Latest News
gamescom 2020: ‘A strong signal in challenging times’
game draws a positive balance after first all-digital gamescom
More than 2 million people worldwide simultaneously view grand kick-off show ‘gamescom: Opening Night Live’
Federal Minister Andreas Scheuer announces start of major games funding programme at gamescom
gamescom 2020 sends a strong signal in challenging times: the world’s biggest games event was successfully implemented in digital form, despite turmoil in the development plans of numerous games studios due to the COVID-19 pandemic as well as a comparatively short planning phase. Millions of players worldwide followed gamescom 2020, which took place in parallel on many digital platforms. The digital concept of gamescom 2020, developed in just a few weeks in collaboration with Koelnmesse and the top gamescom exhibitors, shows the great potential of gamescom for the coming years: many companies participated for the first time this year as official partners; in addition, the fair’s international reach has continued to increase significantly. This is the conclusion drawn by game – the German Games Industry Association, the co-organiser of gamescom.
Jens Kosche, game Executive Board member and Managing Director of Electronic Arts for Germany, Austria and Switzerland, says: ‘Even though the use of games has increased in the last several months, the COVID-19 pandemic is a huge challenge for the international games industry too. Physical events have been cancelled and, in many cases, the development of games also hasn’t continued in the usual manner, with the focus on the safety and health of all involved requiring that thousands of developers work from home. This made it all the more important that gamescom could be held successfully online: it was an anchor in the event calendar and attracted the attention of the community worldwide. I expressly thank all of the partners who, this year especially, have dedicated themselves to the success of gamescom, our most important industry event.’
The special highlight of gamescom 2020 was the show that kicked it off, ‘gamescom: Opening Night Live’. Over two million people viewed the event simultaneously, a fourfold increase from last year’s strong premiere. This makes it one of the top three gaming events worldwide that have taken place online in 2020. The livestreams and events of the approximately 370 official gamescom partners have contributed to its global reach. These included, for example, the ESL One Cologne and the numerous livestreams with influencers from around the world who disseminate the content of gamescom in a wide range of languages. Partnerships with platforms like Twitch and YouTube as well as TikTok and Steam also helped gamescom 2020 reach the community everywhere in the internet.
Felix Falk, Managing Director of game, says: ‘The extraordinary circumstances made gamescom 2020 extremely challenging, yet especially exciting. The digital concept demonstrates how big the international potential of our games event – already the largest in the world – still is. At the same time, however, it has become clear how important the on-site conference, in addition to further digital development, is for the community and the games industry. So, we now have to take our experience from this year and use it to develop the ideal combined on- and offline event for 2021. We’re also especially happy about the political signals that were sent by gamescom 2020. The launch of the major games funding programme announced by Federal Minister of Transport and Digital Infrastructure Andreas Scheuer is historic and marks the start of our race to catch up as a competitive international site for games development. Federal Foreign Minister Heiko Maas’s contribution to the gamescom congress, as well as the Debatt(l)e Royale and the participation of over 200 guests in digital tours, show that, this year too, gamescom remains one of the most important platforms for the exchange between policymakers and the digital generation.’
Further information on gamescom 2020 online participation and international audience can be found here
Next year’s gamescom will be held as a hybrid event in Cologne and on the net from Wednesday, 25 August, to Sunday, 29 August 2021.
About gamescom
gamescom is the world’s largest event for computer and video games, as well as Europe’s largest business platform for the games industry. In 2021, gamescom is planned as a hybrid event to be held on-site and digitally, from Wednesday, 25 August, to Sunday, 29 August. gamescom is jointly organised by Koelnmesse and game – the German Games Industry Association.
game – the German Games Industry Association
We are the association of the German games industry. Our members include developers, publishers and many other games industry actors such as esports event organisers, educational establishments and service providers. As a joint organiser of gamescom, we are responsible for the world’s biggest event for computer and video games. We are an expert partner for media and for political and social institutions, and answer questions relating to market development, games culture and media literacy. Our mission is to make Germany the best games location.
Powered by WPeMatico
European Union
Soaring US Prediction Markets Face Tougher Road In Europe
Prediction markets have established a stable, if highly controversial, regulatory niche in the USA and are reaping the rewards from sidestepping traditional gambling markets. So what about Europe? Early signs suggest that any path to success will be significantly more complex.
Over the past 18 months, prediction markets have completely upended the gambling ecosystem in the United States. The likes of Kalshi and Polymarket have gone over the heads of the state regulators to offer a nationwide betting-like service without the need to acquire numerous state-managed licences.
Billing themselves as an alternative financial product, rather than a betting platform, prediction markets are regulated in the US by the Commodities Future Trading Commission (CFTC).
Using these platforms to make a forecast on the Superbowl, operators argue, is no different than risking money on the fluctuating price of corn or whether Disney stock will fall in a week’s time.
That viewpoint has the backing of none other than US President Donald Trump, whose administration has given clear approval to the sector, much to the outrage of the many online sports betting operators still toiling under the various regulations imposed by individual states.
Not such a warm welcome
Europe, however, looks to be a less friendly playing field.
This week, the Netherlands Gambling Authority (KSA) issued Polymarket with a cease and desist order, and a threat of weekly fines of €420,000 if it did not withdraw from the Dutch market.
The authority said that the predictions giant had been offering markets on last year’s Dutch election and ensuing coalition negotiations, which have now ended the appointment of Rob Jetten as Prime Minister.
“Although Polymarket itself states that prediction markets do not fall under the category of gambling, the KSA has taken a different stance,” the regulator said.
“After contacting the company about its illegal activities on the Dutch market, there has been no visible change, and the offering remains available.”
As of the time of publication Polymarket now lists the Netherlands among the group of territories where it says trading is prohibited.
The other European markets where Polymarket declares it will not accept wagers are Belgium, France, Germany, Italy, Poland, Russia and the UK.
Kalshi provides a similar list, which includes Ukraine, Switzerland and Hungary.
That leaves large swathes of Europe available for these companies to operate in, but the status of those operations is unclear at best.
Unlike the US, there is no backing from the EU-level financial regulators for prediction markets. To date, Brussels has not seen fit to comment on the sector at all.
While some legal experts have argued that predictions operators will be able to work in the same sort of legal grey area they enjoy in the US, others are less confident.
“Any other gambling jurisdiction [apart from the US] would regard prediction markets as gambling,” said David Zeffman, head of gambling at London law firm CMS.
Polymarket did not responded to a request for comment on its KSA enforcement by time of publication.
UK sends a message
Although the UK now marches to the beat of its own regulatory drum post-Brexit, there may still be some clues for the rest of Europe in the way that the Gambling Commission (UKGC) has chosen to approach the sector.
In a statement released earlier this month on whether predictions markets are allowed in the UK, the conclusion is very clear: These are just betting exchanges.
“If a prediction market operator was to launch here in Great Britain, we do not believe they would be able to classify themselves as non-gambling products,” said Brad Enright, the commission’s director of strategy.
If Polymarket, Kalshi or another similar company wanted to operate in the UK, it would need to acquire what the regulator calls a “betting intermediary licence”.
“Their core aspects are akin to what in the UK would be described as a ‘Betting Exchange’,” concluded Enright.
Even if prediction markets could successfully argue that they are more akin to financial products, David Zeffman of CMS told EEGaming that this would not create any room to manoeuvre.
“As far as the UK is concerned, it’s either gambling (and then falls under the GC’s jurisdiction) or it’s a financial instrument (and then falls under the FCA’s jurisdiction) – I don’t think there’s any gap between these,” he said.
Didn’t we already do this?
This characterisation of prediction markets as betting exchanges matches what several industry veterans have been saying for some time. Particularly those with long memories, who recall the arrival of Betfair over 20 years ago and the revolutionary effect it had on the market.
The ability to lay bets against another gambler proved to be extremely compelling and Betfair eventually became part of what is now industry giant Flutter.
However despite its originality and impact, time has shown that traditional bookmaking is significantly more popular.
Figures from the Gambling Commission for the 24/25 financial year show that exchanges accounted for just 3.9 percent of the online betting market, compared to 95.3 percent for standard bets.
In the current early days of prediction markets in the US, they do seem to be taking a bigger slice of the pie.
Analysis by the Financial Times suggests that Kalshi is generating annual sports wagering revenues of around $1.3bn, compared to the total US sports betting market of $14bn.
In a strange circular twist of fate Flutter and its chief rival DraftKings have abandoned their allies from the US casino industry and signalled plans to open stateside prediction markets of their own.
But despite their growing status in the USA, precisely how much grey market grace prediction markets can enjoy in Europe is uncertain, but so far the European regulatory response seems significantly colder than the warm embrace of Trump’s America.
The post Soaring US Prediction Markets Face Tougher Road In Europe appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Daniel Alinder CEO at Vindral
Vindral Integrated into Swedish Television’s Remote Production Workflow for Milano Cortina
Swedish Television (SVT) has chosen Vindral as a component of its software-driven method for remote production, which has been reported by various media sources (read more here). The system is presently employed for the ongoing coverage production in Milano Cortina.
The partnership is a key component of SVT’s groundbreaking NEO initiative, representing Next-Gen Online Production. Inaugurated in 2020, NEO was designed with the goal of facilitating entirely software-driven remote production and distribution. The initiative signifies not just a technical change but also a change in perspective, driven by the belief that production processes ought to be easy to understand and use, without needing specialized engineering knowledge to start or oversee a broadcast. In addition to flexibility, the initiative seeks to enhance cost efficiency in remote production settings.
Vindral has been chosen as a technology provider within this extensive NEO ecosystem, featuring both of Vindral’s main offerings, Vindral Composer and Vindral Live. Vindral Composer and Vindral Live are utilized as instruments in the live broadcast pipeline, facilitating low-latency contribution streams to producers, real-time compositing, along with audio processing.
Moreover, Vindral Composer substitutes conventional hardware-focused production arrangements with a software-driven compositing option that allows for quicker implementation, simpler configuration, and greater accessibility for production teams.
Vindral Live Multiviewer enables concurrent observation of several channels in the production setting. Vindral Live also provides production feeds utilizing Media Over QUIC (MOQ), an advanced transport protocol that facilitates ultra-low-latency video contribution between distant production locations via standard internet connections.
A key challenge of the NEO project was ensuring reliable performance at a lower cost while also allowing for increased flexibility. The Games, rooted in the principles of excellence, respect, and friendship, consistently unite viewers across nations, with advanced, robust production infrastructure crucial for delivering that experience to audiences effortlessly.
Vindral, established by Swedish technologists with extensive knowledge in video, audio, real-time streaming, computer vision, and AI, offers a high-performance live video platform designed for contemporary broadcasters.
Daniel Alinder, CEO at Vindral, commented: “We’re proud to support Swedish Television in its sports coverage through the NEO project, now in use for one of the world’s most prestigious events. SVT has long been recognised as a pioneer in broadcast innovation, and working within this forward-looking remote production environment, and world-class team, is a strong validation of the platform we have built.”
The post Vindral Integrated into Swedish Television’s Remote Production Workflow for Milano Cortina appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
EGR Europe Awards 2026
REEVO Wins “European Casino Content Supplier Under 5 Years” at EGR Europe Awards 2026
REEVO has been recognised as the “European Casino Content Supplier Under 5 Years” at the prestigious EGR Europe Awards 2026, held at the Hilton in Malta.
This award represents a major milestone in REEVO’s journey and highlights its rapid growth, innovation and commitment to delivering high-performing casino content to partners across Europe and beyond.
The EGR Europe Awards celebrate the most successful and innovative companies in the online gaming industry. Winning in the “Casino Content Supplier Under 5 Years” category reflects REEVO’s strong market impact in a short period of time, as well as its dedication to product excellence and partner success.
Since its launch, REEVO has focused on:
• Delivering premium, high-converting slot content.
• Expanding a fast-growing aggregation platform.
• Building strong strategic partnerships across regulated markets.
• Prioritising performance, innovation, and player engagement.
This recognition reinforces the strength of REEVO’s vision and the results achieved together with its partners.
Winning this award is a testament to the hard work, creativity and determination of the entire REEVO team. From game development and platform engineering to commercial and operations, every department has played a key role in building a brand that stands out in a highly competitive industry.
The post REEVO Wins “European Casino Content Supplier Under 5 Years” at EGR Europe Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
-
ACMA4 days agoACMA Blocks More Illegal Online Gambling Websites
-
CEO of GGBET UA Serhii Mishchenko4 days agoGGBET UA kicks off the “Keep it GG” promotional campaign
-
Aurimas Šilys4 days agoREEVO Partners with Betsson Lithuania
-
Canada3 days agoRivalry Corp. Announces Significant Reduction in Operations and Evaluation of Strategic Alternatives
-
AI4 days ago2026 Rewards AI Capability, Not AI Talk – HIPTHER Prague Summit Unveils the Next-Era HIPTHER Academy
-
Central Europe4 days agoNOVOMATIC Once Again Recognised as an “Austrian Leading Company”
-
Berlin4 days agoBLAST and Brawl Stars bring their first-ever joint Live event to Berlin as part of new global competitive ecosystem
-
Latest News3 days agoTRUEiGTECH Unveils Enterprise-Grade Prediction Market Platform for Operators



