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Slot Machines Market Size ( USD 3259.7 million by the end of 2031, growing at a CAGR of 1.5% ) – which is Booming Strong Growth in the Globe till 2031 over the analysis period

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Slot Machines Market with analysis of such parameters i.e. industry growth drivers, supply and demand, risks, market attractiveness, annual growth comparison, BPS analysis, SWOT analysis and Porter’s Five Forces model. Slot Machines Market report gives inside and out audit of the Expansion Drivers, Potential Challenges, Distinctive Trends, and Opportunities for Market Players. | No. of pages: PPP Report which offers an in-depth study Grounded on Applications (New/ Expansion,Replacement), and Types (Reel Slot Machines,Video Slot Machines,Multi-denomination Slot Machines,Other) and expected to grow annually by magnificent (CAGR 2023 – 2030)

List of Top Key Players in Slot Machines Market Report Are:

The survey describes the qualities of the entire company based on industry-wide analysis.

  • Scientific Games
  • Aristocrat Leisure
  • IGT
  • Novomatic
  • Konami Gaming
  • Ainsworth Game Technology
  • Everi (Multimedia Games)
  • AGS
  • EGT
  • Universal Entertainment (Former Aruze Corp)
  • Merkur
  • Zitro
  • Interblock
  • Incredible Technologies
  • Grand Vision Gaming
  • Inspired Entertainment
  • Aries Technology (previously Rocket Gaming Systems)
  • Castle Hill Gaming

Slot Machines Market Report Contains 2023: –

  • Complete overview of the global Slot Machines Market
  • Top Country data and analysis for United States, Canada, Mexico, Germany, France, United Kingdom, Russia, Italy, China, Japan, Korea, India, Southeast Asia, Australia, Brazil and Saudi Arabia, etc. It also throws light on the progress of key regional Slot Machines Markets such as North America, Europe, Asia-Pacific, South America and Middle East and Africa
  • Description and analysis of Slot Machines market potential by type, Deep Dive, disruption, application capacity, end use industry
  • impact evaluation of most important drivers and restraints, and dynamics of the global Slot Machines Market and current trends in the enterprise

Slot Machines Market Summary:

Slot machines are casino gambling machines with three or more reels which spin when a button is pushed.

The top five producers account for about 75% of the revenue market. Regionally, North America is the biggest consumption value area, which occupied over 60% of the consumption market in 2018.

Market Analysis and Insights: Global Slot Machines Market

The global Slot Machines market was valued at USD 2937.1 million in 2020 and it is expected to reach USD 3259.7 million by the end of 2031, growing at a CAGR of 1.5% during 2021-2031.

Global Slot Machines Market: Drivers and Restrains

The research report has incorporated the analysis of different factors that augment the market’s growth. It constitutes trends, restraints, and drivers that transform the market in either a positive or negative manner. This section also provides the scope of different segments and applications that can potentially influence the market in the future. The detailed information is based on current trends and historic milestones. This section also provides an analysis of the volume of production about the global market and about each type from 2016 to 2031. This section mentions the volume of production by region from 2016 to 2031. Pricing analysis is included in the report according to each type from the year 2016 to 2031, manufacturer from 2016 to 2021, region from 2016 to 2021, and global price from 2016 to 2031.

A thorough evaluation of the restrains included in the report portrays the contrast to drivers and gives room for strategic planning. Factors that overshadow the market growth are pivotal as they can be understood to devise different bends for getting hold of the lucrative opportunities that are present in the ever-growing market. Additionally, insights into market expert’s opinions have been taken to understand the market better.

Global Slot Machines Market: Segment Analysis

The research report includes specific segments by region (country), by manufacturers, by Type and by Application. Each type provides information about the production during the forecast period of 2016 to 2031. by Application segment also provides consumption during the forecast period of 2016 to 2031. Understanding the segments helps in identifying the importance of different factors that aid the market growth.

Global Slot Machines Market: Market Segmentation Analysis

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Based on Product Type, this report shows the creation, income, cost, piece of the pie, and development pace of each kind, principally split into:

  • Reel Slot Machines
  • Video Slot Machines
  • Multi-denomination Slot Machines
  • Other

On the Basis of the End-User/Applications, this report focuses on the status and outlook for major applications production, revenue, price, market share, and growth rate:

  • New/ Expansion
  • Replacement

Key Benefits of This Market Research:

  • Industry drivers, restraints, and opportunities covered in the study
  • Neutral perspective on the market performance
  • Recent industry trends and developments
  • Competitive landscape & strategies of key players
  • Potential & niche segments and regions exhibiting promising growth covered
  • Historical, current, and projected market size, in terms of value
  • In-depth analysis of the Slot Machines Market
  • Overview of the regional outlook of the Slot Machines Market

Valuable Points from Slot Machines Market Research Report 2022-2031:

  • Significant changes in Market dynamics.
  • Reporting and assessment of recent industry developments.
  • A complete background analysis, which includes a valuation of the parental Slot Machines Market.
  • Current, Historical, and projected size of the Slot Machines Market from the viewpoint of both value and volume.
  • Slot Machines Market segmentation according to Top Regions.
  • Slot Machines Market shares and strategies of key Manufacturers.
  • Emerging Specific segments and regional for Slot Machines Market.
  • An objective valuation of the trajectory of the Market.
  • Recommendations to Top Companies for reinforcement of their foothold in the market.

Slot Machines Market Report Gives Answers to Following Key Questions:

  • What will the growth rate of the Slot Machines market be? What is the analysis of the sales volume, sales and prices of the leading manufacturers in the Slot Machines market?
  • What are the key drivers of the Global Slot Machines Market? Who are the major players in the Slot Machines market?
  • Who are the key market players in the Slot Machines Market? Which Market opportunities, risks and business strategies adopted by them?
  • What are the Slot Machines market opportunities and threats facing suppliers in the global Slot Machines Industry?
  • What is the regional sales, revenue and price analysis of the Slot Machines industry? Who are the distributors, traders and resellers in the Slot Machines market?
  • Which are the major regions for dissimilar trades that are expected to eyewitness astonishing growth for the Slot Machines Market?
  • What are the regional growth trends and the leading revenue-generating regions for the Slot Machines Market?

Key Reasons to Buy this Report:

  • Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analysed to tell you why your market is set to change
  • This enables you to anticipate market changes to remain ahead of your competitors
  • You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents
  • The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly
  • Provision of market value (USD Billion) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come

With tables and figures helping analyze worldwide Global Slot Machines market trends, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.

Some Points from TOC:

1 Research Methodology and Statistical Scope

1.1 Market Definition and Statistical Scope of Slot Machines
1.2 Key Market Segments
1.2.1 Slot Machines Segment by Type
1.2.2 Slot Machines Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats

2 Slot Machines Market Overview

2.1 Global Market Overview
2.1.1 Global Slot Machines Market Size (M USD) Estimates and Forecasts (2017-2031)
2.1.2 Global Slot Machines Sales Estimates and Forecasts (2017-2031)
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region

3 Slot Machines Market Competitive Landscape

3.1 Global Slot Machines Sales by Manufacturers
3.2 Global Slot Machines Revenue Market Share by Manufacturers
3.3 Slot Machines Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4 Global Slot Machines Average Price by Manufacturers
3.5 Manufacturers Slot Machines Sales Sites, Area Served, Product Type
3.6 Slot Machines Market Competitive Situation and Trends
3.6.1 Slot Machines Market Concentration Rate
3.6.2 Global 5 and 10 Largest Slot Machines Players Market Share by Revenue
3.6.3 Mergers & Acquisitions, Expansion

4 Slot Machines Industry Chain Analysis

4.1 Slot Machines Industry Chain Analysis
4.2 Market Overview and Market Concentration Analysis of Key Raw Materials
4.3 Midstream Market Analysis
4.4 Downstream Customer Analysis

5 The Development and Dynamics of Slot Machines Market

5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Market Restraints
5.5 Industry News
5.5.1 New Product Developments
5.5.2 Mergers & Acquisitions
5.5.3 Expansions
5.5.4 Collaboration/Supply Contracts
5.6 Industry Policies

6 Slot Machines Market Segmentation by Type

6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Slot Machines Sales Market Share by Type
6.3 Global Slot Machines Market Size Market Share by Type
6.4 Global Slot Machines Price by Type

7 Slot Machines Market Segmentation by Application

7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Slot Machines Market Sales by Application
7.3 Global Slot Machines Market Size (M USD) by Application
7.4 Global Slot Machines Sales Growth Rate by Application

8 Slot Machines Market Segmentation by Region

8.1 Global Slot Machines Sales by Region
8.1.1 Global Slot Machines Sales by Region
8.1.2 Global Slot Machines Sales Market Share by Region
8.2 North America
8.2.1 North America Slot Machines Sales by Country
8.3.1 Europe Slot Machines Sales by Country
8.4.1 Asia Pacific Slot Machines Sales by Region
8.4.2 China
8.4.3 Japan
8.4.4 South Korea
8.4.5 India
8.4.6 Southeast Asia
8.5 South America
8.5.1 South America Slot Machines Sales by Country
8.5.2 Brazil
8.5.3 Argentina
8.5.4 Columbia
8.6 Middle East and Africa
8.6.1 Middle East and Africa Slot Machines Sales by Region
8.6.2 Saudi Arabia
8.6.3 UAE
8.6.4 Egypt
8.6.5 Nigeria
8.6.6 South Africa

9 Key Companies Profiled

10 Slot Machines Market Forecast by Region

10.1 Global Slot Machines Market Size Forecast
10.2 Global Slot Machines Market Forecast by Region
10.2.1 North America Market Size Forecast by Country
10.2.2 Europe Slot Machines Market Size Forecast by Country
10.2.3 Asia Pacific Slot Machines Market Size Forecast by Region
10.2.4 South America Slot Machines Market Size Forecast by Country
10.2.5 Middle East and Africa Forecasted Consumption of Slot Machines by Country

11 Forecast Market by Type and by Application

11.1 Global Slot Machines Market Forecast by Type
11.1.1 Global Forecasted Sales of Slot Machines by Type
11.1.2 Global Slot Machines Market Size Forecast by Type
11.1.3 Global Forecasted Price of Slot Machines by Type
11.2 Global Slot Machines Market Forecast by Application
11.2.1 Global Slot Machines Sales (K Units) Forecast by Application
11.2.2 Global Slot Machines Market Size (M USD) Forecast by Application

ATG

BOS in debate with Svenska Spel and ATG on SvD Debatt on bonuses in the gambling market

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On November 7, the CEOs of the gambling companies Svenska Spel and ATG published an op-ed in one of Sweden’s main newspapers – Svenska Dagbladet – in which they propose a total ban on all bonuses in the Swedish licensed gambling market.

BOS – the Swedish Trade Association for Online Gambling – responds today in the same paper that such a ban would unilaterally benefit Svenska Spel and ATG commercially, at the cost of poorer consumer protection in Sweden. The latter is related to the fact that a total bonus ban is expected to contribute to an accelerated transition from legally licensed gambling to unregulated unlicensed gambling.

“The elephant in the room for consumer protection is that consumers are to such a large extent absent from the legally licensed part of the gambling market. Instead, they have chosen the unregulated unlicensed market to an alarming extent, partly because of the very generous bonus systems offered there. We should not have that kind of excesses with sky-high bonuses in the licensed market, but to completely ban any form of moderate bonus offer is to give up the fight of defending the licensed gambling market and its consumer protection,” says BOS Secretary General Gustaf Hoffstedt.

Svenska Spel’s and ATG’s debate article is available here: https://www.svd.se/a/nyky6B/bonusar-maste-bort-driver-pa-ungas-spelande-skriver-debattorer

BOS’ debate article is available here, signed by Gustaf Hoffstedt, published today, November 14: https://www.svd.se/a/GyvAK4/spelbolagschefer-driver-spelarna-till-olagliga-spel-skriver-gustaf-hoffstedt

A translated version of Gustaf Hoffstedt’s op-ed can be read below:

 

Svenska Spel and ATG sacrifice consumer protection

Tighten the conditions for licensed gambling companies even further, demand gambling company CEOs Anna Johnson and Hasse Lord Skarplöth, Svenska Spel and ATG respectively, on SvD Debatt. Today, all forms of programs for loyal gambling customers are already prohibited in the Gaming Act. Johnson and Lord Skarplöth want this ban to now be extended to the currently permitted bonuses for new gambling customers. All in the name of protecting the gambling consumer.

Their reasoning may seem logical to someone who is not more deeply familiar with the conditions in the gambling market. What the reasoning, however, completely ignores is the elephant in the room when it comes to consumer protection in the Swedish gambling market: that consumers are increasingly abandoning licensed gambling companies in favour of companies that operate outside the regulated gambling market. According to a recent study by ATG, one of the signatories of the op-ed, the share of unlicensed online casino gambling can now account for just over 40 percent of turnover. In the unlicensed gambling market, the absence of consumer protection is total. The Swedish state receives zero kronor in gambling tax there and zero kronor in profit from its own state-owned gambling operations.

In the name of good consumer protection, the 40 percent lost to the unlicensed gambling market outweighs the 60 percent who still play licensed. This is because most high-volume gamblers are found among the 40 percent. High-volume gamblers are not synonymous with problem gamblers, but it is among these 40 percent that Swedish consumer protection needs to reach. Which it does not do today.

We believe that everyone agrees and is concerned that gambling among young people under the age of 18 is a growing problem, but to claim that this is due to the welcome bonuses that are currently offered to adult players, without mentioning how today’s young people learn to play for money through so-called skins and loot boxes in their favourite games, is not serious. Especially since data from our neighbouring country Denmark clearly points to the latter as the main reason for the increase in youth problem gambling there.

A high proportion of legally licensed gambling is achieved through striking a balance between consumer protection and gambling pleasure. The gambling consumers must themselves want to be in the licensed gambling market. If this is not achieved, the entire system will collapse.

The gambling authority Spelinspektionen has asked gambling consumers why they prefer to play unlicensed in Sweden to such a large extent. Among the main explanations is always the absence of loyalty programs for existing customers. Now Johnson and Lord Skarplöth also want to remove the possibility of giving a bonus to a new gambling customer. If they get their way, we probably haven’t seen the bottom yet in how low the proportion of legally licensed gambling can fall. As a reference, the Netherlands can be mentioned, whose gambling authority KSA recently announced that the proportion of illegal gambling now accounts for more than half of their gambling market.

So why are Svenska Spel and ATG acting in this way? Well, because even in a shrinking legal gambling market, there are market shares to defend. Both of these gambling companies, which emerged from the Swedish gambling monopoly, took significant market shares with them from the start when the Swedish gambling market was reregulated in 2019. The fact that their competitors, who in many cases start with zero customers on their data base, are prohibited from offering a bonus when a new customer is recruited is of course tempting for the old monopolists.

But they bite their own tail. Because with demands for further restrictions on the legal licensed gambling market, they can only defend their market share in an increasingly shrinking license market.

This is sad to see, because the Swedish gems ATG and Svenska Spel, where in the latter case all Swedes are part-owners of the company, could instead have shown leadership in defending a sustainable gambling license market. These two companies could have brought together the gambling market, or at least the members of their own trade association, for some common good. However, they ignore this and run solo games for short-term benefit for themselves, but not for Sweden and above all not for consumer protection in the gambling market.

Gustaf Hoffstedt, Secretary General, BOS – The Swedish Trade Association for Online Gambling

The post BOS in debate with Svenska Spel and ATG on SvD Debatt on bonuses in the gambling market appeared first on European Gaming Industry News.

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BC.GAME

BC.GAME Launches Anniversary Campaign with Wager Races, Lossback and $1,000,000 Lucky Draw

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BC.GAME has launched its Anniversary Campaign, rolling out a series of casino, Originals, sports and deposit offers, including a $1,000,000 Grand Lucky Draw and multiple leaderboard races available on the platform’s events hub.

On the casino side, players can unlock a First Time Bet Bonus by placing a first single bet of at least $10 on selected titles they have not played in the 12 months prior to 10 November, 00:00 UTC. Alongside this, BC.GAME is running Original Wager Race and Original Multiplier Challenge promotions for in-house games, as well as a Casino Wager Race and Casino Multiplier Challenge covering all third-party casino titles.

The campaign also introduces a GRAND LUCKY DRAW, where every $100 wagered earns one ticket towards a $1,000,000 prize pool, available until the pool is fully distributed.

In sports, the ANNIVERSARY SPORTS LOSSBACK offer provides 10% lossback as Free Bets on qualifying losing pre-match single bets on the Winner market, backed by a $500,000 pool and running until 12 December. The COMBO KING promotion rewards users who place combo bets across eligible sports with tiered cashback of up to 250%.

Finally, BC.GAME is adding two deposit-based events. The DEPOSIT LEADERBOARD grants one point for every $1 deposited, with players who reach $10,000 in deposits sharing a $50,000 prize pool on a weekly reset. The DAILY DEPOSIT – ULTIMATE QUEST runs on a 25-day schedule, where the first qualifying deposit of each day unlocks a reward and completing all 25 days can provide a 100% boost on the Day 25 deposit, subject to caps.

All offers are subject to BC.GAME’s general terms and any applicable regional restrictions.

The post BC.GAME Launches Anniversary Campaign with Wager Races, Lossback and $1,000,000 Lucky Draw appeared first on European Gaming Industry News.

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Betting and Gaming Council

Proposed betting tax in the UK could wipe out 3,400 bookies and 25,000 jobs, new analysis warns

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Proposals to significantly increase the tax rate on gaming machines could have dire consequences, threatening the existence of 3,400 betting shops and putting 25,000 jobs at risk, as highlighted by industry research.

According to findings from the Betting and Gaming Council, a recent report submitted to the Treasury by a think tank suggests raising the Machine Games Duty (MGD) from 20% to 50%, which could devastate high streets across Britain. Currently, there are about 5,800 betting shops in the UK, which not only support 42,000 jobs but also contribute £140 million annually to horse racing.

This sector pays approximately £1 billion in direct taxes to the Treasury and another £60 million in business rates to local councils. Under the proposed increase from the Institute for Public Policy Research (IPPR), with each bookmaker restricted to four gaming machines, we could see the closure of 3,400 shops. This could lead to the loss of 25,000 jobs and a reduction of £84 million in essential funding for horse racing, further straining already beleaguered high streets.

This warning comes in the context of campaigns from anti-gambling organizations urging Chancellor Rachel Reeves to elevate taxes on regulated betting and gaming as a means to help bridge a £30 billion shortfall in public finances.

BGC Chief Executive Grainne Hurst said: “Any increase in betting and gaming taxes on any part of the industry would hammer ordinary punters while threatening British jobs, high streets and the future of horse racing.

“The figures for Machine Games Duty speak for themselves – thousands of shop closures, tens of thousands of job losses, and an £84 million hit to horse racing. This isn’t a small tweak to the tax system – it’s an act of economic vandalism against communities, workers and Britain’s second most popular spectator sport.

“These proposals risk achieving the exact opposite of what the Treasury intends – lower tax receipts, fewer jobs and more punters turning to unsafe, unregulated black market gambling.

“Britain’s betting and gaming sector is one of the most highly regulated in the world, supporting jobs, investment and sport across the UK.

“We urge the Government to resist short-term tax raids that would cause long-term damage – to jobs, to the economy, and to the future of British sport.”

Nearly half of all UK pubs host at least one gaming machine, earning landlords around £9,000 a year on average. Any sharp increase in MGD would add further pressure on those businesses, as well as on bingo halls and casinos that also rely on gaming machines for revenue.

The wider high street would feel the impact too. Research by ESA Retail found that 89% of betting shop customers visit other local businesses during the same trip – underlining the role bookmakers play in supporting footfall and spending.

BGC members currently contribute £6.8 billion to the UK economy, pay £4 billion in taxes, and support more than 109,000 jobs – including thousands in hubs such as Manchester, Leeds, Stoke-on-Trent, Sunderland and Nottingham.

The IPPR has suggested that increasing gambling taxes could raise up to £3.2 billion a year by hiking MGD and Remote Gambling Duty to 50%, and doubling General Betting Duty to 30%.

However, independent analysis shows such measures would damage the regulated sector, cut jobs and tax income, and drive more consumers towards unregulated operators.

 

Source: bettingandgamingcouncil.com

The post Proposed betting tax in the UK could wipe out 3,400 bookies and 25,000 jobs, new analysis warns appeared first on European Gaming Industry News.

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