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Chivalry 2: Over 1 Million Units Sold and Over 420 Million Knights Slain in Battle Since Launch

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Developer Torn Banner Studios, publisher Tripwire Presents, and global retail publishing partner Deep Silver are proud to announce that the award-winning multiplayer hit, Chivalry 2 has sold over 1 million units worldwide since launching on June 8, 2021 with cross-play support on PC (via Epic Games Store), the PlayStation®4 and PlayStation®5 computer entertainment systems, the Xbox One family of devices, and the Xbox Series X|S console systems.

This incredible sales milestone marks the first million-unit selling title for publisher, Tripwire Presents, and takes the throne as developer Torn Banner’s fastest selling title, ever. This news follows the release of the House Galencourt update, the first in a series of planned free content updates, introducing two new maps, a brand-new 3-versus-3 gameplay mode, the return of the popular arrow camera feature from the original Chivalry: Medieval Warfare, over 60 customisation options, and more.

The Chivalry 2 community has been active and growing following the title’s launch, with over 8 million hours of playtime logged and over 420 million combatants killed in battle. To-date the most popular subclass amongst players is the Officer and the most popular weapon is of course, the mighty Messer. Please visit the press kit for an infographic detailing player statistics as well as an accolades trailer for Chivalry 2.

“Despite just launching in June, over a million people across five platforms have already played Chivalry 2, which tells us how much more potential the game has to grow,” said Steve Piggott, President of Torn Banner Studios. “We are so happy to have brought Chivalry 2’s unique experience of bloody, epic medieval warfare to so many people – and we’re already hard at work expanding the game much, much more.”

“Today we’re thrilled to celebrate the amazing milestone of Chivalry 2 selling over one million units in less than two months!” said John Gibson, Tripwire CEO. “We’ve been blown away by the response from players and critics alike, and the team is already hard at work on more great free content and adding highly requested features such as cross-platform parties.”

Chivalry 2 is a multiplayer first-person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era from clashing swords and storms of flaming arrows to sprawling castle sieges, and more. Dominate massive battlefields while catapults tear the earth apart as players lay siege to castles, set fire to villages, and slaughter filthy peasants in the return of Team Objective maps.

Improving on the original genre-defining Chivalry: Medieval Warfare in every way, Chivalry 2 invites players to master the blade with an all-new and improved combat system that combines real-time strikes and a free-flowing combo system to speed up the action and let players become a whirlwind of steel on the battlefield. Created with the ability to fight multiple foes in mind, Chivalry 2’s combat mixes the best of both FPS and fighting game genres for an unmatched melee experience.

Chivalry 2 has a £34.99 MSRP for the Standard Edition or £44.99 for the Special Edition, with a PEGI 18 rating. To stay up to date on the latest Chivalry 2 news, please sign up for the newsletter on the official website, follow Tripwire Presents, join the official Chivalry 2 Discord server, and follow the developers on Twitter, Facebook, and YouTube.

Chivalry 2 © ® 2020 Torn Banner Studios Inc. Tripwire Interactive are trademarks owned by Tripwire Interactive LLC. Published by Koch Media, Austria. Deep Silver® is a registered trademark of Koch Media in the USA and elsewhere.

Chivalry 2 will be released for PC exclusively on the Epic Games Store and through selected online retailers via Publisher Iceberg Interactive.

For more information check out Koch Media UK on Twitter, Instagram, YouTube and Twitch. For assets, trailers and product details please visit the Koch Media Press Server.

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Arizona Department of Gaming

Arizona Department of Gaming Concludes Legislative Session with Approved Agency Continuation and Enhanced Spending Authority for Problem Gambling

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Department is continued for six years to regulate an extensive portfolio: tribal gaming, event wagering and fantasy sports, horse racing and simulcast wagering, and boxing and mixed martial arts

State budget includes a 20 percent increase in problem gambling treatment and prevention appropriations

The Arizona Department of Gaming (Department) announced today that with Governor Hobbs’ signature on Senate Bill 1671, the Department has received continuation approval by the Arizona State Legislature, which periodically reviews state agencies for performance and authority. Additionally, through Senate Bill 1847 and the state’s Fiscal Year 2027 budget, the Department’s Division of Problem Gambling received expanded expenditure authority, enabling additional investments in problem gambling prevention, education, treatment, and recovery services across Arizona.

“Arizona first established the Department of Gaming in 1995 – and more than thirty years later, we remain excited about world-class regulation benefiting the entire state,” said Jackie Johnson, Department Director. “I’m grateful to Governor Hobbs and leaders in the state legislature, particularly continuation bill sponsor State Senator Shawnna Bolick, who thoroughly reviewed our agency with a deep commitment to public service, and I am pleased that the Department secured its continuation, which will allow us to strengthen our focus points in robust consumer protection and integrity.”

The Department, the Arizona State Boxing and Mixed Martial Arts Commission, and the Arizona Racing Commission are continued by the legislature for six years, per the enactment of Senate Bill 1671, sponsored by Senator Shawnna Bolick, in the 2026 legislative session that adjourned on June 12, 2026. This continuation affirms the Department’s and both Commissions’ authority to carry out the roles and responsibilities delegated by the legislature.

The Department’s Division of Problem Gambling marked the legislative session with the passage of a new state budget that grants $4,000,000 in total authorized spending for the Division. The $4,000,000 authority represents a 20 percent increase from the FY26 budget. Additionally, the legislature granted an annual $500,000 expenditure authority for the agency to use Event Wagering funds to support problem gambling. Finally, the Division will have grant oversight authority for the first time– allowing the Division to expand programs to assist those in need.

“The new state budget will strengthen longstanding investments in problem gambling assistance made possible through partnerships with Arizona’s Tribal Nations and the Arizona Lottery,” said Elise Mikkelsen. “We continue to see strong demand from individuals and families seeking information, resources, and treatment for gambling-related harm. This increased funding will help us expand the continuum of care and ensure more Arizonans have access to effective, inclusive, and timely support.”

In addition to supporting the Division in state-wide access to problem gambling prevention and treatment, the Department is actively engaged in responsible gaming and safer play initiatives. Now in its first year of the campaign, the Department’s Take Back the Game initiative in partnership with the Arizona Media Association is raising awareness of gambling self-exclusion options available through the agency. The campaign, which runs in English and Spanish across Arizona media outlets, lets viewers know that if gambling is no longer fun, they can Take Back the Game and self-exclude from Arizona casinos, sportsbooks, and fantasy sports operators. Also in 2026, the Department’s Too Young to Bet campaign emphasizes the risks associated with youth gambling.

To learn more about the Arizona Department of Gaming, visit gaming.az.gov. To learn more about problem gambling prevention and treatment, visit problemgambling.az.gov.

The post Arizona Department of Gaming Concludes Legislative Session with Approved Agency Continuation and Enhanced Spending Authority for Problem Gambling appeared first on Americas iGaming & Sports Betting News.

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Alchemy of Passion

WinSpirit Launches Alchemy of Passion: A Birthday Campaign Combining Gamification, Rewards, and Player Engagement

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This summer, WinSpirit celebrates its birthday with Alchemy of Passion, a large-scale promotional campaign designed to create deeper player engagement through gamification, storytelling, and immersive rewards.

Built around the concept of discovering the legendary Elixir of Passion, the campaign transforms traditional promotional mechanics into an interactive journey. Players are invited to collect ingredients, complete quests, unlock rewards, and explore new experiences — turning every spin and action into part of a larger adventure.

Throughout the campaign, players can access multiple engagement features, including the Gift Portal, Gift Shop, Mystery Elixirs, quests, tournaments, and exclusive bonuses created specifically for the celebration.

From a product perspective, Alchemy of Passion highlights WinSpirit’s approach to developing creative promotional solutions that help operators increase player interaction, strengthen loyalty, and deliver memorable brand experiences. By combining narrative-driven mechanics with rewarding gameplay elements, the campaign provides partners with a flexible engagement tool designed to support retention and long-term player relationships.

The campaign also reflects WinSpirit’s continued investment in innovation, exploring new ways to connect entertainment, technology, and player-focused experiences within the iGaming ecosystem.

This birthday celebration is WinSpirit’s way of thanking the community that continues to shape the brand. Instead of simply marking another milestone, the company is creating new opportunities for players to interact, discover rewards, and celebrate together.

While Alchemy of Passion is already live, another major experience is being prepared behind the scenes. Soon, players and partners will get their first look at Euphoria Lab — a brand-new concept designed to bring an entirely new level of engagement.

The celebration has begun. The formula continues to evolve, and the next chapter is about to unfold.

The post WinSpirit Launches Alchemy of Passion: A Birthday Campaign Combining Gamification, Rewards, and Player Engagement appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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SpringbokCasino ties July free spins to ‘Minions in the Wild’ campaign

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SpringbokCasino.co.za has launched a July promotion offering players 25 free spins on SpinLogic slot title Seahorse Surge, using coupon code MINIONS. The operator said the offer is valid throughout July on its South Africa-facing site.

The campaign is positioned around a “Minions in the Wild – Nature’s Greatest Helpers” theme, timed to coincide with the release window of a new Minions film. SpringbokCasino’s creative frames the promotion through five animal “archetypes” — meerkats, hyenas, dassies, warthogs and elephants — as analogies for different styles of play.

“Every ecosystem needs its helpers, and every winning session needs the right mix of patience, timing, and a little bit of glorious chaos,” said Daniel Van Wyke, Casino Manager at SpringbokCasino. “This July, we celebrate South Africa’s wildest ‘Minions’—and give our players 25 free spins to cause some fun trouble of their own.”

SpringbokCasino described Seahorse Surge as featuring “cascading wins and rising multipliers.”

The press release also links to a video version of the story hosted at https://lyceum.video/casinonews/260701/260701.mp4.

The post SpringbokCasino ties July free spins to ‘Minions in the Wild’ campaign appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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