Gaming
XSOLLA ACQUIRES ACCELERATXR

Xsolla, a global video game commerce company, announces its strategic acquisition of AcceleratXR, a provider of in-game server backend technology designed for live service games and software. The AcceleratXR platform and network engine offer robust scalability, supporting experiences across multiple platforms and devices.
What Does this Mean for the Gaming Community?
AcceleratXR’s platform supports massively scalable cross-platform and cross-device experiences. With this acquisition, Xsolla aims to offer players the ability to maintain their gaming identity and purchase history, no matter which platform they choose—PC, web, console, mobile, or VR.
What’s in It for Game Developers and Publishers?
Cross-Platform Potential
The robust backend technology provided by AcceleratXR allows for scalability across many platforms—from web and PC to consoles and mobile devices.
Maintaining Player Identity
AcceleratXR technology enables players to maintain a consistent identity across platforms, increasing engagement and reducing player churn.
Cross-Pay Solutions
Now, players can maintain their purchase history, allowing seamless transitions between platforms without losing data or resources.
End-to-End Solutions
The combined technologies offer a comprehensive solution for game developers and publishers to create immersive and interconnected gaming ecosystems.
A Word from the Executives
Chris Hewish, CEO of Xsolla, enthusiastically welcomed AcceleratXR: “Today, we welcome a significant new addition to the Xsolla tech family. AcceleratXR brings robust backend technology capable of supporting various platforms. This is a significant step forward in our mission to redefine cross-play technology.”
Jean-Phillippe Steinmetz, Co-Founder of AcceleratXR, expressed optimism about the acquisition: “We’re thrilled about this momentous step forward. It supercharges our core mission of making game development tools accessible and enhancing social experiences within gaming communities.
Next Steps
If you want to learn how Xsolla can help reduce your workload and raise your revenue or other simple solutions to fuel your company’s success, contact an expert from our team.
eSports
UNITED KINGDOM TO HOST 2024 PUBG MOBILE GLOBAL CHAMPIONSHIP

PUBG MOBILE Esports is thrilled to announce that the 2024 PUBG MOBILE Global Championship (PMGC) will be held in the UK, taking place live next December with a $3 million prize pool. The first time a major PUBG MOBILE event has been hosted in the UK, this tournament will bring local fans a unique opportunity to see the very best skill that the world has to offer. This news comes ahead of this year’s 2023 PUBG MOBILE Grand Finals in Istanbul.
James Yang, Senior Director of PUBG MOBILE Global Esports, announced the news during the opening ceremony of the 2023 PMGC Grand Finals, with the exact UK location to be revealed at a later date. This is the first time a major PUBG MOBILE event has been held in the country and the first in Western Europe since 2018.
The highlight of the PUBG MOBILE Esports calendar, the PMGC brings together dozens of teams from around the world to compete in the ultimate showcase of talent. This year’s Grand Finals are taking place this weekend in Istanbul, Türkiye, where the final sixteen teams remaining in the competition will battle it out to become PUBG MOBILE World Champion.
Joining next year’s PMGC in the top tier of PUBG MOBILE Esports events, as well as next year’s midseason tournament in Riyadh, Saudi Arabia, is the PUBG MOBILE Global Open (PMGO), which will take place in Brazil throughout March and April 2024 and feature a $500,000 prize pool.
Gaming
Xsolla and GamesBeat Announce Global 2024 Tour Partnership

Xsolla, a global video game commerce company, is excited to announce its partnership with VentureBeat and GamesBeat, a premier source for tech news and events, for its upcoming 2024 Global Tour. The Global 2024 Tour brings an exciting series of events to cities worldwide.
This collaboration between Xsolla, and GamesBeat, marks a significant milestone in the gaming industry. The tour is set to kick off in Austin, Texas, at the renowned SXSW festival, showcasing a commitment to connecting industry leaders and enthusiasts from around the globe.
The 2024 Global Tour promises to be a melting pot of ideas, featuring prominent figures from the gaming and tech industries. As the tour progresses, it will extend across four more locations including various cities in Europe and APAC, offering a dynamic platform for networking, knowledge sharing, and exploring the latest gaming technology and commerce trends.
Details regarding additional cities and dates will be announced, highlighting the tour’s potential to draw a diverse audience, including game developers, publishers, and tech enthusiasts.
“We are excited to embark on the Global 2024 Tour with GamesBeat, bringing together the gaming community’s brightest minds and most passionate voices,” said Berkley Egenes, Chief Marketing and Growth Officer at Xsolla. “We aim to share insights and foster a dialogue that propels the industry forward. Including diverse voices and perspectives, especially through our Women in Gaming initiative, is a testament to our commitment to providing equal access to games and technology for everyone around the world..”
The tour’s emphasis on diversity and inclusion is further exemplified by the partnership between Women in Gaming and Diversity & Games at GamesBeat events in 2024. This initiative underscores the commitment to creating a more inclusive gaming environment.
In addition to the tour, GamesBeat will offer live quarterly updates, enhancing the community’s engagement with the evolving gaming landscape. These innovative strategic media partnerships are made possible through the thoughtful and creative process with VB Lab, which focuses on creating the right opportunities for its partners.
“The collaboration with Xsolla for the Global 2024 Tour represents a significant milestone for GamesBeat,” said Gina Joseph, Chief Strategy Officer of VentureBeat. “Our journey through cities like Austin signifies more than just an event; it celebrates the gaming community’s diversity, creativity, and potential. Through our live streams, quarterly updates, and thought leadership series, we aim to provide unparalleled value and insights to all stakeholders in the gaming ecosystem.”
Complementing these efforts, Xsolla will release insightful quarterly reports, offering a deep dive into the latest trends and developments in the gaming industry. These reports, VB spotlight webinars, and exclusive content from GamesBeat will provide a comprehensive view of the industry’s trajectory, enriching the dialogue and insights shared throughout the Global 2024 Tour.
Baltics
Nordcurrent turns players into fashion designers with UGC marketplace

Developer and publisher Nordcurrent has released a revolutionary update to its leading mobile fashion game, Pocket Styler, with the launch of a new creator platform, Pocket Styler Studio. The digital platform allows players to work like real-life fashion designers to create clothing, shoes and accessories to their exact specifications. Once finished, digital designers can market their creations under their own ‘designer label’ name and sell them in-game to millions of Pocket Styler’s players in return for in-game currency, which has never been possible in a mobile fashion game before.
The gaming skins market is a multi-billion dollar industry, with almost 50% of players buying skins with in-game currency and around 40% buying skins with real money, according to Newzoo. But, conceptualising, drawing and polishing collections takes time, and even with Nordcurrent artists supplying over 100 items every couple of weeks, Pocket Styler players still had a thirst for more items inspired by current fashion, movies, and celebrity looks, thus limiting the time players were spending in the game and subsequently Nordcurrent’s revenue.
The integration of user-generated content into Pocket Styler has revolutionized the in-game design process. It has provided players with a wider range of options to choose from while also allowing them to earn in-game currency. This feature has also addressed the creative burden faced by game artists and developers who previously struggled to keep up with the demand for fresh content. Designers now upload over 2,000 original items into the game every day, adding nearly 300 times more content than before the launch of Pocket Styler Studio.
Victoria Trofimova, CEO of Nordcurrent, said: “‘With over 100,000 daily active users, Pocket Styler is one of the world’s most popular fashion games, and now one of the most advanced thanks to the introduction of Pocket Styler Studio. It provides a platform for creators to become professional digital fashion designers who can build their brands and promote their designs globally.
“By empowering players and letting them design and sell their clothing, we hope to inspire the next generation of fashion designers while supporting them as active contributors to the game they love, helping us form a community of designers who play a genuine part in making the game even better.“
Pocket Styler Studio has been in beta since February. Currently, over 1,000 designers are creating items for the game, and another 5,000 designers are expected to upload daily in the first year of launch, creating trillions of outfit combinations and millions of new looks submitted weekly. Nordcurrent is also testing the option of designers earning real currency from their designs in the future.
Designs are saved into a designer’s profile until they are ready to be marketed. Once on sale, individual designers can track their brands’ success by ‘Publishing’ items and assessing how many sell. Players can choose a name for their designer label and earn ‘Gems’, the in-game currency, for every item sold to other players. Pocket Styler Studio is available globally; players must have Pocket Styler installed on their phones and have a free Nordcurrent ID to use Pocket Styler Studio, which can be accessed through a browser.
Launched in May 2021, Pocket Styler is based on attending different in-game events, creating looks based on the criteria of the events, submitting those looks, getting scores, and competing with other players to become “trendsetters” and climbing on top of the leaderboard. The game has 21 million downloads, with 100,000 players spending 10,000 hours on the app and giving 10 million votes to outfits daily.
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