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Map Reveals: THIS is The MOST Followed Twitch Streamer per Country

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  • Ninja, the USA’s favourite streamer, currently has the highest Twitch following at 16,139,732!
  • Mongraal takes the number one spot for England, with 3,624,548 followers
  • Rubius is the highest followed Twitch streamer in Spain with 7,002,918 followers
  • Mexican gamer juansguarnizo potentially earns the most per stream at an estimated £255,697
  • Coming in second and third place for highest paid are Buster (Russia) and Shroud (Canada) with potential earnings of $333,344 (£249,429) and $293,330 (£219,488)

With 15 million streamers worldwide and an average growth of 18% from 2018 to 2019, it is clear to see why Twitch is the number one live streaming platform.

This led Compare.bet/en-au/ to wonder who the most successful Twitch streamers are in each country? Utilising TwitchMetrics, Influencer Marketing Hub’s Twitch Money Calculator and IGFace Twitch Calculator; they were able to find the most popular streamer in 50 countries and calculate how much they could potentially be earning through their streams.

The Twitch streamer with the most followers, and top in the USA, is Ninja who currently has 16,139,732 followers. Born Tyler Blevins, originally from Michigan, he predominantly focuses on the game Valorant and is predicted to earn $79,815 (£59,821) per live stream, according to the Influencer Marketing Hub.

Shroud, AKA, Mike Grzesiek, comes in at number one place for Canada with a total of 8,469,378 Twitch followers. The 26-year-old Twitch star, from Mississauga, Ontario, is known on the platform for covering a variety of different genres. It is estimated that Shroud could potentially earn a whopping $293,330 (£219,852) per stream due to his current number of live streaming hours at 223.

Rubius is the most followed Twitch streamer from Spain, with 7,002,918 followers. His actual name is Rubén Gundersen and his estimated earnings are projected at $12,843 (£9,625) per live stream.

Pokimane takes the top spot for Morocco with 6,385,796 followers. The Twitch superstar’s real name is Imane. It is estimated that Pokimane could potentially be earning $61,555 (£46, 135) per live stream.

Taking the top spot for Brazil is Alanzoka, with 4,128,195 followers and an estimated potential earning of $3,003 (£2,250). His full name is Alan Ferreira and he is currently based in São Paulo.

Mongraal takes the number one spot for England, with 3,624,548 followers. The professional Fortnite player named Kyle Jackson, from Kent began to play competitively from a very young age. It is estimated that Mongraal could potentially be earning $16,095 (£12,063) per stream.

The number one spot for Australian streamers goes to Fresh with 3,531,468 followers and counting. Predominantly streaming Fortnite, it is estimated Fresh could be earning $15,568 (£11, 668) with each stream upload.

MontanaBlack88 is the number one streamer in Germany, with 3,128,667 current followers on Twitch. He is very well known for his YouTube channel MontanaBlack.

Top of the board for South Korea is Faker, with the total number of followers being 3,020,351. Better known as Lee Sang-hyeok, he is mainly specialising in League of Legends. It is estimated that Faker could be earning $36,378 (£27,265) per stream.

SLAKUN10 holds the number one spot for Argentina, with 2,746,836 followers. It is estimated that SLAKUN10 may have earned $4,036 (£3,025) per a stream.

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RavenTrack and Matchbook Join Forces to Streamline Affiliate Tracking

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Matchbook, the leading peer-to-peer betting exchange, has today revealed a strategic collaboration with the top Platform-as-a-Service (PaaS) provider, RavenTrack, to handle all its affiliate tracking requirements. Since last November, all three of Matchbook’s main brands – Matchbook, Matchbook MX, and easyBet – have incorporated RavenTrack’s advanced platform.

The transition represents a notable enhancement in Matchbook’s operational framework, providing a seamless and effective affiliate tracking system throughout its network.

Commenting on the successful three-month partnership, Sean Leigh, senior affiliate manager for Matchbook, said: “The migration to the RavenTrack platform, which could have easily been difficult and drawn-out, was instead a very smooth and easy process. This success is thanks to the RavenTrack team and their support throughout the whole process, who were at all times responsive and incredibly efficient, guiding us through each step.”

Leigh added, “The platform itself is of a high standard, and when paired with the exceptional support given, far exceeds the software and service of our previous affiliate platform provider. Overall, we’ve been very happy with our decision to move to RavenTrack.”

Julian Pitts, head of commercial at RavenTrack, said: “It’s a true pleasure to have the Matchbook team and its many brands working with us and using our award-winning platform. The migration process’ exceptional smoothness is a true testament to the collaboration between the businesses. Our migration team prides itself on frictionless collaboration with operator teams, recognising that trust established from day one is critical to a successful and long-term partnership.

“This collaboration will allow Matchbook to leverage RavenTrack’s robust technology to optimise its affiliate programs and drive future growth.”

The post RavenTrack and Matchbook Join Forces to Streamline Affiliate Tracking appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Blueprint Gaming Lays Out Release Plan for Game of Thrones Slots

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Blueprint Gaming has finalized a significant licensing deal with Warner Bros. Discovery Global Experiences (WBDGE) to create a collection of online slot games inspired by Game of Thrones, one of the most iconic entertainment franchises globally. The agreement encompasses upcoming titles influenced by House of the Dragon, contributing to a long-term strategy of high-quality, IP-driven launches.

The first Game of Thrones game is set to launch in March, with multiple other titles expected to come afterward. Every installment in the series will feature a diverse array of legendary characters, memorable moments, and themes from popular shows, alongside the beloved soundtrack from Game of Thrones and House of the Dragon.

The initial game in the series features Blueprint’s most popular money-gathering mechanic, along with various base-game modifiers. The free spins round will take participants on an adventure through Westeros while hunting for significant victories, perfectly establishing the atmosphere for the subsequent games in the series.

The fresh collaboration expands on Blueprint Gaming’s established history in creating IP-driven slot games. The studio has a solid history of collaborating with internationally renowned brands, showcasing its capability to maintain brand integrity while adapting significant entertainment properties into captivating and profitable slot experiences.

Charlie Jacka, Head of Product at Blueprint Gaming, said: “Game of Thrones is one of the most significant entertainment brands in the world, and working with an IP of this scale carries a clear responsibility. Our focus has been on creating a game that stays true to the depth and identity of the series, while delivering the engaging gameplay and mechanics operators expect from Blueprint.”

The post Blueprint Gaming Lays Out Release Plan for Game of Thrones Slots appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Decade of Impact — World Esports Summit Marks Its 10th Edition

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The International Esports Federation (IESF) has successfully wrapped up the significant 10th edition of the World Esports Summit 2025, reinforcing its position as a key event for the progress of the World of Esports and global collaboration.

Focused on the theme “Shaping the World of Esports,” the 2025 Summit convened federations, publishers, global sports organizations, technology innovators, and integrity agencies to collaborate on the future of esports as a structured, credible, and universally unified field.

This anniversary edition showcased a robust and varied group of speakers, demonstrating IESF’s dedication to collaboration across sectors. Significant input was provided by Gustavo Arellano (FIBA), Eric Stranne (FIA), Ray Ng (Moonton), James Yang (Tencent), Valentin Capelli (WADA), Junghwan Han (KADA), Dipesh Makwana (Alibaba Cloud), Tomica Madjercic (Sportradar), and Ivan Dimitrijevic (EXPO 2027 Belgrade), as well as senior esports officials from across the globe.

Conversations during the Summit focused on essential aspects of IESF’s mission, such as governance and federation development, maintaining competitive integrity and anti-doping measures, technological advancements, and fostering sustainable ecosystem growth. The emphasis on diplomacy and collaboration emphasized esports’ increasing alignment with global sports standards and international organizations.

With the 10th edition of the World Esports Summit, IESF has once more showcased its leadership by uniting the global esports community, connecting regions, aligning stakeholders, and establishing common priorities for the future.

With unprecedented involvement, elevated discussions, and a distinct strategic vision, World Esports Summit 2025 represents a pivotal milestone in IESF’s continuous endeavor to influence the future of esports via unity, trustworthiness, and global cooperation.

The post Decade of Impact — World Esports Summit Marks Its 10th Edition appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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