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Opera GX becomes the world’s first browser with dynamic background music
Opera GX, the world’s first browser designed for people who love PC gaming, is releasing a major new feature still unknown to other browsers: adaptive background music. The new functionality aims to bring an immersive sound experience known from gaming to web browsing.
Opera GX initially launched in 2019 with sound effects designed by the acclaimed composer Ruben Rincón and the Berlinist band, known for the Bafta-nominated soundtrack to Gris. The same team is responsible for the new dynamic background music in Opera GX.
“We are excited to finally reveal the entire concept we’ve had in mind: We wanted to give our browser the immersive sound experience known from games, where a perfectly-composed soundtrack lets you focus more, forget about any worries and boosts your overall experience by adapting to the task at hand. I believe we have succeeded,” said Maciej Kocemba, product Director of Opera GX.
The dynamic background music in Opera GX is an ambient downtempo that boosts the users’ focus. It intensifies whenever users are actively browsing the web, clicking on links or typing, and becomes less dramatic and calmer whenever they become less active. It is aimed to disappear into the background but to also be missed once it’s gone.
The background music as well as all browser sound effects can be individually toggled on and off in the browser’s setting in the Browser sounds section.
GX Composer Award at Game Music Festival 2020
“We see the initial background music as just a start and would like to provide more options to our users in the future. Just as there are fans of different game genres, people love different types of background music. That’s why we want to give more game score composers the opportunity to present their music to millions of Opera GX users around the globe,” added Maciej Kocemba.
To make this vision a reality, Opera GX has partnered with the international Game Music Festival and sponsored its annual GMF 2020 High Score Competition, where music score composers can compete for cash prizes and to have their music featured in Opera GX by winning the GX Composer 2020 title. The competition opens on Sept. 16 2020.
Twitter now built into the Opera GX sidebar
With native integration of Twitch, Discord, WhatsApp, Facebook Messenger and Instagram in the sidebar, Opera GX makes it easy to stay on top of conversations with friends, as well as with developing online trends and streams. This set of integrated messengers has now been extended with built-in Twitter in the sidebar, a feature Opera GX adopted from the main Opera browser.
Opera GX
Opera GX launched in June 2019 during the E3 Gaming Expo in Los Angeles. The browser distinguishes itself with unique features tailored to the tastes and needs of gamers. Along with numerous color customization options, Razer Chroma support and a gaming-inspired design, it includes CPU, RAM and Network Bandwidth limiters that make the browser less resource-hungry and leave more of the computer’s resources for gaming. The browser also includes a Hot Tabs Killer feature, which lets users “kill” the most resource draining tabs.
Opera GX has grown 183% year-to-date and now reaches over 4 million monthly active gamers. The browser has won two leading design awards: the Red Dot Design Award 2019 as well as the IF Design Award 2020.
About Opera:
Opera is a global web innovator. Opera’s browsers, news products and fintech solutions are the trusted choice of more than 380 million people worldwide. Opera is headquartered in Oslo, Norway and listed on the NASDAQ stock exchange (OPRA).
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euphoria lab
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
casino summer campaign
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on Americas iGaming & Sports Betting News.
Latest News
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
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