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Jarno Opmeer and Red Bull crowned world champions of F1 Esports Series presented by Aramco

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Alfa Romeo’s Jarno Opmeer and Red Bull were crowned world champions in the Grand Final of the 2020 F1 Esports Series presented by Aramco after a nail-biting finale this week, which saw some of the most intense battles of the season, as the championships went down to the wire. Jarno Opmeer got his hands on his first ever F1 Esports Series title, whilst Red Bull took home their second successive team’s championship to secure the lion’s share of the series’ $750,000 prize pot.

The driver’s championship standings were incredibly tight going in to the Grand Final, with Alfa Romeo’s Jarno Opmeer, Red Bull’s pairing of Marcel Kiefer and Frede Rasmussen, and Nicolas Longuet of Renault, all in with a shot of winning the main prize. Whilst the teams’ championship was on the line for Red Bull and Alfa Romeo.

Wednesday’s action started with a trip to Suzuka, as drivers battled it out on the high-speed track, negiotiating the iconic ‘S’ curves, where Frede Rasmussen secured a huge win in the race for the title. Nicolas Longuet took crucial points in P2, whilst Racing Point’s Daniele Haddad scored a surprise first podium of the season.

Jarno Opmeer rounded off Wednesday with a well-fought, much-needed win at the Autodromo Hermanos Rodriguez, Mexico City, ahead of two-time Esports champion Brendon Leigh and title rival Frede Rasmussen, who finished second and third respectively.

The season culminated where many famous F1 campaigns have ended, in Interlagos, as Nicolas Longuet finished the year with a brilliant drive to take victory in a breathtaking race. Marcel Kiefer’s P2 finish secured the teams’ championship and Brendon Leigh finished on the podium to round off the series and end his season on a high. Jarno Opmeer settled for P7, but it was enough to secure the title, after a time penalty put Frede Rasmussen down in P11, as he won his first drivers’ championship by 22 points.

The Pro Series Grand Final closed a thrilling season of action and excitement, which has been historic in its own right as driver’s raced remotely for the first time, from their homes or team factories, due to the COVID-19 pandemic.

The two trophies, alongside the DHL Fastest Lap Award to AlphaTauri’s Joni Törmälä, were awarded virtually from the Gfinity Esports Arena in London, where this season’s live shows have been broadcast from, as fans around the world were treated to more content than ever before. Throughout the season, live shows have been streamed online via F1’s official channels on Facebook, YouTube, Twitch and Huya, as well as broadcast by international television partners such as ESPN (US), Sky (UK) and Ziggo (Netherlands).

F1 Esport’s ventures have flourished in the face of adversity in 2020, with over 30 million viewers tuning in for the Virtual Grand Prix series earlier this year, and the most popular Pro Series yet. The huge popularity of F1’s Esports output is mirrored by sales of Codemasters’ official F1 2020 video game, and record numbers of participants attempting to qualify for next year’s series.

The support of the series’ partners, Aramco, DHL and Fanatec is paramount to the F1 Esports Series’ ongoing success. For more information visit www.f1esports.com.

 

Chase Carey, CEO at Formula 1 said:

“A massive thanks and congratulations to all the teams and people that made this Esports season possible. I know it’s not been easy and the virus has created challenges for all of us but they’ve not only taken on those challenges but achieved success beyond our wildest expectations. It’s been an incredible year from end to end, with participation up over 100%. There’s been great energy in the Esports competition, and we look forward to an even more exciting year next year and continued growth!”

 

Christian Horner, Team Principal at Red Bull Racing Team said:

“Congratulations to the Red Bull Racing Esports team on successfully defending the constructors title, a fantastic job by all three of you [the drivers], so enjoy it! It is a great result and something for us to live up to next year on the main circuit.”

 

Frank Sagnier, CEO at Codemasters said:

“On behalf of the F1 2020 team, I’d like to congratulate Jarno Opmeer on his maiden championship. Despite the remote participation due to COVID-19, we have witnessed some incredible racing moments, and thanks go to the drivers and teams for their commitment during a very challenging season. It’s been a fantastic year for F1® 2020 and the F1 Esports Series, which has seen record participation and viewership numbers. We look forward to even bigger and better things in 2021, starting with the F1 Esports Series Challengers.”

 

John Clarke, CEO at Gfinity said:

“F1 Esports Series has once again demonstrated the power and excitement of virtual racing at the highest level. The drivers and teams keep raising the bar with their performances. Record numbers of fans now have an even deeper appreciation of the skill levels required to compete and win. Congratulations to everyone involved in another outstanding season. And bring on 2021!”.

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Vlad Marinescu Re-Elected as 10th IESF President

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The International Esports Federation (IESF) concluded its 17th Ordinary General Meeting (OGM) in Kuala Lumpur, Malaysia, alongside the 17th World Esports Championship Mobile Legends: Bang Bang (MLBB) Finals. Member federations from around the world gathered to review the federation’s annual progress, adopt key motions, and participate in the 10th IESF Elections, marking a milestone moment in the federation’s governance history.

During the election session, Vlad Marinescu was re-elected as the 10th President of the IESF, securing his second term. His re-election reflects the continued confidence of the membership in his leadership and vision for the future of the World of Esports.

“I am truly grateful for the trust placed in me to continue leading the International Esports Federation,” Marinescu said. “As we mark our 10th election cycle, we remain steadfast in our commitment to unity, transparency, and the sustained growth of the World of Esports.”

Delegates reviewed strategic priorities for the year ahead, including enhanced governance standards, expanded athlete development initiatives, and strengthened international cooperation. Voting on member-submitted motions underscored the federation’s collective commitment to advancing integrity, professionalism, and institutional maturity across the esports ecosystem.

The assembly also elected the IESF Board for 2026, comprising:

Board Members:

  • HRH Prince Omar Bin Faisal – Jordan

  • Afiq Fadhli Bin Narawi – Malaysia

  • Elin Yoojung Moen – Norway

  • Clint Kennedy – United States

  • Flip De Bruyn – Namibia

The OGM concluded as the 17th World Esports Championship MLBB Finals continued, highlighting IESF’s ongoing mission to unite nations through Esports and support athletes, federations, and fans worldwide.

The post Vlad Marinescu Re-Elected as 10th IESF President appeared first on European Gaming Industry News.

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GG.BET launches Bet Builder for a new way to bet

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Customers can now use Bet Builder, a format that lets them build their own set of markets on one match into a single bet with higher odds. Bet Builder is available for both esports and sports events. You can try out the new feature with a deposit bonus of up to 150% and a free bet worth up to $50.

Customers can now place a combined bet on a single match by picking various options for how events in the match will play out. For example, in CS2, customers can choose which team will win on a specific map, how many kills a specific player will rack up, how many rounds will be played on a single map, and so on.

To place a Bet Builder bet, pick an event that hasn’t started yet, press the ‘Bet Builder’ button, put together your selection of markets from those available, get higher combo odds, and finish placing the bet in one click. At this initial stage, GG.BET is offering Bet Builder on football, basketball, hockey, CS2, Dota 2, LoL, and VALORANT, with more sports and disciplines to be added down the line.

GG.BET has always been known for embracing unconventional markets and elaborate betting options. Bet Builder is there to meet customer demand for more interesting formats in a single match. The ability to make predictions right down to a specific round and any other tiny detail of a match is what gives users variety and improves their skills,” the GG.BET press office explained.

GG.BET is offering customers the opportunity to test out the Bet Builder format with a deposit bonus of up to 150% and a free bet of up to $50.

The post GG.BET launches Bet Builder for a new way to bet appeared first on European Gaming Industry News.

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IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur

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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.

After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.

“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”

As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.

IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.

The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.

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