Latest News
Man City are the Hottest UCL favourites for Years
The 2023 UEFA Champions League campaign comes to a head on June 10th and you would struggle to find someone willing to stake their house on a Manchester City loss this weekend. With Inter Milan currently 7.03 to win, Manchester City [1.46] are the most dominant favourite in the betting market since way before Cloudbet launched in 2013. The only time in the last decade there was anything approaching this kind of imbalance in the odds in a Champions League final was back in 2015, when Barcelona were 1.66 to beat Juventus at 5.00 and their dominant performance resulted in a convincing 3-1 win.
This year, City are way hotter favourites. 12 successive wins saw them clinch the Premier League for a third year in a row, they just won an FA cup against bitter rivals Man United, and in the Champions League they’ve made light work of their competition. The Citizens annihilated European giants – and reigning champions – Real Madrid in the semi-final, winning 5-1 on aggregate.
However, while their form might tempt some punters to back a Mancunian romp in Istanbul, recent statistics suggest it might be a slightly more cautious and conservative game than most are expecting.
Crypto betting specialists Cloudbet have been taking European soccer bets since 2013, and for this UCL Final have been poring over the stats and crunching the numbers to predict what might happen.
Historically, the pre-match favourite has lifted the trophy eight out of the last 10 years – however – the exceptions to this were both in the last two years, both EPL teams, and, in 2021, Man City itself.
It’s true that these ties were much more closely paired, with Chelsea winning at odds of 3.75 and Real Madrid at 3.50, but It’s got to be remembered that this season opponents Inter are very much cup specialists, running out recent winners of the Coppa Italia against a Fiorentina side whose style of play is not unlike Man City.
Inter Milan will be looking to ensure City cannot play their expansive football on Saturday. As a team, Inter have committed the second highest amount of fouls in the competition so far with 150, and breaking up the play with a few tactical fouls may be one way for Inzaghi’s men to stop City’s free-flowing attack. In three of the last five years no side has managed to break the deadlock in the first half, and City themselves have failed to score in the first half in six of their 12 games this Champions League campaign, so the game could start out an altogether cagier affair than Man City aficionados might expect. Albeit they are playing straight off the back of last weekend’s FA Cup Final in which they scored an opening goal in a tournament record 14 seconds.
In four of the last five Champions League finals, the game has ended with fewer than 2.75 goals being scored and those goals coming from one team only. On only two occasions in the past decade has extra time been needed too – with one of these (Bayern Munich vs Chelsea) heading to a penalty shootout.
Only what happens in the match Saturday will, of course, count but statistics seem to point to a Manchester City win in 90 minutes by one or two goals.
Betting with crypto at Cloudbet allows for speedy, secure wagering, with lower fees and enhanced privacy thanks to blockchain’s decentralized system, and Cloudbet’s sophisticated platform. The UEFA Champions League Final averages around 400m viewers worldwide, fans are spread far and wide across the globe so Cloudbet’s localized offering – in 17 languages, including German, French, Spanish and Japanese – really comes into its own on betting events like this.
anime
G2 drops limited-edition One Piece streetwear capsule on June 25
The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.
G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.
The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.
“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”
G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.
One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.
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Latest News
Ygam joins four UKRI-funded gambling harms research partnerships
Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.
Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.
The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.
Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”
Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”
The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.
The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
eSports
Study: 400m Gen Z esports fans say brand activations drive purchases
EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.
ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.
The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.
On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.
The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.
Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”
Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”
Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”
The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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