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gamescom 2020: ‘A strong signal in challenging times’

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game draws a positive balance after first all-digital gamescom
More than 2 million people worldwide simultaneously view grand kick-off show ‘gamescom: Opening Night Live’
Federal Minister Andreas Scheuer announces start of major games funding programme at gamescom

gamescom 2020 sends a strong signal in challenging times: the world’s biggest games event was successfully implemented in digital form, despite turmoil in the development plans of numerous games studios due to the COVID-19 pandemic as well as a comparatively short planning phase. Millions of players worldwide followed gamescom 2020, which took place in parallel on many digital platforms. The digital concept of gamescom 2020, developed in just a few weeks in collaboration with Koelnmesse and the top gamescom exhibitors, shows the great potential of gamescom for the coming years: many companies participated for the first time this year as official partners; in addition, the fair’s international reach has continued to increase significantly. This is the conclusion drawn by game – the German Games Industry Association, the co-organiser of gamescom.

Jens Kosche, game Executive Board member and Managing Director of Electronic Arts for Germany, Austria and Switzerland, says: ‘Even though the use of games has increased in the last several months, the COVID-19 pandemic is a huge challenge for the international games industry too. Physical events have been cancelled and, in many cases, the development of games also hasn’t continued in the usual manner, with the focus on the safety and health of all involved requiring that thousands of developers work from home. This made it all the more important that gamescom could be held successfully online: it was an anchor in the event calendar and attracted the attention of the community worldwide. I expressly thank all of the partners who, this year especially, have dedicated themselves to the success of gamescom, our most important industry event.’

The special highlight of gamescom 2020 was the show that kicked it off, ‘gamescom: Opening Night Live’. Over two million people viewed the event simultaneously, a fourfold increase from last year’s strong premiere. This makes it one of the top three gaming events worldwide that have taken place online in 2020. The livestreams and events of the approximately 370 official gamescom partners have contributed to its global reach. These included, for example, the ESL One Cologne and the numerous livestreams with influencers from around the world who disseminate the content of gamescom in a wide range of languages. Partnerships with platforms like Twitch and YouTube as well as TikTok and Steam also helped gamescom 2020 reach the community everywhere in the internet.

Felix Falk, Managing Director of game, says: ‘The extraordinary circumstances made gamescom 2020 extremely challenging, yet especially exciting. The digital concept demonstrates how big the international potential of our games event – already the largest in the world – still is. At the same time, however, it has become clear how important the on-site conference, in addition to further digital development, is for the community and the games industry. So, we now have to take our experience from this year and use it to develop the ideal combined on- and offline event for 2021. We’re also especially happy about the political signals that were sent by gamescom 2020. The launch of the major games funding programme announced by Federal Minister of Transport and Digital Infrastructure Andreas Scheuer is historic and marks the start of our race to catch up as a competitive international site for games development. Federal Foreign Minister Heiko Maas’s contribution to the gamescom congress, as well as the Debatt(l)e Royale and the participation of over 200 guests in digital tours, show that, this year too, gamescom remains one of the most important platforms for the exchange between policymakers and the digital generation.’

Further information on gamescom 2020 online participation and international audience can be found here

Next year’s gamescom will be held as a hybrid event in Cologne and on the net from Wednesday, 25 August, to Sunday, 29 August 2021.

About gamescom

gamescom is the world’s largest event for computer and video games, as well as Europe’s largest business platform for the games industry. In 2021, gamescom is planned as a hybrid event to be held on-site and digitally, from Wednesday, 25 August, to Sunday, 29 August. gamescom is jointly organised by Koelnmesse and game – the German Games Industry Association.

game – the German Games Industry Association

We are the association of the German games industry. Our members include developers, publishers and many other games industry actors such as esports event organisers, educational establishments and service providers. As a joint organiser of gamescom, we are responsible for the world’s biggest event for computer and video games. We are an expert partner for media and for political and social institutions, and answer questions relating to market development, games culture and media literacy. Our mission is to make Germany the best games location.

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CasinoCanada partners with Casino Prestige on review and comparison content

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CasinoCanada has signed a partnership with Casino Prestige to support brand promotion and drive traffic to the operator’s platform across selected markets.

Under the agreement, CasinoCanada will develop and publish informational and promotional materials focused on Casino Prestige’s features and gaming portfolio. The content will be integrated into CasinoCanada’s review and comparison sections, with the stated goal of increasing visibility and user engagement.

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The post CasinoCanada partners with Casino Prestige on review and comparison content appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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CasinoCanada announces partnership with Casino Prestige

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CasinoCanada has established a partnership with Casino Prestige to support brand promotion and drive traffic to the platform across selected markets.

CasinoCanada will develop and publish informational and promotional materials outlining Casino Prestige’s features and gaming portfolio. The content will be incorporated into CasinoCanada’s review and comparison sections to increase visibility and facilitate user engagement.

CasinoCanada is an online casino guide focused on the Canadian market, operated by SEOBROTHERS.

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Casino Prestige operates under a license issued by the Tobique Gaming Commission. The platform is owned and managed by Gophoenix Solutions Ltd., which is responsible for all operational activities, including payments, promotions, and platform management.

The post CasinoCanada announces partnership with Casino Prestige appeared first on Americas iGaming & Sports Betting News.

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Casino Guru Awards 2026 set for May 25 in Malta as final evaluations begin

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Casino Guru has started its final evaluation phase for the Casino Guru Awards 2026, with winners set to be announced on May 25 at Xara Lodge in Malta, ahead of the NEXT Valletta conference.

The company said nominations have closed and shortlists are finalized, with the Casino Guru team now reviewing shortlisted nominees’ track records through judge discussions and meetings with candidates. Winners are selected using what Casino Guru describes as a mix of data-led evaluation and expert assessment, drawing on its Safety Index and Complaint Resolution Center.

Public voting remains open for the Player’s Choice and Voice of the People categories, giving players and industry stakeholders a direct vote alongside the judging process.

“The Casino Guru Awards are not about who is the biggest or most visible,” said Daniela Sliva, PR & Creative Projects Director from Casino Guru. “They are about who is doing the right thing, even when no one is watching.”

Casino Guru expects around 150 guests at the Malta event, which it positioned as an industry networking evening alongside the awards announcements.

The post Casino Guru Awards 2026 set for May 25 in Malta as final evaluations begin appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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