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Chivalry 2: Over 1 Million Units Sold and Over 420 Million Knights Slain in Battle Since Launch

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Developer Torn Banner Studios, publisher Tripwire Presents, and global retail publishing partner Deep Silver are proud to announce that the award-winning multiplayer hit, Chivalry 2 has sold over 1 million units worldwide since launching on June 8, 2021 with cross-play support on PC (via Epic Games Store), the PlayStation®4 and PlayStation®5 computer entertainment systems, the Xbox One family of devices, and the Xbox Series X|S console systems.

This incredible sales milestone marks the first million-unit selling title for publisher, Tripwire Presents, and takes the throne as developer Torn Banner’s fastest selling title, ever. This news follows the release of the House Galencourt update, the first in a series of planned free content updates, introducing two new maps, a brand-new 3-versus-3 gameplay mode, the return of the popular arrow camera feature from the original Chivalry: Medieval Warfare, over 60 customisation options, and more.

The Chivalry 2 community has been active and growing following the title’s launch, with over 8 million hours of playtime logged and over 420 million combatants killed in battle. To-date the most popular subclass amongst players is the Officer and the most popular weapon is of course, the mighty Messer. Please visit the press kit for an infographic detailing player statistics as well as an accolades trailer for Chivalry 2.

“Despite just launching in June, over a million people across five platforms have already played Chivalry 2, which tells us how much more potential the game has to grow,” said Steve Piggott, President of Torn Banner Studios. “We are so happy to have brought Chivalry 2’s unique experience of bloody, epic medieval warfare to so many people – and we’re already hard at work expanding the game much, much more.”

“Today we’re thrilled to celebrate the amazing milestone of Chivalry 2 selling over one million units in less than two months!” said John Gibson, Tripwire CEO. “We’ve been blown away by the response from players and critics alike, and the team is already hard at work on more great free content and adding highly requested features such as cross-platform parties.”

Chivalry 2 is a multiplayer first-person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era from clashing swords and storms of flaming arrows to sprawling castle sieges, and more. Dominate massive battlefields while catapults tear the earth apart as players lay siege to castles, set fire to villages, and slaughter filthy peasants in the return of Team Objective maps.

Improving on the original genre-defining Chivalry: Medieval Warfare in every way, Chivalry 2 invites players to master the blade with an all-new and improved combat system that combines real-time strikes and a free-flowing combo system to speed up the action and let players become a whirlwind of steel on the battlefield. Created with the ability to fight multiple foes in mind, Chivalry 2’s combat mixes the best of both FPS and fighting game genres for an unmatched melee experience.

Chivalry 2 has a £34.99 MSRP for the Standard Edition or £44.99 for the Special Edition, with a PEGI 18 rating. To stay up to date on the latest Chivalry 2 news, please sign up for the newsletter on the official website, follow Tripwire Presents, join the official Chivalry 2 Discord server, and follow the developers on Twitter, Facebook, and YouTube.

Chivalry 2 © ® 2020 Torn Banner Studios Inc. Tripwire Interactive are trademarks owned by Tripwire Interactive LLC. Published by Koch Media, Austria. Deep Silver® is a registered trademark of Koch Media in the USA and elsewhere.

Chivalry 2 will be released for PC exclusively on the Epic Games Store and through selected online retailers via Publisher Iceberg Interactive.

For more information check out Koch Media UK on Twitter, Instagram, YouTube and Twitch. For assets, trailers and product details please visit the Koch Media Press Server.

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RubyPlay rolls out in-game Missions and Tournaments engagement tools

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RubyPlay has launched a new suite of in-game Engagement Tools—starting with Missions and Tournaments—aimed at helping operators increase session depth and retention through game-level events.

The company said the tools move away from “wallet-level” engagement mechanics common in the market by tying objectives and scoring to events that occur inside the slot experience. Missions lets operators build campaigns where players complete specific in-game objectives in exchange for instant rewards.

Tournaments adds a time-bound competitive layer, with players earning points by triggering in-game events such as high-value symbol landings and feature activations. RubyPlay said both tools are designed to run as a native part of gameplay rather than an external overlay.

Deployment will extend across RubyPlay’s portfolio and its studio ecosystem, including RubyPlay Studio, Koala Games, Mad Hat Games, xSlots and Firerose, with each able to embed Missions and Tournaments in their titles.

Tsachi Maimon, Chief Executive Officer at RubyPlay, said: “When we developed our Engagement Tools, the goal was not to add another promotional layer on top of the game. The goal was to strengthen the game itself.

“Most engagement mechanics in the market are built around wallet activity or broad player behaviour. We wanted to take a different approach by building Missions and Tournaments around real in-game events, the moments players already connect with during the slot experience.

“That creates a more relevant and intuitive journey for players, while giving operators a powerful way to support longer sessions, stronger retention and deeper engagement across RubyPlay’s full content ecosystem.”

The post RubyPlay rolls out in-game Missions and Tournaments engagement tools appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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iBankroll signs risk-sharing deal with MonkeyTilt for VIP wagering limits

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Partnership targets high-stakes variance coverage, enabling up to $1m-per-round blackjack and unlimited daily withdrawals, the companies say.

iBankroll has signed a risk-sharing partnership with crypto sports and casino operator MonkeyTilt to expand the operator’s high-stakes VIP wagering limits, the companies said.

The agreement uses iBankroll’s “Bankroll-as-a-Service” model, which is designed to absorb short-term variance tied to high-stakes play. iBankroll said the structure reduces the need for operators to hold large capital reserves to cover VIP action, freeing up balance sheet for investment in product, marketing and customer experience.

Under the deal, MonkeyTilt said it will offer $1 million per-round blackjack, $6 million maximum slot wins, unlimited daily withdrawals, and “top-of-market sports limits.” The press release adds that MonkeyTilt is backed by PolyChain and Pantera Capital and has raised over $80 million in funding.

Hayden Bowman, Co-Founder of iBankroll, said: “MonkeyTilt is building one of the most ambitious consumer products in the space.

“Sam and the team don’t take partnerships lightly and we don’t either when the deal is this size. We’ve spent the last several months getting every piece into place so MonkeyTilt can take on serious volume and volatility with zero bankroll risk on their side. It’s been a real pleasure working with them and we’re excited to keep going.”

Sam Kiki, Founder and CEO of MonkeyTilt, said: “MonkeyTilt has raised over $80 million from investors like Pantera Capital, Polychain, PokerGo, and myself. However, we have always had to earmark a large portion of our balance sheet to guarantee immediate payouts to winners.

“Moving forward, this risk will be assumed by our partners, freeing up our capital for growth. What most people don’t realise is that 99 percent of startup casinos don’t actually have a bankroll. Some take $100K-per-hand action knowing they can’t cover the downside. This deal puts us in the 1 percent that doesn’t have to think about it.”

The post iBankroll signs risk-sharing deal with MonkeyTilt for VIP wagering limits appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Pragmatic Play adds football theme to Big Bass series with new slot

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Pragmatic Play has released Big Bass Football Bonanza, a new entry in its Big Bass slot series that switches the franchise’s fisherman theme to a football stadium setting.

The 5×3 title uses trophy scatters to trigger a bonus game. According to the supplier, landing 3-5 trophy scatters awards 15-25 free spins, with wilds split into red and blue “teams” that collect money symbols worth up to 5,000x.

Pragmatic Play said red and blue wilds are collected on their respective sides, with every fourth wild on each team awarding 10 extra spins and adding multipliers of 2x, 3x and 10x on the first, second and third retrigger. The supplier added that if wilds land with no money symbols, or money symbols land with no wilds, paying symbols can be randomly transformed into wilds or cash prizes.

The launch lands just over two weeks before the world’s biggest football tournament gets underway. Pragmatic Play positions the release as the latest addition to the Big Bass franchise following recent titles Big Bass Trophy Catch and Big Bass Raceday Repeat.

Sharon McHugh, Director of Public Relations at Pragmatic Play, said: “Big Bass Football Bonanza has been designed to capture the electric atmosphere surrounding the world’s most-watched football tournament. From the stadium-inspired setting to the football-themed symbols, the game delivers an entertaining twist on the popular Big Bass formula.”

The post Pragmatic Play adds football theme to Big Bass series with new slot appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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