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Golden Race Virtual Sports Are Now Available On Interwetten

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The online entertainment platform Interwetten now offers Golden Race’s great suite of virtual sports and games.

This agreement is part of the award-winning Virtual Sports and Betting Technologies provider’s strategy of growth in Europe, as Interwetten has a very important presence in this market and a long history of success.

Golden Race has a special feature: a lobby function created as a sportsbook with virtual results, where players can combine all sports. This distinguishes Golden Race from the other virtual sports providers in the industry.

“Thanks to this partnership Golden Race will reach Interwetten’s big audience with the latest virtual sports and games. It is a very important alliance for us and we are very proud, as it is known that Interwetten only partners with the best software companies”, says Martin Wachter, Golden Race CEO & Founder.

According to Mario Bilic, Head of Product Management, Content and CRM, “this is a very important move. We are a big platform with a complete portfolio and this alliance with such an important provider as Golden Race makes us even bigger and more complete. I am happy that our audience will be able to enjoy the amazing solutions Golden Race is developing.”

 

About Golden Race:
Golden Race is a leading developer and provider of award-winning virtual sports and betting solutions. Being the global leader in virtual football league play and pre-recorded video sports, the company generates more than 15 million tickets per day through major partners around the world.

Golden Race’s games have been licensed and certified in the most demanding jurisdictions and are currently available in over 50,000 shops and more than 400 websites.

In 2019, Golden Race was recognised as best virtual sports provider in Central & Eastern Europe, Southern Europe and the Baltics by the CEEG Awards, the SEG awards and the BSG awards respectively. The company also received two SBC Awards in the same year.

Founded in Malta in 2006, Golden Race has now more than 300 employees, owning several major brands in the industry, including Spinmatic in the area of Slot development and the live games provider HollywoodTV.

About Interwetten:
Interwetten offers the best online entertainment, with around 1.8 million customers and a betting revenue of about 2 billion euros. In addition to classic sports betting, Interwetten’s portfolio is supplemented by a comprehensive live betting service. In 2018, bets were placed on 140,000 LIVE events. There are also casinos, LIVE casinos and a large number of exciting games. Interwetten offers its customers a casino atmosphere around the clock. More than 30 providers are in the product range and more than 1,200 games are on offer.

Interwetten was originally founded in Vienna in 1990 as a sports betting provider, and has been online with the website www.interwetten.com for over 20 years. Interwetten distributes more than 95 percent of its revenue to its customers as profits.

The founding member of the European Gaming and Betting Association has been licensed in Malta by the Malta Gaming Authority (MGA) since 2005. Interwetten has also successfully completed licensing procedures in Italy, Spain, Schleswig-Holstein (Germany), Ireland and Sweden. In Germany, Interwetten applied for a nationwide sports betting licence in 2012 and reached phase 2 of the selection procedure.

In the area of player and consumer protection, Interwetten is committed to the highest standards on all domains.

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Eeze promotes Aarti Carl, Kurt Vella and Shaun Cini in leadership reshuffle

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Eeze has promoted three executives into senior leadership roles as the casino supplier scales its operations and reorganises key functions.

Aarti Carl has been appointed Chief People Officer to lead a newly repositioned People Function. Eeze said the function was previously HR and has been redefined to reflect a focus on culture, employee experience and organisational development.

Kurt Vella has been named Chief Legal Officer, responsible for overseeing Eeze’s global legal and compliance strategy.

Shaun Cini has been promoted to Vice President of Finance. Eeze said Cini will continue supporting strategic decision-making.

Lai Fatt Chiang, Chief Executive Officer at Eeze, said: “These appointments reflect both the strength of our internal talent and our commitment to building a leadership team that can support our continued growth.

“Aarti, Kurt, and Shaun have each made a significant impact on the business, and I am confident they will continue to play a key role in shaping our future.”

The post Eeze promotes Aarti Carl, Kurt Vella and Shaun Cini in leadership reshuffle appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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QTech Games names Iryna Alabuhina Head of Commercial for Europe

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Former Hub88 senior account manager joins as QTech targets expanded European operator partnerships.

QTech Games has appointed Iryna Alabuhina as Head of Commercial – Europe, tasking her with expanding the company’s commercial footprint across the region.

Alabuhina joins from Hub88, where she served as Senior Account Manager working with operators across multiple international markets. Before that, she held business development and platform-management roles at SOFTSWISS, and later joined Evolution, where she focused on managing CIS clients and platforms.

QTech Games CEO Philip Doftvik said: “We’re delighted to have secured Iryna’s broad expertise and sharp sales skills for this dedicated commercial-lead role at QTech, as we continue to strengthen and scale up our influence across Europe. Aside from her fantastic experience, Iryna is a great cultural fit with QTech and a person with the right mindset that will help us grow even faster.

“We’re thrilled with Iryna’s fast start as a team player and leader, especially as QTech crosses the threshold of our next growth cycle, consolidating our incumbent position as the dominant aggregator for emerging markets.”

Alabuhina said: “I’m excited to join QTech Games as Head of Commercial for Europe, focusing on strengthening existing partnerships and driving new business growth. QTech is an aggregator renowned for its team morale and collaborative ethos, not to mention some defining points of delineation in the aggregation space – whether that’s its raft of tech-led product developments, rapid-fire integrations, simple invoicing structure, or offset pricing. I was also struck by QTech’s unique commercial model, rich portfolio and enterprising mindset.

“I’m now looking forward to broadening our horizons and partner-base still further, as I head up a talented commercial team for Europe, assembling the best online games and taking them to market across some territories of great potential.”

QTech Games is the top game aggregator for developing markets and a vital industry leader in game exploration. Its remarkable selection of continually updated content is highlighted by 200+ suppliers, more than 5,000 casino games, and over 1,000 live tables – and still growing! Consequently, this is integrated with a continuously growing international presence, exclusive gaming tools and services, and cutting-edge AI technology to enhance its partners’ offerings and improve their customer experience.

The post QTech Games names Iryna Alabuhina Head of Commercial for Europe appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Play’n GO publishes 2025 Sustainability Report with emissions and governance updates

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Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.

On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.

The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.

On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.

The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.

The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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