Financial
Pennsylvania Skill, Powered by Pace-O-Matic, Highlights Record-Breaking Year for Pennsylvania Casino Industry — Nearly $7 Billion in Revenue
Pennsylvania Skill, powered by Pace-O-Matic (POM), highlighted the Pennsylvania gambling industry’s record-setting performance in 2025, as total gaming revenue reached an all-time high of $6.8 billion — a nearly 10% increase over 2024.
The historic growth was fueled by online gambling, which surged 27% year-over-year to $2.75 billion. Sports betting also posted strong gains, increasing 18% to approximately $600 million.
By comparison, brick-and-mortar casino revenue showed modest movement. Slot machine revenue totaled $2.4 billion, a marginal increase of half a percentage point from 2024, while table game revenue declined 1% to roughly $900 million.
“The data makes one thing abundantly clear: brick-and-mortar casinos are losing customers to online gambling — not skill games. Yet here we are again congratulating the casino industry on record profits while some casino operators continue to misdirect blame toward skill games. Industry leaders know the market is changing — their own research proves it — but blaming skill games is easier than confronting the real shift happening online,” said Mike Barley, Chief Public Affairs Officer for Pace-O-Matic.
Barley noted that state gaming revenue remained relatively flat at around $3 billion annually until 2021, when revenues rebounded sharply following the pandemic alongside the rapid expansion of iGaming.
“This history shows that casino gambling and skill games have coexisted for years. If slot machine revenue has softened, the cause can be squarely attributed to the growth of internet gambling. Any claim otherwise is not supported by the facts and is intentionally misleading,” Barley said.
Pennsylvania Skill emphasized that continued opposition to skill games threatens the livelihoods of thousands of small businesses and community organizations across the Commonwealth, including fraternal organizations, volunteer fire companies, veterans’ groups, and local taverns. These establishments report that skill game revenue supports jobs, pays bills, increases wages, funds facility improvements, provides health insurance, and enables charitable giving.
Skill game supporters are urging lawmakers to advance legislation that would regulate and tax skill games, generating significant revenue for the state. Senate Bill 1079, sponsored by Senators Gene Yaw and Anthony Williams, along with companion House Bill 2046, sponsored by Representatives Danilo Burgos and Jonathan Fritz, would establish a fair regulatory framework and implement a $500 monthly tax per gaming terminal.
Estimates show that regulation would generate approximately $300 million annually for the Commonwealth — providing immediate fiscal benefits while protecting small businesses and community organizations statewide.
“I hope we see monthly gambling revenue records again this year. As the industry continues to exist alongside skill games,” said Barley.
The post Pennsylvania Skill, Powered by Pace-O-Matic, Highlights Record-Breaking Year for Pennsylvania Casino Industry — Nearly $7 Billion in Revenue appeared first on Americas iGaming & Sports Betting News.
ADG
Arizona Department of Gaming Reports $46.2 Million in Tribal Gaming Contributions for the Fourth Quarter of Fiscal Year 2026
The Arizona Department of Gaming (ADG) announced $46,232,390 in tribal gaming contributions to the Arizona Benefits Fund for the fourth quarter of Fiscal Year (FY) 2026. This represents an approximate 1.9 percent increase when compared to the same quarter of FY 2025.
“As we close out the fiscal year, the fourth quarter report of tribal gaming contributions underscores the vital role these funds continue to play in supporting programs and services that strengthen communities across Arizona,” said Jackie Johnson, Director of the ADG. “The latest contribution of $46.2 million will be instrumental in funding important priorities including public safety, education, wildlife conservation, and other crucial programs and services.”
The Arizona Benefits Fund receives 88 percent of tribal gaming contributions, providing significant dollars to support instructional improvement for schools, trauma and emergency care, tourism, and wildlife conservation throughout the state. For the FY 2026 period, tribal gaming contributions to the Arizona Benefits Fund totalled $170,766,048.
The Arizona Benefits Fund receives 88 percent of tribal gaming contributions, providing significant dollars to support instructional improvement for schools, trauma and emergency care, tourism, and wildlife conservation throughout the state. If interested in viewing the cumulative tribal gaming contributions by year, please visit our reports webpage: gaming.az.gov/resources/reports.
Tribal gaming contributions to the Arizona Benefits Fund for the third quarter of the State’s FY 2026 are as follows:
Instructional Improvement Fund/Education – $25,287,379
Trauma and Emergency Services Fund – $11,521,112
Arizona Department of Gaming Operating Costs – $2,323,969
Arizona Wildlife Conservation Fund – $3,291,746
Tourism Fund – $3,291,746
Problem Gambling Education, Treatment and Prevention – $516,438
Total: Tribal Gaming Contributions to the Arizona Benefits Fund – $46,232,390
Per the Arizona Tribal-State Gaming Compact, the remaining 12 percent is distributed by the tribes to the cities, towns, and counties of their choosing for community services and public safety programs for local governments. Since FY 2004, cumulative contributions have totaled approximately $2.5 billion, benefitting both the state and its cities, towns, and counties.
Currently, there are 26 Class III casinos in Arizona, which ADG regulates in partnership with Arizona tribes. For more information, view our tribal gaming webpage: gaming.az.gov/tribal-gaming-page.
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Aviv Sher
Codere Online Reports Financial Results for the First Quarter of 2026
Codere Online has released its preliminary unaudited financial results for the quarter ended March 31, 2026.
The net gaming revenue rose to €64.4M during the first quarter of 2026, marking a 13% increase compared to the same period in 2025. Spain generated €25.5M in revenue, reflecting a 16% year-on-year rise, while Mexico contributed €34.6M, up 13%. Revenue from other markets totaled €4.4M, slightly down by 2%.
Average monthly active players also showed strong growth, reaching 183,500, a 14% increase year-on-year. Spain recorded 59,000 active players (+13%), while Mexico saw a significant jump to 98,200 (+20%). Other markets experienced a slight decline to 26,300 players (-3%).
Aviv Sher, CEO of Codere Online, said: “We delivered a very strong start to 2026, achieving record quarterly net gaming revenue of €64.4 million, up 13% year‑on‑year. In Spain, performance accelerated meaningfully, with net gaming revenue growing 16%, reflecting a clear continuation and acceleration of the positive trends we began to see in the second half of 2025, particularly in the fourth quarter. Mexico also continued to deliver double‑digit growth on the back of a 20% increase in the number of active customers.”
The company also reported a significant improvement in profitability. Adjusted EBITDA reached €6.0M in Q1 2026, an increase of €4.2M compared to the previous year. Net income stood at €7.0M, a marked turnaround from a €0.7M loss in Q1 2025.
Marcus Arildsson, CFO of Codere Online, said: “Q1 2026 marked a clear step forward in profitability, with Adjusted EBITDA reaching €6.0 million, €4.2 million above the same period last year and a net profit of €7.0 million. We closed the quarter with a solid total cash position of €56.2 million and no financial debt, providing a strong balance sheet. Based on this performance, we reiterate our outlook for full year 2026, with expected net gaming revenue of €235–245 million and Adjusted EBITDA of €15–20 million.”
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Brazil
An unequivocal decision for prediction markets in Brazil
Brazil’s National Monetary Council Resolution 5.298 marks a clear regulatory boundary for prediction markets such as Polymarket and Kalshi.
In this analysis, Carlos Akira Sato examines how the measure reflects a deeper shift in Brazil’s financial architecture, redefining what qualifies as a legitimate financial instrument and setting limits on the financialisation of non-economic events.
Carlos Akira Sato is co-founder of Fenynx Digital Assets and a specialist in regulated markets, financial infrastructure and responsible gambling.
In this op-ed, he argues that Brazil’s Resolution 5.298 is less about banning Polymarket and Kalshi than about defining the boundaries of the next generation of the financial system.
Brazil’s National Monetary Council Resolution 5.298 sets an unambiguous limit for platforms such as Polymarket and Kalshi in the country. The conclusion is straightforward: these models no longer find regulatory space in Brazil. But the significance of the decision lies not in the prohibition itself, it lies in what it reveals about the future of financial architecture.
Resolution 5.298 does not explicitly address prediction markets. It operates at a deeper level, redefining what can be considered a legitimate financial instrument. By requiring that contracts be tied to economic variables with objective price formation, the regulator eliminates the possibility of structuring instruments, however sophisticated in appearance, based on political, social or behavioural events. This is not a peripheral adjustment. It is a conceptual repositioning.
For years, platforms like Polymarket and Kalshi thrived precisely on ambiguity. They are not traditional bookmakers, nor do they fit neatly as derivatives exchanges. They operate in an intermediate territory, contracts based on probabilities, financial language and an implicit promise of efficient price discovery about the future. That grey zone was always their main asset, and their greatest regulatory risk. What Brazil has now done is eliminate it.
The most sophisticated aspect of the resolution lies in its design. The CMN did not target the technology, the format of the platforms, or their location. It targeted the essence: the nature of the risk being traded. In doing so, it made irrelevant whether the operation occurs through bilateral contracts, offshore platforms or blockchain-based protocols. If the risk is not economic, the contract is not admissible. It is a form of regulation that privileges substance over form — and is, for that reason, likely to prove more resilient.
This decision projects effects well beyond the gambling debate. It speaks directly to the discussion around tokenisation and the widely held idea in recent years that any event could be converted into a digital asset. Brazil signals the opposite. Innovation is welcome, but not unlimited. Tokenisation finds legitimacy when anchored in the real economy, credit, receivables, productive assets, and loses it when it attempts to capture behaviour, opinion or social events as the basis for trading.
It is at this point that the resolution also reveals an institutional tension. The normative text itself assigns to the CVM the responsibility of issuing complementary regulation. The choice is legally understandable, but institutionally questionable.
If the regulator’s own diagnosis recognises that these are hybrid instruments, moving between derivatives, securities and fundraising structures, the absence of a joint initiative from the outset is notable. The option for sequential regulation, with the CMN setting guidelines and the CVM filling in the detail, introduces a lag that may temporarily reopen the very grey zone it intends to close.
The paradox is evident. The resolution is sophisticated in attacking the economic essence of contracts, but fragments regulatory execution by distributing competencies non-simultaneously.
In an environment where financial innovation occurs at the intersection of different regimes, banking, capital markets and, in certain cases, gambling, coordination ceases to be desirable and becomes necessary. The lack of synchrony may generate divergent interpretations, legal uncertainty and, above all, residual arbitrage opportunities.
Even so, the core of the decision remains solid. By restricting what can be considered a financial asset, Brazil establishes a silent but powerful limit on the financialisation of reality. Not every event can be turned into a contract. Not every expectation can be converted into a price. And not everything that can be tokenised should necessarily be traded.
To say that Polymarket and Kalshi cannot operate in Brazil is therefore correct, but it is only the surface. What is at stake is the definition of boundaries for the next generation of the financial system. A system that will continue to incorporate technology and innovation, but that, at least in the Brazilian case, will remain anchored in the real economy. And in that process, the quality of coordination between regulators will be as decisive as the clarity of the rules themselves.
Carlos Akira Sato is co-founder of Fenynx Digital Assets and a specialist in regulated markets, financial infrastructure and responsible gambling. In this op-ed, he argues that Brazil’s Resolution 5.298 is less about banning Polymarket and Kalshi than about defining the boundaries of the next generation of the financial system.
The post An unequivocal decision for prediction markets in Brazil appeared first on Americas iGaming & Sports Betting News.
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