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RPM Gaming launches CricketSim

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Data-driven product brings a new level of reality and in-play pricing to the in-demand virtual world

RPM Gaming, an emerging force in online and retail betting and gaming, has launched CricketSim, a new simulated cricket product that delivers a best-in-breed experience for operators and their players struggling to find realistic, engaging alternatives during the sporting shutdown.

This innovative offering fuses the latest algorithms with a deep database of real-world cricket stats to create the most authentic and accurate representation of live-traded cricket available. The sport’s favourite formats, including Test, ODI and T20, are all featured, while every match is based on actual teams and players. Operators can then press these games into the service of varying schedules and timeframes across a glaring sportsbook void.

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Partners now can offer these industry-leading API data solutions – designed for pricing precision, comprehensive coverage and ease of integration – both pre-game and in-game.

This virtual product comes into its own in the in-play domain, where a host of short-form betting opportunities (e.g. over-by-over runs and next man out), coupled to informative ball-by-ball text commentary and live scoreboards, help recreate the feel and excitement of engaging with a real cricket match, without the onerous demands of risk management.

CricketSim’s advanced statistical modelling drives a realistic-yet-random ball-by-ball betting experience and is the first virtual offering to market from RPM Data, the bespoke pricing and data-feeds wing of RPM Gaming, which provides the fastest feeds and lowest-latency data on the market, allowing its partners to stay ahead of the game.

Richard Thorp, Director of RPM Gaming, said: “As most operators pivot their attention to developing vertical-spread during these unparalleled times, virtual sports are emerging as a go-to product for plugging the gaps after this live sports suspension which has followed the outbreak of COVID-19.

“Historically, virtuals have already surprised many with their ability to prize double-digit market share away from real sports betting. So, this trend will naturally extend in the current climate where their convenience is unmatched. In-play was the missing piece in that virtual jigsaw, but now CricketSim can fill the void with accurate in-play odds and innovative content that affords fans the chance to still enjoy their favourite sport in a familiar live betting environment.

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“RPM Data was set up to provide zero-latency cricket trading feeds on the biggest range of matches and markets to serve the voracious appetite for live cricket betting across the planet. While we can’t wait to roll out this unique feed when the real cricket action resumes, CricketSim was a logical stepping-stone product that we could create in the meantime for all our interested partners. It showcases our precise pricing ball-by-ball, and elevates in the in-play UX on virtuals too.”

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BetBlocker launches dedicated Japanese language version of its support tool

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UK and US charity, BetBlocker, is dedicated to providing its free and entirely anonymous blocking software in as many languages as possible.  The addition of a Japanese language variant takes the charity closer to its goal of catering to all users in their native tongues.

The team at BetBlocker are thrilled that they have been able to develop several new language versions of their tool in the early part of 2025. Understanding how vital it is to the prevention of gambling harms that users are able to exert control over their gambling habits, BetBlocker fully recognises the need to offer services in its users’ native languages.  To this end, the team will continue to strive to add further language versions in 2025.  In 2020, the figure for native Japanese language speakers amounted to around 123 million people. In 2024, the journal BMC Public Health published the results of a study into the national burden of gambling in Japan and concluded that of 126.8 million Japanese citizens, 39 million had gambled in 2019.  Of that 39 million it was extrapolated that 4.4 million experienced financial harm as a result of gambling. It is, therefore, of vital import that BetBlocker’s gambling management tools be made available in Japanese.

The release of the Japanese version of BetBlocker’s software has only been possible due to the support of Kenta Shintani.  BetBlocker is indebted to Mr. Shintani for taking on this translation project pro bono and thanks him profusely for his philanthropy. There is no doubt that his work will benefit the lives of many Japanese nationals.

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Founder and Trustee for BetBlocker, Duncan Garvie, was approached for a comment on this latest language release and he was effusive in his thanks of Mr. Shintani: “BetBlocker has managed to translate its services into many languages and has significantly accelerated the rollout of new language support over the last 6 months. However, the vast majority of our support has been focused on languages originating in Europe.

Being able to extend the service to an important Asian community is a significant milestone for BetBlocker, helping us move towards the truly international ethos that the service has always wanted. We’re very honoured to have the support of civic minded citizens like Mr. Shintani. Their support invariably has a positive impact on hundreds of lives every single day, ensuring that the people of Japan can access the support that blocking software offers.”

The post BetBlocker launches dedicated Japanese language version of its support tool appeared first on European Gaming Industry News.

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ESFI’s Lokesh Suji Re-Elected as Asian Electronic Sports Federation VP, South Asia, Strengthening India’s Esports Leadership

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In a significant boost for Indian esports, Lokesh Suji has been re-elected unopposed as Vice President for South Asia in the Asian Electronic Sports Federation (AESF) during its recent online Electoral General Assembly in Hong Kong for a four-year term. Holding this position since AESF’s inception, Suji’s re-election highlights India’s growing influence in international esports, reinforcing the Esports Federation of India’s (ESFI) role in shaping the region’s competitive gaming landscape.

The AESF Electoral General Assembly, chaired by outgoing President Kenneth Fok, convened representatives from 38 member nations and OCA Deputy Director General Vinod Tiwari. Thailand’s Santi Lothong secured the AESF Presidency with a simple majority, alongside new Vice Presidents for different Asian zones.

“I am deeply grateful for the continued trust placed in me and extend my sincere thanks to Kenneth (Fok) for his leadership and guidance over the years. I also look forward to working closely with Santi (Lothong) for this next phase. This re-election is not just a personal milestone but a testament to the remarkable growth of esports in India and South Asia. Esports in Asia is entering a defining era, and I am committed to ensuring that our players, federations, and stakeholders receive the recognition, opportunities, and platforms they deserve,” said Lokesh Suji, Vice President, South Asia, of AESF and Director of ESFI.

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As Asia’s esports governing body, recognised by the Olympic Council of Asia (OCA), AESF has been instrumental in getting esports included in Asian Games and hosting major tournaments like the Asian Esports Games 2018 and the Asian Games 2022, featuring top titles such as Dota 2, Street Fighter 6, and FIFA Online. AESF has also been selected as the Technical Delegate for Esports at the 20th Asian Games Aichi-Nagoya 2026.

Commenting on Suji’s re-election, Santi Lothong, the incoming AESF President, said: “Having worked alongside Lokesh for years, I have witnessed his unwavering dedication to developing esports in South Asia and beyond. His leadership, vision, and relentless efforts have helped shape the region’s competitive landscape. I look forward to continuing our collaboration and strengthening esports across Asia under this new leadership phase.”

Kenneth Fok, the outgoing AESF President, added: “Lokesh has been a steadfast pillar in AESF’s journey, always pushing to elevate esports across Asia. His passion and commitment have left a lasting impact, shaping key initiatives and strengthening our community. It’s been a pleasure working alongside him, and I am confident he will continue driving esports forward.”

Under Suji’s leadership, India has made significant strides in esports, with historic medal finishes in the Commonwealth Esports Championship 2022, BRICS Esports Championship and Asian Esports Games and strong performances in the Asian Games 2018 and 2022, where Indian athletes proved their mettle against the world’s best. ESFI is further cementing India’s esports dominance with the WAVES Esports Championship (WESC) —a pioneering initiative that fosters homegrown talent and provides Indian players with an international platform to compete at the highest level. WAVES Esports Championship is one of the ‘Create in India Challenge’ as part of Ministry of Information & Broadcasting’s marque event ‘World Audio Visual & Entertainment Summit’ (WAVES) to be held on 1-4 May 2025, Mumbai.

Recognized by and Member of the International Esports Federation, Asian Esports Federation, and Global Esports Federation, ESFI remains dedicated to strengthening India’s position on the global esports stage.

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The post ESFI’s Lokesh Suji Re-Elected as Asian Electronic Sports Federation VP, South Asia, Strengthening India’s Esports Leadership appeared first on European Gaming Industry News.

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Best Aggregator 2025

EGT Digital won the “Best Aggregator 2025” prize from SiGMA Americas Awards

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EGT Digital took the “Best Aggregator 2025” prize from this year’s SiGMA Americas Awards. At an official ceremony held on 7th April, the Bulgarian iGaming provider received the accolade in recognition of its visionary casino aggregation platform, which offers a vast library of over 13,000 gaming titles from more than 130 leading providers.

EGT Digital’s Gaming Aggregator is one of the 4 main modules of the company’s in-house developed “all-in-one” betting platform X-Nave, and can function both as part of the turnkey solution and independently. It stands out with a flexible front-end, allowing the use of iFrame and various widgets for custom casino website development. The easy API integration and numerous fast time-to-market capabilities guarantee quick access to a wide variety of games. In addition the Aggregator offers 24/7 support, as well as in-depth reporting and a comprehensive performance overview. Combined with numerous functionalities for content personalization and tools like the Buy Bonus and Hot and Cold games category, providing live RTP insights, these features enable operators to create offers, perfectly fitting their customers’ preferences and needs.

“We are honored to receive this prestigious award,” said Celina Guedes, Regional Director Brazil at EGT. “It is an expression of the high appreciation given to our team for their creativity and tireless efforts in enhancing player engagement and operator efficiency. We would like to thank our clients, partners, and friends who have once again shown us their invaluable support. This prize inspires us to continue to contribute to improving and enriching the gaming environment on a global scale through our highly advanced gaming solutions.”

The post EGT Digital won the “Best Aggregator 2025” prize from SiGMA Americas Awards appeared first on Gaming and Gambling Industry in the Americas.

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