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Japanese Culture and Gambling – Why Is It So Popular in Japan?

Japan is considered the mother of modern gambling although the authorities have banned gambling for years. The Japanese have a strong passion and attraction to gambling games like Pachinko, a slot game that has always been allowed. Today, such online casinos as https://luckychika.jp are on the rise of popularity.
If you are wondering what influenced the Japanese interest in the gambling industry and what was the beginning of such a culture, read below!
History of the Gambling Industry in Japan
According to history, Japan has always been distinguished by its prudence in setting the framework for gambling. Back in ancient Japan, when the laws were especially strict, the authorities made a curious exception for prohibited entertainment. This affected the gambling games popular in those days – Shogi and Go. They became the pioneers of modern gambling and people still play in them.
The first gambling was recorded in the 7th century when Emperor Temmu played in Sugoroku. By the end of the 8th century, gambling had become incredibly popular, despite many bans. Betting on horse racing has been a very popular industry.
The Most Popular Games among Japanese
Despite many bans, Japan’s gambling culture has evolved slowly, but surely. The Japanese have three favourite and popular games that everyone loves.
Pachinko
The pachinko machine is a wooden panel with a large number of pins and a device for launching metal balls that are driven around the panel. To play pachinko, no special skill is required, so it can be easily played even by those who have entered the game room for the first time. The player buys balls or tokens and plays. If the player wins the bonus, he is given additional balls. The goal of this gambling game is to win as many balls or tokens as possible.
However it could be dangerously addictive to play pachinko. Read here a story about pachinko addiction https://www.asahi.com/ajw/articles/13796207
Sports Betting
The betting industry has many fans and it is approved by the government to place bets. Thus, betting on horse racing (Keiba) has always been popular in Japan. Japanese Racing Association holds horse betting competitions every week. Other popular sports events are boat racing (Kyotei), bicycle racing (Keirin), and auto racing.
Takarakuji
It is a lottery game that is also allowed and can be easily found anywhere in Japan. There are three types of Takarakuji: regular lottery, lottery with multiple numbers, and Jumbo Takarakuji.
Nowadays. Online Gambling
Today, the gambling industry is developing very actively, especially online gaming. This was influenced by many factors, for example, quarantine, bans, or a simple desire to play right from home.
You can play your favourite gambling games free, as well as for real money – https://luckychika.jp/real-money-casinos/. Play the best games selected by real gambling experts now!
Conclusion
As you can see, gambling is an integral part of Japanese culture. The people attraction for this industry has been built for centuries, which continues today.
Compliance Updates
EGBA Welcomes Approval of European Standard on Markers of Harm

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The European Gaming and Betting Association (EGBA) has welcomed the positive outcome of the vote on the draft European standard on markers of harm in the European Committee for Standardisation (CEN). An overwhelming majority of national standardisation bodies voted in favour of the standard, representing a significant milestone for player protection in Europe.
âThe positive outcome of this vote is a real testament to the power of collaboration across our sector,â said Maarten Haijer, Secretary General of EGBA. âWhen EGBA first proposed this initiative to CEN, we envisioned creating a commonly agreed standard that would benefit players across Europe. Weâre delighted with the support the standard has received, and I want to personally thank all the stakeholders who participated in this process. The result shows what happens when we work together to strengthen player protection.â
âAfter years of driving this project, through its conception and development, seeing the overwhelming support it has received is incredibly rewarding. This will be the first commonly agreed European standard for identifying risky gambling behaviours and it will offer an essential building block for effective harm prevention in Europe. The cooperation to develop the standard was extremely valuable, bringing together diverse expertise from across the continent,â said Vasiliki Panousi, Senior Manager of EU Affairs at EGBA.
The voting process closed on 25 September. While the outcome of the vote is a significant milestone, the standard must now go through the formal CEN finalisation process before it will be published. This process can take several months, and includes language translations and other procedural requirements. The finalisation process is expected to be complete by early 2026.
The post EGBA Welcomes Approval of European Standard on Markers of Harm appeared first on European Gaming Industry News.
Andrew Rhodes
UKGC Publishes Second Annual Report from Gambling Survey for Great Britain

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The UK Gambling Commission (UKGC) has published the second annual report from the Gambling Survey for Great Britain (GSGB), the worldâs largest dedicated study of gambling participation, behaviours and consequences.
Produced by National Centre for Social Research and University of Glasgow the survey has undergone independent review and complements the Commissionâs wider exploration of gambling in Britain through a range of research and data.
Key findings in this yearâs report include:
⢠overall, 48% of adults aged 18+ in Great Britain have gambled in the last 4 weeks, decreasing to 28% when those who had only bought tickets for a lottery draw were excluded
⢠42% of adults who gambled in the past 12 months rated the last time they gambled positively, compared to 21% who rated it negatively. For the chance of winning big money was the main reason why people gamble (85%) followed by because gambling is fun (72%)
⢠in 2024, 2.7% of adults aged 18+ in Great Britain scored 8+ on the Problem Gambling Severity Index (PGSI), which is statistically stable compared to 2023.
Recent research published by Professor Patrick Sturgis to further understand the impact of methodology on survey estimates has strengthened confidence in the robustness of GSGB estimates.
The large survey sample size â 19,714 respondents â has enabled the Commission to publish two supplementary reports into risk profiles among people who gamble on a weekly basis and the potential negative consequences of gambling.
The first report highlights the risk profiles among people who gamble on a weekly basis. These findings show that levels of risk vary not only between gambling products, but also within product categories themselves â underlining the need for operators to take account of risks within their customer bases.
The second report broadens understanding of the potential negative consequences of gambling. The findings reinforce evidence from earlier qualitative research indicating gambling can simultaneously impact multiple aspects of a personâs life such as their relationships with others and their health.
The new release complement other research published by the Commission over the last year including:
⢠four quarterly publications tracking participation in gambling
⢠a deep dive report written by the University of Glasgow to investigate the relationship between reasons for gambling and different gambling activities
⢠a deep dive report written by the University of Glasgow to explore the relationship between gambling activities and PGSI scores
⢠findings of new research exploring peopleâs experiences of gambling consequences
⢠its response to Office for Statistics Regulation (OSR) review of the GSGB
⢠experimental research findings on why different gambling surveys produce different estimates.
Andrew Rhodes, Chief Executive of the Gambling Commission, said: âThe Gambling Survey for Great Britain is a key building block of the evidence base which helps government, industry and other partners understand both gambling behaviour and potential consequences from gambling.
âThis yearâs findings deepen our understanding of consequences from gambling and provide crucial insight into risk profiles among those who gamble most frequently. We strongly encourage operators to use this evidence to consider the risks within their own customer bases.
âData and research, such as GSGB, is essential to helping us identify where our regulatory focus should be and informs our ongoing work to implement player protection recommendations from the Gambling Act Review White Paper.
âWe have already introduced light-touch financial vulnerability checks on those spending ÂŁ150 a month, reduced the intensity of all online games by banning autoplay and slowing game speed, and tightened age verification in premises.
âWeâve also banned potentially harmful marketing offers involving consumers having to carry out two or more types of gambling, such as betting and playing slots, and limited the number of times bonus funds must be re-staked before a consumer can withdraw winnings.â
He continued: âFrom the end of this month [31 October] our new rules will give consumer controls over deposit limits and all gambling businesses must prompt their customers to set a financial limit before they make their first deposit.â
âIn the land-based sector, we are also considering time and monetary limit setting functionality and safer gambling messaging on machines.
âIn addition, we have been piloting enhanced frictionless financial risk assessments for those spending ÂŁ1,000 within 24 hours or ÂŁ2,000 within 90 days. We are currently analysing the data gathered during the pilot examining data-sharing between credit reference agencies and gambling businesses.â
The post UKGC Publishes Second Annual Report from Gambling Survey for Great Britain appeared first on European Gaming Industry News.
Amusnet
Amusnet Announces Strategic Partnership with Mr Bit

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Amusnet, a leading global gaming content provider, has announced a new partnership with Mr Bit, a dynamic online casino brand. This collaboration marks Amusnetâs strategic entry into the newly regulated market of Bosnia and Herzegovina, bringing its portfolio of popular games to Mr Bitâs platform.
âEntering the Bosnian and Herzegovinian market with a strong partner like Mr Bit is a significant step in our European expansion strategy. We are confident that our diverse portfolio of high-quality slots will resonate with Mr Bitâs dynamic player base and contribute to our mutual success in this exciting new market,â said Dimitar Nacev, Sales Specialist at Amusnet.
The new partnership will see a wide selection of Amusnetâs top-performing titles go live on the mrbit.ba website, which offers a vibrant, user-friendly experience. Players in Bosnia and Herzegovina will now have access to various engaging games, including favourites such as 40 Power Hot Dice, 10 Power Hot, Bulky Fruits, 100 Bulky Fruits and Extra Crown.
âMr Bit officially enters the market of Bosnia and Herzegovina, bringing a fresh perspective on online entertainment. Our mission is to offer the local audience a licensed casino with a dynamic design, a huge selection of slots, and sports/esports betting. Weâve created a user-friendly platform available in both Bosnian and English, and we are ready to become a part of the gaming community of Bosnia and Herzegovina. Our strategy is built on strong local engagement and responsible gaming practices, ensuring a safe and fair experience for everyone,â said Maja KeÄkeĹĄ, Head of Marketing for BiH at Mr Bit Casino.
The post Amusnet Announces Strategic Partnership with Mr Bit appeared first on European Gaming Industry News.
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