Asia
Matchroom.net – Next Level eSports Experiences for Everyone, Anywhere, Anytime!
Competitive tournaments, casual challenges, daily cash rewards, community tools and much more, offering a unique end-to-end eSports experience on a single platform.
A new virtual playground is taking eSports gamers and fans across Southeast Asia by storm! Matchroom.net, available on mobile and web, is a community-centric eSports platform that is redefining game-play to bring the ultimate end-to-end eSports experience for everyone, anywhere, anytime.
Created by gamers for gamers, Matchroom.net draws the masses with its variety of on-demand casual and professional tournaments for all gamers regardless of skill, status, and preference. Now everyone has an equal opportunity to compete in a variety of games and tournaments, casually or competitively, and earn daily cash prizes and rewards.
To top it off, the platform offers absolute convenience where gamers and fans can gather in one virtual space to watch, play, socialise and connect with other enthusiasts anywhere in the world. What’s more! You can upgrade your game experience with the Matchroom+ premium service to enjoy exclusive access to more tournaments and casual skill-based games, be entitled to larger pools of daily cash prizes, rewards, and other cool entitlements.
Keith Long, Co-founder of Matchroom.net said that the platform bridges a huge gap between the mass marketplace and mainstream eSports with its unique platform that caters to the grassroots communities across Southeast Asia and beyond. “Whether it’s our pool of everyday casual gamers who are seeking to unwind after a long day, or eSports enthusiasts who are constantly on the lookout for their tournament challenge, Matchroom.net has something for everyone.
“There are millions of passionate gamers in this region who enjoy the thrill of eSports and, like us, are looking to access competitions and tournaments, playing their favourite games. With the younger generation of consumers being typically driven by instant gratification, which means playing anytime and anywhere; in teams with their friends or solo, and of course, earning a living as the professional players do. Our unique, one-stop eSports platform allows users to do exactly that and much more,” pointed out Keith, who is also CEO of LEET Technology Inc., the company that owns Matchroom.net and is listed on the OTC market.
Enabling gamers to constantly rise up to new challenges, Matchroom.net offers a wide variety of games including chart-topping titles such as Mobile Legends: Bang Bang, Call of Duty Mobile, League of Legends: Wild Rift, and PUBG Mobile amongst others. Not forgetting casual gamers, hundreds of quick-fire and fun arcade games are available on Matchroom.net, giving gamers the opportunity to compete for the top spot on Leaderboard based challenges for the chance to win exclusive rewards.
Matchroom users and subscribers will be privy to a unique end-to-end experience through a wide range of interactive features and tools, enabling them to:
Play & Compete: Join daily tournaments, improve your gaming quality-of-life with the latest gaming tools, and rise in rankings to the very top.
Immerse in content: Watch, read, or enjoy both competitive esports and casual gaming content
Socialise: Build or join communities, groups, teams, or chats and meet other like-minded players.
Purchase: Make all your software, hardware, and in-game transactions from the convenience of our mall with localised payment gateways all around SEA.
“The eSports industry is rapidly shifting away from traditional PC and console gaming towards newer mobile devices. This change is happening fastest in Asia and will be supercharged by the rollout of 5G across the region. We believe that our unique offering that is available on mobile and web is poised to reap the full benefits of the market.
“We are building the region’s leading eSports platform and are well positioned to be the gateway for Brands and Investors looking to capitalise on the growth of eSports in Southeast Asia and beyond,” Keith said.
Whatever gamers desire – entry-level to professional tournaments, fantasy sports to casual and arcade games, big stakes or daily cash wins, or just to watch, socialise and be part of a community, with Matchroom.net now millions of gamers and fans can create their own, unique eSports experience, anytime, anywhere.
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Akshat Rathee
Indian Esports 2026: Strategic Growth and the Asian Games Milestone
The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.
The Impact of PROGA: Policy into Practice
The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.
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Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.
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Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.
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Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.
The Asian Games 2026: A Global Stage
The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.
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Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.
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Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.
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Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.
Market Evolution and Key Trends
The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.
| Trend | Impact in 2026 |
| Mobile Dominance | Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware. |
| Beyond BGMI | 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.” |
| Monetization Shift | Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression. |
| Tier II & III Growth | Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content. |
The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament
La Imperia, a new all-female esports IP by The Insurgence Gaming Company, will make its competitive debut this month with an online VALORANT invitational tournament running from December 19 to 21, 2025. Designed as a visibility-first platform for women competitors, the event brings together four invited Indian teams for a three-day broadcast competition.
La Imperia marks the inaugural tournament by the Insurgence Gaming Company, a newly founded esports company led by Jasper Shabin, who previously served as a poject manager at Skyesports. Positioning itself as a community-first tournament operator, the Insurgence Gaming Company aims to refocus attention on grassroots competition and long-term ecosystem building at a time when entry-level and women-led esports pathways remain limited.
The tournament will be played in VALORANT and feature a round-robin group stage followed by single-elimination playoffs, culminating in a BO5 Grand Final. All matches across the three days will be broadcast live on YouTube, along with additional watch-parties.
The four invited teams competing at La Imperia include Huntrix, Sin Sisters, Plushie Gang and MyKil. All teams feature all-female rosters, aligning with La Imperia’s positioning as a dedicated women’s esports IP.
Broadcast production for the event will be handled by Momentum Gaming, serving as the official Broadcast Partner. The on-air talent lineup includes Star Tania, Nekroz, Odawg, and Hikari Jane, who will guide viewers through the tournament across all three days.
Beyond competition, La Imperia is also placing emphasis on player well-being. Sattva by Pallavi joins the tournament as the Mental Health Partner, integrating conversations around mental health and holistic wellness into the event’s broadcast and content output. The partnership reflects a growing recognition of sustainability and mental resilience within competitive gaming environments.
Speaking on the launch, Jasper Shabin, Founder of The Insurgence Gaming Company, said: “La Imperia is built to be a visibility platform first. There is no shortage of talent in the women’s VALORANT scene, but there are very few consistent stages where that talent can be seen, supported, and taken seriously. With the Insurgence Gaming Company, we want to return focus to grassroots competition and create formats that players can grow with, not just compete in once.”
The tournament carries an INR 15,000 prize pool, with the primary focus placed on competitive exposure, broadcast quality, and long-term ecosystem value rather than one-off incentives.
With its inaugural edition, La Imperia sets the foundation for a new women-led esports property in India—one that combines structured competition, professional broadcast standards, and a community-first philosophy.
The post Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament appeared first on Gaming and Gambling Industry Newsroom.
Asia
IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur
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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.
After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.
“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”
As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.
IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.
The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.
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