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The time has come for the return of the one-off Holiday Special
In Ho-Ho-Home Invasion (very nearly titled Santa Game Solid), play as Santa preparing his stealth skills ahead of the big night (Christmas Eve), delivering presents under trees, filling stockings, and making a swift exit – without getting caught! Whitepot Studios is excited to announce this free festive stealth micro-game, created especially for the festive season.
ELF-MADE WAREHOUSE
This year, due to social distancing requirements, Santa can’t undertake his normal training. Thankfully, his elves have crafted a fully automated Santa training area in a disused warehouse – with five bespoke “houses” for Santa to sneak his way through.
YOU BETTER WATCH OUT
Make your way through fake houses, past fake robot residents, and place some fake presents, all in record time. Be sure to:
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Peek around corners
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Tiptoe to be quiet
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Avoid training robots
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Place presents
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Safely escape the house
TRAINING ROBOTS
Make sure you avoid:
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Watchers – tiptoe past them when their head is buried in a book
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Sleepers – quietly place presents in the stockings at the foot of their bed
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And Patrollers – wait until their back is turned before making a run for it!
LAUNCH & PRICE
Ho-Ho-Home Invasion launches on Steam and Itch.io on December 15th for FREE. Whitepot Studios is using a bespoke “pay-what-you-liked” model on Steam, offering non-content DLC representing ‘tip tiers’ that fans can choose to purchase to support the developers.
INSPIRATION
In this non-canon year of 2020, never has it felt more appropriate to send a Christmas game rather than a Christmas card.
When we asked Twitter what everyone’s favourite festive video game is, the conclusion was that there’s just not that many anymore – sure, there’s board games, and party games, but how many actually festively themed video games exist?
Some had fond memories of a time when festive titles on floppy discs adorned the covers of magazines at Christmas – Commodore Amiga games, with Bullfrog’s Psycho Santa or Christmas Lemmings being the favourites. Honorable mentions also go to Bad Mr. Frosty (the Snowman from ClayFighters who appeared on the SNES game’s cover), and Jazz Jackrabbit’s Christmas Chronicles.
“Why oh why, are there not more oddly niche one-off titles that can only be played at a specific time of year?” absolutely no-one asked. Well, wonder no more – the time has come for the return of the one-off Holiday Special.
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euphoria lab
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
casino summer campaign
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on Americas iGaming & Sports Betting News.
Latest News
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
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