Latest News
REVEALED: The World’s Richest eGaming Domains
- Richest eGaming sites worth over $7.5 billion
- Five sites in the gaming industry make top 100 list
- Google and YouTube no.1 on the list, worth $102 billion
Top eGaming sites’ have generated more than $7.5 billion with domains in the industry ranked alongside some of the biggest names in social media and retail.
Twitch, Roblox, Discord, wikiHow, and Steam are competing with the likes of Google, YouTube, Facebook, and Amazon in the top 100 richest domains with the eGaming sites worth an estimated $7.75 billion, combined.
The research by Fasthosts.co.uk reveals the World’s Richest Domains featuring the top 100 most lucrative websites on the internet.
Twitch and Roblox worth billions
eGaming site Twitch takes the crown as the richest domain in the industry, making the top 25 overall, coming in at 23rd place, with the website valued at an estimated $3.83 billion.
The streaming platform’s high position sees it alongside major brands such as Instagram, ranked 21st and worth $3.91 billion, ahead of Twitter coming in at 36th place worth $3.16 billion, and eBay.com in 37th place valued at $3.12 billion.
Second in the industry’s high earners is Roblox with the games site at 65th position overall, worth $1.12 billion, followed by Discord in 79th place and valued at $964 million. WikiHow takes the 92nd spot thanks to its $922 million value while Steam Community comes in at 96th worth an estimated $907 million.
Richest eGaming domains:
| Rank | Sector | Website URL | Estimated value ($) |
| 23 | Games | twitch.tv | 3,835,000,000 |
| 65 | Gaming | roblox.com | 1,127,500,000 |
| 79 | Gaming | discordapp.com | 964,000,000 |
| 92 | Games | wikihow.com | 922,000,000 |
| 96 | Gaming | steamcommunity.com | 907,000,000 |
Google and YouTube crowned internet’s Richest Domains
Despite some impressive financials for sites in the eGaming industry, the gap between them and the top domains remains huge.
Google and YouTube (a subsidiary of Google) take top spot as the internet’s richest domains, coming in joint first place with an eye-watering estimated value of over $102 billion.
Google has 20 domains on the list, which have a total collective value of over $129 billion.
Tech sites make up over 40 percent of the Richest Domains Top 100 with sites like Facebook, Baidu, Weibo, and Reddit all making it into the top 20.
The ecommerce and news sectors have also fared well, with 21 and 15 domains respectively on the list. Chinese ecommerce companies Taobao and JD both made the top 10, as did news and media domains QQ and Sohu.
Other notable companies that have made the list include Netflix (15th) and Zoom (16th), both of which have seen huge successes over the world since lockdown.
The full report can be seen at https://www.fasthosts.co.uk/domain-names/richest-domains
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asia-pacific
Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026
Groove has been named a finalist for Best Aggregator 2026 at the SiGMA Asia Awards, with the ceremony scheduled for 2 June 2026 at the SMX Convention Centre Manila during the SiGMA Asia Summit.
The shortlist was announced by Global Gaming Insider, according to the company. Groove said its platform aggregates more than 15,000 games from over 150 providers via a single API.
Giusy Campo, Business Development Director at Groove, said: “This shortlist is external recognition of a truth we already feel internally: Groove is moving at a different pace. Asia is not a single market, it is a collection of distinct regulatory environments, player behaviours, and partnership opportunities”
Campo added: “Our platform is built to respect that complexity, not smooth it over. Being named a finalist for Best Aggregator tells us that our approach; deep integration, localised content strategies, and commercial precision; is resonating with the operators who matter most in this region. We are not just bringing games to Asia. We are bringing a roadmap for sustainable growth.”
Yahale Meltzer, Co-Founder and CEO of Groove, said: “The aggregation space is crowded. Differentiation is everything. This nomination confirms that our vision, transforming aggregation from a commodity into a strategic growth discipline, is taking hold.” He added: “Operators across Asia are no longer asking for just volume or speed. They are asking for structural resilience, data intelligence, and a partner who can execute across fragmented regulatory landscapes with precision. Groove delivers that. To be recognised alongside the best in Asia is a privilege, but the real work continues in Manila and beyond. We are here to win, not just awards, but the trust of the operators who build their businesses on our platform.”
The post Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
data providers
DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026
DATA.BET says turnover from its virtual content grew 168% between Q1 2025 and Q1 2026, with the supplier reporting the product accounted for 39% of total virtual sports turnover and 45% of profits over the period.
The company said the content is developed fully in-house and delivered through automated bot-vs-bot matches that run 24/7 without dependence on real-world fixture schedules. DATA.BET positioned the format as a way to provide continuous events and reduce operational overhead for operators.
Across the same period, DATA.BET reported +299% active users, +129% across clients GGR, +246% events per quarter, and +218% bets placed.
DATA.BET also said the audience profile overlaps with live football bettors, which it believes supports retention during seasonal breaks. The supplier added that the algorithm-driven format “carries no fraud exposure,” supports In-Stream Betting overlays, and provides near-zero latency between broadcast and market updates.
“Over the past year, our bot-vs-bot virtual content has delivered consistent, measurable results across every operator deployment. Building e-Football in-house gives us the flexibility to configure it to what each operator actually needs — whether that is a specific league structure, a particular mix of bot and player content, or a branded competition format,” mentioned Rostyslav Likhtin, Head of Product at DATA.BET.
The post DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
content studios
155.io makes fintech debut with Coverd partnership
155.io has signed a partnership with US-based fintech platform Coverd, marking the content studio’s first move into fintech. The deal was announced Thursday 21st May 2026.
Under the agreement, 155.io’s real-world games will be integrated into Coverd’s platform. Coverd said the integration is designed to turn everyday transactions into interactive experiences where users can win the chance to have purchases covered through 155.io gameplay.
Sam Jones, Founder & CEO of 155.io, said: “This partnership gives us the opportunity to bring our content to a completely new audience. We share a philosophy with Coverd around disrupting and modernising industries through more interactive experiences. They understand that younger audiences expect entertainment and engagement across every digital touchpoint, including finance, which is exactly how we think about design.”
Albert Wang, Coverd co-founder, added: “Today’s consumer is actively embracing gamified products across every category, so there’s no reason personal finance should stay in the stone age. We’re excited to work with 155.io to make financial experiences more interactive and give everyone a chance to live big by winning back their purchases. 155.io’s next-gen content fits perfectly with what we’re building at Coverd.”
155.io said the integration will bring its interactive content—built around live-action footage and real-time mechanics—to Coverd users. The studio’s portfolio includes Rush Hour from its CCTV Game
library, alongside Ducks.io and Snow Run.
The post 155.io makes fintech debut with Coverd partnership appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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