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LG Partners With Esports Pioneer ‘Evil Geniuses’

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Raising the bar in competitive gaming and demonstrating innovation beyond boundaries, LG Electronics USA has launched a multi-faceted integrated marketing partnership with one of the original and most iconic esports organizations in the world – Evil Geniuses. The centerpiece of the partnership is LG UltraGear, which has been named the Official Gaming Monitor of Evil Geniuses.

LG UltraGear advanced monitors are well known to serious gamers for lightning speed, offering the world’s first 1 millisecond (ms) display combined with QHD Nano IPS technology for lifelike images with rich, natural colors and consistent contrast across a wide viewing angle. LG UltraGear monitors are fine-tuned to respond incredibly to the most demanding titles, helping lead gamers to victory.

Founded in 1999, Evil Geniuses (EG) has shaped the history of esports. EG is a leader in the worldwide competitive gaming community, maintaining elite globally and nationally ranked rosters across major game titles such as Dota 2, League of Legends and CS:GO as well as players competing at the highest level in various FGC games and Fortnite. The EG Dota 2 team is the most victorious in North American history, with 4 top three placements in world championships and the only North American team to win The International, while the EG CS:GO team are champions of the two biggest fall tournaments (2019 ESL One New York, 2019 StarSeries & i-league Season 8), and in their first LCS split, EG surged to 2nd in the regular season.

As the Official Gaming Monitor Partner of EG, LG UltraGear monitors will be installed and utilized throughout the competitive practice and streaming rooms at the EG training facilities in Seattle and Los Angeles. LG UltraGear gaming monitors will also be featured in the team’s digital content, and Evil Geniuses players will highlight key features of the monitors through exclusive online LG UltraGear streams. Further, LG is systematically matching their broad array of monitor products to uniquely fit the needs of Evil Geniuses’ day-to-day business across content development/editing, team operations and the EG business staff.

“This partnership with LG UltraGear is a testament to delivering ‘best-in-class’ across all aspects of our organization,” said Phil Aram, chief gaming officer of Evil Geniuses. “EG’s insatiable desire to outperform ourselves continually fuels us to be in top form competitively, and with LG UltraGear, we have a partner that’s hand-in-hand with us in sharing that mindset.”

As part of EG’s recently unveiled rebranding, the newly debuted crest and LG UltraGear logo were incorporated into the complete overhaul of the 2020 player jersey design. The new jersey celebrates individuality by incorporating details unique to each player, while standing out from the competition with bold design and intricate details.

“This is the perfect partnership of industry-leading gaming technology and world-class esports professionals,” said Michelle Fernandez, head of home entertainment marketing, LG Electronics USA. “Evil Geniuses features some of the most talented and accomplished esports competitors in the world. LG UltraGear delivers the performance the world’s top professionals and all serious gamers need to gain that edge and win.”

The partnership between the two companies is rooted in the shared belief and unquestioned pursuit for excellence which starts by using the best products, such as the LG UltraGear monitor. Neither company is bound by what is standard and strive to pursue what is right.

2020 LG UltraGear Gaming Monitor Lineup*

The 2020 LG UltraGear lineup features the largest lineup of gaming monitors with high performing features such as NVIDIA® G-SYNC® and AMD FreeSync. Debuting later this year, the 27-inch UltraGear 4K UHD monitor (model 27GN950) delivers a 1ms Nano IPS display with a refresh rate of 144Hz, over-clockable to 160Hz. This CES® 2020 Innovation Award Honoree offers hardware calibration to maximize the ability of LG’s IPS technology to realize precise color reproduction. For gamers looking for extra screen real-estate and more immersive gameplay, LG UltraGear models 34GN850 and 38GN950 feature large 1ms IPS displays and a 160Hz refresh rate.**

Specific events featuring LG UltraGear and Evil Geniuses will be announced at a later date. For more information on LG’s ultra-fast gaming monitors, visit https://www.lg.com/us/gaming-monitors.

*The 2020 LG UltraGear lineup features an expansive range of screen sizes from 24-inches to 38-inches
**With overclocking.

 

SOURCE LG Electronics USA

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1000 Dreams Fund

Riot Games and 1000 Dreams Fund Expand Talent Pipeline in Esports Broadcasting, Accepting Two New Cadets to their Specialized 2026 Program

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1000 Dreams Fund (1DF), a nonprofit that empowers talented women and students in need with scholarships, mentorship and other critical resources to help them reach their dream careers, has announced that two new cadets have been selected to its 2026 Riot Games Esports Broadcasting Cadetship at Riot Games’ Remote Broadcast Center (RBC) powered by AWS in Seattle.

The cadets selected for the three-month, paid cadetship position are:

• Marissa M. – Indiana University Bloomington

• Kevin D. – University of North Florida

The cadetship program runs in partnership with Riot Games—a leading video game developer, publisher and esports tournament organizer—and their global partner, AWS. Together with 1DF, the partners are committed to expanding access and creating pathways for individuals aspiring toward a career in esports broadcasting and production.

“We’re excited to host the Esports Broadcasting Cadetship in our Seattle Remote Broadcast Center for the first time. This facility has revolutionized how we produce esports at scale, and the Esports Broadcasting Cadetship brings that innovation to life by connecting emerging talent directly to the future of the industry. Through our partnership with 1000 Dreams Fund, we’re not only investing in today’s talent but also building a pipeline of leaders equipped to shape what comes next in global esports production,” said Allyson Gormley, Global Operations Director, Esports Broadcast & Production for Riot Games.

As Gen Z and early-career professionals increasingly rethink traditional career tracks, demand continues to grow for hands-on, skills-driven roles that offer clear pathways into competitive industries. In response, innovative workforce programs are materializing to bridge the gap between aspiration and opportunity, prioritizing real-world experience over linear career models.

The Riot Games Esports Broadcasting Cadetship exemplifies this new model of workforce development in emerging fields. Launched in 2023 as part of 1000 Dreams Fund’s broader commitment to workforce access and equity, the program was built to meet this moment — long before non-traditional career pathways became a mainstream conversation. By placing early-career students inside a global esports operation, the Cadetship provides a proven pathway, offering the training, mentorship and live production experience needed to launch careers in esports broadcasting.

“This year marks 10 years of 1000 Dreams Fund building programs that create real access to opportunity for students and early-career talent. The Riot Games Esports Broadcasting Cadetship reflects the kind of long-term, impact-driven work we’ve been committed to since day one, and in a time of deep transition in the workforce, these programs are more important than ever. We’re proud to continue expanding pathways, especially within emerging industries, that help students turn ambition into lasting careers,” said Christie Garton, founder and CEO of 1000 Dreams Fund.

For the selected cadets, this investment creates immediate momentum and removes common barriers to entry while positioning participants for long-term growth in a highly competitive field.

The post Riot Games and 1000 Dreams Fund Expand Talent Pipeline in Esports Broadcasting, Accepting Two New Cadets to their Specialized 2026 Program appeared first on Americas iGaming & Sports Betting News.

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Tom Achsel Joins FACTORY-C to Spearhead “Home of Indies” Communications

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FACTORY-C, the Berlin-based communications powerhouse specializing in gaming and esports, has announced the appointment of Tom Achsel as Event Communications Manager. Achsel will join the “Home of Indies” team alongside project initiator Christiane Gehrke, focusing on the platform’s global expansion and upcoming presence at Gamescom 2026.

With over a decade of experience in the tech and gaming sectors, Achsel brings a massive professional network and deep operational expertise to the agency.

A Veteran of the Berlin Gaming Scene

Tom Achsel is a well-known figure in the German development community. His career highlights include:

  • Games Academy: Served as Head of Marketing & Events at one of Europe’s oldest game development institutions.

  • Games Ground Berlin: Co-founded and led communications for the Berlin Gaming Festival, curating impactful B2B programs and speaker lineups.

  • IGDA Berlin: Serves as Vice-Chairman, strengthening ties between local developers and the global gaming ecosystem.

Christiane Gehrke, Senior Event Communication & Sales Manager at Factory-C

“Tom knows the indie scene from multiple perspectives and has a sharp understanding of the needs of indie developers,” said Christiane Gehrke, Senior Event Communication & Sales Manager at FACTORY-C. “He brings everything needed to support the continued development of Home of Indies.”

Scaling the “Home of Indies” Platform

Since its debut in 2022, Home of Indies has grown into a central pillar of the Gamescom Indie Area. The platform provides a shared booth for independent developers, lowering the barrier to entry for international studios.

  • 2025 Growth: The booth expanded to 440 square meters, featuring over 50 games from a dozen countries.

  • New Features: The project recently added a dedicated Spotlight Stage, streaming booths, and professional networking areas via MeetToMatch.

As Event Communications Manager, Achsel will lead the outreach strategy for Gamescom 2026, ensuring that the creative diversity of the global indie scene receives maximum visibility among press, influencers, and players.

The post Tom Achsel Joins FACTORY-C to Spearhead “Home of Indies” Communications appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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BlueBottle

BlueBottle Launches “League Broadcast” SaaS for Streamlined Esports Production

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BlueBottle, the Munich-based esports technology innovator, has officially launched League Broadcast, its professional-grade production software, via a new Software-as-a-Service (SaaS) subscription model.

Announced on January 7, 2026, this B2C release moves the platform from selective partner deployments and its long-standing beta phase into a publicly accessible tool for leagues, tournament organizers, and individual content creators worldwide.

Professional Broadcast Tools for All Tiers

League Broadcast is designed to automate and elevate the visual storytelling of competitive gaming, specifically targeting the League of Legends ecosystem. The software bypasses traditional API limitations by using low-level game data collection to provide real-time, high-fidelity visualizations.

At launch, BlueBottle has introduced a tiered pricing structure to suit different operational scales:

Tier Status Key Features Target Audience
Free Available Core overlays, essential team/player data, basic game stats. Grassroots creators & amateur streamers.
Basic Available Commercial usage rights, customizable pre-game elements, professional draft tools. Semi-pro leagues & small event organizers.
Pro Coming Soon Advanced analytics, event-driven automation, premium production tools. Professional leagues & high-scale live operations.

Supported by Creative Europe Media

The transition to a scalable SaaS model was significantly bolstered by funding from Creative Europe Media, the European Union’s flagship program for the audiovisual and creative sectors. This backing allowed BlueBottle to invest in:

  • Enhanced Stability: Hardening the software for 24/7 live environments.

  • Improved Infrastructure: Faster development cycles and dedicated customer support.

  • Accessibility: Lowering the barrier for European creators to produce “broadcast-quality” content that competes with high-budget international productions.

“This launch represents more than a new pricing model — it’s the moment League Broadcast becomes accessible to the wider esports community,” said Lars Eble, CTO at BlueBottle. “We were able to invest in long-term product quality… ensuring that our B2C customers receive the same level of reliability previously reserved for large partners.”

Strengthening the European Esports Ecosystem

By providing affordable, automated tools for real-time data visualization—such as dynamic gold graphs, inhibitor timers, and 3D in-world branding—BlueBottle is positioning itself as a core infrastructure provider for the digital media age. The platform allows smaller organizations to monetize their formats more effectively through professional-looking sponsor placements and deeper viewer engagement.

The post BlueBottle Launches “League Broadcast” SaaS for Streamlined Esports Production appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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