Latest News
Relive The 90’s With Slam Dunk As The Fan-Favourite Basketball Gaming App Comes To AppGallery
The SLAM DUNK app is based on the world’s best-selling anime basketball series and classic manga from Eisner Award nominee Takehiko Inoue
Huawei, the world leading technology company, announced it has partnered with Hong Kong’s leading game distributor, ForShow Games, to bring its latest mobile basketball game, SLAM DUNK, to HUAWEI AppGallery – available for immediate download in the UK, France, Germany, Spain and Australia. Roll-out across other European markets, including Italy, Belgium, the Netherlands, Switzerland, Portugal and Ireland is expected from March onwards.
Just in time for the highly anticipated arrival of SLAM DUNK the movie, which sent fans into a frenzy when it was announced on social media by creator Inoue Takehiko earlier this year, the SLAM DUNK app is based on the 1990’s iconic Japanese manga, which recently celebrated its 30th anniversary.
The series has been beautifully remastered to create an incredibly immersive mobile gaming experience, whilst maintaining the stylistic references and much-loved characters from the original manga, that many fans came to know and love. The game explores the life of Hanamichi Sakuragi and his journey from an outsider at a new school, to discovering his love and passion of basketball and achieving his dream of entering the National Championship.
Featuring single player as well as competitor modes, including 2V2 and 3V3, SLAM DUNK is the perfect game for playing alone, or with friends and family. Single player mode offers gamers the chance to improve their skills with personal training, helpful for getting to grips with the court, whilst multiplayer mode enables users to tackle opponents and easily track player rankings.
With smooth graphics and the authentic style of the original magna, SLAM DUNK lets gamers choose from a wide selection of original characters, ignite their passion for basketball, and enjoy battling with friends, anywhere and anytime, as they move through the ranks on-court whilst showing off skills synonymous with the original anime, such as “Solid Defence” and “Gorilla Dunk”.
Peter Gauden, Head of WEU EcoSystem Marketing at Huawei CBG commented: “We are committed to bringing the biggest, most iconic apps and services to AppGallery to our 42 million monthly users across Europe. With mobile gaming becoming increasingly popular, SLAM DUNK offers a classic, yet remastered experience that will help awaken childhood memories and offer an escape from the everyday, courtesy of the world’s best-selling basketball anime series.”
Frank Zhang, CEO of ForShow Games added: “We’re thrilled that SLAM DUNK will now be more widely available thanks to AppGallery, offering more of the original manga’s fans the chance to re-embrace the basketball classic. With such a huge user base, AppGallery is the perfect partner for helping gamers try a new gaming challenge and become a basketball legend.”
Available in more than 170 countries and regions, AppGallery is one of the top three app marketplaces in the world: an app store where users can easily and securely discover, find and download thousands of apps, like SLAM DUNK by ForShow Games, who developed the app alongside globally renowned game distributor, DeNA. Continuously growing the range of top apps and services available to users, year-on-year, global AppGallery downloads grew by 83% in 2020, firmly cementing its status as a staple part of Huawei users’ digital lifestyle.
For more information on AppGallery, please visit: https://consumer.huawei.com/en/mobileservices/appgallery/ and to download SLAM DUNK go to: https://appgallery.huawei.com/#/app/C103509119 or see AppGallery on any Huawei device.
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Latest News
Xpoint gains Massachusetts vendor license as North American expansion accelerates
Xpoint, a leading geolocation and compliance technology company, has officially secured a vendor license to enter the regulated sports betting market in Massachusetts. The approval marks another strategic milestone in the company’s accelerating North American expansion, reinforcing its role as a core provider of gaming infrastructure.
Xpoint’s geolocation solution is now available to operators across the Bay State, delivering high-precision tools designed to ensure player activity remains fully compliant with the strict regulatory framework established by the Massachusetts Gaming Commission.
With Massachusetts added to its portfolio, Xpoint is now authorized to support regulated online sports wagering across 28 states and territories, as well as Ontario in Canada.
The license follows a period of sustained global expansion, including recent market entries in Missouri, Brazil, and the United Arab Emirates.
Built specifically for the gaming industry, Xpoint’s platform uses advanced geofencing technology to deliver precise location verification. By leveraging multiple data points, the system helps prevent wagers from unauthorized jurisdictions while identifying suspicious activity in real time.
The company’s platform development has also been supported by a recent investment round aimed at accelerating growth and enhancing product capabilities.
Manu Gambhir, CEO of Xpoint, said: “Securing our license in Massachusetts is a vital step as we continue to make strides in the geolocation space. Massachusetts has a passionate sports culture and a sophisticated regulatory framework, and we are excited to provide the precision technology necessary to maintain the integrity of the state’s sports betting ecosystem.
“Our growth into the Bay State demonstrates our team’s ability to navigate complex regulatory landscapes quickly and efficiently. This expansion underscores the global demand for more innovative and adaptable compliance solutions, and we remain committed to being the most reliable partner for regulated operators worldwide.”
The post Xpoint gains Massachusetts vendor license as North American expansion accelerates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
eSports
NODWIN Gaming’s VALORANT Challengers South Asia 2026 Set for Broadcast Kickoff; Registrations Close March 4
With registrations entering their final phase, NODWIN Gaming, in partnership with Riot Games, is set to kick off the broadcast phase of VALORANT Challengers South Asia (VCSA) 2026, marking the start of another high-stakes competitive season in the region.
The official VCSA 2026 broadcast will stream live on the NODWIN Gaming and Valorant Esports South Asia YouTube channels, bringing fans across South Asia closer to the region’s top VALORANT talent as teams begin their Split 1 campaigns.
Registrations for Split 1 remain open until March 4, 2026, inviting eligible teams across South Asia to compete in the region’s premier VALORANT circuit—the official pathway for teams aiming to reach the VCT Last Chance Qualifier (LCQ).
Register here: https://bit.ly/VCSA2026
Season Overview
The 2026 season introduces a refined multi-stage competitive structure, featuring Open Qualifiers, two Splits, Promotion & Relegation, and a culminating Grand Final to crown the regional champions.
Key Dates – Split 1
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Registration Window: Till March 4, 2026
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Open Qualifiers: March 7 – March 11, 2026
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Split 1 Broadcast Begins: March 16, 2026
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Split 1 Playoffs: April 8 – 9, 2026
Eligibility Requirements
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Minimum Rank: Immortal 1 and above (V25 Act 6)
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Regions: India, Bangladesh, Sri Lanka, Nepal, Bhutan, Afghanistan & Maldives
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Premier Team Seeding: Based on V25 Acts 4, 5 & 6
Tournament Structure Overview
Open Qualifiers & Playoffs
The competition begins with an open circuit designed to spotlight emerging talent across South Asia.
Open Qualifiers
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Single Elimination
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Best-of-Three (Bo3)
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Top 10 teams advance to OQ Playoffs
OQ Playoffs
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Double Elimination
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Bo3
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Top 5 teams qualify for Split 1
The top three teams from VCSA 2025 receive direct invitations to Split 1.
Split 1
Team Composition
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5 teams from OQ Playoffs
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3 direct invite teams
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Total: 8 teams
Format
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Single Round Robin
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Bo3
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28 matches across 14 match days
Advancement
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Top 6 teams advance to Split 2
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Bottom 2 teams move to Promotion & Relegation
Split 2 & Grand Finals
Split 2 will feature eight teams competing in a single round robin format. The top four will advance to the Playoff Stage, where a single-elimination bracket (Bo3, Bo5 Grand Final) will determine the VALORANT Challengers South Asia 2026 champions.
Game Changers South Asia 2026
Running alongside the main circuit, Game Changers South Asia 2026 will feature two competitive splits with open qualifiers, reinforcing inclusive growth within the region’s VALORANT ecosystem. The winner of Split 2 will advance to the Game Changers Pacific Stage.
Building on a Landmark 2025 Season
VCSA 2026 follows a record-breaking 2025 edition, where Velocity Gaming secured the VCT Ascension Pacific slot after a dominant 3–1 Grand Final victory over S8UL at the Ascension Qualifiers LAN.
The 2025 season recorded over 12 million views and peaked at 50,000+ concurrent viewers, cementing VCSA’s position as one of South Asia’s most-watched VALORANT tournaments.
With viewership at an all-time high and competitive standards rising, the 2026 season promises even greater intensity.
From the Organizers
Gautam Virk, Co-Founder & CEO, NODWIN Gaming, said:
“As we head into the broadcast phase of VCSA 2026, the excitement across the ecosystem is palpable. This circuit represents the pinnacle of competitive VALORANT in South Asia, and our structured pathway ensures that every team from open qualifiers to grand finalists earns their position through performance. After the incredible momentum of last season, we are confident that 2026 will further elevate the region’s competitive standard.”
Sukamal Pegu, Head of Esports India and South Asia, Riot Games, added:
“Competing in VCSA continues to be one of the most defining experiences for teams in South Asia. The level of competition, the scale of production, and the passion of the community make this circuit truly special. With the new season underway and the clear path connecting Tier-2 to Tier-1 already announced, we’re excited to see both established rosters and emerging contenders raise the bar even higher.”
With broadcasts set to begin and registrations closing soon, the road to VALORANT Challengers South Asia 2026 is officially underway. Teams across the region are invited to step forward and shape the next chapter of South Asian VALORANT.
The post NODWIN Gaming’s VALORANT Challengers South Asia 2026 Set for Broadcast Kickoff; Registrations Close March 4 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Adam Miles
DEGEN Studios adds commercial firepower with Adam Miles
DEGEN Studios has appointed Adam Miles as Director of Sales, accelerating its commercial engine as the studio pushes further into global markets.
Adam joins DEGEN with extensive experience across the iGaming industry, specialising in business development, account management and strategic partnership growth. Most recently, he served as Head of Sales at BetGames, where he led commercial strategy, built high-performing teams and strengthened operator relationships across key territories. Prior to that, he held a senior Business Development role at ARRISE, a global leader in software development and services for the iGaming industry.
In his new role, Adam will lead DEGEN’s global sales strategy, focusing on expanding distribution, deepening operator partnerships and ensuring the studio’s high-volatility, identity-led portfolio reaches the right audiences.
Adam joins at a time of momentum for DEGEN, with new titles launching and the recently unveiled DEGEN Powered initiative broadening the studio’s collaborative ecosystem.
Adam Miles, Director of Sales at DEGEN Studios, said: “What drew me to DEGEN is that it doesn’t try to fit into the safe middle ground. That makes the commercial conversation stronger, not harder. Operators want content that cuts through, and my job is to make sure we’re building the right strategic relationships to support that ambition.”
Danny Gordon, Head of Studio at DEGEN Studios, said: “As we continue to scale, it’s important that our commercial strategy matches the ambition of our roadmap. We have strong momentum behind the product, and now it’s about accelerating that growth in the right markets with the right partners. Adam brings the experience and commercial focus needed to expand our reach while staying true to what makes DEGEN distinct.”
The post DEGEN Studios adds commercial firepower with Adam Miles appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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