eSports
Jarno Opmeer and Red Bull crowned world champions of F1 Esports Series presented by Aramco

Alfa Romeo’s Jarno Opmeer and Red Bull were crowned world champions in the Grand Final of the 2020 F1 Esports Series presented by Aramco after a nail-biting finale this week, which saw some of the most intense battles of the season, as the championships went down to the wire. Jarno Opmeer got his hands on his first ever F1 Esports Series title, whilst Red Bull took home their second successive team’s championship to secure the lion’s share of the series’ $750,000 prize pot.
The driver’s championship standings were incredibly tight going in to the Grand Final, with Alfa Romeo’s Jarno Opmeer, Red Bull’s pairing of Marcel Kiefer and Frede Rasmussen, and Nicolas Longuet of Renault, all in with a shot of winning the main prize. Whilst the teams’ championship was on the line for Red Bull and Alfa Romeo.
Wednesday’s action started with a trip to Suzuka, as drivers battled it out on the high-speed track, negiotiating the iconic ‘S’ curves, where Frede Rasmussen secured a huge win in the race for the title. Nicolas Longuet took crucial points in P2, whilst Racing Point’s Daniele Haddad scored a surprise first podium of the season.
Jarno Opmeer rounded off Wednesday with a well-fought, much-needed win at the Autodromo Hermanos Rodriguez, Mexico City, ahead of two-time Esports champion Brendon Leigh and title rival Frede Rasmussen, who finished second and third respectively.
The season culminated where many famous F1 campaigns have ended, in Interlagos, as Nicolas Longuet finished the year with a brilliant drive to take victory in a breathtaking race. Marcel Kiefer’s P2 finish secured the teams’ championship and Brendon Leigh finished on the podium to round off the series and end his season on a high. Jarno Opmeer settled for P7, but it was enough to secure the title, after a time penalty put Frede Rasmussen down in P11, as he won his first drivers’ championship by 22 points.
The Pro Series Grand Final closed a thrilling season of action and excitement, which has been historic in its own right as driver’s raced remotely for the first time, from their homes or team factories, due to the COVID-19 pandemic.
The two trophies, alongside the DHL Fastest Lap Award to AlphaTauri’s Joni Törmälä, were awarded virtually from the Gfinity Esports Arena in London, where this season’s live shows have been broadcast from, as fans around the world were treated to more content than ever before. Throughout the season, live shows have been streamed online via F1’s official channels on Facebook, YouTube, Twitch and Huya, as well as broadcast by international television partners such as ESPN (US), Sky (UK) and Ziggo (Netherlands).
F1 Esport’s ventures have flourished in the face of adversity in 2020, with over 30 million viewers tuning in for the Virtual Grand Prix series earlier this year, and the most popular Pro Series yet. The huge popularity of F1’s Esports output is mirrored by sales of Codemasters’ official F1 2020 video game, and record numbers of participants attempting to qualify for next year’s series.
The support of the series’ partners, Aramco, DHL and Fanatec is paramount to the F1 Esports Series’ ongoing success. For more information visit www.f1esports.com.
Chase Carey, CEO at Formula 1 said:
“A massive thanks and congratulations to all the teams and people that made this Esports season possible. I know it’s not been easy and the virus has created challenges for all of us but they’ve not only taken on those challenges but achieved success beyond our wildest expectations. It’s been an incredible year from end to end, with participation up over 100%. There’s been great energy in the Esports competition, and we look forward to an even more exciting year next year and continued growth!”
Christian Horner, Team Principal at Red Bull Racing Team said:
“Congratulations to the Red Bull Racing Esports team on successfully defending the constructors title, a fantastic job by all three of you [the drivers], so enjoy it! It is a great result and something for us to live up to next year on the main circuit.”
Frank Sagnier, CEO at Codemasters said:
“On behalf of the F1 2020 team, I’d like to congratulate Jarno Opmeer on his maiden championship. Despite the remote participation due to COVID-19, we have witnessed some incredible racing moments, and thanks go to the drivers and teams for their commitment during a very challenging season. It’s been a fantastic year for F1® 2020 and the F1 Esports Series, which has seen record participation and viewership numbers. We look forward to even bigger and better things in 2021, starting with the F1 Esports Series Challengers.”
John Clarke, CEO at Gfinity said:
“F1 Esports Series has once again demonstrated the power and excitement of virtual racing at the highest level. The drivers and teams keep raising the bar with their performances. Record numbers of fans now have an even deeper appreciation of the skill levels required to compete and win. Congratulations to everyone involved in another outstanding season. And bring on 2021!”.
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eSports
PandaScore and Playbook Engineering join forces

Pioneering esports odds, data and betting products provider now available to operators powered by leading platform supplier with the integration facilitated by Sporting Solutions
PandaScore, the award-winning provider of esports odds, data and betting products, has integrated its suite of solutions with Playbook Engineering, the global sportsbook platform provider.
The partnership has been facilitated by Sporting Solutions, which has strategic partnerships with both PandaScore and Playbook Engineering.
Playbook Engineering has established itself as a leading sportsbook platform provider, supporting brands such as Star Sports, AK Bets, Priced Up, Bet Wright, Gentleman Jim, and Dragon Bet.
Following the integration, online sportsbooks powered by Playbook Engineering can access PandaScore’s Odds feed allowing them to offer comprehensive and competitive esports odds for some of the most popular disciplines.
The scope of markets and the value of odds are unrivalled with PandaScore using sophisticated models backed by a team of experienced traders including specialist traders for disciplines like CS2, Dota 2 and LoL.
A growing number of platform providers and operators are making a move into the lucrative esports betting space, with PandaScore recently surpassing €1bn of bets through its platform off the back of a sharp rise in demand among players and operators.
Joseph Noone, Senior Sales Manager at PandaScore, said: “Playbook Engineering powers some renowned sportsbooks as well as up and coming brands that are really making an impact.
“It’s great that these sportsbooks can access our esports odds, data and betting products, allowing them to engage new and existing player cohorts with a compelling esports offering that stands out when it comes to the range and value of odds.
“The integration wouldn’t have been possible without our shared partner Sporting Solutions, and stands as an example of what can be achieved when providers work together.”
Luke Cousins, Commercial Director at Playbook Engineering, added: “Sportsbook operators simply can’t ignore the demand for esports betting and in PandaScore, we have a premium odds, data and betting product provider that lives and breathes esports.
“This partnership, done through our mutual friends, Sporting Solutions, further positions Playbook Engineering as a tier-one platform provider to some of the most exciting sportsbook brands around the world. This makes it a win for us, our partners and their players.”
The post PandaScore and Playbook Engineering join forces appeared first on European Gaming Industry News.
eSports
Four Countries Shortlisted to Host GOTF 2027

Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.
With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.
Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”
Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.
The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.
Asia
Valorant Added to Hero Esports Asian Champions League

The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
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