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Overwolf Launches New CurseForge App Ahead of WoW Shadowlands Expansion
Overwolf, the all-in-one platform that enables creators to build, distribute, and monetize in-game apps and mods, today announced the launch of the beta version of the new CurseForge app. The app will replace the mod tab in the Twitch client and help gamers and mod authors to manage mods and addons for supported games, beginning with World of Warcraft. Overwolf announced in June its plans to acquire CurseForge from Twitch to empower mod authors to not only create better experiences for gamers, but also make a living from their passion. The new dedicated app, built on the Overwolf framework, is launching ahead of WoW Shadowlands expansion to allow gamers to download the latest addons prior to the highly anticipated release.
Designed as a dedicated app for PC and Mac, the new CurseForge app will initially offer similar functionality to the “mods” section inside the Twitch client which includes discovering, downloading, and managing mods and addons. Since the announcement of the impending acquisition of CurseForge, Overwolf has collaborated with top in-game creators and gaming communities to identify how to improve CurseForge. The community’s feedback and most requested features were then used to lay out CurseForge’s development roadmap, available here. Improvements including sidebar navigation between games and better search functionality are already introduced in the launch version, with additional features coming during the next few months.
“We’re building our roadmap by listening to community suggestions on which features the players and mod authors would like to see in the new home for CurseForge. Essentially, we are giving the community the keys to shape the future of CurseForge,” said Uri Marchand, Overwolf CEO and Co-Founder. “Overwolf is focused on empowering mod authors with tools and services to build, share and monetize their amazing gaming creations with gamers. As part of our mission to put in-game creators first, we are fully committed to paying CurseForge mod authors 50% more by 2022, compared to what they’re making today.”
“CurseForge has always been the place where players could get the most up to date version of Mythic Dungeon Tools (MDT) and countless other great addons. Overwolf has reached out to the addon community to ask for feedback and ideas for potential new features to ensure that the development of the CurseForge platform benefits everyone including addon authors, but also the players. A lot of changes have been made based on feedback and suggestions to improve the overall experience of the platform, and I am really excited to see what’s in store for CurseForge in the coming months,” said Nnoggie, creator of Mythic Dungeon Tools, a leading World of Warcraft addons with over 10,000,000 downloads.
Support for Minecraft and additional games are also scheduled to arrive on November 17, 2020. Beginning November 30, gamers will no longer be able to use the Twitch client for mod management. All exploration, updating, and downloading of mods and addons will be done through the new CurseForge app and website.
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Scientific Games CFO Nick Negro to depart May 15; Ray Anderson named interim
Anderson has served as interim CFO since May 4 as Scientific Games begins a search for a permanent finance chief.
Scientific Games said May 12 that Chief Financial Officer Nick Negro will leave the company on May 15, ending a three-year tenure. The company said Negro is departing for an opportunity based in Chicago to be closer to family.
Scientific Games has appointed Ray Anderson as interim Chief Financial Officer, effective May 4, while it searches for a permanent CFO.
“Nick has been a strong member of our leadership team and an advocate for the potential of Scientific Games,” said Pat McHugh, Chief Executive Officer for Scientific Games. “During his time with the company, he significantly strengthened our financial and procurement organizations and helped position Scientific Games for continued growth. We thank Nick for his contributions and wish him all the best.”
Anderson is a CPA with more than 30 years of global experience, including senior roles at KPMG across the U.S., Europe and Asia. Most recently, he served as a Global Lead Partner advising Fortune 500 companies on audit, capital markets and regulatory strategy, and previously led KPMG’s Pacific Southwest audit practice for six years.
“Ray is a highly respected finance leader with extensive global experience advising large, complex organizations,” said McHugh. “We are confident in his ability to support the business and our Finance organization during this transition.”
The post Scientific Games CFO Nick Negro to depart May 15; Ray Anderson named interim appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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Scientific Games Announces CFO Transition
Scientific Games announced today that Chief Financial Officer Nick Negro will be leaving the company on May 15 after three years of success in the role leading the company through three years of growth.
Negro is departing for an opportunity based in Chicago that allows him to be closer to family.
To ensure continuity during the transition, Scientific Games has appointed Ray Anderson as interim Chief Financial Officer, effective May 4, as the company begins the search for a permanent CFO.
“Nick has been a strong member of our leadership team and an advocate for the potential of Scientific Games,” said Pat McHugh, Chief Executive Officer for Scientific Games. “During his time with the company, he significantly strengthened our financial and procurement organizations and helped position Scientific Games for continued growth. We thank Nick for his contributions and wish him all the best.”
Anderson is a seasoned finance leader and CPA with more than 30 years of global experience, including senior leadership roles at KPMG across the U.S., Europe and Asia. Most recently, he served as a Global Lead Partner, advising Fortune 500 companies on audit, capital markets and regulatory strategy, and working closely with boards and executive teams. Immediately prior to this role, he led KPMG’s Pacific Southwest audit practice for six years.
“Ray is a highly respected finance leader with extensive global experience advising large, complex organizations,” said McHugh. “We are confident in his ability to support the business and our Finance organization during this transition.”
Serving 150 lotteries in 50 countries, Scientific Games is the world’s largest lottery games company, fastest growing lottery systems provider and a leading provider of digital lottery solutions.
© 2026 Scientific Games, LLC. All Rights Reserved.
The post Scientific Games Announces CFO Transition appeared first on Americas iGaming & Sports Betting News.
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Scientific Games completes systems conversion for New Mexico Lottery
Modernization adds Momentum ecosystem tools and rolls out new terminals and self-service machines to 1,000+ retailers statewide.
Scientific Games has completed a technology systems conversion for the New Mexico Lottery, modernizing lottery operations with a new gaming system and rolling out retail technology to more than 1,000 locations across the state. The update went live May 11, 2026, according to the company.
Scientific Games said the new system now powers the Lottery’s draw-based and Scratchers’ sales and is designed to simplify product management for retailers. The conversion also includes the launch of the Scientific Games Enhanced Partnership (SGEP) instant game management program, which the company said combines analytics, logistics, retail optimization and product strategy.
“The New Mexico Lottery is officially live with new, modern technology systems that work together to enhance all aspects of our operations and ensure we are well-positioned for our next era of growth,” said David Barden, CEO of the New Mexico Lottery. “We’ve strategically planned every step of this holistic modernization effort with Scientific Games to intelligently operate our retail network, making our Scratchers games easier for retailers to manage in their stores and easily accessible to our valued players.”
Scientific Games said the conversion was developed over the past year and is built on its Momentum ecosystem. Components cited include an advanced central gaming system, the SciTrak instant game distribution system, the gem | intelligence retailer licensing and management portal and the INFUSE business intelligence platform. The company said WAVE clerk-operated terminals and PlayCentral self-service machines will be deployed to retailers in planned phases.
“Congratulations to the New Mexico Lottery for building upon our long-standing instant scratch game partnership, embracing innovation for the future,” said John Schulz, President of Americas & Global Instant Products for Scientific Games. “We are proud to serve as the Lottery’s full-line partner and help drive maximum proceeds for New Mexico college students.”
The post Scientific Games completes systems conversion for New Mexico Lottery appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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