eSports
League of Legends ‘MSI’ and VALORANT ‘Stage 2 Masters’ live events to take place in Reykjavík, Iceland in May
Riot Games announced that two of its biggest esports events of the year will take place back-to-back this May in Reykjavík, Iceland. Additionally, as Riot Games continues to expand its esports footprint, the company has expanded its partnership with Verizon as the official 5G partner, supporting both LoL Esports Global Events and VALORANT Esports.
The League of Legends Mid-Season Invitational (MSI), which was cancelled last year due to COVID-19, will kick off competition between the top 12 teams from the regional leagues on Thursday, May 6 and culminate with the final on Sunday, May 23.
The VALORANT Champions Tour (VCT) Masters Reykjavík, beginning the next day on Monday, May 24, will be the first VALORANT esports event to feature live international competition, bringing together the top 10 teams from around the world to fight for a spot at VALORANT Champions later this year. VCT Masters Reykjavík will conclude with a final scheduled to take place on May 30th.
Competition for both events will take place in the Laugardalshöll indoor sporting arena as Riot brings best-in-class esports competition from two titles to Iceland for the first time.
“We are thrilled to showcase high-level Riot esports competition to a country as stunning and unique as Iceland, underscoring that passion for our esports can be found in every corner of the globe,” said John Needham, Global Head of Esports for Riot Games. “Both MSI and VCT Masters will introduce us to breakout stars to watch this season, and also serve as the initial events for Verizon’s extended and much-appreciated commitment to our esports ecosystem.”
In addition to MSI and Masters 2, Verizon’s multi-year agreement as the Official 5G Partner also extends to the biggest global events of the LoL Esports and VALORANT competition calendar. This includes the League of Legends World Championship (“Worlds”), which makes its return to North America in 2022; LoL Esports All-Star Event; three VALORANT Champions Tour Masters events; and VALORANT Champions. The partnership also includes the VALORANT North America Challengers.
Verizon also is a key partner in VALORANT’s recently announced VCT Game Changers, a program that will host monthly tournaments to give female players more opportunities to compete at the semi-pro and grassroots level.
This partnership just serves as the latest iteration of Verizon’s consistent support of Riot’s esports business. Since 2020, Verizon has been the Official 5G Partner for the League Championship Series (LCS), providing support for LCS through original video content and in-broadcast sponsored segments. Their support extended to VALORANT First Strike: North America, the first official tournament for Riot’s premier tactical shooter, as well as The Wild Rift Invitational – the world’s first Wild Rift esports event featuring LCS players and celebrities.
“Expanding our partnership with Riot esports allows us to build on the success of the past year and continue expanding the opportunities to leverage the power of 5G Ultra Wideband for player and fan experiences across both LoL and Valorant,” said Yvette Martinez-Rea, Vice President, Sponsorships and Partnerships at Verizon. “We’re also very proud to put our support behind VCT Game Changers to provide more opportunities for female players at all levels.”
“We were thrilled to have Verizon on board as a partner for the LCS and Wild Rift last year, so to expand on that relationship across the biggest esports events in the world with both LoL and VCT is meaningful validation of what we are creating here at Riot esports,” said Naz Aletaha, Head of Global Esports Partnerships and Business Development at Riot Games. “Our aspiration to consistently deliver unforgettable experiences and initiatives for fans is a passion we’re proud to share with Verizon, and we look forward to leveraging their expertise and best-in-class technology across our sports.”
The Mid-Season Invitational (MSI) is a foundational battleground in the annual LoL Esports season, where rising stars and teams make a global name for themselves. Held between the first and second splits of the season, the best teams from each of the 12 regional leagues compete for the title. This year, a new format will open with three stages, beginning with Groups, in which all 12 teams split into three groups of four teams, each playing a Best of 1 double round robin. The top two teams per group will advance to the next stage, where the six remaining teams will play another Best of 1 double round robin. The top four teams will advance to a playoff bracket, and play in a Single Elimination, Best of 5 Semifinal followed by Finals.
VCT Masters Reykjavík will bring top VALORANT teams from around the globe together for the first time to determine who will stand as the best VALORANT team in the world heading into the second half of the season. Starting in April, thousands of teams will attempt to qualify for Masters Stage 2 through their regional Challengers events, with the 10 teams securing a spot in Reykjavík.
“VCT Masters Reykjavik is our next big step in further establishing VALORANT as the fastest-growing global esport,” said Whalen Rozelle, Riot Games’ Senior Director of Esports. “We have some of the most passionate fans around the world, and we’re committed to giving them a live event so that they can see how their favorite teams stack up internationally for the first time ever.”
Teams from both sports will quarantine upon arrival in Iceland. For the health and safety of the players, staff, and local residents, the events will be unable to accommodate a live audience, however all MSI and VCT Masters Stage 2 matches will be broadcast live globally across various digital platforms.
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eSports
Vlad Marinescu Re-Elected as 10th IESF President
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The International Esports Federation (IESF) concluded its 17th Ordinary General Meeting (OGM) in Kuala Lumpur, Malaysia, alongside the 17th World Esports Championship Mobile Legends: Bang Bang (MLBB) Finals. Member federations from around the world gathered to review the federation’s annual progress, adopt key motions, and participate in the 10th IESF Elections, marking a milestone moment in the federation’s governance history.
During the election session, Vlad Marinescu was re-elected as the 10th President of the IESF, securing his second term. His re-election reflects the continued confidence of the membership in his leadership and vision for the future of the World of Esports.
“I am truly grateful for the trust placed in me to continue leading the International Esports Federation,” Marinescu said. “As we mark our 10th election cycle, we remain steadfast in our commitment to unity, transparency, and the sustained growth of the World of Esports.”
Delegates reviewed strategic priorities for the year ahead, including enhanced governance standards, expanded athlete development initiatives, and strengthened international cooperation. Voting on member-submitted motions underscored the federation’s collective commitment to advancing integrity, professionalism, and institutional maturity across the esports ecosystem.
The assembly also elected the IESF Board for 2026, comprising:
Board Members:
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HRH Prince Omar Bin Faisal – Jordan
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Afiq Fadhli Bin Narawi – Malaysia
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Elin Yoojung Moen – Norway
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Clint Kennedy – United States
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Flip De Bruyn – Namibia
The OGM concluded as the 17th World Esports Championship MLBB Finals continued, highlighting IESF’s ongoing mission to unite nations through Esports and support athletes, federations, and fans worldwide.
The post Vlad Marinescu Re-Elected as 10th IESF President appeared first on European Gaming Industry News.
Bet builder
GG.BET launches Bet Builder for a new way to bet
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Customers can now use Bet Builder, a format that lets them build their own set of markets on one match into a single bet with higher odds. Bet Builder is available for both esports and sports events. You can try out the new feature with a deposit bonus of up to 150% and a free bet worth up to $50.
Customers can now place a combined bet on a single match by picking various options for how events in the match will play out. For example, in CS2, customers can choose which team will win on a specific map, how many kills a specific player will rack up, how many rounds will be played on a single map, and so on.
To place a Bet Builder bet, pick an event that hasn’t started yet, press the ‘Bet Builder’ button, put together your selection of markets from those available, get higher combo odds, and finish placing the bet in one click. At this initial stage, GG.BET is offering Bet Builder on football, basketball, hockey, CS2, Dota 2, LoL, and VALORANT, with more sports and disciplines to be added down the line.
“GG.BET has always been known for embracing unconventional markets and elaborate betting options. Bet Builder is there to meet customer demand for more interesting formats in a single match. The ability to make predictions right down to a specific round and any other tiny detail of a match is what gives users variety and improves their skills,” the GG.BET press office explained.
GG.BET is offering customers the opportunity to test out the Bet Builder format with a deposit bonus of up to 150% and a free bet of up to $50.
The post GG.BET launches Bet Builder for a new way to bet appeared first on European Gaming Industry News.
Asia
IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur
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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.
After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.
“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”
As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.
IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.
The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.
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