eSports
Jarno Opmeer and Red Bull crowned world champions of F1 Esports Series presented by Aramco
Alfa Romeo’s Jarno Opmeer and Red Bull were crowned world champions in the Grand Final of the 2020 F1 Esports Series presented by Aramco after a nail-biting finale this week, which saw some of the most intense battles of the season, as the championships went down to the wire. Jarno Opmeer got his hands on his first ever F1 Esports Series title, whilst Red Bull took home their second successive team’s championship to secure the lion’s share of the series’ $750,000 prize pot.
The driver’s championship standings were incredibly tight going in to the Grand Final, with Alfa Romeo’s Jarno Opmeer, Red Bull’s pairing of Marcel Kiefer and Frede Rasmussen, and Nicolas Longuet of Renault, all in with a shot of winning the main prize. Whilst the teams’ championship was on the line for Red Bull and Alfa Romeo.
Wednesday’s action started with a trip to Suzuka, as drivers battled it out on the high-speed track, negiotiating the iconic ‘S’ curves, where Frede Rasmussen secured a huge win in the race for the title. Nicolas Longuet took crucial points in P2, whilst Racing Point’s Daniele Haddad scored a surprise first podium of the season.
Jarno Opmeer rounded off Wednesday with a well-fought, much-needed win at the Autodromo Hermanos Rodriguez, Mexico City, ahead of two-time Esports champion Brendon Leigh and title rival Frede Rasmussen, who finished second and third respectively.
The season culminated where many famous F1 campaigns have ended, in Interlagos, as Nicolas Longuet finished the year with a brilliant drive to take victory in a breathtaking race. Marcel Kiefer’s P2 finish secured the teams’ championship and Brendon Leigh finished on the podium to round off the series and end his season on a high. Jarno Opmeer settled for P7, but it was enough to secure the title, after a time penalty put Frede Rasmussen down in P11, as he won his first drivers’ championship by 22 points.
The Pro Series Grand Final closed a thrilling season of action and excitement, which has been historic in its own right as driver’s raced remotely for the first time, from their homes or team factories, due to the COVID-19 pandemic.
The two trophies, alongside the DHL Fastest Lap Award to AlphaTauri’s Joni Törmälä, were awarded virtually from the Gfinity Esports Arena in London, where this season’s live shows have been broadcast from, as fans around the world were treated to more content than ever before. Throughout the season, live shows have been streamed online via F1’s official channels on Facebook, YouTube, Twitch and Huya, as well as broadcast by international television partners such as ESPN (US), Sky (UK) and Ziggo (Netherlands).
F1 Esport’s ventures have flourished in the face of adversity in 2020, with over 30 million viewers tuning in for the Virtual Grand Prix series earlier this year, and the most popular Pro Series yet. The huge popularity of F1’s Esports output is mirrored by sales of Codemasters’ official F1 2020 video game, and record numbers of participants attempting to qualify for next year’s series.
The support of the series’ partners, Aramco, DHL and Fanatec is paramount to the F1 Esports Series’ ongoing success. For more information visit www.f1esports.com.
Chase Carey, CEO at Formula 1 said:
“A massive thanks and congratulations to all the teams and people that made this Esports season possible. I know it’s not been easy and the virus has created challenges for all of us but they’ve not only taken on those challenges but achieved success beyond our wildest expectations. It’s been an incredible year from end to end, with participation up over 100%. There’s been great energy in the Esports competition, and we look forward to an even more exciting year next year and continued growth!”
Christian Horner, Team Principal at Red Bull Racing Team said:
“Congratulations to the Red Bull Racing Esports team on successfully defending the constructors title, a fantastic job by all three of you [the drivers], so enjoy it! It is a great result and something for us to live up to next year on the main circuit.”
Frank Sagnier, CEO at Codemasters said:
“On behalf of the F1 2020 team, I’d like to congratulate Jarno Opmeer on his maiden championship. Despite the remote participation due to COVID-19, we have witnessed some incredible racing moments, and thanks go to the drivers and teams for their commitment during a very challenging season. It’s been a fantastic year for F1® 2020 and the F1 Esports Series, which has seen record participation and viewership numbers. We look forward to even bigger and better things in 2021, starting with the F1 Esports Series Challengers.”
John Clarke, CEO at Gfinity said:
“F1 Esports Series has once again demonstrated the power and excitement of virtual racing at the highest level. The drivers and teams keep raising the bar with their performances. Record numbers of fans now have an even deeper appreciation of the skill levels required to compete and win. Congratulations to everyone involved in another outstanding season. And bring on 2021!”.
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eSports
$75 Million Prize Pool, Full Game Lineup and Schedule Announced for Esports World Cup 2026
The Esports World Cup Foundation (EWCF) announced a total prize pool of $75 million alongside the full game lineup and schedule for the Esports World Cup 2026 (EWC), the world’s largest esports event, set to return to Riyadh, Saudi Arabia, from July 6 through August 23. More than 2000 players and 200 Clubs from over 100 countries will compete in 25 tournaments across 24 games over seven weeks to crown the next Esports World Cup Club Champion.
The record-breaking prize pool reflects the evolution of the EWC as a premier sporting event and the anchor multi-title competition within the global esports ecosystem. Delivered at scale for a third year through an established, cross-game format, the EWC brings together the world’s best players, Clubs, games and a global community of fans through a shared calendar that sets the rhythm of the global esports season.
“The life-changing prize pool exists to support the people at the heart of esports: the players and the Clubs that invest in them year after year. EWC is different because of the Club Championship. One title crowns a champion. EWC crowns the ultimate cross-game Club Champion,” said Ralf Reichert, CEO of the Esports World Cup Foundation.
In 2026, the EWC Club Championship, the EWC’s flagship cross-game competition, will award $30 million to the top 24 Clubs, an increase of $3 million year-on-year. The winning Club will receive $7 million, with increased prize allocations distributed across the remaining top finishing positions. Last year’s Club Championship title was decided in the final week of competition, with seven Clubs remaining in contention entering the closing stages.
Individual Game Championships will each carry their own prize pools, with combined allocations exceeding $39 million. The remainder of the prize pool will be distributed through a combination of Club and Player Awards, including MVP awards for each tournament and the Jafonso Award for players or Clubs that win a Game Championship after advancing from a Last Chance Qualifier, as well as through qualifying events hosted by partnered publishers and organizers ahead of the EWC 2026 main event in Riyadh.
Alongside the prize pool, EWCF will continue to operate ecosystem support programs, including the EWCF Club Partner Program and the Road to EWC qualification system. The 2026 Club Partner Program will again support a lineup of 40 top global esports organizations, while publisher-led circuits, tournaments, and grassroots events provide the foundation for the Road to EWC, giving more players and Clubs defined qualification pathways to compete in Riyadh.
Twenty-four competitive titles, including new additions Fortnite and Trackmania, will showcase the best Clubs, players and talent the esports world has to offer on stage at EWC 2026 in Riyadh this summer. The EWC 2026 lineup of games features: Apex Legends, Call of Duty: Black Ops 7, Call of Duty: Warzone, Chess, Counter-Strike 2, Crossfire, Dota 2, EA Sports FC 26, FATAL FURY: City of the Wolves, Fortnite, Free Fire, Honor of Kings, League of Legends, Mobile Legends: Bang Bang, Overwatch 2, PUBG: Battlegrounds, PUBG Mobile, Rocket League, Street Fighter 6, Teamfight Tactics, TEKKEN 8, Tom Clancy’s Rainbow Six Siege X, Trackmania, and VALORANT.
EWC 2026 competitions will be staged across seven weeks and multiple arenas, allowing several game championships to take place in parallel with a coordinated, multi-venue schedule designed to enhance fan experience and viewership across the lineup.
Tickets for EWC 2026 will be available at esportsworldcup.com, and through EWC 2026 international ticketing partners: Webook, Platinumlist, Damai, Maiseat, and Tixr. Early Bird tickets include Weekly Access Passes, Premium Tournament Passes, and Hospitality Packages for the Esports Embassy, the EWC’s premium on-site hospitality destination.
The announcement builds on the landmark success of the Esports World Cup 2025. In its second year, EWC reached 750 million viewers worldwide and generated 350 million hours watched, with peak concurrent viewership of 7.98 million during the League of Legends at EWC ‘25 tournament. Coverage was delivered across 28 platforms through 97 broadcast partners and more than 800 channels in 35 languages. Twenty-five tournaments spanning 24 games featured more than 2000 players representing approximately 200 Clubs from over 100 countries. In Riyadh, the EWC and its Festival welcomed more than 3 million visitors over the seven-week event.
The post $75 Million Prize Pool, Full Game Lineup and Schedule Announced for Esports World Cup 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
World Esports Summit Celebrates Its 10th Edition in Busan
The World Esports Summit returns to Busan, South Korea, for its 10th edition, taking place on 10–11 February 2025.
Hosted at the Wyndham Grand Busan, the Summit will bring together 40+ speakers from the international esports ecosystem, including representatives from federations, publishers, global brands, sports organizations, technology companies, and public institutions.
Over the past decade, the World Esports Summit has provided a platform for dialogue and cooperation among stakeholders shaping the world of esports. The 2025 edition will continue this role, offering space for discussion on current developments, industry challenges, and future directions.
The Summit will feature contributions from a wide range of organizations, including Alibaba, FIBA, FIFAe, Tencent, Moonton, NetEase, FIA, Sportradar, EFG, Good Game, Telekom, among others.
Across two days, participants will take part in keynote sessions and panel discussions addressing topics such as esports governance, international collaboration, industry development, integrity, and the continued convergence of esports and traditional sports.
Further information on the program, speakers, and registration is available on the official World Esports Summit website.
The post World Esports Summit Celebrates Its 10th Edition in Busan appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Age of Empires competitive
Team Vitality Enters Age of Empires II Esports with Star-Studded Roster
Team Vitality, one of the most influential names in modern esports, has officially announced its entry into the Age of Empires II competitive scene. This marks a major milestone: the merging of a contemporary esports powerhouse with one of the most iconic real-time strategy franchises in history.
Aiming for the Throne: Star-Studded Roster
Team Vitality isn’t just entering for exposure — they are targeting dominance. The team has assembled a roster featuring three of the most decorated players in Age of Empires II history:
- Hamzah “Hera” El-Baher – The Golden Boy
Known for his unmatched consistency and strategic mastery, Hera defines the modern AoE era. In 2023, he achieved a historic 14-tournament winning streak in S-Tier events. Fresh off his Red Bull Wololo: El Reinado 2024 victory, the current Player of the Year is set to continue his reign under the Vitality banner. - Kai “Liereyy” Kallinger – The Archer God
Renowned for exceptional micro-management and aggressive play, Liereyy brings mechanical perfection and explosive strategies to the squad. A multi-time Red Bull Wololo Champion (II & IV), the Austrian star is widely regarded as one of the most spectacular talents in the game’s history. - Hernán “Hearttt” Pizarro – The Veteran Strategist
With a professional career dating back to 2012 and 80+ tournament appearances, Hearttt is the rock of the team. Named Comeback Player of the Year 2023, the Peruvian strategist provides depth, resilience, and unparalleled tactical insight.
First Major Appearance: Red Bull Wololo 2026
Team Vitality’s AoE II roster will make its competitive debut at Red Bull Wololo 2026: Londinium, one of the most prestigious events on the global RTS calendar. Fans can expect high-level strategic gameplay and the start of Vitality’s quest for world championship titles in the genre.
“At Team Vitality, our expansion is always driven by a certain ambition: to compete for and win World Championships in the world’s most iconic games. Age of Empires and our new superstar lineup align perfectly with that vision… We are honored to be part of this history and can’t wait to welcome AoE fans into the Vitality Hive.” — Danny Engels, Corporate Director, Global Operations, Team Vitality
Why This Matters
Team Vitality’s entry into Age of Empires II is a significant moment for the RTS esports ecosystem:
- It bridges legacy RTS titles and modern esports organizations.
- Brings global visibility to Age of Empires II tournaments.
- Sets the stage for strategic showdowns at major international events.
With Hera, Liereyy, and Hearttt, Team Vitality is positioned to challenge for the top spots in competitive AoE II and potentially reshape the RTS landscape for years to come.
The post Team Vitality Enters Age of Empires II Esports with Star-Studded Roster appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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