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United Remote appoints key senior manager to structure sales and international business development
Aggregator and platform United Remote has appointed Jessica Walker to the senior management team to lead on sales and international business development, the latest significant addition to the United Remote management group under CEO and industry veteran Jeremy Fall. Jessica will be responsible for commercial development in present key markets as well as nurturing new territories.
Jessica brings with her extensive experience in igaming marketing and media, having been Head of Media at igaming event producer SiGMA, and prior to that she was Head of News at NEWSBTC and a Producer-Presenter at BloxLive TV, the world’s first DLT & FinTech news network.
Based in Malta, Ms. Walker is responsible for all global business development activities which includes delivery of United Remote’s sales, commercial and B2B customer strategy. She becomes a key member of United Remote’s Executive Management team, to provide strong commercial and sales leadership to the company, thus ensuring the delivery of near-term product needs as well as the longer term business and technology strategy of the company.
United Remote has successfully completed a period of intensive restructuring driven by the need to embrace game-changing innovation which has resulted in major technology and enterprise investments. The organisational culture has been significantly reshaped to provide added-value to operators, with the appointments of Volke Rohde to Chief Financial Officer, Dr. Serafino Vaccino as Head of Legal and DPO, Andreas Rauer Head of Information Security and Internal Audit, Kevin Norville for Human Resources, Joe Griffin as Head of Research & Development, and Daniel Cass at Account Manager, who are now all joined by Jessica Walker in the Sales and Business Development role.
In addition to technology investments and enhancements, United Remote has been adapting the agreements the company previously had put in place, de-risking the entire enterprise, and focusing very particularly on customer protection. Following this period of capacity building, Jessica will be focused on commercial matters that expand the brand franchise of United Remote and will work to maximise opportunities in the rapidly-growing global market.
United Remote has embraced substantial change to streamline new integrations and provide operators profitable real-time data. This is all part of upping United Remote’s service to the iGaming industry and ensuring that the B2B-channel is given priority with an easy-to-use back-end where operators can quickly set up the tools available on the platform. United Remote has carefully assembled a differentiated portfolio of over 2000 entertaining, innovative and unique games that complement their own in-house titles.
Jessica Walker, Sales and Business Development Manager, said: “I look forward to being part of this exciting company’s innovative approach and supporting United Remote’s rapid growth in the marketplace and our strategy is to support our business development going forward by identifying and getting ahead of customer needs and desires.”
Announcing the appointment, United Remote Group CEO Jeremy Fall said: “Jessica Walker is an outstanding appointment for United Remote as we extend the influence of our advanced technologies to operators and partners around the world. I am thrilled to welcome Jessica to United Remote’s senior management team, a highly skilled and experienced woman who will be a key team player in helping us to drive our future development and to achieve our ambitions. Her commitment to United Remote is another mark of confidence in our technology platform and our growth potential.”
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euphoria lab
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
casino summer campaign
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on Americas iGaming & Sports Betting News.
Latest News
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
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