Central Europe
German games industry feeling positive about 2023
The ongoing war in Ukraine, high energy costs and huge uncertainty regarding Germany’s economic development – in spite of the numerous problems, game companies in Germany are feeling confident about the year ahead. This is the conclusion of the game association’s industry barometer based on a survey of its members and published on the occasion of the general meeting of game – the German Games Industry Association. According to the barometer, around half of all game companies (48 per cent) are expecting the German game industry to develop positively or even very positively over the next twelve months, while just 16 per cent are assuming that the opposite will be the case. The companies have an even more positive view of their own prospects, with just under two thirds of the companies surveyed (64 per cent) saying they are expecting their own development to be positive or very positive in the year to come. A mere 9 per cent are anticipating a negative development. This optimism is also reflected in workforce developments – more than half of all game companies (52 per cent) say they expect their employee headcount to develop positively in the year to come. Only approximately 6 per cent are anticipating a negative development. A look at positions that currently remain unfilled suggests that finding skilled workers is not easy, with just under one in two game companies (49 per cent) saying they currently have vacancies. The number of vacancies illustrates how high demand is for skilled workers in the German game industry – 10 to 20 per cent of vacancies remain unfilled at almost one in four game companies (23 per cent), with a further 7 per cent of companies even having over 20 per cent unfilled vacancies.
‘The various economic challenges are leaving their mark on the game industry too. The generally uncertain economic environment or the rising costs are weighing heavily on game companies’ plans. game association’s industry barometer nevertheless indicates a general sense of optimism looking ahead to 2023 and clearly shows that the German game industry has really thrown itself into the race to catch up with other game locations around the world,’ says Felix Falk, Managing Director of game – the German Games Industry Association. ‘Overall, we can therefore expect further growth in the global game market in the years to come. The parameters for game development in Germany, which have finally been improving for a few years, will be decisive here. The German government’s promotion of games remains an important foundation, and the temporary stoppage of this fortunately did not bring this positive development to an end after all. To enable the industry to remain competitive globally, the funding provided must be based on the actual needs and be increased to 100 million euros. At the same time, further steps need to be taken, as already outlined in the federal government’s strategy for the game industry.’
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Central Europe
Poland to Classify Gambling Streaming as Serious Crime
The Polish Parliament is considering a landmark draft law to curb harmful digital content, specifically targeting the phenomenon known as “patostreaming.”
Patostreaming is recognised as a new term to categorise criminal offences related to the broadcasting of online violence, abuse and sexually degrading content.
The proposed legislation would criminalize the broadcasting of violence, abuse, and sexually degrading material. Additionally, the bill seeks to outlaw the promotion of online gambling by social media influencers. By amending the Penal Code, supporters aim to bridge the legal gap between digital behaviour and offline criminal acts, ensuring online offenders face the same accountability as those in the physical world.
The bill carries the backing of ministers of Poland’s new Civic Coalition (KO) government, formed in late 2025 by the union of the Citizens Platform (PO), Modern (Nowoczesna) and the Polish Initiative (iPL).
Supporters call for clearer enforcement powers to treat the online broadcasting of serious criminal acts as a punishable offence, aligning digital conduct with crimes already sanctioned offline.
If adopted, the legislation would introduce prison sentences ranging from three months to five years for individuals who publicly share real or staged content depicting serious criminal acts via online platforms.
The same penalty range would also apply to influencers found to be illegally promoting online gambling activity that remains heavily restricted under Poland’s state-controlled gambling regime.
KO ministers have framed the initiative as part of a broader effort to strengthen online protections for Polish youth, citing rising exposure to violent digital content and illegal gambling promotions across social media platforms.
The post Poland to Classify Gambling Streaming as Serious Crime appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Casino-Groups
Sebastian Jarosch Becomes Head of AI at Casinos Groups
Sebastian Jarosch is no longer solely the founder and managing director of Casino Groups as he is also taking on the role of Head of AI, at least on an interim basis. This personnel decision marks a conscious step towards closer integration of corporate management and technological responsibility.
In future, Jarosch will not only be responsible for the strategic direction of the company, but also for the further development of the AI systems that already form a central part of the product landscape. Casino Groups is one of the best-known platforms, which has been using and continuously developing an AI-supported rating system for online casinos for some time.
The decision to anchor the role of Head of AI directly at management level was a conscious one. Artificial intelligence now influences almost all areas of the affiliate business, from content structures and data analysis to regulatory documentation and product logic. Such a development requires decisions that bring together economic objectives, technological possibilities and legal frameworks.
Sebastian Jarosch brings this perspective from years of experience in the iGaming sector. As an entrepreneur, he is familiar with economic dependencies as well as the challenges of increasing regulation. The additional responsibility in the AI area makes it possible to set technological courses more quickly, define priorities more clearly and establish innovation as an integral part of corporate management.
The new role of Head of AI fits in perfectly with current developments in the iGaming market. Increasing regulatory requirements, rising acquisition and content costs, and the growing influence of AI-powered search systems are changing the economic fundamentals of the affiliate business. Visibility is no longer achieved solely through reach, but through authority, consistency and verifiable quality.
With this appointment, Casino Groups is sending a clear signal to the outside world. Affiliate companies are increasingly being valued like media or technology companies. Partners and investors are placing greater emphasis on compliance, data competence and sustainable product development. The bundling of management and AI responsibility strengthens the company’s credibility in these areas.
At the same time, Casinos Groups is positioning itself as a player that does not delegate innovation, but actively drives it forward. The interim nature of the role creates space for further development and adaptation without diluting the strategic ambition. For the industry as a whole, this step underlines that AI expertise has arrived at the management level.
The role of Head of AI forms the organisational foundation for this development. It ensures that technological innovation, editorial standards and economic objectives are interlinked. Casino Groups is thus pursuing a clear line: technology as a tool, people as an authority and quality as a connecting element.
The post Sebastian Jarosch Becomes Head of AI at Casinos Groups appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Birgit Wimmer
Birgit Wimmer Named Chairwoman as NOVOMATIC AG Reshapes Supervisory Board
“As Chairwoman of the Supervisory Board, I look forward to working together with my colleagues on both the Supervisory Board and the Executive Board as we help to successfully shape the Group’s strategic and sustainable development,” says Birgit Wimmer.
Dr. Haig Asenbauer, an internationally experienced lawyer with particular expertise in cross-border M&A transactions, company reorganization, and complex investment structures, was elected to serve as Deputy Chairman. Martina Flitsch retains her position as a Member of the Supervisory Board. She has many years of experience in international group structures and in providing strategic and legal support for corporate investments. Dr. Robert Hofians, a recognized finance and capital markets expert who also has extensive experience in the fields of governance and regulation in his roles as a professor and public accountant, also remains a Member of the Supervisory Board.
As of January 1, 2026, the Supervisory Board of NOVOMATIC AG is now composed as follows:
- Birgit Wimmer, MSc., MBA (Chairwoman)
- Dr. Haig Asenbauer (Deputy Chairman)
- Martina Flitsch (Member)
- Dr. Robert Hofians (Member)
The post Birgit Wimmer Named Chairwoman as NOVOMATIC AG Reshapes Supervisory Board appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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