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Overwolf Launches New CurseForge App Ahead of WoW Shadowlands Expansion

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Overwolf, the all-in-one platform that enables creators to build, distribute, and monetize in-game apps and mods, today announced the launch of the beta version of the new CurseForge app. The app will replace the mod tab in the Twitch client and help gamers and mod authors to manage mods and addons for supported games, beginning with World of Warcraft. Overwolf announced in June its plans to acquire CurseForge from Twitch to empower mod authors to not only create better experiences for gamers, but also make a living from their passion. The new dedicated app, built on the Overwolf framework, is launching ahead of WoW Shadowlands expansion to allow gamers to download the latest addons prior to the highly anticipated release.

Designed as a dedicated app for PC and Mac, the new CurseForge app will initially offer similar functionality to the “mods” section inside the Twitch client which includes discovering, downloading, and managing mods and addons. Since the announcement of the impending acquisition of CurseForge, Overwolf has collaborated with top in-game creators and gaming communities to identify how to improve CurseForge. The community’s feedback and most requested features were then used to lay out CurseForge’s development roadmap, available here. Improvements including sidebar navigation between games and better search functionality are already introduced in the launch version, with additional features coming during the next few months.

“We’re building our roadmap by listening to community suggestions on which features the players and mod authors would like to see in the new home for CurseForge. Essentially, we are giving the community the keys to shape the future of CurseForge,” said Uri Marchand, Overwolf CEO and Co-Founder. “Overwolf is focused on empowering mod authors with tools and services to build, share and monetize their amazing gaming creations with gamers. As part of our mission to put in-game creators first, we are fully committed to paying CurseForge mod authors 50% more by 2022, compared to what they’re making today.”

“CurseForge has always been the place where players could get the most up to date version of Mythic Dungeon Tools (MDT) and countless other great addons. Overwolf has reached out to the addon community to ask for feedback and ideas for potential new features to ensure that the development of the CurseForge platform benefits everyone including addon authors, but also the players. A lot of changes have been made based on feedback and suggestions to improve the overall experience of the platform, and I am really excited to see what’s in store for CurseForge in the coming months,” said Nnoggie, creator of Mythic Dungeon Tools, a leading World of Warcraft addons with over 10,000,000 downloads.

Support for Minecraft and additional games are also scheduled to arrive on November 17, 2020. Beginning November 30, gamers will no longer be able to use the Twitch client for mod management. All exploration, updating, and downloading of mods and addons will be done through the new CurseForge app and website.

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HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor

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HLTV will stage the HLTV Awards presented by 1xBet in Belgrade, Serbia on January 9, 2027, returning to the Sava Center. The company said more than 1,000 players, industry professionals, creators, and fans are expected to attend.

HLTV also confirmed Dust2 creator David Johnston will feature as an award announcer. HLTV linked the booking to the 25th anniversary of Dust2.

For 2026, HLTV is updating its Hall of Fame process and eligibility rules. Four players will be inducted again, with “at least two and up to three” slots reserved for players from the Counter-Strike 1.6 and early eras. HLTV also removed the former “neo rule,” allowing players to be inducted for their playing careers even if they remain active in other roles such as coaching.

HLTV is adding a Lifetime Achievement Award, which will be decided by the Hall of Fame Board. The ceremony will also move Community Awards onto the main stage show for the first time, rather than the pre-show segment.

Separately, HLTV will kick off the 2027 Awards season with an invite-only “HLTV Awards by 1xBet Launch Party x GRID” in Cologne during the Major. HLTV said industry members can apply for an invite to the ceremony via its awards page.

The post HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Benjamin Bradtke Co-Founder of ThrillTech

ThrillTech lands Gibraltar B2B supplier licence

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Approval from HM Government of Gibraltar’s Gambling Division lets the supplier serve Gibraltar-licensed iGaming operators.

ThrillTech has been granted a Gambling Services (B2B) Licence by the Gambling Division of HM Government of Gibraltar, allowing the supplier to provide its opt-in jackpot and mystery reward products to regulated iGaming operators licensed in Gibraltar.

The company said the licence supports its international expansion plans and will enable it to deploy its ThrillPots™ product with additional operators in the jurisdiction, which hosts a number of tier-one betting and gaming brands.

Benjamin Bradtke, Co-Founder of ThrillTech, said: “Securing a B2B licence in Gibraltar is an important step for ThrillTech and a testament to our market-leading jackpots technology. Gibraltar is home to some of the industry’s most prestigious operators. This approval not only accelerates our global expansion strategy but now allows us to provide these major operators with new layers of player engagement which generate incremental revenue.”

ThrillTech said it seeks market-specific licences and certifications because its side-bet jackpots operate independently of operators’ core casino games and betting products. The company added that its jackpots are powered by a proprietary, certified RNG and do not alter core game RTP, with funding coming from opt-in player contributions.

According to ThrillTech, its regulated market licences and certifications also include the United Kingdom, Sweden, the Netherlands, Romania, Malta, Peru, and Brazil.

The post ThrillTech lands Gibraltar B2B supplier licence appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026

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S8UL Esports’ League of Legends roster has qualified to represent India at the Asian Games 2026 in Aichi-Nagoya, Japan, running from September 19 to October 4. The organisation said the team secured qualification through the regional qualifiers after winning the National Esports Championships (NESC) 2026, described as the official national qualification tournament for the Asian Games.

S8UL said the roster competing under India’s banner is Akshaj Shenoy (Kat Bot), Aakash Shandilya (Infi), Sanindhya Malik (Deadcorporal), Mihir Ranjan (Lotus), Ahmed Shahid (Nero), and Rahul Bisht (Bob). The regional qualifiers featured 14 teams across a group stage and a split stage, with top performers advancing to the Asian Games main event.

In Group B, the team went unbeaten against Jordan, Sri Lanka, and Kazakhstan to progress, according to S8UL. In the split stage, it lost to Vietnam, Hong Kong, and Saudi Arabia but did enough to secure a berth. India will now face opponents including Japan, Chinese Taipei, and Vietnam at the main event.

Four players—Kat Bot, Infi, Deadcorporal, and Lotus—were also part of India’s League of Legends contingent at the Hangzhou Asian Games 2023, where S8UL said the team finished fifth.

Akshaj Shenoy aka Kat Bot, captain of India’s League of Legends team, said, “Qualifying for the Asian Games is a proud moment for all of us. We knew the regional qualifiers would be extremely competitive, and every match demanded complete focus. For many of us, this will be our second Asian Games, which makes this qualification even more special because we understand the level of competition that awaits us. We are grateful to S8UL for believing in this roster and providing us with the support, stability, and opportunities needed to keep improving as a team. Representing India is always an honour, and we’ll do everything we can to make the country proud in Aichi-Nagoya.”

S8UL co-founder and CEO Animesh Agarwal aka 8Bit Thug added, “Representing India at the Asian Games is among the highest honours an athlete can achieve, and seeing our League of Legends roster earn that opportunity is incredibly special. This team has demonstrated resilience, discipline, and a willingness to continually improve, qualities that are essential for success at the international level. At S8UL, our goal has always been to create pathways for Indian athletes to compete on the biggest stages in the world. We have no doubt they will give their all when they step onto the stage in Aichi-Nagoya and compete for the nation with pride,” S8UL also noted that Gurashish Singh (Soul) and Prateek Bhaunt (B Haunt) previously qualified for the Asian Games in Tekken 8 and Street Fighter 6 after winning at NESC 2026.

The post S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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