Latest News
Data Reveals This Game Causes Players to Rage Quit the Most!
- Minecraft, the best-selling game of all time, causes gamers to blast out their infuriation the most, with over 12,000 related mentions on Reddit from gamers!
- Halo, Fortnite, and Rocket League all rank within the top 10 for causing the most rage quits, with a combined total of 9,510 rage quitting posts!
- More than 80% of gamers admitted to having rage quit over losing a game.
- PC gamers are the sorest losers with 39% regularly rage quitting!
With approximately 2.7 billion gamers* in the world it’s safe to say that not every gamer will react the same way when they face in-game bosses or teams that they just cannot beat – in fact, there are 80,521 gaming posts on Instagram containing ‘#ragequit’!
Keen to explore the effects that losing a game has on players, and the reactions it may also cause, TopRatedCasinos.co.uk combined 3,792 responses from a survey of games that made players the angriest with data from thousands of comments on Reddit to find out the top 10 games that cause players to rage quit the most, and why.
Reddit Rage
Minecraft has the most online mentions of rage quitting with 12,200 related reddit comments and posts!
Not only do gamers love to vent about their rage quitting moments, but it also seems they love to watch rage quits! Minecraft rage quitting has the highest YouTube viewing figures of all the games in the top 10 at 23.6 million!
Call of Duty lands in second place with 10,940 mentions on Reddit. The most-watched video containing CoD rage quits has 3,606,686 views! The most common reason for rage quitting CoD was ridiculous kill shots.
In third place is FIFA, with 6,350 mentions on Reddit. The most-viewed compilation video on YouTube has 4,104,713 views!
Battlefield and Grand Theft Auto rank fourth and fifth, respectively, with 4,710 and 4,570 Reddit comments.
In sixth place is Counterstrike: Global Offensive (3,540), in seventh is Halo (3,480), and in eighth place is Fortnite (3,450). Rounding off the top 10, in ninth place is Player Unknown’s Battlegrounds (2,680).
Sony’s Bloodborne is in 10th place with 2,650 related posts and comments on Reddit about rage quitting the game. The most common reason for rage quitting this game was the high number of tries it took to defeat in-game bosses.
Angriest Platform
TopRatedCasinos.co.uk further analysed the data to determine if there is a correlation between video game platforms and sore loser-ship.
85% of gamers have rage quit a game; 8% would do so after every single loss, whereas 46% considered it to be a rare occurrence.
Percentage of PC players who rage quit: 39%
Percentage of PlayStation players who rage quit: 25%
Percentage of Nintendo players who rage quit: 11%
Percentage of Xbox players who rage quit: 14%
The most common emotion experienced after anger was annoyance at 84%.
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Brand Partnerships
Midnite signs as Middlesbrough FC principal partner for 2026/27 season
Midnite has agreed a partnership with Middlesbrough FC that will see the UK bookmaker become the club’s principal partner and front-of-shirt sponsor for the 2026/27 campaign, which Middlesbrough describes as its landmark 150th season.
The companies announced the deal alongside a fan activation at Riverside Stadium on Thursday, July 9, branded “This Season’s On Us”. The initiative offered supporters prizes including 2026/27 season tickets, 2026/27 shirts, match tickets, or a £25 club shop voucher, with fans required to answer Middlesbrough trivia and complete a football challenge.
Middlesbrough former players Craig Hignett and David Wheater attended the event, and, according to the company, took bonus attempts on behalf of participants who missed out.
Andrew Mook, Midnite’s Head of Brand Marketing, said:
“Middlesbrough have a storied history and we’re delighted to announce this partnership during such a monumental year with the club celebrating their 150th anniversary.
“It was great to see so many Middlesbrough fans at the “This Season’s On Us” activation, we hope they enjoyed taking part and meeting club legends, with David Wheater hitting top bins on several occasions and allowing fans to win big with season tickets.
“We can’t wait to get to Riverside Stadium in August to kick-off a new season and we’re excited to say that we have plenty of new and captivating campaigns planned.”
Lee Fryett, Middlesbrough FC Chief Commercial Officer, added:
“We’re delighted to welcome Midnite as our new Principal Partner.
“We’re looking forward to working closely with Midnite to develop engaging campaigns, content and unique experiences that bring our fans even closer to the club.
“We’re confident this partnership will provide real value for our supporters while supporting our ambitions both on and off the pitch.”
The post Midnite signs as Middlesbrough FC principal partner for 2026/27 season appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
AGCO
ThrillTech secures AGCO supplier licence for Ontario launch
ThrillTech has been awarded a Gaming-Related Supplier licence by the Alcohol and Gaming Commission of Ontario (AGCO), clearing the company to launch in Ontario’s regulated market.
The licence allows ThrillTech to deploy its opt-in side bet jackpots technology with regulated online casino, sports betting and lottery operators across the province.
Benjamin Bradtke, Co-Founder of ThrillTech, said: “Securing our AGCO licence is a major step in our mission to transform how jackpots are delivered at scale across regulated markets. This latest certification is testament to our robust technology and trusted compliance frameworks, allowing us to continue our global growth trajectory. We are thrilled to bring our proven, compliant jackpot technology to Ontario, empowering locally licensed operators to uplift revenue without cannibalising existing spend.”
The company said its “ThrillPots” mechanics sit as an independent, player-funded side bet and do not alter the underlying game’s return-to-player mathematics.
ThrillTech said the Ontario approval enables its existing multinational partners that also operate in the province to launch its side bet jackpots locally, while it also holds talks with potential new operator partners. The company lists its regulated footprint as including the United Kingdom, Sweden, the Netherlands, Romania, Malta, Gibraltar, Brazil and Peru.
The post ThrillTech secures AGCO supplier licence for Ontario launch appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
AGCO
ThrillTech wins AGCO supplier licence to enter Ontario market
ThrillTech said it has been awarded a Gaming-Related Supplier licence by the Alcohol and Gaming Commission of Ontario (AGCO), clearing the company to offer its side-bet jackpot technology to regulated online casino, sports betting, and lottery operators in Ontario.
Benjamin Bradtke, Co-Founder of ThrillTech, said: “Securing our AGCO licence is a major step in our mission to transform how jackpots are delivered at scale across regulated markets. This latest certification is testament to our robust technology and trusted compliance frameworks, allowing us to continue our global growth trajectory. We are thrilled to bring our proven, compliant jackpot technology to Ontario, empowering locally licensed operators to uplift revenue without cannibalising existing spend.”
The company said its ThrillPots product lets operators add player-funded, opt-in side-bet jackpots on top of existing games, without changing gameplay or the underlying return-to-player (RTP) calculations. ThrillTech positions the mechanic as a way to drive incremental engagement and revenue.
ThrillTech said the Ontario licence enables existing multinational partners that also operate in the province to roll out ThrillTech-powered jackpots locally, and added it is in discussions with potential new operator partners. The company listed other regulated jurisdictions it serves as the United Kingdom, Sweden, the Netherlands, Romania, Malta, Gibraltar, Brazil, and Peru.
The post ThrillTech wins AGCO supplier licence to enter Ontario market appeared first on Americas iGaming & Sports Betting News.
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