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Intel® Extreme Masters Sydney 2023: FaZe Clan crowned the first-ever Counter-Strike 2 Champions following an electrifying Grand Final

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The Intel® Extreme Masters (IEM) Sydney 2023 Grand Finals have concluded today, with powerhouse FaZe Clan emerging victorious with a score of 2-1 against Complexity. The first international in-person tournament played on Counter-Strike 2 (CS2) saw a nail-biting final, with FaZe Clan claiming the victory after an exhilarating double overtime final set, in what will surely go down as an iconic IEM final.

IEM Sydney 2023 is both the fastest-selling and largest Australian esports tournament in history. Australian Counter-Strike fans returned in force to the first live IEM Sydney in over 4 years, with 20,000 fans in attendance throughout the Playoffs in the Aware Super Theatre.

Group Stage

The tournament commenced on October 16 with a Group Stage during which the teams were divided into two groups of eight. Group A saw MOUZ dominate the upper bracket, with BetBoom Team coming in a close second. Both teams made it through to the Playoffs, alongside FaZe Clan who fought through the lower bracket for their spot, knocking out Natus Vincere in the process.

In Group B, G2 Esports and ENCE secured the top two spots in the upper bracket, and Complexity beat out Monte in the lower bracket final to claim the final spot in the Playoffs.

Playoffs

The Playoffs kicked off on October 20 with the quarterfinals that saw MOUZ, FaZe Clan, G2 Esports, and Complexity make it to the top four.

FaZe Clan showed their strength early during the Playoffs with a 13-0 win over ENCE, the first time a team has 13-0’d a competitor in a live Counter-Strike 2 tournament. Complexity also started their playoffs run strong with a 2-0 against BetBoom Team.

In the semi-finals, FaZe Clan dominated MOUZ winning 2-0, taking the first set 13-4 on Nuke, before converting a closer win of 13-9 on Vertigo.

Complexity also scored a 2-0 semi-final victory, dispatching G2 Esports, storming home 13-8 on Anubis, before winning the second set more comfortably 13-3 on Ancient, with Ricky “floppy” Kemery posting some impressive stats.

Grand Final

FaZe Clan and Complexity both booked their places in the Grand Final with impressive performances during the Playoffs where neither team dropped a map.

The first set of the Grand Final was incredibly tight, with Complexity eventually edging out a 13-11 win in the final round of the set, following a brilliant comeback. FaZe Clan rallied for set 2, winning it 13-11 and bringing the match to the decisive third set.

The third set nearly saw one of the greatest comebacks of IEM history, with Complexity recovering from 9-3 down, to win six consecutive games to bring it back to 10-9. In a nail-biting final few rounds, Complexity continued their magical form to take the Grand Final to overtime, and then a second overtime. Despite Complexity’s resurgence, FaZe Clan were able to recover, dominating the second overtime to take home the trophy, with Robin ‘Ropz’ Kool taking the title of ESL Pro Tour DHL MVP.

“It feels amazing to be the first CS2 champions,” said Håvard “rain” Nygaard of FaZe Clan. “I want to say thank you to all our fans here and around the world. This was hands down the best crowd I’ve ever played in front of.”

“It feels great, we’ve spent so much time practicing CS2 together before this,” said Robin ‘ropz’ Kool. “The first loss against GamerLegion hurt, but we stuck with it and managed to come back. It’s been a turbulent year for us, but I’ve been playing as much as possible, and CS2 gave us the motivational boost to improve our performance and work harder for this IEM.”

IEM Sydney 2023 saw a peak viewership of more than 463,081* concurrent viewers, over 6.6 million hours watched and attracted more than 20,000 attendees.

THE CACHES IV Showmatch

Ahead of the Grand Final on October 22, THE CACHES IV Showmatch Powered by Intel® and Acer Predator took place, which saw Team Australia and Team UK face off once more following a 4-year hiatus. Chad “SPUNJ” Burchill, Joshua “INS” Potter, Christopher “dexter” Nong, Justin “jks” Savage, Declan “Vexite” Portelli, Chris “GoMeZ” Orfanellis (Coach) represented Australia, while Alex “Hawka” Hawkins, Guy “NertZ” Iluz, Sebastian “volt” Maloș, Vladislav “nafany” Gorshkov and Henry “HenryG” Greer lined up in the British corner.

The match started closely, with both teams taking a few rounds each. However, Team Australia eventually got into a winning rhythm and swept away Team UK 13-7, winning The Caches for the fourth consecutive time. The showmatch also marked the launch of the Intel® Core™ 14th Gen Desktop Processor.

The ESL Pro Tour (EPT) for Counter-Strike continues with the currently ongoing ESL Challenger League Season 46, which will conclude on December 3. The year will be closed off by ESL Challenger Jönköping on November 24-26 and ESL Challenger Atlanta on December 15-17, before kicking off 2024 with a bang with the EPT Championship IEM Katowice 2024 on January 31-February 11.

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UniPin Accelerates Esports Growth Through Nationwide Campus Esports Championship in India, Expansion to 50+ Universities in 2026

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UniPin, the leading digital entertainment and esports enabler across Asia, had launched the UniPin Campus Championship India, a large-scale interuniversity esports tournament designed to unite and empower student gamers through competition, collaboration and community building.

Running from October to December 2025, the championship will bring offline esports tournaments to eight major cities: Mumbai, Pune, Delhi NCR, Bengaluru, Hyderabad, Kolkata, Ahmedabad and Lucknow. Winners from each campus qualifier will advance to the Grand Finale in January 2026, where they will compete for national recognition and esports glory.

The championship officially kicked off in Pune (MIT Pune, Oct 30) and Mumbai (NMIMS Mumbai, Oct 31). Both campuses recorded overwhelming enthusiasm from students eager to represent their universities, demonstrating the growing momentum of esports within India’s student communities. Packed audiences, spirited support and competitive gameplay marked a strong opening for the multi-city series.

“The UniPin Campus Championship India underscores UniPin’s ongoing commitment to cultivating the next generation of esports talent while strengthening a culture of collaboration, discipline, and sportsmanship among young players. As India’s gaming ecosystem continues to grow, we are proud to provide a platform that empowers students to showcase their skills, connect with the community, and pursue their passion at a competitive level,” said Paras Gupta, Manager of Esports, Community & KOL at UniPin India.

Expansion Vision: 2026 and Beyond

Building on the momentum of this inaugural championship, UniPin India is preparing an even larger nationwide initiative for 2026, with plans to reach more than 50 universities across India. The expansion aims to elevate intercampus esports into a mainstream student activity by integrating workshops on esports careers, community networking and developer engagement — not only fostering competition, but also building pathways into the gaming and digital entertainment industry.

This upcoming expansion signals UniPin’s long-term investment in India’s esports ecosystem and strengthens its commitment to making esports accessible, structured and sustainable at the grassroots level.

“This expansion is not just about growing the tournament footprint. By 2026, we aim to reach every major campus so they can have a thriving esports community supported by the right infrastructure, education, and exposure,” Paras added.

Through the UniPin Campus Championship, UniPin reinforces its mission to accelerate the growth of esports and digital entertainment in Asia by creating inclusive opportunities for young players to connect, compete and thrive.

The post UniPin Accelerates Esports Growth Through Nationwide Campus Esports Championship in India, Expansion to 50+ Universities in 2026 appeared first on European Gaming Industry News.

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Globant and Riot Games Announce Partnership

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Globant and Riot Games announced a multi-year strategic partnership to support some of Riot’s most critical innovation initiatives and fan communities across League of Legends and VALORANT Esports. This collaboration brings together Riot’s world-class esports experiences with Globant’s global expertise in digital reinvention.

As its new digital transformation partner, Globant will support some of Riot Games’ most critical tech initiatives, including future explorations in artificial intelligence that augment esports viewing experiences and mobile integration capabilities. During the multi-year partnership, the two companies will push the boundaries of technology to unlock teams to deliver richer, more tailored experiences for millions of players and fans globally.

“Globant shares our commitment to deliver the most resonate and engaging experiences for players and fans around the world. Their deep expertise in technology will help us accelerate areas of the business so Rioters can focus on pushing creative boundaries of what’s possible in esports and live events,” said David Mulhall, Global Head of Esports Partnerships and Business Development at Riot Games.

“We are thrilled to join forces with Riot Games to expand the future of gaming and esports. This partnership reflects our shared belief that technology and creativity can reshape how communities connect, play, and experience entertainment,” said Martin Migoya, Co-founder and CEO of Globant.

Globant brings extensive experience across media, entertainment, and gaming that reinforces its role as a transformative technology partner. Through its Media & Entertainment and Games Studios, the company supports global organizations in areas such as content creation and management, streaming platforms, game development, art services, quality assurance, product management, and ongoing live operations. Globant is also a trusted partner to leading sports and entertainment brands, including FIFA and Formula 1. By combining deep industry expertise with advanced technologies like AI, Globant has established itself as a key enabler of innovation and fan engagement for some of the world’s most influential organizations in sports, media, and gaming.

The post Globant and Riot Games Announce Partnership appeared first on Americas iGaming & Sports Betting News.

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Spectatr.ai Partners with ANOC, ISSA to Power Real-Time Highlights for Islamic Solidarity Games

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Spectatr.ai, a Sequoia-backed innovator in AI-powered sports technology, is partnering with the Association of National Olympic Committees (ANOC) and the Islamic Solidarity Sports Association (ISSA) to deliver real-time highlight clips during the Islamic Solidarity Games in Riyadh, Saudi Arabia.

This collaboration aligns with the wider digital content partnership between ANOC and ISSA and will transform how the Games are experienced globally — bringing high-quality, real-time match, moment and daily highlights from more than 20 sports over 15 days to fans worldwide. This announcement follows news of the strategic partnership between Spectatr.ai and Triple B Media to empower sports organisations around the globe to improve the sports fan experience through the power of artificial intelligence.

Earlier this year, ANOC and ISSA signed a Memorandum of Understanding (MoU) to enhance the global visibility of the Islamic Solidarity Games, which will bring together more than 3500 athletes from 57 National Olympic Committees. Under the MoU, ANOC will broadcast the Games live via ANOC.tv, produce digital content through the ANOC.tv studio, and distribute highlights worldwide through the ANOC Digital Content Hub. Spectatr.ai’s technology will serve as the AI backbone of this initiative, ensuring every defining moment from decisive goals to emotional victories is captured and shared within seconds.

“Our collaboration with ANOC brings AI-powered storytelling to one of the world’s most unifying sporting events. We are honored to support Riyadh 2025 by showcasing every story, emotion and achievement as it happens — reaching fans everywhere in real time,” said Richa Singh, Co-Founder of Spectatr.ai.

Spectatr.ai will deploy its proprietary PULSE engine, an on-cloud, low-latency highlights system that identifies key moments such as goals, finishes, podiums and record-breaking performances. These clips will be enriched with metadata and instantly distributed to ANOC, ISSA and global partners. The system will generate both broadcast-ready and social-media-optimized formats, including vertical 9:16 videos for platforms such as Instagram Reels, TikTok and YouTube Shorts.

“This collaboration reflects ANOC’s ongoing commitment to innovation and the digital amplification of sport. By integrating real-time AI technology into the Islamic Solidarity Games, we are ensuring that every inspiring performance and emotional moment reaches fans around the world instantly,” said Gunilla Lindberg, secretary general of ANOC.

Through this partnership, each of the 57 participating NOCs will receive customised daily highlight packages, enabling equitable visibility for athletes and federations of all sizes. The system’s automated tagging and search functionality will make all footage easily discoverable, reusable and ready for archival and storytelling use.

The Games will feature traditional and emerging disciplines, including camel racing, duathlon and esports. The collaboration between Spectatr.ai, ANOC and ISSA aims to serve as a model for future multi-sport events — demonstrating how AI can drive real-time global engagement, operational efficiency and commercial value.

The post Spectatr.ai Partners with ANOC, ISSA to Power Real-Time Highlights for Islamic Solidarity Games appeared first on European Gaming Industry News.

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