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Escape Studios partners with Epic Games and leading European animation schools to deliver world’s largest training programme in Unreal Engine

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Mark Flanagan, Education Partner Manager, Epic Games said: “The Summer of Unreal is an incredible opportunity that is open to professionals in animation and VFX all across Europe, and we couldn’t be happier to invite the industry to participate. Escape Studios is a wonderful partner who, along with a number of Europe’s best animation schools, are running this programme, which is set to be the biggest Unreal Engine training that we’ve undertaken to date. We’re excited to help all learners find new ways to tell awesome stories and express their creativity using Unreal Engine.”

Saint Walker, Deputy Dean of Escape Studios, said: “The Summer of Unreal is a fantastic opportunity for animation and 3D CGI professionals across Europe to discover more about the cutting-edge technology on offer with Unreal Engine.

“We’ve worked with top animation companies to create a novel animation-centric way of teaching Unreal Engine, in one of the most ambitious training programmes that Escape Studios has been involved with – our vision of a pan-European festival of learning in Unreal Engine has gained us amazing academic partners in the form of some of the best animation schools in the world. We invite learners across Europe to join us. Make your summer staycation Unreal!”

The Summer of Unreal will be taught online in English and is free-of-charge to professionals working in the animation, motion graphics and VFX industry who want an informal group experience of learning Unreal Engine over the holiday period. The course will feature daily workshops covering all the major aspects of using Unreal Engine interspersed with practice time, teamwork, as well as demonstrations and masterclasses from some of Europe’s premiere companies and artists showing how they use the platform in their work.

Mark Spevick, Escape Studios’ Head of 3D VFX will be the main ‘showrunner’ for the Summer of Unreal. The unique role used in Escapes’ larger courses ensures that tutors get to hear and address the most important questions from the online shop floor through Mark’s advocacy. Mark combines teaching and programme design with senior industry experience, having worked at Peerless Camera, the production house co-owned by Terry Gilliam.

Partner quotes

Timothy Leborgne, Head of Talent & Skills Development, The Animation Workshop/VIA University College
“A course such as Summer of Unreal is very welcome. Whether you look at film, animated series, or games we can all see a growing demand for rapid development and competent animators. And Unreal Engine is one particularly advanced tool and software we can’t avoid as professionals in the future. So, I am excited and happy we bring such a valuable course to professionals in our industry. By partnering with such competent institutions and studios across Europe, we have ensured that the course will deliver the best training.”

Gilbert Kiner, President, ARTFX
“Since its creation in 2004, ARTFX has been dedicated to training students using the latest technology and software. Beyond using this engine for our Games courses, Unreal has also been integrated into the previz pipeline for our VFX programs. We are very happy and proud to have been chosen as the exclusive French partner for this collaborative initiative.”

Felix Balbás, Area Director of Animation & VFX at La Salle-URL
“Unreal Engine is a reality we can’t ignore. No longer only in videogames and recently virtual production, now more than ever the future of any visual content creation and in particular animation and VFX, must take this evolution into account. Not only in previs stage, but also in full production. This is why La Salle-URL’s commitment towards promoting state-of-the-art training along with leader institutions at a European level is reflected in the Summer of Unreal.”

Miljana Jovović, Executive Director, Crater Training Center
“We are happy to join the Summer of Unreal as partners for Southeastern Europe, as we see this project as a great chance to upskill and connect professionals across the continent. We have spent the first part of 2021 educating university professors in Serbia in Unreal Engine so they could implement the newly-gained knowledge to their study programs and introduce the software to their students.”

Katja Schmid, Visual Effects and Post Production Professor, Hochschule der Medien
“Many artists in the industry have been waiting for this course. Now the time has come. At the moment, Unreal is one of the most in-demand tools in the industry. The response to the course announcement has been fantastic. It’s just an amazing opportunity not only to get trained for free but also to be part of a most inspiring community! We are very impressed by this large-scale project and excited to be contributing.”

Gareth Lee, Screen Skills Ireland Manager
“Screen Skills Ireland is hugely excited to be part of the Summer of Unreal. This is a unique opportunity for Irish screen sector professionals to learn about the powerful capabilities of Unreal Engine from industry experts, as well as connect with their peers across Europe.”

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BOS presents comparative study between gambling regulations in Sweden and Denmark

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The Swedish Trade Association for Online Gambling – today presents a comparative study between how the gambling markets are regulated in Sweden and Denmark. The report has been carried out by the independent law firm Nordic Legal. In addition to the comparative study, 19 recommendations are made to the Swedish government and the Swedish Gambling Authority (SGA).

The report authors have found that Denmark’s gambling regulations is more successful in meeting its country’s gambling policy goals, in that Denmark over time has had a higher and more stable channelisation, but that Denmark’s position also seems to be under threat recently.

The report states that Sweden is unlikely to reach its 90 percent target in terms of channelisation unless a larger reform takes place, and the recommendations presented in the report can be used to increase the channelling rates.

The report also states that channelisation is important and should not be neglected as a marker for a well-functioning gambling market, something that has been proposed by policymakers in Sweden and elsewhere as a response to the difficulty to reach previously decided high ambition channelisation goals.

The report authors believe that no repressive measures will alone solve the channelisation problem, neither implemented nor future, as long as the licensed gambling market is not allowed to offer a sufficiently attractive gambling offer. Repressive action can include measures such as ISP blocking and payment blocking. Attractive gambling offers may, for example, include a somewhat less rigid bonus and loyalty regulation in Sweden.

The report also points to different government and authority cultures in Sweden and Denmark. According to interviews of licensees in the report, Sweden’s gambling authority is characterized by a punitive culture and a culture of fear, while Denmark is stated to be dialogue-oriented in the relationship between authority and licensees. The escalation ladder of measures in Denmark when licensees violate rules is mentioned as one positive characteristic. This should be compared with Sweden, which is stated to instantly apply the harshest possible sanctions.

“We hope that the report will be a useful tool and encourage Sweden to find inspiration in several of the measures and approaches that have been so successfully implemented in Denmark. Some of them are strictly rule based, such as how loyalty programs are regulated. Some are more difficult to approach and of a cultural nature, but just as important, and are connected to the policymaker’s attitude to the industry it is supervising”, says Gustaf Hoffstedt, Secretary General of BOS.

“Hopefully, this report can inspire policymakers in Sweden to choose the path of regulation that strengthens the licensed gambling market and as a consequence strengthen consumer protection, as neighbouring Denmark has successfully proven is possible,” Gustaf Hoffstedt concludes.

The post BOS presents comparative study between gambling regulations in Sweden and Denmark appeared first on European Gaming Industry News.

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Dmitry Starostenkov CEO at EvenBet Gaming

Elantil adds poker to online marketplace with EvenBet Gaming integration

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Pioneering platform solutions provider adds first poker solution to Elantil’s Marketplace after teaming up with award-winning software company

Elantil, the disruptive iGaming technology company looking to revolutionise the industry through its adaptable platform solutions, has announced it has added its first poker product to its innovative online marketplace after integrating with EvenBet Gaming.

Named “Best Poker Supplier” at the EGR B2B Awards 2024, EvenBet Gaming is a company with over 20 years’ experience powering online card games. Enabling operators to launch their own poker room or connect to a vast network that shares databases and hosts common tournaments, EvenBet Gaming offers a number of unique solutions to maximise liquidity and increase revenue.

Providing upwards of 40 poker variants – including mixed games such as Omaha Hi/Lo mixed and H.O.R.S.E. that help operators engage different player segments – EvenBet Gaming software is currently used by over 200 customers with 72 million players and can be integrated with any major cryptocurrency.

With this presenting operators with a unique opportunity to connect with new audiences and add another highly sought-after vertical to their line-ups, EvenBet Gaming will undoubtedly be a popular addition to Elantil’s Marketplace for all partners looking to broaden their market share.

As with all Elantil’s Marketplace partnerships, clients will be free to reach out to the provider directly and form their own agreements, with this ensuring that they will have control over a fully-customisable contract capable of supporting their unique business needs.

John Debono, Chief Technical Officer at Elantil, said: “At Elantil, we’re always looking to broaden the range of services that are available via our online marketplace – and by integrating with EvenBet Gaming, we’ve added yet another string to our bow that will provide partners with a flexible and cost-effective way to tap into the booming online poker and crypto poker markets.”

Dmitry Starostenkov, CEO at EvenBet Gaming, said: “Becoming the first poker solution to feature in Elantil’s online marketplace certainly speaks volumes about the trust the company has placed in our products, and we’re excited to repay that faith by showing their clients why our software is currently being enjoyed by over 72 million players in 41 countries worldwide.”

The post Elantil adds poker to online marketplace with EvenBet Gaming integration appeared first on European Gaming Industry News.

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Aristocrat Interactive

Logifuture strengthens relationship with Aristocrat Interactive through new Simulate integration

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  • Unique virtual product offers instant action for sports fans

  • Simulate adds thousands of daily betting events and a consistent margin

  • This follows the successful integration of the Zoom Soccer product

Logifuture, a leading supplier of iGaming products, has expanded its relationship with Aristocrat Interactive™ with the integration of its unique virtual sports product, Simulate.

Unique in its genre, Simulate lets users enjoy the  excitement  of football and basketball real-event outcomes without the wait. After placing their real-world multiple selections, users can simulate the action instantly – either by watching the matches unfold over 30 seconds or receiving immediate results, with fast payouts every time. Users can run up to 15 simultaneous simulations of the same betslip, enhancing the entertainment while ensuring a seamless experience.

Aristocrat Interactive, a leading global real money gaming (RMG) supplier, will add Simulate to its iGaming platform offering, allowing more sports fans real-time betting experiences. This follows the previous successful integration of Zoom Soccer, another of Logifuture’s industry-defining virtual sports products.

Simulate by Logifuture | The Future Of Responsible Sports Entertainment

Niccolo Cassettari, Chief Business Development Officer at Logifuture, said: “Expanding our relationship with Aristocrat Interactive marks an exciting step forward for Simulate – and reinforces our mission to build next-generation betting experiences. Their decision to adopt multiple products from our portfolio is a strong signal that we’re on the right path.

“We’re seeing a growing appetite for fresh, innovative sports entertainment – and for operators, it’s a chance to showcase innovation and position themselves ahead of the curve – offering users a fresh, engaging experience that sets them apart from the competition.”

Nir Hakarmeli, Managing Director at Aristocrat Interactive iGaming & Sports, said: “We’re constantly striving to add cutting-edge products that can enhance the experience for our partners and their players in a responsible and sustainable way. Simulate is an exciting addition to our portfolio – a fast, engaging and highly original concept that fits perfectly with the demand we’re seeing in key growth markets while aligning with our commitment to delivering safe and enjoyable play.

“As part of our extended agreement with Logifuture, we’re pleased to bring Simulate to a wider audience through this latest integration.”

The post Logifuture strengthens relationship with Aristocrat Interactive through new Simulate integration appeared first on European Gaming Industry News.

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