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Gambling.com Group Publishes Q2 2020 Interim Report
Q2 Interim Report | 3 months ended 30 June 2020
APR-JUNE 2020 (COMPARED WITH APR-JUNE 2019)
- Revenues totalled EUR 5.69 (4.42) million, an increase of 29%.
- Adjusted EBITDA excluding non-recurring costs totalled EUR 3.25 (0.99) million, corresponding to an adjusted EBITDA margin of 57 (23)%.
- EBITDA totalled EUR 3.14 (0.94) million, corresponding to an EBITDA margin of 55 (21)%.
- Net cash generated from operating activities was EUR 2.93 (1.62) million.
- New Depositing Customers (NDCs) totalled 24,986 (19,487).
JAN-JUNE 2020 (COMPARED WITH JAN-JUNE 2019)
- Revenues totalled EUR 9.46 (9.67) million, a decrease of 2%.
- Adjusted EBITDA excluding non-recurring costs totalled EUR 3.99 (2.75) million, corresponding to an adjusted EBITDA margin of 42 (28)%.
- EBITDA totalled EUR 3.70 (2.70) million, corresponding to an EBITDA margin of 39 (28)%.
- Net cash generated from operating activities was EUR 2.98 (2.67) million.
- New Depositing Customers (NDCs) totalled 41,082 (46,752).
SIGNIFICANT EVENTS DURING THE SECOND QUARTER 2020
- Colorado Approval | The Group received approval from the Colorado Limited Gaming Control Commission to provide marketing services to licensed gaming operators in the state.
- The American Gambling Awards | An Honorary American Gambling Award was presented to Rep. Brandt Iden of Michigan. A full program was postponed until 2021 in view of the COVID-19 pandemic.
- COVID-19 Pandemic | As anticipated, the spread of the COVID-19 virus forced postponements or cancellations of sporting events worldwide negatively affecting sports revenue in the second quarter. Online casino and other non-sports games saw increased demand.
- Publication of Annual Report | The 2019 Annual Report and Consolidated Financial Statements was published on April 24, 2020 and is available on the official website of the Group (www.gambling.com/corporate).
- Trading Update | The Group published a trading update on June 26, 2020.
- The Annual General Meeting | Gambling.com held the annual general meeting on June 22, 2020. The annual report was approved and the directors and auditors re-elected.
SIGNIFICANT EVENTS AFTER THE REPORTING PERIOD
- Launch of SlotSource.com on the US market | Gambling.com Group launched SlotSource.com in regulated US states to empower American online slot players.
- Sweden deposit and bonus limitations | The Swedish government temporarily introduced deposit and bonus limitations for gambling operators from July 2 to December 31, 2020.
“The Group delivered a record performance in Q2 in terms of revenue, EBITDA, casino NDCs and earned NDCs despite pausing media buying and virtually no sporting events. Our strategy to scale OPEX to invest in superior products and best-in-class technology clearly bore fruit in the quarter with significant improvements in search performance, monetization and operational efficiency.” – Charles Gillespie, Chief Executive.
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AGLC
High 5 Games wins AGLC supplier approval ahead of Alberta iGaming launch
The supplier can now distribute its online casino titles beyond Play Alberta to all licensed operators in the province.
High 5 Games has secured supplier approval from the Alberta Gaming, Liquor and Cannabis Commission (AGLC), allowing the studio to supply its online casino content to all licensed operators in Alberta’s newly opened commercial iGaming market.
The company has been live in the province since 2024 via Play Alberta, the government-operated platform, where it said titles including DaVinci DeluxeWays, Billionaire’s Bank and Green Machine have become player favourites. With the commercial market now open, High 5 Games said the same portfolio can be offered across operators entering Alberta.
Alberta’s commercial iGaming market is set to open on July 13, 2026, becoming Canada’s second province after Ontario to allow private-sector operators. The market is overseen by AGLC and the Alberta iGaming Corporation (AiGC) and launched with nearly 50 registered operator brands, according to the company.
“Alberta players already know and love our games through Play Alberta, that is a head start no newcomer to this market can claim. With the open market live, every operator in the province can now offer their players the award winning High 5 titles they have been playing for years, from day one.” says Tony Singer, CEO at High 5 Games.
High 5 Games said the AGLC approval expands its regulated North American footprint, which it listed as including New Jersey, Michigan, Pennsylvania, Connecticut, West Virginia, Ontario, Quebec and British Columbia. The company said it has developed more than 300 games over three decades.
The post High 5 Games wins AGLC supplier approval ahead of Alberta iGaming launch appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Desiree Dickerson CEO and co-founder of THNDR
Jackpot.com adds THNDR PvP skill games across six US states
Jackpot.com has launched real-money player-vs-player (PvP) skill games and tournaments through a new partnership with B2B skill games platform THNDR. The games are now live in Arkansas, Colorado, Massachusetts, New Jersey, New York, and Ohio via the Jackpot.com app on iOS and Android.
Under the rollout, Jackpot.com users can play head-to-head skill titles including Solitaire and Blocks, as well as tournament formats intended to drive repeat engagement alongside draw games and scratch tickets.
“Jackpot.com is the first big operators in real-money gaming to put skill games in front of its players, and launches at this scale are how skill gaming goes mainstream,” said Desiree Dickerson, CEO and co-founder of THNDR. Dickerson added that THNDR’s network has seen “more than 160 million games played and verified” and cited a “99.99% match-fill rate.”
THNDR said its cross-operator liquidity matches players against “a real opponent” and uses “patent-pending game verification and a 50/50 target win rate” for match integrity. The company also positioned the offering as compliance-ready for regulated operators, noting that its CEO chairs the Online Skill Games (OSG) Committee within the International Gaming Standards Association (IGSA).
“Jackpot.com has always believed the future of gaming is a single platform where every type of player finds their game. The launch of skill games and tournaments is the next step in that vision: expanding how players engage, giving them more reasons to return, and more ways to win,” said Dharin Nanavati, Chief Growth Officer at Jackpot.com.
The post Jackpot.com adds THNDR PvP skill games across six US states appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
GGPoker
GGPoker adds Action Voice packs featuring Doyle Brunson and other pros
New software option replaces standard table announcements across cash games, tournaments and formats including All-In or Fold and Spin & Gold.
GGPoker on July 9, 2026 announced Action Voice, a new software feature that lets players replace standard table announcements with voice packs recorded by poker personalities, including Doyle Brunson.
The initial lineup named by the operator includes ten-time WSOP bracelet winner Doyle Brunson, Daniel Negreanu, Michael “The Grinder” Mizrachi and Kevin Martin, with additional voices “to be confirmed in the near future.”
Action Voice is available now across GGPoker’s product offering, including cash games, tournaments and formats such as All-In or Fold and Spin & Gold. Players can select voice packs in the desktop client via ‘My Page’ and then ‘My Action Voice’.
“Doyle Brunson may not be at the tables in the way that he used to, but his voice still can be,” said Sarne Lightman, Managing Director of GGPoker. “Action Voice is our way of keeping the legends who built this game part of the everyday experience – right alongside the players carrying it forward today, like Daniel and Michael. It’s a unique and fun new element to our software, and we can’t wait to reveal the rest of the lineup soon.”
GGPoker said more Action Voice packs will be announced in the coming weeks as it rolls out the full roster.
The post GGPoker adds Action Voice packs featuring Doyle Brunson and other pros appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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