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Winline becomes Epic Esports Events partner within the DPC and D2CL series in 2022

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One of the largest betting companies Winline becomes a partner of Epic Esports Events tournaments, which are covered by RuHub Studio. As part of the cooperation, Winline will support the broadcasts of the DPC 2021/2022 tournaments and the Dota 2 League Championship series: the companies will integrate the brand into the broadcasts, conduct joint activities for the esports audience, change the identity and name of D2CL, and also launch another series of tournaments.

Alexander Zapolskikh, Winline Marketing Director

“We are pleased to join the projects of Russia’s largest tournament operator. One of the most important missions of Winline is to make sports better, more interesting and brighter. And the Dota 2 League Championship series are just those unique promising tournaments that help any talented player become a star. The DPC 2021/2022 tournaments are the most important event in the Dota 2 world, and, of course, we just couldn’t miss them! We wish all the esports players good luck and strength, and the fans bright emotions from the victories of their favorite teams!”.

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Mark Averbukh, Epic Esports Events General Manager

“Epic Esports Events is pleased to welcome Winline to esports. I am sure that our cooperation will give esports and its audience a lot of great emotions and bright events!”

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The Winline betting company is one of the largest legal Russian bookmakers, was established in 2009 and since then has been the most dynamically developing and growing brand in the sports betting segment.
99% of Winline’s business is concentrated on the Internet, and the key entry point for users is the Winline mobile application, which is available in all leading mobile application stores.
Winline is a sponsor of the leading Russian football and basketball clubs — FC Spartak, FC and BC Zenit, PBK CSKA, FC Krasnodar and BC UNICS. Winline is also a partner of Europe’s main basketball tournament, the Euroleague.

Epic Esports Events (EEE) is the largest Russian operator of esports tournaments. The only Russian company whose two tournaments have received the official status of “Major” and have become stages of the Dota 2 World Championship.

Epic Esports Events has been holding a series of EPICENTER tournaments among the world’s strongest esports players in Moscow and St. Petersburg since 2016. EPICENTER competitions are watched by tens of millions of viewers around the world, stadiums gather for the finals, and the organizers have repeatedly been awarded the prestigious EUBEA, Eventex, MarSpo, BISPO, BEMA and Sport Leaders Awards.

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Thanks to the experience of creating the largest esports events in the CIS, Epic Esports Events is trusted to organize premium tournaments for brands: MegaFon Winter Clash, Adrenaline Cyber League, KFC Battle, Parimatch League and others. Each of them will be remembered by fans for a long time with bright shows and the highest level of organization.

Epic Esports Events helps gaming companies promote their products and increase the number of users. The tournament operator works with international and Russian titles, organizing individual esports tournaments or building entire competitive systems at the request of publishers.

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PandaScore and Playbook Engineering join forces

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Pioneering esports odds, data and betting products provider now available to operators powered by leading platform supplier with the integration facilitated by Sporting Solutions

PandaScore, the award-winning provider of esports odds, data and betting products, has integrated its suite of solutions with Playbook Engineering, the global sportsbook platform provider.

The partnership has been facilitated by Sporting Solutions, which has strategic partnerships with both PandaScore and Playbook Engineering.

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Playbook Engineering has established itself as a leading sportsbook platform provider, supporting brands such as Star Sports, AK Bets, Priced Up, Bet Wright, Gentleman Jim, and Dragon Bet.

Following the integration, online sportsbooks powered by Playbook Engineering can access PandaScore’s Odds feed allowing them to offer comprehensive and competitive esports odds for some of the most popular disciplines.

The scope of markets and the value of odds are unrivalled with PandaScore using sophisticated models backed by a team of experienced traders including specialist traders for disciplines like CS2, Dota 2 and LoL.

A growing number of platform providers and operators are making a move into the lucrative esports betting space, with PandaScore recently surpassing €1bn of bets through its platform off the back of a sharp rise in demand among players and operators.

Joseph Noone, Senior Sales Manager at PandaScore, said: “Playbook Engineering powers some renowned sportsbooks as well as up and coming brands that are really making an impact.

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“It’s great that these sportsbooks can access our esports odds, data and betting products, allowing them to engage new and existing player cohorts with a compelling esports offering that stands out when it comes to the range and value of odds.

“The integration wouldn’t have been possible without our shared partner Sporting Solutions, and stands as an example of what can be achieved when providers work together.”

Luke Cousins, Commercial Director at Playbook Engineering, added: “Sportsbook operators simply can’t ignore the demand for esports betting and in PandaScore, we have a premium odds, data and betting product provider that lives and breathes esports.

“This partnership, done through our mutual friends, Sporting Solutions, further positions Playbook Engineering as a tier-one platform provider to some of the most exciting sportsbook brands around the world. This makes it a win for us, our partners and their players.”

The post PandaScore and Playbook Engineering join forces appeared first on European Gaming Industry News.

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Four Countries Shortlisted to Host GOTF 2027

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Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.

With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.

Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”

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Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.

The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.

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Valorant Added to Hero Esports Asian Champions League

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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.

Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.

Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.

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The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.

The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.

Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”

Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”

The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.

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