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Enlabs Makes a Mandatory Public Offer to the Shareholders of Global Gaming

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Enlabs announced on August 26, 2020, that Enlabs had acquired 9,878,086 shares in Global Gaming 555 AB on the same day, for a purchase price corresponding to SEK 11 per share (where 50 percent of the purchase price was paid in cash and 50 percent was paid through newly issued shares in Enlabs), and thus increased Enlabs’ ownership from 29.89 percent to 54.06 percent of all shares and votes in Global Gaming, which meant that Enlabs was required to make a mandatory public offer for the remaining shares in Global Gaming in accordance with the Takeover rules for certain trading platforms (the “Takeover rules”). Since the announcement, Enlabs has acquired additional shares in Global Gaming in the market and Enlabs’ ownership at the time of publication of this press release amounts to 66.70 percent of all shares and votes in Global Gaming.

Considering the above, Enlabs hereby makes a mandatory public offer to the shareholders of Global Gaming to transfer all their shares in Global Gaming to Enlabs (the “Offer”). The consideration of the Offer consists of three alternatives: (a) a cash consideration, (b) a share consideration in the form of shares in Enlabs, or (c) a combination corresponding to 50 percent as cash consideration and 50 percent as share consideration. All consideration alternatives correspond to SEK 11 per Global Gaming share. Enlabs will not increase the offered consideration.

The shares in both Enlabs and Global Gaming are listed on the Nasdaq First North Growth Market (“First North”).

The Offer in brief

At the time of the Offer, Enlabs owns 27,266,114 shares in Global Gaming, corresponding to 66.70 percent of all outstanding shares and votes in Global Gaming.
The Offer values all shares in Global Gaming at approximately SEK 450 million.
Enlabs offers the shareholders in Global Gaming as consideration, for each share in Global Gaming, either:
a cash consideration of SEK 11 (the “Cash Consideration”),
0.36 shares in Enlabs (the “Share Consideration”), or
a combination corresponding to 50 percent as Cash Consideration and 50 percent as Share Consideration.
Enlabs will not increase the offered consideration.

The Offer entails a premium of approximately 15 percent in relation to the closing price on First North for the Global Gaming share on August 26, 2020 (which was the last trading day before Enlabs announced its intention to submit a public bid offer to the shareholders in Global Gaming) and a premium of approximately 1 percent in relation to the closing price on First North for the Global Gaming share on September 21, 2020 (which was the last trading day before the announcement of the Offer). Furthermore, the Offer entails a premium of approximately 4 percent in relation to the volume-weighted average share price for the Global Gaming share during the last thirty (30) trading days, and a premium of approximately 13 percent based on the volume-weighted average share price for the Global Gaming share during the last ninety (90) trading days, up to and including September 21, 2020.
The board of directors of Global Gaming, or an assembled independent bidding committee of Global Gaming, shall publish its opinion on the Offer and the reasons for this opinion no later than two weeks before the expiry of the acceptance period. Furthermore, Global Gaming must obtain and, no later than two weeks before the end of the acceptance period, publish a fairness opinion regarding the Offer from independent expertise. At the time of publication of this press release, neither such statement nor a fairness opinion have been published.
Enlabs’ completion of the Offer is only conditional on the acquisition being approved, if applicable, by the relevant competition authorities.

Enlabs will publish an offer document regarding the Offer, which is expected to take place around October 2, 2020. The acceptance period for the Offer is expected to begin around October 5, 2020 and end around November 2, 2020.

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Aristocrat Interactive

Aristocrat Interactive Extends 13-year Relationship with Portugal’s SCML Through New iLottery Deal

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Aristocrat Interactive announced a renewed agreement with Santa Casa da Misericórdia de Lisboa (SCML), the national lottery of Portugal, having signed a new three-year deal that ensures continued access to its complete portfolio of NeoGames Studio’s eInstant games for SCML players.

The extension builds on a more than a decade-long collaboration to enhance SCML’s digital instant win offering. Under the new agreement, NeoGames Studio will continue supplying its established library of industry-leading titles while maintaining a steady innovation pipeline to deliver new, entertaining eInstant games.

“This new agreement underscores the continued success of our long-standing work with Santa Casa da Misericórdia de Lisboa. Together, we will continue to deliver high-performing content that resonates with players, driving long-term value for SCML’s continued digital growth,” said Chris Shaban, Managing Director of Aristocrat Interactive iLottery.

The renewal further reinforces Aristocrat Interactive’s growing presence in Europe’s iLottery sector, with the business supporting 18 European lotteries with NeoGames Studio content that is either live or scheduled to go live.

“Our extension with Aristocrat Interactive reflects the strong appreciation Portuguese players have for NeoGames Studio high quality eInstant content,” said Dr. Ricardo Lavos, General Manager of the Games Department of Santa Casa da Misericórdia de Lisboa.

“The titles we have at our disposal have been a key driver of our digital offering, and we have full confidence in Aristocrat Interactive’s ability to continue delivering modern, responsible, and engaging experiences that meet our players’ expectations,” Dr. Ricardo Lavos added.

The post Aristocrat Interactive Extends 13-year Relationship with Portugal’s SCML Through New iLottery Deal appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Exprexion

Flexion Launches Mobile Service Suite Exprexion

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Games marketing company Flexion has announced the launch of Exprexion. This integrated suite of services provides game developers with a single point of entry to alternative app stores, creator-led marketing and direct-to-consumer sales.

The mobile gaming industry is entering a new era. After years of market domination by Google and Apple, game studios are looking for ways to be in command of their own destiny. High store taxes and rising acquisition costs have squeezed profits for too long. The Exprexion suite of services gives developers the freedom to innovate in market engagement and express their ideas directly to users, moving beyond the traditional constraints of the major app stores.

The Exprexion suite consists of three core services:

Exprexion Markets: This service manages all the technical and operational requirements of distributing games on alternative platforms including Amazon, Samsung, Huawei, Xiaomi and ONEstore. Flexion handles everything from integration to platform relations, typically adding more than 10% in incremental revenue. By taking on these tasks, Flexion reduces upfront and operational costs for developers while reducing risk.

Exprexion Creators: This service focuses on influencer-led marketing and social media strategy. By managing the creative process and relationships with influencers, Flexion helps studios find high-value players who engage with games through organic interest. This approach allows developers to reach bigger audiences through broader market channels and innovative user acquisition.

Exprexion Direct: This service enables developers to sell to their players no matter where those players are. By moving transactions outside of the major app stores, studios can make better margins and reclaim the 30% fee typically charged by platform owners. The service uses proven payment technology from trusted suppliers, like Xsolla, to ensure the buying experience remains smooth.

“The mobile industry has reached a point where the old methods of finding and monetizing players are no longer sustainable for many game studios. For years, developers accepted high fees and limited data access as the cost of doing business. Now, the emergence of a more open market and the shift toward direct-to-consumer relationships have changed the math. We launched Exprexion because the market is finally in a place where developers can feasibly run their own stores and distribution networks without the massive operational overhead that used to hold them back,” said Jens Lauritzson, CEO and Founder of Flexion.

Flexion’s technology, people and expertise are unique in the mobile market. The Exprexion services are fully integrated with one another, meaning each service perfectly complements the others. They can be combined seamlessly or used in any combination to generate profit and grow audiences bigger than ever before.

Flexion currently manages 37 top-grossing games. Four of these titles have reached the Top 10 grossing charts on Google Play. By providing a decentralised path to growth, Exprexion serves as a vehicle for a studio’s financial freedom.

The post Flexion Launches Mobile Service Suite Exprexion appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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BetWright

Leyton Orient fan wins £10,000 in BetWright crossbar challenge on League One final day

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A Leyton Orient supporter won £10,000 after hitting the crossbar in BetWright’s Bangers N’ Cash Crossbar Challenge at half-time during Orient’s 2-2 draw with Burton Albion on Saturday, the final day of the League One season.

BetWright said Georgia Wallis was the first participant to hit the crossbar since Graham Pringle in January, ending what the company described as a stretch of near-misses in the half-time competition at the BetWright Stadium.

The operator said the promotion launched at the start of the season with a £3,000 jackpot and increased by £1,000 at each home fixture without a winner. Following Pringle’s January win, the pot reset to £1,000 for the next home match and then continued to rise by £1,000 per game, reaching £10,000 for the final fixture.

Georgia Wallis said: “As soon as I hit the ball, I thought – yeah, that’s the one! I’m absolutely buzzing! It felt really good – ­­­­­­I thought I was going to fall over, so not doing that is a win in itself!

“My dad entered himself to do it every week and was never successful, then when he finally got the email he said, ‘I’m not doing it – you’re doing it’, so I had to step up!”

Yarry Troshchey of BetWright added: “We’ve had some unfortunate near-misses since Graham’s win earlier in the season, so it was fantastic to see Georgia finally step up and deliver on the final day of the campaign at the BetWright Stadium.

“To do so with the pressure of it being the last chance of the season makes it even more impressive, and it’s exactly the kind of moment the BetWright Bangers N’ Cash Crossbar Challenge is all about.

“We’re delighted for Georgia to take home the £10,000 prize and round off the season in style.”

Under the rules described by BetWright, participating supporters get one attempt to hit the crossbar. If they miss, they can pick one of three cards, with two offering a consolation prize and one providing a second attempt.

The post Leyton Orient fan wins £10,000 in BetWright crossbar challenge on League One final day appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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