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Map Reveals: THIS is The MOST Followed Twitch Streamer per Country

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  • Ninja, the USA’s favourite streamer, currently has the highest Twitch following at 16,139,732!
  • Mongraal takes the number one spot for England, with 3,624,548 followers
  • Rubius is the highest followed Twitch streamer in Spain with 7,002,918 followers
  • Mexican gamer juansguarnizo potentially earns the most per stream at an estimated £255,697
  • Coming in second and third place for highest paid are Buster (Russia) and Shroud (Canada) with potential earnings of $333,344 (£249,429) and $293,330 (£219,488)

With 15 million streamers worldwide and an average growth of 18% from 2018 to 2019, it is clear to see why Twitch is the number one live streaming platform.

This led Compare.bet/en-au/ to wonder who the most successful Twitch streamers are in each country? Utilising TwitchMetrics, Influencer Marketing Hub’s Twitch Money Calculator and IGFace Twitch Calculator; they were able to find the most popular streamer in 50 countries and calculate how much they could potentially be earning through their streams.

The Twitch streamer with the most followers, and top in the USA, is Ninja who currently has 16,139,732 followers. Born Tyler Blevins, originally from Michigan, he predominantly focuses on the game Valorant and is predicted to earn $79,815 (£59,821) per live stream, according to the Influencer Marketing Hub.

Shroud, AKA, Mike Grzesiek, comes in at number one place for Canada with a total of 8,469,378 Twitch followers. The 26-year-old Twitch star, from Mississauga, Ontario, is known on the platform for covering a variety of different genres. It is estimated that Shroud could potentially earn a whopping $293,330 (£219,852) per stream due to his current number of live streaming hours at 223.

Rubius is the most followed Twitch streamer from Spain, with 7,002,918 followers. His actual name is Rubén Gundersen and his estimated earnings are projected at $12,843 (£9,625) per live stream.

Pokimane takes the top spot for Morocco with 6,385,796 followers. The Twitch superstar’s real name is Imane. It is estimated that Pokimane could potentially be earning $61,555 (£46, 135) per live stream.

Taking the top spot for Brazil is Alanzoka, with 4,128,195 followers and an estimated potential earning of $3,003 (£2,250). His full name is Alan Ferreira and he is currently based in São Paulo.

Mongraal takes the number one spot for England, with 3,624,548 followers. The professional Fortnite player named Kyle Jackson, from Kent began to play competitively from a very young age. It is estimated that Mongraal could potentially be earning $16,095 (£12,063) per stream.

The number one spot for Australian streamers goes to Fresh with 3,531,468 followers and counting. Predominantly streaming Fortnite, it is estimated Fresh could be earning $15,568 (£11, 668) with each stream upload.

MontanaBlack88 is the number one streamer in Germany, with 3,128,667 current followers on Twitch. He is very well known for his YouTube channel MontanaBlack.

Top of the board for South Korea is Faker, with the total number of followers being 3,020,351. Better known as Lee Sang-hyeok, he is mainly specialising in League of Legends. It is estimated that Faker could be earning $36,378 (£27,265) per stream.

SLAKUN10 holds the number one spot for Argentina, with 2,746,836 followers. It is estimated that SLAKUN10 may have earned $4,036 (£3,025) per a stream.

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game’s 2026 industry barometer – the mood in the German games industry is beginning to brighten

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•     Nearly one third of games companies in Germany foresee an industry upswing in the coming year
•     More than half expect a positive business development for their own company in the next twelve months
•     Around one in three games companies anticipate new hires
After three challenging years, games companies in Germany are looking ahead with increased optimism. Nearly one in three companies (29 per cent) anticipate a positive development in the games industry in the coming twelve months, as compared with just 17 per cent one year ago. 31 per cent of games companies expect a negative development in the industry – a considerable drop from last year’s level of 45 per cent. These are the results of game’s annual industry barometer, which was published by game – The German Games Industry Association. Games companies in Germany look towards their own business development in the coming year significantly more positively, with over half (53 per cent) expecting business to be good in 2026, similar to last year’s number of 52 per cent. Only 12 per cent anticipate a downturn in business, compared to 15 per cent last year. In their personnel planning, the companies nonetheless remain initially cautious: around one third of games companies in Germany (32 per cent) anticipate hiring new employees in 2026, the same percentage as last year.
‘Confidence is returning to Germany’s games industry,’ says Felix Falk, Managing Director of game. ‘Following a difficult phase both here and abroad, positive signals, such as the strong gamescom 2025, and important policy initiatives, like the increased federal games funding and the announced federal tax incentives, are bringing improved prospects and greater optimism compared to a year ago.’
About game’s 2026 industry barometer
The data is based on an online survey conducted by game – The German Games Industry Association between 12 and 21 November 2025, involving a total of 202 German games industry association members, including in particular developers and publishers.

The post game’s 2026 industry barometer – the mood in the German games industry is beginning to brighten appeared first on European Gaming Industry News.

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Asia

IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur

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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.

After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.

“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”

As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.

IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.

The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.

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Aquisitions/Mergers

Merkur Group Strengthens its Market Presence in Spain

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Merkur Slots Spain has completed the acquisition of a total of eleven arcades operated by arcade operator Operjoku S.L.U. in the Basque Country. In addition, the subsidiary of Merkur Group, headquartered in Palma de Mallorca, will take over the operation of gaming machines in 108 bars previously serviced by Operkale S.L.U., a specialist in the placement of gaming machines in gastronomy in the autonomous region of northern Spain. Implemented in cooperation with the Spanish distributor Merkur Dosniha, the acquisition marks a significant milestone in the expansion of the company’s brand presence, representing its first entry into Spain’s highly profitable hospitality installation segment.

With this step, the East Westphalian corporate group continues its international growth trajectory. Meik Sellenriek, Management Board Member, Merkur Operations at Merkur.com AG, welcomed the development: “Spain is a market of great importance and long-term potential for the Merkur Group. This acquisition clearly underlines that. We are proud to welcome around 50 new employees to the company and look forward with confidence to strengthening our market position.”

Dominik Raasch, Management Board Member, Merkur Games at Merkur.com AG, said: “There are strong synergies between the Merkur Group’s business divisions. The successful acquisition of Operjoku and Operkale demonstrates how effectively we leverage these synergies to support our sustainable growth. We are particularly pleased to now offer our innovative gaming machines and games in our own arcades and bars in the Basque Country – one of Spain’s most economically powerful regions.”

The post Merkur Group Strengthens its Market Presence in Spain appeared first on European Gaming Industry News.

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