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Southampton FC support launch of RecoverMe

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Southampton Football Club is proud to support the launch of RecoverMe, a brand-new mobile health app that empowers individuals to manage a gambling addiction from their pocket.

The club will contribute significantly to support the growth and accessibility of the forward-thinking independent app, developed by three junior doctors, to help make treatment options more accessible and affordable for those suffering with gambling addiction.

Whilst the club recognises that gambling can form part of a fan’s enjoyment of football, we also believe that we have a responsibility to raise awareness of the support available for those that might need it.

RecoverMe’s app gives support for problem gamblers, encouraging them to seek help by providing a discrete option for support, with an aim to prevent gambling related harm nationwide.

The app’s multiple support functions, centred around scientifically-backed Cognitive Behavioural Therapy, allow its users to manage their addiction by reflecting on their gambling habits, challenging thoughts and feelings around gambling and accessing mindfulness sessions, as well as having access to an emergency helpline and self-help exercises.

Its bespoke design, structure and features have been developed in consultation with psychiatrists, psychologists and those currently struggling with gambling addiction in order to ensure the platform is as effective as possible, as well as providing a much more affordable form of treatment than standard methods.

Investment from the club will be used to fund further development of the app, supporting the goal of adding further features that can assist in an individual’s recovery journey, in addition to subsidising the cost of the app for individuals who need support.

This support for RecoverMe represents the latest step taken by the club to promote responsible gambling by building strong relationships with organisations positioned at the forefront of aiding those struggling with gambling addiction. It is also evidence of the club’s commitment to promoting safe gambling both on matchdays and non-matchdays, and signals the club’s intention to enhance and refine its practices in unison with industry experts.

The club and RecoverMe will work together to expand, develop and raise awareness of the support that exists on the app for those struggling to manage their gambling habits as well as extending the app’s reach so that as many users as possible can benefit from it.

Southampton Football Club’s Chief Commercial Officer, David Thomas, said: “I am delighted to announce the club’s support for RecoverMe. The club takes its responsibility to promoting responsible gambling extremely seriously and it is important that we are proactive in exploring new opportunities to implement our commitment to this cause.

“We’re proud to support the launch of the RecoverMe app and I am excited by the chance to work with an organisation so closely aligned to our values.”

RecoverMe’s co-founder, Minal Jain, commented: “We wholeheartedly believe RecoverMe will provide a lifeline to those suffering in silence. It has been incredible to see how motivated Southampton are in creating this meaningful change and we are extremely excited to be working with them to do this and we hope this is just the beginning!”

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BOYLE Sports opens 400th shop at Galway Racecourse under new deal

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The bookmaker signs an initial three-year partnership with Galway Races, adding an on-course betting shop and expanded sponsorship.

BOYLE Sports has signed an initial three-year partnership with Galway Races that includes opening its 400th retail betting shop on-site at Galway Racecourse in Ballybrit.

Under the agreement, BOYLE Sports will operate a dedicated on-course betting shop and expand branding and visibility across the Galway racing calendar. The partnership also includes additional race sponsorship opportunities, according to the company.

BOYLE Sports said the deal builds on its existing involvement at the venue, including title sponsorship of the Saturday at the Galway Races festival. Sponsored races include the €110,000 BOYLE Sports Handicap Hurdle and the €80,000 Galway Tribes Hurdle.

Sinéadh Crowe, Head of Irish Retail Operations for BOYLE Sports, said: “Opening our 400th shop here marks a major milestone in the BOYLE Sports journey and reflects just how far we’ve come since John Boyle set up his first shop in County Armagh in 1982. It’s a proud moment for everyone involved and underlines our continued commitment to retail, Irish horse racing and delivering a top-class experience for customers on race day.”

Michael Moloney, CEO of Galway Racecourse, added: “It’s a real privilege to have BOYLE Sports open their 400th shop here on-site as part of this exciting new multi-year partnership with Galway Races.

“We’re absolutely delighted to strengthen our ties with such a powerhouse brand with deep roots in Irish racing and we’re excited to build on that shared heritage as we work together to enhance the experience for racegoers over the coming years.”

The post BOYLE Sports opens 400th shop at Galway Racecourse under new deal appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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S8UL partners with AMD ahead of Esports World Cup 2026 campaign

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AMD Ryzen and Radeon hardware will be used across S8UL’s esports, streaming and creator workflows as the Indian org ramps up its EWC push.

S8UL has signed a strategic partnership with Advanced Micro Devices (AMD) ahead of its Esports World Cup (EWC) 2026 campaign, as the Indian esports and gaming content organization targets further international expansion.

Under the agreement, AMD will equip S8UL’s players and creators with AMD Ryzen™ AI 400 Series processor-based PCs, AMD Ryzen™ 9000 Series processors, and AMD Radeon™ RX 9000 Series graphics cards for gaming, streaming, content creation and general productivity.

The deal lands as S8UL prepares for EWC 2026 after being selected for the Esports World Cup Foundation’s Club Partner Program for a second consecutive year. The organization said it has already secured qualification spots in Apex Legends, Chess, Fortnite, Honor of Kings, and Trackmania, while continuing to pursue additional slots in other titles. The partnership also follows S8UL onboarding Campa Energy as the Title Sponsor for its EWC 2026 campaign.

“S8UL has always focused on both competitive success and content creation. As we prepare for the Esports World Cup, AMD’s technology will support our players and creators across competition, streaming and content production. We’re excited to work together as we continue to grow our presence globally,” said Animesh ‘Thug’ Agarwal, Co-Founder and CEO, S8UL.

“India’s gaming ecosystem is expanding beyond competition, with creators playing an increasingly important role in how communities connect and grow,” said Vinay Sinha, Managing Director, Sales, AMD India. “Organizations like S8UL are helping shape that evolution, and we’re excited to support their players and creators with AMD technology as they continue to engage gaming and creators’ communities in India and around the world.”

EWC 2026 is scheduled for July 6 to August 23, with the Esports World Cup organisers stating it will feature more than 2,000 players and 200 clubs from over 100 countries competing for a $75 million prize pool.

The post S8UL partners with AMD ahead of Esports World Cup 2026 campaign appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Kaizen Gaming rolls out GenAI-powered Betano Trivia across 20 markets

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Kaizen Gaming has launched Betano Trivia, a live trivia product it describes as the world’s first fully GenAI-powered live trivia experience. The free-to-play game is now available across the 20 markets where Kaizen Gaming operates.

The product was developed by Kaizen Labs, the company’s innovation incubator. Kaizen Gaming said Betano Trivia uses generative AI to power the avatar presenter, create dynamic trivia content, and generate supporting audiovisual assets, positioning it as a new engagement format inside the Betano brand.

Players are invited to answer questions spanning sports, entertainment and pop culture and compete for prizes, according to the company. Kaizen Gaming also tied the timing of the launch to heightened global football attention, pitching the game as a second-screen-style entertainment layer for fans.

George Kourakos, Director of Innovation at Kaizen Gaming, stated: “Betano Trivia demonstrates how AI can be used to create entirely new forms of entertainment and customer engagement. At Kaizen Gaming we never use technology for its own sake. We have a clear goal to elevate the world-class gaming experience we offer to our customers. What makes this achievement particularly special is that it was developed entirely by our internal teams, combining creativity, engineering excellence and a shared passion for innovation across the board.”

Kaizen Gaming framed the release as part of its broader generative AI push, arguing that internal teams can use the technology to scale new product experiences across multiple regulated markets.

The post Kaizen Gaming rolls out GenAI-powered Betano Trivia across 20 markets appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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