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3.5 Billion ‘Gamers’ Globally by 2024, but Cloud Gaming Must Evaluate Business Models in Order to Survive

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Report by ABI Research and InterDigital confirms cloud gaming providers should favor subscription-based pricing models to take advantage of market potential
A new report from ABI Research has found almost half of the expected population in 2024 will be gamers. To take advantage of this huge market potential, telecommunications companies, internet service providers (ISPs), and original equipment manufacturers (OEMs) must evaluate different business models to determine whether the service will succeed or fail.

Commissioned by InterDigital, the report “Cloud gaming: Enabling a next generation gaming and streaming paradigm” states that the video gaming market is now among the largest entertainment industries in the world. Currently, more than 2.3 billion individuals play video games, and the number of gamers is expected to grow substantially over the next four years to more than 3.5 billion gamers by 2024. The Asia-Pacific region represents the largest gaming base with 51% of the worldwide total. The Americas, at roughly 20% of the player base, represent the second largest revenue opportunity.

The report suggests that for cloud gaming operators to capitalize on this growing industry, they must evaluate their business models while the market is in the early stages of its life cycle. Over-the top media services, like online video streaming, offer the most pragmatic and consumer-friendly option thanks to monthly, quarterly, or annual subscription plans. Consumers favor unlimited subscription plans over time-based payment plans, even if they end up paying more than what they would on a usage payment plan.

Subscription models are also intended to shape user behavior. A parallel can be drawn with mobile data, where caps were implemented to increase revenue, but also to dictate usage. While usage-based fees are less popular, they could prove to be the optimal strategy for market players in early cloud gaming days, especially when it might be challenging to convert the core gaming audience from gaming PCs and consoles.

Furthermore, the future of cloud gaming doesn’t solely lie in traditional video games. According to the report, there are increasing opportunities for market players to add gaming elements to non-gaming activities and content. Gamification can increase flexibility in delivery and consumption, opening new use cases and applications, such as within workplace collaboration tools and fitness applications. Augmented Reality (AR) and Virtual Reality (VR) also have inherent synergy with gaming and, more specifically, with cloud gaming.

“The cloud gaming market is rapidly growing, and it’s clear those who act now will capitalize on this opportunity. But these players need to act fast if they want to take advantage of everything this exciting market has to offer,” said Laurent Depersin, R&I Senior Lab Director at InterDigital. “As developments in 5G and Wi-Fi penetrate the mainstream, enabling more products and services to become gamified, we’ll see Gaming-as-a-Service (GaaS) really come to life—pulling in new gamers, and encouraging existing ones to make the transition to the cloud, thanks to its user friendly business model. For cloud gaming and GaaS to succeed, players need to ensure they deliver both the right business model and the right user experience to drive mainstream adoption.”

To access the full report ‘Cloud gaming: Enabling a next generation gaming and streaming paradigm’ please click here.

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Gamebeat

QTech Games steps up the tempo with GameBeat

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Emerging-markets leader expands its content offering with new games from emerging force

QTech Games, the leading game aggregator for emerging markets, has continued to build the strong momentum in its premium pipeline, thanks to its latest deal with rising-star, GameBeat, a slots supplier known for its cinematic games.

Integrating an exceptional portfolio from one of the most visually stunning and highly detailed digital slots providers adds yet more creative muscle to QTech Games’ burgeoning platform, which is taking the widest range of online games to emerging territories, with established names sitting alongside the industry’s most exciting up-and-coming providers.

The games made available to QTech partners via the deal are comprised of popular hits and recent releases, including Clint Westwild, Spin 4 Dead 2: Zombietown, Fortune of Flint, Scandipigs, Buffalo Golden Canyon, and Lucky Wildano – all of which ride on the back of unique maths modelling that varies the volatility spectrum, helping to create some truly engaging gameplay.

The deal organically broadens GameBeat’s international footprint, unlocking untapped jurisdictions for diversified growth from Asia to Africa, and Latin America to Eastern Europe, including Serbia, where GameBeat is based.

Philip Doftvik, QTech Games’ CEO, said: “We’re committed to rolling out first-class content that drives revenue for our partners. So, this deal with GameBeat extends our impressive sequential pipeline – and we’ve so much more to come in 2026!.”

Sofiya Balakina, Business Development Manager of GameBeat, added: “At GameBeat, we’re committed to perfectionism — from the graphics and sound effects to the gameplay mechanics and features. That’s what keeps our players coming back for more. By combining creativity and technology to craft unique, engaging online slots with distinctive graphics and features, we raise the bar for a premium gaming experience.

“Consequently, collaborating with QTech represents a fantastic opportunity to strengthen our product distribution across emerging territories and introduce our great games to a range of top-tier partners.”

The post QTech Games steps up the tempo with GameBeat appeared first on European Gaming Industry News.

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Blueprint Gaming

Trail enhancements and dual bonuses lead Blueprint’s Goonies™ Quest for Treasure 2

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The iconic gang of treasure-hunting misfits are back for their biggest adventure yet in Blueprint Gaming’s The Goonies™ Quest for Treasure 2, with a revamped trail offering enriched modifiers and a choice of two bonus games among several enhancements to the player-favourite series.

The studio’s headline November release is the latest addition to its Goonies portfolio, which stands as one of the company’s strongest game franchises globally. In the UK, seven Goonies releases sit within Blueprint’s top 100 ranked games, with at least one Goonies title sitting inside its top 10 across 70% of its leading international markets, including Canada and Italy.

The previous Goonies release, The Goonies™ Megaways™ Quest for Treasure Jackpot King™, remains Blueprint’s top-performing title since its launch back in May 2025, underlining the demand for the series amongst operators’ player bases worldwide.   

Unlike its predecessor, the One-Eyed Willy treasure chests are immediately unlocked when gameplay begins, boosting the chance of securing entry to the bonus game.

Landing one or two red, blue or green chest-themed bonus symbols can randomly unlock Treasure Spins, while landing three guarantees entry, with each chest possessing a different modifier.

Base play also benefits from the possibility of unlocking modifiers, with the iconic Sloth able to randomly appear on the reels, granting anything from Hidden Treasure, Bonus Boost, Dynamite Blast, Cave In or Collect Boost.

Collect symbols that land during the main game also move the Inferno along the revamped trail that sits above the reels. A host of hidden features await, including the new X-Collect and the introduction of Power Play, which transforms the reels to only contain cash symbols, collects and bonus scatter symbols.

Also featured during the trail is the One-Eyed Willy Spins. Once unlocked, landing three bonus scatter symbols sees players benefit from a choice of two bonus game options, with One-Eyed Willy Spins working similarly to Treasure Spins, but instead of an increasing multiplier for collects gathered during the round, a progressive amount of cash prizes is added to the reels.

The Goonies™ Quest for Treasure 2 marks the latest release from Blueprint Gaming’s jam-packed Q4 schedule, underlining the studio’s ability to transform cinema into engaging slot brands.

Jo Purvis, Director of Marketing, PR and Events at Blueprint Gaming™, said: “The Goonies™ franchise continues to be one of our most beloved and recognisable series, and Quest for Treasure 2 elevates everything players enjoy about it.

“With enriched modifiers, an expanded trail and dual bonus options, we’ve packed this release with action-filled moments that capture the magic of the original film while pushing gameplay forward. We’re thrilled to bring players another epic adventure with the gang as we close out a landmark year for Blueprint.”

The post Trail enhancements and dual bonuses lead Blueprint’s Goonies™ Quest for Treasure 2 appeared first on European Gaming Industry News.

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64 Presents Hold and Win

Unwrap Festive Wins with 64 Presents Hold and Win from Booming Games!

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Celebrate the festive season with 64 Presents Hold and Win from Booming Games, a jolly-packed slot filled with golden gifts, thrilling features and big win potential!

Land five or more value symbols to trigger the Santa’s Gift Hold & Win feature, where the grid expands and payouts snowball with every spin. When a Santa’s Gift symbol appears, it can randomly trigger either the BOOST feature, multiplying gift values by up to 5x, or the Grid Expand, unlocking more space and extra symbols for even bigger wins. Hit MINI, MINOR, MAJOR or the dazzling MEGA 1000x Prize Pot as you unwrap festive surprises!

The base game brings even more cheer with Frosty Respins, which lock winning symbols in place and respin the rest, giving you a chance to improve your combo. Look out for snowball multipliers that enhance your total win with each successful respin. Activate the Jingle Bet to increase your chances of triggering Santa’s Gift and other bonus features. Spin the reels, collect your gifts and let the Xmas magic deliver your next big win!

Play 64 Presents Hold and Win now!

Craig Asling, Director of Games at Booming Games, said: “64 Presents Hold and Win is all about the magic of the holidays, the joy, the surprises, and the rush of unwrapping something extraordinary with every spin. From Frosty Respins to the expanding grids and the ultimate MEGA Prize Pot, we’ve created a festive experience players won’t forget”.

The post Unwrap Festive Wins with 64 Presents Hold and Win from Booming Games! appeared first on European Gaming Industry News.

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