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Evolution Adds Three Exciting Titles To Its Growing First Person Range

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Evolution Gaming, leading provider of Live Casino solutions, announced the addition of three new titles — First Person Baccarat, First Person Dragon Tiger and First Person Football Studio — to its growing range of RNG (random number generator) games with integrated ‘GO LIVE’ functionality. The new additions are based on three of Evolution’s live dealer tables: the casino classics Baccarat and Dragon Tiger, and the football-themed Top Card variant, Football Studio.

The three latest titles join a richly varied and growing Evolution First Person range that already includes RNG versions of Roulette, Blackjack, Lightning Roulette, Dream Catcher and Mega Ball. Operators can use these RNG-based First Person titles to introduce new players to both casino classics and Evolution’s range of TV-style game show games.

All three games include the ‘GO LIVE’ button, a unique feature of every Evolution First Person game. By clicking this button players are taken on a journey through an in-game portal and directly to the live version of the game. This transition is made as natural as possible as the First Person and live versions of each game have the same game rules and the same familiar, easy-to-use Evolution user interface.

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In First Person Baccarat, the game centres around an authentic virtual Baccarat hall, where all players are offered a VIP experience with unrivalled player control and a choice of 12 tables – six standard and six No Commission tables. The game further extends player choice with options to shuffle the shoe, sort tables by streaks and the ability to deal free hands on vacant tables to build trends.

Similarly, First Person Dragon Tiger also puts the player fully in control. In this easy to play RNG game, players simply bet on which of the two cards dealt will be higher, Dragon or Tiger, with the addition of exciting light effects synchronised to game outcomes helping to build player anticipation.

First Person Football Studio is an RNG Top Card game, that again is very simple to play as just two cards are dealt. Those two cards are dealt face-up on a virtual interactive light-up table, styled as a football pitch. Just as in the live Football Studio game, players bet on a Home Win, Away Win or Draw, whilst simultaneously keeping a keen eye on the live match results from global football fixtures displayed in the user interface.

Todd Haushalter, Chief Product Officer at Evolution Gaming, said: “Our goal when creating the First Person games was to make the world’s best RNG table games. When our first two games, First Person Roulette and Blackjack, were launched we agonised over ensuring that the 3D graphics and performance were perfect. We also included the “GO LIVE” button to take players to the live version of the same game. Those first two titles proved incredibly popular so we broadened our goal to include RNG versions of our game show games. Now we’re launching another trio of First Person games to add even more variety.”

Haushalter continued: “Dragon Tiger and Top Card are beautiful in their simplicity, with crisp clean graphics and game play, whereas First Person Baccarat is beautiful in its complexity. This is the first time anyone has tried to create a true Baccarat experience in RNG. Players may choose from their choice of 12 tables based on where the hot trends are, they can deal free hands, cut the cards themselves, and we deal from a true eight-deck shoe and do not digitally shuffle after each round. Baccarat players are notoriously particular, but I am certain they will love what we have created!”

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CT Interactive Appoints Todor Botsev as Business Development Manager for EMEA and Asia

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CT Interactive has appointed Todor Botsev as its Business Development Manager for ЕМЕА and Аsia.

With over 16 years of experience in the dynamic and rapidly evolving casino industry, Todor specialises in online and offline business operations. His career has encompassed a variety of roles and responsibilities, including managing online and offline casino operations, optimising gaming platforms and developing strategic business initiatives.

Throughout his career, Todor has gained extensive experience in the development and implementation of new gaming products for online and offline casinos, working with a diverse range of gaming platforms and systems. His expert approach to data analysis and market trends enables him to design and execute innovative strategies for customer acquisition and retention, driving sustainable growth and expanding the customer base.

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Todor’s strong leadership skills allow him to effectively manage teams and projects, with a focus on operational efficiency and staff development. His leadership philosophy is built on collaboration and a commitment to delivering the highest standards of customer service.

With his deep understanding of online casino operations and strategic thinking, Todor is a valuable addition to the CT Interactive team.

The post CT Interactive Appoints Todor Botsev as Business Development Manager for EMEA and Asia appeared first on European Gaming Industry News.

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Playtech Executive Chair Brian Mattingley Set to Step Aside

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The chairman of Playtech, the London-listed gambling technology group, is to step down, triggering a search for a successor with a taste for stringent corporate governance challenges.

Egon Zehnder International, the boardroom headhunter, is being appointed to handle the search for Mr Mattingley’s successor, according to a source close to the situation.

A former chairman and chief executive of 888, the London-listed gaming company now known as Evoke, Mr Mattingley was also a founding director of Gala Leisure.

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At Playtech, he has overseen a frenetic period of corporate activity while also finding himself in the eye of a series of storms with shareholders over boardroom pay and wider corporate governance.

The most recent of those came in December when close to a third of investors rebelled over a €100m bonus plan for Mor Weizer, the company’s chief executive, along with other senior executives.

Shareholders give Mr Mattingley credit, however, for helping to navigate the company through a challenging period in the gambling industry, in particular his role last year in securing the sale of Snaitech, its Italian consumer gambling arm, for €2.3bn.

That represented a nearly threefold return on Playtech’s initial investment in the business, triggering total returns to shareholders of up to €1.8bn – a sum almost equivalent to all of the special dividends paid by London-listed companies in 2023.

The sale of Snaitech will transform Playtech into a pure-play business-to-business operation.

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During Mr Mattingley’s three-and-a-half year tenure, shares in the company have risen by about 60%.

The post Playtech Executive Chair Brian Mattingley Set to Step Aside appeared first on European Gaming Industry News.

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CT Interactive Reflects on Successful Showcase at ICE 2025

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CT Interactive is marking a resounding success following its participation in last week’s ICE 2025 trade show. As a global iGaming provider of innovative gaming solutions, the company used the event to solidify its market presence, seal new partnerships, unveil new gaming content and engage in productive discussions about its ambitious growth plans.

CT Interactive’s showcase at ICE Gaming 2025 reaffirmed its commitment to supporting its partners by expanding its portfolio of games available for their platforms. The company’s efforts to release fresh and engaging content have already been met with enthusiasm, setting the stage for stronger collaborations and greater player satisfaction.

Another highlight of the event was the company’s announcement about its impending certification for the Brazilian market. This milestone will enable CT Interactive to officially enter one of Latin America’s most dynamic and fast-growing regions.

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“We’re thrilled about the opportunities Brazil offers. We have prepared a games list designed to resonate with the preferences of Brazilian players, and we’re eager to bring our portfolio to this exciting market,” Martin Ivanov, COO of CT Interactive, said.

ICE Gaming 2025 also provided an excellent platform for CT Interactive to explore growth opportunities in Eastern Europe. With its strong regulatory framework and growing appetite for online gaming, Ukraine featured prominently in the company’s discussions. CT Interactive is about to conclude a deal with a local partner, significantly boosting its presence in this emerging market.

“The Ukrainian market holds tremendous potential, and we’re keen to expand our footprint there. We are confident that our diverse portfolio of high-quality games will meet the expectations of operators and players alike,” Martin Ivanov said.

The company’s new game releases were another highlight of its ICE Gaming presence. CT Interactive’s cutting-edge titles, designed with captivating visuals and engaging gameplay, were met with widespread acclaim. These releases are expected to captivate players and drive significant revenue growth for its operator partners.

Reflecting on the event’s success, Martin Ivanov stated that CT Interactive’s participation allowed it to strengthen its relationships with partners, explore untapped opportunities and reinforce its position in the gaming industry.

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“The show was an incredible opportunity to engage with our partners, showcase our innovations, and discuss strategies for mutual growth. We leave ICE Gaming 2025 energised and excited for what’s next,” Martin Ivanov added.

The post CT Interactive Reflects on Successful Showcase at ICE 2025 appeared first on European Gaming Industry News.

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