Press Releases
MGA Games and Latamwin to launch a content partnership
- MGA Games partners with LatamWin (Chile), thus expanding into the Latin American market.
- MGA Games’ slot games and video bingos shall soon be integrated in Andes Systems, LatamWin’s biggest electronic service platform.
LatamWin‘s clients around the world will now be able to enjoy the best of MGA Games products thanks to a recently signed partnership between the two gaming companies. This covers all of MGA Games casino slot games —featuring their Hyperrealism Series— and all video bingo games, including newly released Calaca Party and classics such as Castle, Zeus or Mariachis.
This agreement shall make the wonders of LatamWin players, who now have access to a wide variety of MGA Games online casino titles. All games feature sequential loading (which allows for immediacy and prevents waiting times), Triple View for an improved usability, and responsive game menus fitting all devices. A whole new gaming experience fully adapted to the latest smartphones.
“LatamWin’s collaboration will help us grow in Latin America. We already count with a solid presence in Colombia, Brazil and Peru. Being able to add Chile to the list makes us feel really proud,” says Joan Sanahuja, CEO of MGA Games.
“As part of our expansion strategy we are investing on product improvement, state-of-the-art technology and the best after-sales service,” adds Sanahuja. “This way we will be able to reach out all Latin American markets.”
For his part, Wilfred Adelsdofer Velasco, CEO of LatamWin Group, states: “We are very happy to increase our portfolio of game software providers. Bringing a product developed entirely in Spain to Latin American users will definitely enrich our platform while adding new options for all our customers.”
“For the past 7 years Grupo LatamWin has put incredible efforts on becoming the leading technology provider for the Latin American gaming industry. We work hard to fulfill our customers’ needs and we have been giving them advice ever since the beginning of our project,” adds Adelsdofer.
The partnership announcement took place during the 2020 ICE London International Fair, which was attended by multiple major gaming companies, including LatamWin and MGA Games.
casino entertainment
Plaza Hotel & Casino books The Tony Bennett Experience for Aug. 8 in Las Vegas
Plaza Hotel & Casino will host The Tony Bennett Experience for a one-night performance on Saturday, Aug. 8 at 7 p.m. in its classic Vegas showroom, the downtown Las Vegas operator said in a release.
The show features Las Vegas headliner and tribute artist Tom Stevens and his Jazz Ensemble, and is billed as a celebration of Tony Bennett’s 100th Anniversary. Plaza said Stevens will be backed by a four-piece band and perform songs including “I Left My Heart in San Francisco” and “The Way You Look Tonight.”
Tickets are on sale through the Plaza Hotel & Casino website.
The post Plaza Hotel & Casino books The Tony Bennett Experience for Aug. 8 in Las Vegas appeared first on Americas iGaming & Sports Betting News.
anime
G2 drops limited-edition One Piece streetwear capsule on June 25
The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.
G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.
The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.
“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”
G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.
One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.
The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Latest News
Ygam joins four UKRI-funded gambling harms research partnerships
Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.
Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.
The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.
Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”
Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”
The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.
The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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