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Chivalry 2: Over 1 Million Units Sold and Over 420 Million Knights Slain in Battle Since Launch

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Developer Torn Banner Studios, publisher Tripwire Presents, and global retail publishing partner Deep Silver are proud to announce that the award-winning multiplayer hit, Chivalry 2 has sold over 1 million units worldwide since launching on June 8, 2021 with cross-play support on PC (via Epic Games Store), the PlayStation®4 and PlayStation®5 computer entertainment systems, the Xbox One family of devices, and the Xbox Series X|S console systems.

This incredible sales milestone marks the first million-unit selling title for publisher, Tripwire Presents, and takes the throne as developer Torn Banner’s fastest selling title, ever. This news follows the release of the House Galencourt update, the first in a series of planned free content updates, introducing two new maps, a brand-new 3-versus-3 gameplay mode, the return of the popular arrow camera feature from the original Chivalry: Medieval Warfare, over 60 customisation options, and more.

The Chivalry 2 community has been active and growing following the title’s launch, with over 8 million hours of playtime logged and over 420 million combatants killed in battle. To-date the most popular subclass amongst players is the Officer and the most popular weapon is of course, the mighty Messer. Please visit the press kit for an infographic detailing player statistics as well as an accolades trailer for Chivalry 2.

“Despite just launching in June, over a million people across five platforms have already played Chivalry 2, which tells us how much more potential the game has to grow,” said Steve Piggott, President of Torn Banner Studios. “We are so happy to have brought Chivalry 2’s unique experience of bloody, epic medieval warfare to so many people – and we’re already hard at work expanding the game much, much more.”

“Today we’re thrilled to celebrate the amazing milestone of Chivalry 2 selling over one million units in less than two months!” said John Gibson, Tripwire CEO. “We’ve been blown away by the response from players and critics alike, and the team is already hard at work on more great free content and adding highly requested features such as cross-platform parties.”

Chivalry 2 is a multiplayer first-person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era from clashing swords and storms of flaming arrows to sprawling castle sieges, and more. Dominate massive battlefields while catapults tear the earth apart as players lay siege to castles, set fire to villages, and slaughter filthy peasants in the return of Team Objective maps.

Improving on the original genre-defining Chivalry: Medieval Warfare in every way, Chivalry 2 invites players to master the blade with an all-new and improved combat system that combines real-time strikes and a free-flowing combo system to speed up the action and let players become a whirlwind of steel on the battlefield. Created with the ability to fight multiple foes in mind, Chivalry 2’s combat mixes the best of both FPS and fighting game genres for an unmatched melee experience.

Chivalry 2 has a £34.99 MSRP for the Standard Edition or £44.99 for the Special Edition, with a PEGI 18 rating. To stay up to date on the latest Chivalry 2 news, please sign up for the newsletter on the official website, follow Tripwire Presents, join the official Chivalry 2 Discord server, and follow the developers on Twitter, Facebook, and YouTube.

Chivalry 2 © ® 2020 Torn Banner Studios Inc. Tripwire Interactive are trademarks owned by Tripwire Interactive LLC. Published by Koch Media, Austria. Deep Silver® is a registered trademark of Koch Media in the USA and elsewhere.

Chivalry 2 will be released for PC exclusively on the Epic Games Store and through selected online retailers via Publisher Iceberg Interactive.

For more information check out Koch Media UK on Twitter, Instagram, YouTube and Twitch. For assets, trailers and product details please visit the Koch Media Press Server.

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Sweepmate launches to blend thrill of sweepstakes, fantasy sports and trading for fans

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  • Real-money prediction app designed to fill a current void in the UK market

  • Unique player-vs-player game mechanics designed to add excitement to every Premier League gameweek 

  • UKGC-licensed pool-based product launched on iOS and Android

Sweepmate, a new real-money, pool-based gaming platform, has launched to provide a “sweepstake with a twist” for sport fans in the UK.

Sweepmate, available on iOS and Android, blends the familiarity of a traditional sweepstake, the excitement of fantasy sports and the strategy of trading to give players a unique way to engage with events. The app has launched with Premier League predictions, with further events and sports planned in the coming months.

On Sweepmate, the Premier league table resets every single week and the standing can be seen live in app, with data provided by leading data providers Sportradar.

Sweepmate’s platform facilitates UKGC-licensed pool-based gameplay but does not itself act as a bookmaker or take positions on outcomes.

The prize pool, determined by the number of entrants, is split between players who make successful predictions, with 50% awarded to the team finishing first, 20% to the team finishing fourth and 30% to the team finishing last in a given Sprint.

Another twist comes as players have the option to trade teams during the Sprint, known as “Sweeping”.

Sweepmate was granted a UKGC licence earlier this year and is being officially launched ahead of this weekend’s Premier League fixtures.

Sweepmate is founded by Lloyd Bidder, assistant director at one of the Big Four accountancy firms, and Johnny Barnes – founder of soft drinks company Soho Juice Co, a non-carbonated beverage sold across three continents.

 

Picking up where Draftkings left off

Barnes said: “The ambition is to fill the void that Draftkings have left with a novel, original game. The format can apply across almost any sports and entertainment event – from the Euros to Eurovision.

“Sweepmate is simple: pick three teams and if they finish first, fourth or last then you win. No new teams are minted 90 minutes before kick-off so there’s a great scarcity value and you can buy or sell teams during the gameweek.

“Sweepmate is not a bookie as we don’t set odds or take a position. Because we’re a pool-based game, we want people to win and we try to provide as much information as possible to players. We pride ourselves on customer service and offer free weekly preview and review shows as well as a complimentary concierge service.

“Our goal is to create a product that keeps fans engaged right across the weekend, whether their favourite club is winning or not. It’s about adding an extra layer of excitement to the Premier League and giving players a reason to stay invested in every result.”

Leeds are top of the league?

Sweepmate’s unique scoring method means the table at the end of each Sprint doesn’t always look the same as the Premier League table. Teams are ranked based on goal difference, goals scored, shots on and off target, and red and yellow cards.

After 11 Premier League gameweeks so far, nine different teams have finished first, nine different teams have finished fourth and eight different teams have finished last.

Late drama in matches has had a significant bearing on each week’s standings, nine of 11 weeks decided after 80 minutes, and eight of them decided after 90 minutes. Two of the 11 weeks were decided by the final match of the gameweek.

Last season Tottenham had the joint-most first-place finishes in Sweepmate, despite finishing 17th in the Premier League. So far this season, both West Ham and Leeds have finished top and bottom in different weeks.

Sweepmate is designed to provide excitement across the entire Premier League gameweek. As an example in gameweek eight (October 18th to 20th), fourth place was determined by a goal in the last minute of the last game (West Ham vs Brentford) and in seven of the eight Premier League game weeks played so far positions have changed due to goals in the 82nd minute or later.

Download Sweepmate on iOS and Android.

The post Sweepmate launches to blend thrill of sweepstakes, fantasy sports and trading for fans appeared first on European Gaming Industry News.

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EGT to reveal advanced Supreme cabinets and multigame mixes at BEGE Expo 2025

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EGT will send off this year’s gaming events season with another memorable participation in BEGE Expo. Traditionally, guests will be able to enjoy a wide selection of brand-new innovative products and bestsellers, as well as other surprises at the company’s stand 2.22 on November 26th and 27th.

Following their recent successful debut, the two new models from EGT’s Supreme series, S 55 V ST and S 55 S ST, will be presented to the local gaming audience for the first time during the show. Featuring captivating 55-inch UHD 4K displays, they will make a long-lasting impression on visitors with their stunning visuals, numerous interactive features, and smooth gameplay.

Alongside the General mixes, the Supreme cabinets will reveal the fascinating world of Supreme Selection Series multigames, including its latest addition – Jackpot Supreme Purple Selection mix. It will stand out with its premium collection of 50 exciting titles, blending well-established favorites and fresh new offerings with great potential.

Attendees will also be able to get acquainted with another brand-new multigame from the EGT portfolio – Power Red Selection. Including 54 titles, it will provide players with the opportunity to try their luck with both classic slots and roulette games, which can be set as Single Zero (European) or Double Zero (American) roulette.

The company’s jackpot family will be represented by the top-performing Asian-themed Zhao Cai Shuang Yu, Sheng Sheng Bu Xi, the absolute bestseller Bell Link, as well as Bell Link Boost and Gods & Kings Link with their new additions Bell Link Boost 2 and Gods & Kings Link 2.

EGT will also showcase its latest ETG developments. Guests will be able to learn more about the new Parallel Spins roulette center. It provides a state-of-the-art multiplayer experience with dual G RSA roulette centers positioned side by side. It allows simultaneous gameplay across both wheels, while a shared overhead structure delivers attractive options for branding and excellent visibility. Dedicated software enables true parallel spin functionality, which adds even more thrill to the game and increases player engagement.

EGT’s casino management system Spider with its 15 modules will be on display as well to demonstrate that it can be an indispensable assistant to casino managers in organizing daily activities at gaming venues. Numerous AWP and VLT solutions, created specifically for different markets, will complement the company’s product selection for the show.

EGT Digital will also showcase its rich variety of casino games, as well as the in-house developed iGaming platform X-Nave, providing operators with everything they need to build and grow a successful online business.

Nadia Popova, Chief Revenue Officer and VP Sales & Marketing at EGT, commented: “It is always a pleasure for us to take part in BEGE Expo – the largest gaming exhibition on the Balkan Peninsula, bringing together industry professionals from the whole region. Once again this year, we will welcome our partners, clients and friends at our stand to share our upcoming initiatives and discuss how together we can achieve even greater success.”

The post EGT to reveal advanced Supreme cabinets and multigame mixes at BEGE Expo 2025 appeared first on European Gaming Industry News.

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VGCCC: EGM Application Improvements Consultation

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VGCCC has launched consultation on proposed reforms to the application process for Electronic Gaming Machine approvals in Victoria.

“Our Electronic Gaming Machine (EGM) application process for new premises approvals under section 3.3.6 and EGM increase applications under section 3.4.17 of the Gambling Regulation Act 2003 is undergoing a significant uplift to align with modern expectations, recent legislative change, and our strengthened mandate to minimise gambling harm. It also intends to reduce red tape by ensuring applicants focus on priority factors that commonly determine the suitability of an application,” VGCCC said.

VGCCC is inviting feedback from all stakeholders — including, but not limited to, industry participants, councils, experts and community organisations — to provide feedback on:

• the clarity and practicality of the revised application and hearing processes

• ambiguities, redundancies or gaps in the revised application form and practice notes

• any other opportunities to improve the application and hearing process.

Consultation period closes on 19 December 2025.

The post VGCCC: EGM Application Improvements Consultation appeared first on European Gaming Industry News.

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