eSports
2020/21 ePremier League season resumes with Club Playoffs

- ePremier League Playoffs kick off today with Chelsea, Manchester City and Newcastle United, and run until Wednesday 3 March
- Some of the world’s best FIFA pros will go up against amateur gamers to see who reaches the ePL Finals, with two Leeds United first-team players also taking part
- The ePL Finals will take place from 23-26 March, with players competing for the honour of ePL Champion, a prize pool of £40,000 and all-important seats in the EA SPORTS FIFA 21 Global Series European Playoffs
- Playoff results will be available on e.premierleague.com
The ePremier League 2020/21 Club Playoffs begin today, as EA SPORTS
Thousands of competitors took part in this season’s online qualification on PlayStation 4 and Xbox One. The winners from that stage will now represent their teams in the Club Playoffs to see if they have what it takes to reach the Finals and ultimately be crowned ePL champion 2020/21.
All 20 Premier League clubs will be hosting a Playoff between today and Wednesday 3 March, with a selection of the world’s best players going up against some relatively unknown contenders.
Last year’s winner Thomas ‘Hashtag Tom’ Leese will be defending his crown as he represents Tottenham Hotspur, while the inaugural champion Donovan ‘Fnatic Tekkz’ Hunt player is once again competing for Liverpool.
There will also be two Premier League stars taking part, as Patrick Bamford and Gjanni Alioski will be competing in the Leeds United Playoff on Tuesday 2 March.
Last season’s ePL runner-up Marc Marley turns out for Brighton & Hove Albion, with other recognisable names from the FIFA world going for glory including Jamie ‘Jamboo’ Rigden (Fulham), Spencer ‘Gorilla’ Ealing (Sheffield United), Diogo Mendes (Chelsea), Sean ‘Dragon’ Allen (Manchester United), Reece Rusher (Southampton), Kylem ‘FUTWIZ Lyricz’ Edwards (Crystal Palace) and Manchester City duo Ryan Pessoa and Shaun ‘Shellz’ Springette.
Following the conclusion of the Playoffs, the best players from all 20 clubs on both Xbox One and PS4 will take their place in the ePL Finals from 23-26 March. The Finals will be broadcast live on Sky Sports, BT Sport, BBC iPlayer and BBC Sport online. They will also be shown on Premier League channels and http://twitch.tv/EASPORTSFIFA, as well as being made available to viewers around the world by international licensees. Over the last two seasons, the ePL Finals reached more than 22 million fans.
The group stages and quarter-finals on each console will take place on 23 and 24 March. The tournament reaches a climax on Friday 26 March, when the remaining players will take part in the console semi-finals, before the console finals and cross-console final. As well as being crowned 2020/21 ePremier League champion, the winner will take home £20,000.
The 2020/21 instalment of ePL was won by Watford’s Thomas ‘Hashtag Tom’ Leese after the inaugural ePL tournament was won by World No1 Xbox One player Donovan ‘Tekkz’ Hunt on behalf of Liverpool. You can see videos from the first two ePL seasons here.
During this season’s online qualifiers, all players were required to play in 90-rated Online Friendlies mode as their chosen Premier League club. Participants in the Club Playoffs and beyond will play on FIFA Ultimate Team ePremier League evolved during the 2019/20 season, with the introduction of the ePL Invitational tournament while football was suspended during the COVID-19 pandemic. This saw first-team players and other famous faces compete on behalf of all 20 Premier League clubs in an online EA SPORTS FIFA 20 tournament. Two instalments of the competition were broadcast across five continents as then-Wolverhampton Wanderers player Diogo Jota and Leicester City’s James Maddison were crowned champions.
ePremier League is operated by esports tournament organisers Gfinity. For more information visit e.premierleague.com.
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eSports
Four Countries Shortlisted to Host GOTF 2027

Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.
With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.
Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”
Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.
The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.
Asia
Valorant Added to Hero Esports Asian Champions League

The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent

Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
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