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Scientific Games To Explore The 2021 Trends That Matter Most For Operators At EMEA Summit + Virtual Experience
Scientific Games Corporation is set to delve into the latest trends and developments that will shape the future of the casino and sports betting industry at its upcoming EMEA Summit + Virtual Experience.
The virtual event, which is exclusively for the Company’s customers, takes place between 17-18 March and will deliver insight, analysis and ideas for operators to navigate their way through today’s challenging marketplace and drive their recovery plans.
An extensive schedule of panel discussions over the two-day period will cover a wide range of subjects. A Game Designer Panel will share details of its upcoming slots, including 88 Fortunes® – Lucky Gong. The Tables panel will specifically focus on key products that will increase profitability including the Quartz® Terminals and Table Progressives. The Systems panel will go through the innovation path which will continue to include new products that will optimize operations and create a better player experience.
An extensive schedule of panel discussions over the two-day period will share insights from Company thought leaders on games, systems and technology:
- The Company’s game designers will share details of upcoming slot releases, including 88 Fortunes – Lucky Gong, Ultra Hot Mega Link and Lobster Bay Kraken Unleashed
. - A panel on table games will specifically focus on key products that will increase profitability, including the Quartz Terminals and Table Progressives.
- Technology experts from the Systems team will offer insight on innovations, which include new products that will optimize operations and create a better player experience.
- iGaming experts will share how the Company’s ‘open” network and technology developments deliver new immersive iGaming experiences for players.
- Sport Betting experts will provide insight into the technology solutions that power the industry’s biggest sportsbooks and sporting events across the globe.
Delegates will have access to a virtual booth where they can experience 360-degree demos of all the latest products from Scientific Games’ ever-expanding offerings.
Matt Wilson, the CEO of Scientific Games’ Gaming business unit, said: “We’re excited to welcome all partners from across the EMEA region to the latest installment of our virtual summit series, which promises to offer an event experience like no other.
“In these difficult and uncertain times, it’s incredibly important to remain connected with one another and remain informed of the latest trends. We remain committed to helping our customers drive their recovery and with several new product developments to unveil and industry topics to analyze, we’re looking forward to the Summit and engaging with both new and existing customers.”
The virtual Summit is the latest example of Scientific Games utilizing digital platforms to connect with customers in new and innovative ways. Previous virtual events hosted by Scientific Games have effectively sparked engaging discussions on relevant industry topics and resulted in new installations that support customers in operating safely and effectively during the pandemic.
Con Nikitas, National Gaming Manager at ALH Group, said: “Attending the SG Summit + Virtual Experience was a great way for me to hear about upcoming products and to engage with the product experts in real time on the live panel sessions. Overall, the experience was delivered in a highly professional way and I was impressed. I liked that I could see videos and also download product details.”
To find out more about the Summit and register your interest, please visit https://events.scientificgames.com/emea/
All ® notices signify marks registered in the United States. © 2021 Scientific Games Corporation. All Rights Reserved.
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BLAST
BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth
Esports and live events operator says it stayed profitable in 2025 and plans 15 arena events across 13 cities in 2026.
BLAST has opened a New York City headquarters in Brooklyn as the company reported record growth and profitability in 2025, including more than $133 million in revenue and over 40% year-over-year growth.
The new U.S. headquarters is located at 45 Main Street in Brooklyn within a shared 55,000-square-foot office space. BLAST said the hub will support partnerships, live events and commercial growth across North America as it expands its U.S. operations.
The North American push is being led by Chief Business Officer Leo Matlock, who has relocated to New York, alongside Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.
BLAST said it has staged seven tier-one esports events in North America over the past 16 months, across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City. The company cited “more than $102 million” in economic impact from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. It also recently announced the Rocket League World Championship will return to Fort Worth in September 2026.
In 2025, BLAST said its broadcasts delivered more than 2 billion live views globally and 300 million hours watched, spanning live events in 22 cities worldwide. The company also said it distributes content via 29 broadcast partners, including SuperSport, France TV and RTBF, reaching audiences in more than 150 territories and 30+ languages.
“Competitive entertainment has become one of the fastest-growing sectors in global media because it combines community, technology and live experiences in entirely new ways,” said Robbie Douek, CEO of BLAST. “The next generation of fans want entertainment that feels participatory, social and global by default. That shift is creating enormous opportunities for brands, publishers, creators and host cities, and we believe BLAST is uniquely positioned to help lead that evolution after a landmark year in 2025.” BLAST said it plans to host 15 arena events across 13 cities and three continents in 2026.
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BLAST
BLAST reports 40% revenue growth in 2025, opens New York headquarters
BLAST, the Denmark-founded competitive entertainment and esports events company, reported record growth and continued profitability in 2025 and said it has opened a New York headquarters as it expands across North America.
The company said it delivered more than 40% year-over-year growth and generated more than $133 million in revenue in 2025, while remaining profitable and continuing to invest in global expansion. BLAST said its U.S. headquarters at 45 Main Street in Brooklyn sits within a shared 55,000-square-foot office space and will serve as its central base for partnerships, live events and commercial growth across North America.
The expansion is being led by Chief Business Officer Leo Matlock, who has relocated to New York, and Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.
BLAST pointed to recent North American activity, saying it has hosted seven tier-one esports events across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City over the past 16 months. The company said these events have generated economic impact for host destinations, including more than $102 million from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. BLAST also said the Rocket League World Championship will return to Fort Worth in September 2026.
On content reach, BLAST said its 2025 broadcasts delivered more than 2 billion live views globally and 300 million hours watched across live events in 22 cities, distributed through 29 broadcast partners across online platforms and linear broadcasters. “We’re seeing tremendous momentum globally and all across North America, not just in esports fandom, but in how brands, game publishers, cities and entertainment companies are thinking about gaming culture, engaging competitions and digital-first audiences,” said Leo Matlock, Chief Business Officer at BLAST. The company said it plans to host 15 arena events across 13 cities and three continents in 2026.
The post BLAST reports 40% revenue growth in 2025, opens New York headquarters appeared first on Americas iGaming & Sports Betting News.
analytics
Flashscore: 1.99m UK users track World Cup group stage ahead of England v DR Congo
Flashscore says 1.99 million UK users followed the World Cup group stage on its app and website between 11 June and 28 June, generating 264.1 million views ahead of England’s Round of 32 match against DR Congo in Atlanta on 1 July.
In the UK, England was the most-tracked team with 872,900 profile opens, followed by Scotland with 394,200, according to the company’s dataset. Flashscore said England fixtures took the top three spots for UK user engagement, led by the group-stage match against Croatia with 631,684 users and 2.9 million views. The other two most-viewed England games were against Ghana (2.21 million views) and Panama (2.05 million views).
Flashscore also published global figures for the group stage, reporting 7.16 billion views from 62.26 million unique users. Portugal was the most-followed nation worldwide on Flashscore with 11.2 million team profile opens, ahead of Brazil (9.1 million), France (8.7 million), Spain (7.8 million) and Argentina (7.7 million). England ranked eighth globally with 6.5 million profile opens.
The company highlighted Cape Verde as one of the tournament’s “surprise stories”, placing sixth globally by team views and fourth among UK users. Flashscore also released a “Team of the Group Stage” selected using its new “Flashscore Rating”, which it said analyses more than 70 on-ball and off-ball metrics. Erling Haaland was rated 9.0, with Lionel Messi (8.9) and Kylian Mbappe (8.6) also included in the attacking trio, while Marc Guehi (8.4) was the only England player selected.
The post Flashscore: 1.99m UK users track World Cup group stage ahead of England v DR Congo appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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