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Spillemyndigheden: New version of technical requirements for online casino and betting

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The Danish Gambling Authority has issued new versions of the technical requirements, which apply to operators offering online casino and/or betting.

More specifically the documents: “The Danish Gambling Authority’s requirements for reporting game data” and “Technical requirements – online casino and betting” have been updated in connection with notification with the EU Commission.

In paragraph 5 about ROFUS in the document “Technical requirements – online casino and betting”, the references to certain sections of the executive orders have been corrected and a paragraph saying that push-messages on smartphones can be considered gambling advertising, which means that ROFUS must be consulted before sending the messages, has been added.

The document “The Danish Gambling Authority’s guidance on reporting game data” has been renamed to “The Danish Gambling Authority’s requirements for reporting game data”. There are several significant changes in this document:

  • A new game category has been added, which must be used for reporting bets on electronically simulated sports events. The game category is called “VirtuelFastOdds”. This type of bet was previously reported as “Fastoddsspil”. Operators shall continue to use the data structure FastOddsTransaktionStruktur for reporting this type of bet. The new game category must be implemented by operators by the 1st of September 2020.
  • A new section has been added, in which it is clarified how many data structures an operator shall report of each type, and in which situation/at what time the data structure shall be reported.
  • The requirement for the content of the data element SpilTerminalIdentifikation has been updated. The data element is used when reporting bets purchased in a shop, no matter if it was purchased from a sales clerk or from a self-service terminal. It has been clarified that the identification number must be visible on the physical terminal, on which the purchase was processed.
  • It has been clarified that when a bet has been purchased at a shop, the unique “SpilTransaktionIdentifikation” must appear from the bet ticket, which the player receives when purchasing the bet. This applies for both purchases from a sales clerk or from a self-service terminal.
  • In the introduction to the section on reporting of casino games it has been clarified how to distinguish between KasinospilSingleplayer and KasinospilMultiplayer. The decisive criterium is whether the player plays directly against the casino (e.g. slot machines, roulette and blackjack) or against other players (e.g. yatzy or backgammon).

The list of amendments is not exhaustive.

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What Does a Win Feel Like? WinSpirit Is Trying to Find Out

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As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.

Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.

The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.

Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.

Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.

The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.

The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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What Does a Win Feel Like? WinSpirit Is Trying to Find Out

Published

on

what-does-a-win-feel-like?-winspirit-is-trying-to-find-out

As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.

Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.

The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.

Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.

Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.

The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.

The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on Americas iGaming & Sports Betting News.

Continue Reading

Latest News

What Does a Win Feel Like? WinSpirit Is Trying to Find Out

Published

on

As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.

Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.

The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.

Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.

Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.

The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.

Continue Reading

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