for the championship and add more wins. The experience from last year will help to not repeat some mistakes. Some other teams seem stronger than last year already, but I feel confident and I am looking forward to the 2021 F1 Esports Series.”

 

Fabrizio Donoso, Alpine Esports Team driver:

“Considering last season, it’s great to have a chance to compete again this year. I’ve had time for myself on and off the sim. My main goal now is to focus only on performance and my driving. I am happy with the way things are going and I am looking forward to the season with the reshaped team and our new colours.”

 

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Vlad Marinescu Re-Elected as 10th IESF President

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The International Esports Federation (IESF) concluded its 17th Ordinary General Meeting (OGM) in Kuala Lumpur, Malaysia, alongside the 17th World Esports Championship Mobile Legends: Bang Bang (MLBB) Finals. Member federations from around the world gathered to review the federation’s annual progress, adopt key motions, and participate in the 10th IESF Elections, marking a milestone moment in the federation’s governance history.

During the election session, Vlad Marinescu was re-elected as the 10th President of the IESF, securing his second term. His re-election reflects the continued confidence of the membership in his leadership and vision for the future of the World of Esports.

“I am truly grateful for the trust placed in me to continue leading the International Esports Federation,” Marinescu said. “As we mark our 10th election cycle, we remain steadfast in our commitment to unity, transparency, and the sustained growth of the World of Esports.”

Delegates reviewed strategic priorities for the year ahead, including enhanced governance standards, expanded athlete development initiatives, and strengthened international cooperation. Voting on member-submitted motions underscored the federation’s collective commitment to advancing integrity, professionalism, and institutional maturity across the esports ecosystem.

The assembly also elected the IESF Board for 2026, comprising:

Board Members:

  • HRH Prince Omar Bin Faisal – Jordan

  • Afiq Fadhli Bin Narawi – Malaysia

  • Elin Yoojung Moen – Norway

  • Clint Kennedy – United States

  • Flip De Bruyn – Namibia

The OGM concluded as the 17th World Esports Championship MLBB Finals continued, highlighting IESF’s ongoing mission to unite nations through Esports and support athletes, federations, and fans worldwide.

The post Vlad Marinescu Re-Elected as 10th IESF President appeared first on European Gaming Industry News.

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GG.BET launches Bet Builder for a new way to bet

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Customers can now use Bet Builder, a format that lets them build their own set of markets on one match into a single bet with higher odds. Bet Builder is available for both esports and sports events. You can try out the new feature with a deposit bonus of up to 150% and a free bet worth up to $50.

Customers can now place a combined bet on a single match by picking various options for how events in the match will play out. For example, in CS2, customers can choose which team will win on a specific map, how many kills a specific player will rack up, how many rounds will be played on a single map, and so on.

To place a Bet Builder bet, pick an event that hasn’t started yet, press the ‘Bet Builder’ button, put together your selection of markets from those available, get higher combo odds, and finish placing the bet in one click. At this initial stage, GG.BET is offering Bet Builder on football, basketball, hockey, CS2, Dota 2, LoL, and VALORANT, with more sports and disciplines to be added down the line.

GG.BET has always been known for embracing unconventional markets and elaborate betting options. Bet Builder is there to meet customer demand for more interesting formats in a single match. The ability to make predictions right down to a specific round and any other tiny detail of a match is what gives users variety and improves their skills,” the GG.BET press office explained.

GG.BET is offering customers the opportunity to test out the Bet Builder format with a deposit bonus of up to 150% and a free bet of up to $50.

The post GG.BET launches Bet Builder for a new way to bet appeared first on European Gaming Industry News.

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IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur

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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.

After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.

“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”

As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.

IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.

The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.

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