Connect with us

Asia

EVOS Esports Announces Collaboration With Three Charity Organizations In Singapore

Published

on

Reading Time: 2 minutes

 

EVOS Esports, the leading esports organization in Southeast Asia, has announced a collaboration with three charity organizations in Singapore; with the Singapore Children’s Society, Club Rainbow and the Disabled People’s Association.

EVOS Esports is committed towards corporate social responsibility initiatives to aid the mentioned charitable organizations by assisting in fund raising events such as organizing charity show matches and having our players interact with the children, as they too are avid esports enthusiasts.

Singapore Children’s Society is a charitable organisation committed to bringing relief and happiness to children in need. They provide care and guidance to their beneficiaries through diverse programmes and services designed to meet their varied needs.

EVOS Esports is pleased to announce a donation of SGD$1,000 towards Singapore Children’s Society corporate giving programme, 1000 Enterprises for Children-in-Need (1000E). 1000E is a fundraising programme that aims to encourage small, medium and large companies to engage in corporate philanthropy by pledging their donation annually to Singapore Children’s Society.

Club Rainbow is also an organization for the children. They support and empower children with chronic illnesses and their families by providing compassionate relevant services in their journey towards an enriching life. Many of their services are geared towards helping the entire family in a holistic way as every family member is likely to be impacted by the child’s illness in one way or another.

The Disabled People’s Association (DPA) is Singapore’s only cross-disability non-profit organization. They represent the disability community, working to build a fairer society where everyone can participate in all aspects of life from education to employment and access to social integration.

Ivan Yeo, Co-Founder and Chief Executive Officer of EVOS Esports said, “We are delighted to partner with Singapore Children’s Society, Club Rainbow, and the Disabled People’s Association. Supporting the less fortunate is part of EVOS Esports’ ingrained culture, as we have always believed in paying it forward. We hope to encourage the younger generation to join us in this initiative and make a positive impact.”

Joyce Teng, Director of Community Engagement & Partnerships of Singapore Children’s Society said, “We are excited to partner EVOS Esports to protect and nurture children, youth and families in need under our care. This year will continue to be a tough year and we hope that this collaboration will galvanise the esports and gaming community to help champion our cause as well.”

Dr. Sashikumar Ganapathy, President of Club Rainbow said, “We are glad to partner with EVOS Esports. Through this meaningful initiative, we hope that EVOS Esports’ supporters and members of the public can learn more about our cause and the funds raised can aid more children and families in need.”

Valerie Chia, Community Engagement Executive of Disabled People’s Association said, ““DPA would like to thank EVOS Esports for choosing to support the work that we do. Not only are they helping to raise funds to support the good work that we do for the disability community, they are also empowering more persons with disabilities to live better and more independently.”

One of EVOS Esports’ commitments is giving back to the community as well as helping the underprivileged especially in locations that we have market presence in, such as Singapore.

Powered by WPeMatico

Continue Reading
Advertisement

Akshat Rathee

Indian Esports 2026: Strategic Growth and the Asian Games Milestone

Published

on

indian-esports-2026:-strategic-growth-and-the-asian-games-milestone

The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.

 

The Impact of PROGA: Policy into Practice

The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.

  • Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.

  • Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.

  • Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.

The Asian Games 2026: A Global Stage

The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.

  • Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.

  • Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.

  • Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.

Market Evolution and Key Trends

The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.

Trend Impact in 2026
Mobile Dominance Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware.
Beyond BGMI 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.”
Monetization Shift Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression.
Tier II & III Growth Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content.

The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

Continue Reading

Asia

Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament

Published

on

insurgence-gaming-company-introduces-la-imperia,-a-community-first-all-female-valorant-tournament

La Imperia, a new all-female esports IP by The Insurgence Gaming Company, will make its competitive debut this month with an online VALORANT invitational tournament running from December 19 to 21, 2025. Designed as a visibility-first platform for women competitors, the event brings together four invited Indian teams for a three-day broadcast competition.

La Imperia marks the inaugural tournament by the Insurgence Gaming Company, a newly founded esports company led by Jasper Shabin, who previously served as a poject manager at Skyesports. Positioning itself as a community-first tournament operator, the Insurgence Gaming Company aims to refocus attention on grassroots competition and long-term ecosystem building at a time when entry-level and women-led esports pathways remain limited.

The tournament will be played in VALORANT and feature a round-robin group stage followed by single-elimination playoffs, culminating in a BO5 Grand Final. All matches across the three days will be broadcast live on YouTube, along with additional watch-parties.

The four invited teams competing at La Imperia include Huntrix, Sin Sisters, Plushie Gang and MyKil. All teams feature all-female rosters, aligning with La Imperia’s positioning as a dedicated women’s esports IP.

Broadcast production for the event will be handled by Momentum Gaming, serving as the official Broadcast Partner. The on-air talent lineup includes Star Tania, Nekroz, Odawg, and Hikari Jane, who will guide viewers through the tournament across all three days.

Beyond competition, La Imperia is also placing emphasis on player well-being. Sattva by Pallavi joins the tournament as the Mental Health Partner, integrating conversations around mental health and holistic wellness into the event’s broadcast and content output. The partnership reflects a growing recognition of sustainability and mental resilience within competitive gaming environments.

Speaking on the launch, Jasper Shabin, Founder of The Insurgence Gaming Company, said: “La Imperia is built to be a visibility platform first. There is no shortage of talent in the women’s VALORANT scene, but there are very few consistent stages where that talent can be seen, supported, and taken seriously. With the Insurgence Gaming Company, we want to return focus to grassroots competition and create formats that players can grow with, not just compete in once.”

The tournament carries an INR 15,000 prize pool, with the primary focus placed on competitive exposure, broadcast quality, and long-term ecosystem value rather than one-off incentives.

With its inaugural edition, La Imperia sets the foundation for a new women-led esports property in India—one that combines structured competition, professional broadcast standards, and a community-first philosophy.

The post Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament appeared first on Gaming and Gambling Industry Newsroom.

Continue Reading

Asia

IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur

Published

on

iesf-officially-opens-the-world-esports-championship-2025-in-kuala-lumpur

Reading Time: < 1 minute

The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.

After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.

“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”

As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.

IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.

The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.

Continue Reading

Trending

Get it on Google Play

Fresh slot games releases by the top brands of the industry. We provide you with the latest news straight from the entertainment industries.

The platform also hosts industry-relevant webinars, and provides detailed reports, making it a one-stop resource for anyone seeking information about operators, suppliers, regulators, and professional services in the European gaming market. The portal's primary goal is to keep its extensive reader base updated on the latest happenings, trends, and developments within the gaming and gambling sector, with an emphasis on the European market while also covering pertinent global news. It's an indispensable resource for gaming professionals, operators, and enthusiasts alike.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2024 - Recent Slot Releases is part of HIPTHER Agency. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania