Latest News
ADHD and Gambling Online: Tips to Avoid Problem Gaming
Attention Deficit Hyperactivity Disorder (ADHD) is a neurodevelopmental disorder characterized by persistent patterns of inattention, impulsivity, and hyperactivity. While these symptoms can pose challenges in various aspects of life, one area that is often overlooked is the potential link between ADHD and gambling.
Online gambling platforms have made it easier than ever for individuals to engage in gambling activities. From online casinos to sports betting, these platforms offer a variety of gambling options that can be accessed anytime, anywhere. However, for individuals with ADHD, the easy accessibility and fast pace of online gambling can pose a significant risk.
The thrill of online gambling can be particularly enticing for individuals with ADHD. The fast-paced nature of online games and the immediate gratification of winning can trigger a rush of dopamine, a neurotransmitter associated with pleasure and reward. This can momentarily help them feel more focused and the brain just wants more, leading to a cycle of gambling to chase that feeling of reward.
The Intersection of ADHD and Gambling
ADHD affects approximately 5% of children and about 2.5% of adults globally. On the other hand, problem gambling, also known as gambling addiction, affects about 1-3% of the population. Interestingly, studies have shown a higher prevalence of gambling problems among people with ADHD compared to the general population.
A study published in the Journal of Attention Disorders in 2016 found that adults with ADHD were almost three times more likely to have problem gambling behaviors. This correlation suggests that the impulsivity and risk-taking behavior often associated with ADHD may contribute to a higher propensity for gambling problems.
The Role of Impulsivity in Problem Gambling
Impulsivity, a common symptom of ADHD, is also a key factor in problem gambling. It’s the tendency to act on a whim, without thinking of the consequences: grab casino bonuses with unfavorable conditions, sign up for unlicensed casinos, take small loans to take part in gambling, etc.
A 2017 study in the journal “Psychiatry Research” found that impulsivity was a significant predictor of problem gambling among individuals with ADHD. The study also suggested that interventions targeting impulsivity could be beneficial in treating gambling problems in this population.
The Impact of ADHD Medication on Gambling
ADHD is commonly treated with stimulant medications like methylphenidate and amphetamines. While these medications can help manage ADHD symptoms, their impact on gambling behavior is less clear.
Some research suggests that ADHD medication could potentially exacerbate gambling problems. A study in the Journal of Clinical Psychopharmacology in 2015 found that a group of patients on ADHD medication had higher rates of gambling disorder. However, more research is needed in this area to draw definitive conclusions.
Recognizing Problematic Gambling Behaviors
Recognizing the signs of problematic gambling is crucial for individuals with ADHD. According to the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5), someone could have a gambling disorder if at least four of the following have been true for that person within the past year:
- A need to gamble with an increasing amount of money to get the same level of excitement.
- Feeling restless or irritable when not gambling or gambling less.
- Unable to cut back or stop gambling, even when trying.
- Thinks a lot about gambling, remembering good experiences and planning future gambling activities.
- Gambles to relieve stress, anxiety, depression, or guilt.
- Chases losses, which means gambling more after losing to try and make up for the loss.
- Lies about gambling activity to cover it up.
- Has lost a job, significant opportunity, or had a relationship end because of gambling.
- Asks other people for money to clear up financial problems caused by gambling.
Tips for Managing ADHD and Gambling
For those living with ADHD and choosing to gamble, it’s crucial to have strategies in place to manage the increased risk of developing a gambling problem. Here are some tips:
Practice taking a pause before you act: Make a plan with yourself that you will pause before starting to gamble. During this time, ask yourself questions, e.g., “How will this play out if I gamble right now? Is this the right move for me?” Building this pause-and-reflect muscle is particularly helpful with ADHD.
Set limits with your gambling: Use the tools available on many online websites to set a time or spending limit. Discuss your limits with someone supportive.
Get to know your “brand” of ADHD: Understand how ADHD affects you and your particular patterns with gambling. Figure out your risky times to gamble and how to manage them.
Seeking Help
If you or a loved one is dealing with ADHD and a gambling problem, it’s important to seek help. Medical professionals can customize a treatment plan that works for you, and a therapist can provide coping mechanisms. Many problem gamblers with ADHD have successfully controlled their gambling by planning each of their days to cut down on their impulsivity.
Cognitive-behavioral therapy (CBT), a common treatment for gambling addiction, can be particularly effective. CBT helps individuals change unhealthy gambling behaviors and thoughts, such as the belief that gambling can solve their financial problems.
In addition to seeking help for ADHD, you can also get assistance in managing your gambling behavior from professionals. There are numerous resources available, including hotlines, support groups, and counseling services. Remember, you’re not alone, and help is available.
Use Tools and Apps
There are various tools and apps available that can help manage online gambling. These include apps that block access to gambling websites.
One of the most effective strategies for managing ADHD and online gambling is to set limits. This includes setting a budget for how much money can be spent on gambling and sticking to it. It also involves setting time limits for how long one can gamble in a single session.
Join Support Groups
Support groups can provide a safe space to share experiences and learn from others who are facing similar challenges. These groups can offer valuable insights and strategies for managing ADHD and online gambling.
Conclusion
The connection between ADHD and online gambling is a significant concern that requires awareness and proactive management. By recognizing the signs of problematic gambling, setting limits, seeking professional help, using tools and apps, and joining support groups, individuals with ADHD can navigate the world of online gambling safely and responsibly.
EU Taxes
Malta Prepares For EU Budget Battle To Stave Off Gambling Levy
Malta’s Prime Minister has said his nation will veto any attempts by the EU to introduce a bloc-wide online gambling levy, threatening to place the industry at the centre of febrile European politics.
Robert Abela has told Malta’s parliament that he would use his nation’s member state veto to block the passage of the next EU budget, if a proposed gambling levy is included.
The budget, formally known as the Multiannual Financial Framework (MFF), lays out how the EU will spend its €2trn budget from 2028 to 2034.
The prospect of adding a continent-wide tax to the budget remains only a proposal, but the idea has heavyweight backing.
Vice-president of the European Parliament Victor Negrescu is spearheading these efforts, arguing that a fast-growing digital industry that generates billions in revenue should be subject to EU-level taxation.
Negrescu says that the levy could generate between €2-4bn every year.
“This industry fully benefits from the EU’s single market, digital infrastructure and crossborder access, but operates under fragmented rules, unequal taxation and insufficient enforcement,” he said.
The online gambling sector might well quibble with the specifics of these claims.
The idea that it “fully benefits” from the EU single market may have been unassailably true in the point-of-supply era, but the subsequent fragmentation of national rules that Negrescu refers to has significantly complicated that picture.
Nevertheless, backing for the levy from a senior European politician has naturally spooked the industry and its primary champion within the EU, Malta.
The levy would be so damaging to Malta’s economic interests that it is willing to use its most powerful EU instrument by executing a veto in the European Council in order to block the budget from being approved.
That would likely plunge the island nation into the centre of a political firestorm, but recent history suggests that smaller EU nations and their allies can successfully disrupt budget negotiations.
During discussions over the 2020 EU budget, Poland and Hungary successfully secured concessions after they both threatened to veto the MFF over rule-of-law requirements.
Malta will also hope to rely on support from the Friends of Cohesion, an informal alliance of 16 nations concerned with regional development, of which it is a part.
Negrescu’s pledge to pair his levy with a “clear EU directive against illegal and unlicensed platforms” is unlikely to satisfy the online gambling industry, despite growing complaints of a rampant black market from a number of quarters.
Malta strikes again
In simple terms, Malta is seeking to protect an industry which accounts for 10 percent of its gross domestic product.
The nation has shown a clear willingness to ignore the EU’s wishes in order to shield the many gaming firms that host their headquarters within its borders.
Most notably, the creation of Bill 55 has successfully protected local companies from having to repay hundreds of millions of euros in player refund settlements.
Ongoing cases before the Court of Justice of the European Union suggest that Europe’s top judges will soon rule against Bill 55, which is now Article 56A of Malta’s gambling act.
The European Commission also launched infringement proceedings against Malta over the provision
Tax troubles.
There are so far no specifics on how the levy would be calculated or what value it would be set at, but beyond Malta an additional levy would also be extremely challenging for operators in European markets already struggling with high tax burdens.
This includes the Netherlands, where a government report released this week has shown that staggered increases to taxes of 37.8 percent of gross gambling revenue (GGR) have failed to deliver any benefit to the country’s budget.
Even a relatively slight increase to this tax rate could send more operators scurrying out the market and see channelisation dive further than its current rate of 55 percent.
Nations like France, where online betting is taxed at 59.3 percent of GGR, or Portugal, with its 8 percent turnover tax on online sports betting, would also feel an impact.
Negotiations over the contents of the EU budget are set to continue for several months, with the approval process expected to be completed in late 2026 or early 2027.
Leaders in the Council of Europe have agreed to come to a preliminary deal on the MFF by October, according to a coordinated statement issued earlier this month.
Malta’s devout opposition to a possible gambling levy is just one of a range of issues under discussion, including a stark divide between nations such as Germany, which favour spending cuts, and the Friends of Cohesion, who want additional cash for agriculture and regional funding.
The post Malta Prepares For EU Budget Battle To Stave Off Gambling Levy appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
anime
G2 drops limited-edition One Piece streetwear capsule on June 25
The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.
G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.
The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.
“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”
G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.
One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.
The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Latest News
Ygam joins four UKRI-funded gambling harms research partnerships
Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.
Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.
The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.
Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”
Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”
The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.
The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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