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3.5 Billion ‘Gamers’ Globally by 2024, but Cloud Gaming Must Evaluate Business Models in Order to Survive
Report by ABI Research and InterDigital confirms cloud gaming providers should favor subscription-based pricing models to take advantage of market potential
A new report from ABI Research has found almost half of the expected population in 2024 will be gamers. To take advantage of this huge market potential, telecommunications companies, internet service providers (ISPs), and original equipment manufacturers (OEMs) must evaluate different business models to determine whether the service will succeed or fail.
Commissioned by InterDigital, the report “Cloud gaming: Enabling a next generation gaming and streaming paradigm” states that the video gaming market is now among the largest entertainment industries in the world. Currently, more than 2.3 billion individuals play video games, and the number of gamers is expected to grow substantially over the next four years to more than 3.5 billion gamers by 2024. The Asia-Pacific region represents the largest gaming base with 51% of the worldwide total. The Americas, at roughly 20% of the player base, represent the second largest revenue opportunity.
The report suggests that for cloud gaming operators to capitalize on this growing industry, they must evaluate their business models while the market is in the early stages of its life cycle. Over-the top media services, like online video streaming, offer the most pragmatic and consumer-friendly option thanks to monthly, quarterly, or annual subscription plans. Consumers favor unlimited subscription plans over time-based payment plans, even if they end up paying more than what they would on a usage payment plan.
Subscription models are also intended to shape user behavior. A parallel can be drawn with mobile data, where caps were implemented to increase revenue, but also to dictate usage. While usage-based fees are less popular, they could prove to be the optimal strategy for market players in early cloud gaming days, especially when it might be challenging to convert the core gaming audience from gaming PCs and consoles.
Furthermore, the future of cloud gaming doesn’t solely lie in traditional video games. According to the report, there are increasing opportunities for market players to add gaming elements to non-gaming activities and content. Gamification can increase flexibility in delivery and consumption, opening new use cases and applications, such as within workplace collaboration tools and fitness applications. Augmented Reality (AR) and Virtual Reality (VR) also have inherent synergy with gaming and, more specifically, with cloud gaming.
“The cloud gaming market is rapidly growing, and it’s clear those who act now will capitalize on this opportunity. But these players need to act fast if they want to take advantage of everything this exciting market has to offer,” said Laurent Depersin, R&I Senior Lab Director at InterDigital. “As developments in 5G and Wi-Fi penetrate the mainstream, enabling more products and services to become gamified, we’ll see Gaming-as-a-Service (GaaS) really come to life—pulling in new gamers, and encouraging existing ones to make the transition to the cloud, thanks to its user friendly business model. For cloud gaming and GaaS to succeed, players need to ensure they deliver both the right business model and the right user experience to drive mainstream adoption.”
To access the full report ‘Cloud gaming: Enabling a next generation gaming and streaming paradigm’ please click here.
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3 Oaks Gaming adds Super Jackpot slot to 4 Pots series
4 Clover Pots: Hold and Win introduces a fourth Pot and a Super Jackpot worth up to 10,000x the bet.
3 Oaks Gaming has launched 4 Clover Pots: Hold and Win, expanding its 4 Pots slot portfolio with a new Irish-themed title that adds a fourth Pot and a Super Jackpot mechanic.
The 5×3, 25-line game builds on the supplier’s 3 Clover Pots release. The new fourth Pot introduces the chance to trigger a Super Jackpot worth up to 10,000x the bet, according to the company.
The title’s Super Bonus Game is triggered by collecting Super Bonus Symbols. When activated, the grid expands from 5×3 to 5×5 and can introduce up to three bonus features at once. The Super Jackpot is awarded if all 25 cells are filled during the feature.
The slot also includes a Hold & Win Bonus Game, triggered via three Pots that fill with Bonus Symbols. In the bonus, Gold Clover Bonus Symbols can reveal Mini, Minor and Major Jackpots, while filling the entire grid awards the Grand Jackpot. 3 Oaks Gaming said the Pots add modifiers including Multi (up to x5 multipliers), Collect (gathers symbol values) and Mystery (awards higher-value Bonus Symbols or Mini to Major Jackpots), with a Rainbow Coin able to activate an additional feature or upgrade an existing one.
Federico Miele, Acting Head of Account Management at 3 Oaks Gaming, said: “The 4 Pots series has consistently delivered strong results for our operator partners, and 4 Clover Pots: Hold and Win represents the next evolution of the concept.
“By combining the proven appeal of Hold & Win gameplay with the addition of the Super Pot, expanded bonus functionality and a standout Irish theme, we’ve created a title that offers operators a compelling mix of familiarity, innovation and long-term engagement potential.”
The post 3 Oaks Gaming adds Super Jackpot slot to 4 Pots series appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Anthony Dalla-Giacoma Chief Commercial Officer at Swintt
Swintt launches football slot Champions Of The Spin with three bonus features
The Premium title is a 5-reel, 50-payline game with respins, a penalty-kick multiplier bonus, and local jackpots up to 3,000x.
Swintt has released Champions Of The Spin, a football-themed Premium slot designed around a “summer soccer tournament” backdrop, according to the supplier.
The game runs on five reels with 50 paylines and includes a custom kit symbol alongside boots, gloves and trophies. Swintt says the title offers maximum wins of up to 3000x.
Champions Of The Spin includes three bonus mechanics. The Football Feature triggers when six or more football symbols land, awarding three respins that reset when a new symbol appears. Silver footballs collect the values of regular footballs, while gold footballs collect both silver and regular values. Filling all 15 reel positions triggers what Swintt calls the MEGA jackpot for 1000x the selected stake.
A Mystery Bonus triggers with golden whistles on reels 1, 3 and 5, prompting players to choose a penalty placement to reveal a multiplier of up to 100x. Swintt says this can be randomly upgraded to a Pot Pick feature, where three matching jackpot names award the corresponding prize. In the base game, trophy wilds can also expand to cover a full reel.
Anthony Dalla-Giacoma, Chief Commercial Officer at Swintt, said: “Nothing quite beats the excitement of a summer soccer tournament, but a football-themed slot with three thrilling features runs it pretty close! In Champions Of The Spin, players can win free respins, big-money multipliers and one of four huge local jackpots, making it a timely addition to operators’ line-ups.”
The post Swintt launches football slot Champions Of The Spin with three bonus features appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Alberta
Gaming Corps launches with PowerPlay in Ontario ahead of Alberta iGaming debut
Deal puts the Swedish supplier live in Ontario and lines up a day-one rollout with PowerPlay when Alberta’s regulated market opens in July.
Gaming Corps has gone live with Canadian online sportsbook and casino operator PowerPlay in Ontario, expanding its distribution in Canada through an operator registered with iGaming Ontario and regulated by the Alcohol and Gaming Commission of Ontario.
The agreement also positions Gaming Corps to launch with PowerPlay in Alberta “from day one” when the province opens its newly regulated online gaming market in July, according to the companies. The partnership further extends Gaming Corps’ content across all PowerPlay.com markets.
PowerPlay’s rollout includes several Gaming Corps titles from its 3 Pigs franchise, including 3 Pigs of Olympus and 4 Gym Pigs: Porky Power. Football-themed releases Penalty Champion: Goals to Glory, Goals to Glory Football Fever and Goals to Glory Instant Blitz are also part of the initial content drop.
Graham Greensmith, Chief Commercial Officer at Gaming Corps, said “Canada is becoming an increasingly important market for Gaming Corps, and this launch puts us in a strong position at exactly the right time. Ontario has already shown what a well-structured regulated market can deliver, and Alberta now represents a significant next step.
“PowerPlay has a clear local brand presence and operates across both sportsbook and casino in a way that fits closely with where we see the market heading. This is a launch that gives us an immediate foothold in Ontario, a clear path into Alberta, and a strong foundation for further growth across wider PowerPlay.com markets.”
Lauren Holder, Head of Casino at PowerPlay said: “PowerPlay has grown by focusing on what Canadian players value: choice, trust and an entertainment experience that feels grounded in this market. Gaming Corps fits well within that approach. Its games bring a distinctive tone and pace to our casino, while also giving us content that can work around key sporting moments and new regulated market opportunities. As we continue to develop our casino proposition, we look forward to working with Gaming Corps and bringing its content to players across all PowerPlay.com markets.”
The post Gaming Corps launches with PowerPlay in Ontario ahead of Alberta iGaming debut appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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